From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- subpages/Comments/Crafty_FAQ.html | 1099 +++++++++++++++++++++++++++++++++++++ 1 file changed, 1099 insertions(+) create mode 100644 subpages/Comments/Crafty_FAQ.html (limited to 'subpages/Comments/Crafty_FAQ.html') diff --git a/subpages/Comments/Crafty_FAQ.html b/subpages/Comments/Crafty_FAQ.html new file mode 100644 index 0000000..e55e405 --- /dev/null +++ b/subpages/Comments/Crafty_FAQ.html @@ -0,0 +1,1099 @@ + + + + Nem's Tools [Crafty - FAQ - Crafty FAQ] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
+
+
+
+ +
+
+
+
+
+
+
+
Crafty + FAQ - NemPosted: Oct 5th, 2006 - 12:44:47 pm +
+
+
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
+
Q.
+
+

When I launch Crafty, I get the following error message:
"This application has failed + to start because the application configuration is incorrect. Reinstalling the application + may fix this problem."

+
+
A.
+
+

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information.

+
+
Q.
+
+

When I launch Crafty, I get the following error message:
"The application failed to + initialize properly (0xc0000135). Click ok to terminate the application."

+
+
A.
+
+

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information.

+
+
Q.
+
+

When I launch Crafty, I get the following error message:
"A required .DLL file, + MSCOREE.DLL, was not found."

+
+
A.
+
+

Crafty is written in C++ .NET v2.0 and such as requires the .NET runtimes to run. See the + downloads + page for more information.

+
+
Q.
+
+

When I open an object in Crafty, I get the following error message:
"Error: + wglUseFontBitmaps() failed."

+
+
A.
+
+

Try using a different font driver:

+
    +
  1. Shutdown Crafty.
  2. +
  3. Open your ov.ini file.
  4. +
  5. Find the argument Engine.FontDriver and set it equal to Sprite (texture + based fonts) or Null (no fonts). WGL (bitblit fonts) are the default.
  6. +
  7. Save your changes.
  8. +
  9. Start Crafty.

    +
  10. +
+
+
Q.
+
+

How do I set Crafty up?

+
+
A.
+
+

To set Crafty up:

+
    +
  1. Start Crafty.
  2. +
  3. Select Setup then Options.
  4. +
  5. Under the File System tab, select your Steam Directory then the User + Name whose custom content you wish to use.
  6. +
  7. Click OK.
  8. +
  9. Click Setup then Profiles and select the modification whose content you + wish to open.
  10. +
+
+
Q.
+
+

When I load a level, it is missing textures or models or other resources.

+
+
A.
+
+

Crafty needs to know where to look for any resources referenced by a particular level. To + do this, Crafty makes use of Profiles which tell Crafty which packages to look in and + which search paths to use. Prior to loading any level, you must first make sure that the + game or game modification you are loading content for is selected in the Profiles + list in the Setup menu.

+
+
Q.
+
+

I don't see my game or game modification in the Profiles list.

+
+
A.
+
+

One drawback to the Profile approach is there is no way I can include a profile for + every modification, I can only do so for modifications I own. If you want to add support for + a custom modification, you must edit the Specifications\GameInfoCustom.csf file in + any text editor to add support. It is quite simple to do, the aforementioned file contains + detailed instructions.

+
+
Q.
+
+

How can I extend the Material Browser to view .tga files for Source games?

+
+
A.
+
+

If you want to view both .vmt and .tga files for Source games, edit + ...\Crafty\Specifications\GameInfo.csf changing the Filter for the source + MaterialBrowser from *.vmt to *.tga;*.vmt (should be line 65)

+
+
+ +

Ask a question...

+
+
+
Modified: Mar 24th, 2009 - 1:57:33 am[ 46327 Views ] +
+
+

+ + +
+
+
1. Spike1Modified: Dec 11th, 2006 - 6:07:20 + pm +
+
+
When I try to view the map in Crafty I set it for the right profile in the program + and when I go try to open I get this error


+
+ that is with every map. My system meets the requirements for the software.
+

+
+
+
2. NemPosted: Dec 12th, 2006 - 12:08:35 pm +
+
+
It's basically an unsupported feature in your graphics driver. I've been meaning to + add a workaround for a while but I keep forgetting. I'll try to get one into the next release.
+

+
+
+
3. Spike1Posted: Dec 12th, 2006 - 10:52:55 + pm +
+
+
If it helps My Video card is a ATI Radeon 9600
+

+
+
+
4. NemPosted: Dec 14th, 2006 - 1:32:49 am +
+
+
Hmm, should work on that card; I have a Radeon 9600 XT which I've tested Crafty on + (maybe update your drivers). Either way enough people have experienced this error that I'll implement a + work around.
+

