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+ |
+
+ When I launch Crafty, I get the following error message: |
+
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+ |
+
+ Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
+
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+ |
+
+ When I launch Crafty, I get the following error message: |
+
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+ |
+
+ Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
+
| + | |
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+ |
+
+ When I launch Crafty, I get the following error message: |
+
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+ |
+
+ Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
+
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+ |
+
+ When I open an object in Crafty, I get the following error message: |
+
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+ |
+
+ Try using a different font driver: +
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+
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+ |
+
+ How do I set Crafty up? + |
+
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+ |
+
+ To set Crafty up: +
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+
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+ |
+
+ When I load a level, it is missing textures or models or other resources. + |
+
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+ |
+
+ Crafty needs to know where to look for any resources referenced by a particular level. To + do this, Crafty makes use of Profiles which tell Crafty which packages to look in and + which search paths to use. Prior to loading any level, you must first make sure that the + game or game modification you are loading content for is selected in the Profiles + list in the Setup menu. + |
+
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+ |
+
+ I don't see my game or game modification in the Profiles list. + |
+
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+ |
+
+ One drawback to the Profile approach is there is no way I can include a profile for + every modification, I can only do so for modifications I own. If you want to add support for + a custom modification, you must edit the Specifications\GameInfoCustom.csf file in + any text editor to add support. It is quite simple to do, the aforementioned file contains + detailed instructions. + |
+
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+ |
+
+ How can I extend the Material Browser to view .tga files for Source games? + |
+
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+ |
+
+ If you want to view both .vmt and .tga files for Source games, edit + ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source + MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65) + |
+
Ask a question...
++ + +
+
+ that is with every map. My system meets the requirements for the software.
+
+
+
+
+
+
+ 1:Turn off lighting
+ 2:Load map
+ 3:Turn back on Lighting
+
+ then it works like it should.
+
+
+ -I was able to figure it out...
+
+
+
+
+
+
+
+
+
+
+ In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my + own flare). If you are used to this, you might want to use the Model Viewer instead of the Object + Viewer. This should work as long as you have the right profile selected and your models are such that + the game can find them.
+
+ +
+
+ I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package + (x86)" from:
+
+ http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en +
+
+
+ I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are + loading without textures.
+ then names of textures and not found. So how i can fix it so textures will be displayed for me ??
+
+ If u Nem can answer via e-mail i will be glad cuz it is is pissing me off.
+ I will really appreciate if u will e-mail me with solution for my issue.
+
+
+
+ Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i + 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting + from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(
+
+
-
+
- Select Setup then Options. +
- Go to the Camera tab. +
- Adjust the Speed. +
- Press OK. +
The Boost is + a multiplier for the Speed that is applied while holding your Shift key down. If you hold your + Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the + level.
+
+
+ HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the + screen goes black/they clip and dissapear, but with no reason, looking at the same model from a + different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ? + ) minimum draw distance ??
+
+
+
+
+
+ a fonts folder and specification .csf files, no .Ini.
+
+ Unless I'm looking in the wrong place ?
+
+ Thanks for helping so far :P, sorry for the late reply.
+
+
Frustum.NearPlane = + 1.000000
[ModelBrowser.Options]
Frustum.NearPlane = 1.000000
+
+ My OS is Windows Vista. I tried to disable Aero and now program works.
+ I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also + will be useful.
+
+
+ OpenGL initialized.
+ Loading E:\timberland.map...Error loading E:\timberland.map on line 1.
+
+ what does this mean and how could i fix this?
+
+
+
+ I have a problem with the textures. When I load a .bsp file it is missing the textures, take a + look:
+
+ http://img385.imageshack.us/img385/5532/0001wq7.jpg
+
+ I configured the "Profiles" in the "Setup" already:
+
+ http://img47.imageshack.us/img47/8342/0002gq6.jpg
+
+ It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but + now I have this problem.
+
+ How I solve this?
+
+ Thks.
+
+
+ +
+ When I launch Crafty, I get the following error message:
+
+ Abnormal application unknown software exception (0xc000000d), location 0x78144584.
+
+ But I've Installed C++ and .NET Framework.
+ How I solve this?
+ Thinks.
+
+
+
+ Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if + Crafty could also have it.
+
+
+
+
+ I have the same problem, but modifying the camera's speed didn't fix the problem for me. +
+
+
+
+
+
+
+ But everytime i run Crafty it says "This application has failed to start because the application + configuration is incorrect. Reinstalling the application may fix this problem."
+
+ I need an answer
+
+ Thanks
+
+
+
+ Is it possible to open modern warfare models without the game installed?
+ thans in advance
+
+
+ "This application has failed to start because the application configuration is incorrect. + Reinstalling the application may fix this problem."
+
+ I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?
+
+ All I need is a program to convert map. into mdl.
+ Are there any alternatives?
+ +
+ Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up! + I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help, + please.
+
+
Material lui_body not + found.
Material lui_metal not found.
Material eyeball_r not found.
Material eyeball_l + not found.
In the profiles, I've selected TF2 and my username in the directory. +
The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress + 2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files + (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.
+
+ How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions, + what would I put in that box?) HLMV loads the model with textures perfectly fine.
+
+
+
+ This application may depend on other compressed files in this folder.
+ For the application to run properly, it is recommended that you first extract all files.
+
+ What do?
+
+
+ When I load a level, it is missing textures or models or other resources.
+ A.
+ Crafty needs to know where to look for any resources referenced by a particular level. To do this, + Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. + Prior to loading any level, you must first make sure that the game or game modification you are loading + content for is selected in the Profiles list in the Setup menu."
+ I did this thing, but still missing texture....trying to open css map..
+
+
+
+ Error: Lump world light size not divisible by lump type size.
+
+ How to fix this? Thanks.
+ + + +