+
+
+
5. Spike1Modified: Dec 14th, 2006 - 3:06:54 + am +
+
+
I may have found the solution I turned lighting off then load a map then turn them + on. I had to do that with the BSPViewer I was getting like .1 FPS I turn lighting off then on and my FPS + jumped to like 100+
+

+
+
+
6. NemPosted: Dec 15th, 2006 - 12:34:03 pm +
+
+
If you are getting a drastic change in FPS with a feature turned on as opposed to + off, it is a good indication that your drivers are performing that feature in software emulation and not + hardware mode. But lightmaps just use multitexturing, which is certainly supported by a Radeon 9600, so + again this points to something fishy with your drivers.
+

+
+
+
7. Spike1Modified: Dec 15th, 2006 - 7:40:44 + pm +
+
+
It is the offical drivers from the ATI site the release from this week. The steps I + do is
+ 1:Turn off lighting
+ 2:Load map
+ 3:Turn back on Lighting
+
+ then it works like it should.
+

+
+
+
8. rj_jacob101Modified: May 4th, 2007 - 3:34:17 + pm +
+
+
Hey, I used the GFCscape to extract map files from the HL2 GFC files. I opened one + the the maps and it opened just fine, models, textures, everything was showing perfectly. But when I + went to extract the map to a VMF, it didn't open properly in the Hammer editor. All I got was a blank + map. Is there a way to fix this?
+
+ -I was able to figure it out...
+
+

+
+
+
9. BansheePosted: Jul 8th, 2007 - 12:13:48 + pm +
+
+
I am totally new to this whole story, so correct me if i do anything wrong please. I + just want to know how to view models in crafty? When i do, it gives me only white images (this is for + HL2)could you reply to my e-mail address please: Banshee1221@hotmail.com
+

+
+
+
10. NemPosted: Jul 11th, 2007 - 11:40:13 pm +
+
+
Did you read the last two questions in the FAQ?
+

+
+
+
11. northwoodPosted: Jul 31st, 2007 - 3:15:45 + pm +
+
+
Can you create a profile in this crafty app to support the father of .bsp "Quake + 1" I want to convert some maps I've made and port them over to HL-2
+

+
+
+
12. NemPosted: Aug 1st, 2007 - 1:11:09 pm +
+
+
It's not quite that simple; I would have to add Quake 1 .bsp and .wad support (both + are different from their Half-Life counterparts) which I simply don't have time to do. Maybe one + day...
+
+ myhead
+

+
+
+
13. wmn955Posted: Aug 9th, 2007 - 7:34:59 + am +
+
+
Nice tool but when I view models they don't rotate around their Y Axis like in the + original SDK model viewer(means when pressing A or D key the model disappears left or right).
+

+
+
+
14. NemPosted: Aug 10th, 2007 - 9:39:46 pm +
+
+
In the Object Viewer, you view models by moving around like in a free look mode in + any game. If you are moving to fast, you can either hold the ctrl button, or change the camera speed in + the options menu.
+
+ In the Model Browser, you can use the mouse to rotate objects smiler to in the SDK Model Viewer (with my + own flare). If you are used to this, you might want to use the Model Viewer instead of the Object + Viewer. This should work as long as you have the right profile selected and your models are such that + the game can find them.
+

+
+
+
15. goddessPosted: Nov 16th, 2007 - 10:47:52 + pm +
+
+
Well, I've downloaded this and the runtime v2.0 and it still gave me the error + message upon application run. I even went so far as to install runtime v3.0 and I still get the error + message. Any ideas? I am running Windows XP with SvcPk 2.
+

+ +
+
+
16. xironmanPosted: Jan 27th, 2008 - 5:49:18 + am +
+
+
I also had the "This application has failed to start..." error message with + XP SP2 and .NET Runtime V2.
+
+ I managed to fix it by installing "Microsoft Visual C++ 2005 SP1 Redistributable Package + (x86)" from:
+
+ http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en +
+

+
+
+
17. ArctosModified: Feb 9th, 2008 - 5:40:24 + pm +
+
+
I have problem with Counter strike 1.6 and Crafty.
+
+ I set profile to Counter Strike and i have not set steam location since i don't have it. And maps are + loading without textures. puddle In console i see cstrike.wad not found, decals.wad not found cs_dust.wad + not found.
+ then names of textures and not found. So how i can fix it so textures will be displayed for me ??
+
+ If u Nem can answer via e-mail i will be glad cuz it is is pissing me off. exhausted
+ I will really appreciate if u will e-mail me with solution for my issue. cool
+

+
+
+
18. NemPosted: Feb 21st, 2008 - 4:19:33 pm +
+
+
Crafty does not support older WON setups. That said, you should be able to get the + textures working by mounting the necessary .wad files in the File System Browser before opening + the .bsp.
+

+
+
+
19. ArctosPosted: Feb 26th, 2008 - 7:55:23 + am +
+
+
Well i did what u sad and after mounting all needed WAD files i opened bsp and nohing + happend. I still see non-textured map :(.
+
+ Anyway how export from crafty BSP map (textures included inside bsp) into 3ds max as OBJ file and then i + 3ds max 6 after rendering see textured map?? is a way or all texture location data is lost by exporting + from Crafty. Cyz i tryed export it in few ways and in 3ds max 6 i see non-textured models to :(
+

+
+
+
20. Null-EntityModified: May 7th, 2008 - 1:20:06 + pm +
+
+
The program loads fine, models levels everything, but when I try to move the camera + (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is to + reset the camera postion..
+

+
+
+
21. NemPosted: May 8th, 2008 - 12:52:38 pm +
+
+
I wonder if you've somehow set your camera speed way to high. To adjust your camera + speed:
    +
  • Select Setup then Options.
  • +
  • Go to the Camera tab.
  • +
  • Adjust the Speed.
  • +
  • Press OK.
  • +
The default speed I use is 256. This works well with typical Half-Life/Source maps. If your level + is of a different scale, you may want to adjust this value appropriately.

The Boost is + a multiplier for the Speed that is applied while holding your Shift key down. If you hold your + Ctrl key down, it acts as a divisor. This allows you to change your camera speed while viewing the + level.
+

+
+
+
22. Null-EntityPosted: May 18th, 2008 - 2:48:34 + am +
+
+
Thanks for the help, I think it was that, despite me changing it previously it works + fine now :P...computers eh.
+
+ HL2/EP1/EP2 maps now work fine, the only strange thing is viewing models, while looking at them the + screen goes black/they clip and dissapear, but with no reason, looking at the same model from a + different angle I can zoom in, but another angle and it dissapears much sooner (camera clipping maybe ? + ) minimum draw distance ??
+

+
+
+
23. NemPosted: May 19th, 2008 - 1:42:26 pm +
+
+
Possibly. If you open up your ov.ini file, you can adjust the near clipping plane by + adjusting Frustum.NearPlane under [ObjectViewer.Options] and + [ModelBrowser.Options].
+
+ walking
+

+
+
+
24. Null-EntityPosted: May 31st, 2008 - 11:41:36 + am +
+
+
Unfortunatly I cant find the .Ini, In the program folder is the .Exe with a few .ddl + files.
+
+ a fonts folder and specification .csf files, no .Ini.
+
+ Unless I'm looking in the wrong place ?
+
+ Thanks for helping so far :P, sorry for the late reply.
+

+
+
+
25. NemPosted: May 31st, 2008 - 6:18:55 pm +
+
+
It should be in the same folder as Crafty.exe (after the first time Crafty runs). You + can optionally create it yourself; it should say:

+
Code:
+
[ObjectViewer.Options]
Frustum.NearPlane = + 1.000000

[ModelBrowser.Options]
Frustum.NearPlane = 1.000000
+
+

+
+
+
26. Dark DaskinPosted: Jul 10th, 2008 - 9:47:14 + am +
+
+
When I try to view any 3D file (material or model), in Object Browser I see only gray + background. Crafty writes progress into console, showing that all files are loaded, but nothing is + rendered.
+ My OS is Windows Vista. I tried to disable Aero and now program works.
+ I think you should add this to FAQ. And an ability to temporary disable Aero when Crafty starts also + will be useful.
+

+
+
+
27. Elite-MapperPosted: Oct 31st, 2008 - 11:32:06 + am +
+
+
carryingstuff hello i have a question I am a pretty good mapper but + when i try to say load a halo map (format example "timberland.map) i get this error
+
+ OpenGL initialized.
+ Loading E:\timberland.map...Error loading E:\timberland.map on line 1.
+
+ what does this mean and how could i fix this? happy
+

+
+
+
28. NemPosted: Nov 8th, 2008 - 3:51:40 pm +
+
+
This program opens Half-Life .map files only. Other files that share the same + extension are not supported.
+

+
+
+
29. ApalazoMModified: Nov 13th, 2008 - 6:12:05 + pm +
+
+
Hi Nem.
+
+ I have a problem with the textures. When I load a .bsp file it is missing the textures, take a + look:
+
+ http://img385.imageshack.us/img385/5532/0001wq7.jpg
+
+ I configured the "Profiles" in the "Setup" already:
+
+ http://img47.imageshack.us/img47/8342/0002gq6.jpg
+
+ It's a map for the MOD Counter-Strike 1.6. I used the crafty before and it worked with no problems, but + now I have this problem.
+
+ How I solve this? alarmed
+
+ Thks.
+
+

+
+
+
30. Mike2kPosted: Feb 28th, 2009 - 5:31:03 + am +
+
+
Could you please add a tutorial to the FAQ section, how to enable TGA viewing support + in Crafty? Thanks!
+

+ +
+
+
31. cs_italyPosted: May 23rd, 2009 - 7:37:37 + pm +
+
+
I have a problem with Crafty
+ When I launch Crafty, I get the following error message:
+
+ Abnormal application unknown software exception (0xc000000d), location 0x78144584.
+
+ But I've Installed C++ and .NET Framework.
+ How I solve this?
+ Thinks.
+

+
+
+
32. mabanPosted: May 25th, 2009 - 3:17:47 + pm +
+
+
Try uninstalling Crafty and installing it again.
+

+
+
+
33. AdamRPosted: Jun 7th, 2009 - 5:37:45 + pm +
+
+
This is a fantastic tool, but did you take out the entity list and + adding/deleting/modifying entities in BSP's?
+
+ Entity listing and modification graphically was a really great feature for BSPviewer, I was wondering if + Crafty could also have it.
+

+
+
+
34. cs_italyPosted: Jun 20th, 2009 - 8:49:19 + pm +
+
+
Oh,I see.There can't be Chinese words in Crafty's path,or it can't run.
+

+
+
+
35. scioccoPosted: Jun 22nd, 2009 - 8:56:45 + pm +
+
+
when i export a .obj as a .vmf. and open it in hammer, nothing appears in hammer. + what am i doing wrong?
+

+
+
+
36. TheAngelPosted: Nov 13th, 2010 - 8:13:17 + am +
+
+
+
Null-Entity:
+
The program loads fine, models levels everything, but when I try to move the camera + (move not rotate the direction) the whole screen goes black. no matter what I do, The only option is + to reset the camera postion..

+
+ I have the same problem, but modifying the camera's speed didn't fix the problem for me. +
+

+
+
+
37. TheCeltPosted: Nov 18th, 2010 - 1:29:00 + pm +
+
+
Would be nice to see a CRAFTY update! xD
+

+
+
+
38. NemPosted: Nov 19th, 2010 - 12:57:35 am +
+
+
I spent some time updating Crafty tonight; should have something by this + weekend.
+ apple
+

+
+
+
39. TheCeltPosted: Nov 19th, 2010 - 4:51:44 + pm +
+
+
I love you man! xD guitar
+

+
+
+
40. GanJaModified: Dec 23rd, 2010 - 3:43:40 + pm +
+
+
hello. i have installed Crafty and .NET Framework 3.5 Service Pack 2 plus Visual C++ + Redistributable!
+
+ But everytime i run Crafty it says "This application has failed to start because the application + configuration is incorrect. Reinstalling the application may fix this problem."
+
+ I need an answer alarmedalarmed
+
+ Thanks
+
+

+
+
+
41. fferroPosted: Apr 5th, 2011 - 1:59:35 + am +
+
+
Hello,
+
+ Is it possible to open modern warfare models without the game installed?
+ thans in advance
+

+
+
+
42. polartopPosted: May 30th, 2011 - 8:17:03 + am +
+
+
exhausted everytime i try to open a model with crafty nothing happens i just + click on open then nothing! help!
+

+
+
+
43. BananaPosted: Dec 16th, 2011 - 5:16:08 + am +
+
+
Hi! I also can not start crafty because
+ "This application has failed to start because the application configuration is incorrect. + Reinstalling the application may fix this problem."
+
+ I tried installing different NET version on 2 different PCs. Nothing helps. Any ideas?
+
+ All I need is a program to convert map. into mdl.
+ Are there any alternatives?
+

+ +
+
+
46. Deagle195Posted: Aug 24th, 2013 - 10:06:06 + am +
+
+
Hey Nem, I've got a question.
+ Look, I've ported a map, saved it as .map and opened in Crafty, but the textures are not showing up! + I've selected Half-life 2 profile, made textures VMTs and VTFs, but crafty says they're not found! Help, + please.
+

+
+
+
47. Fayti1703Modified: Aug 24th, 2013 - 2:11:39 + pm +
+
+
I know it says only Half-Live stuff, but does it also work with Half-Live-BASED Games + like Portal? The ingame editor of the second game is really too simple. bored
+

+
+
+
48. PatfastPosted: Mar 28th, 2014 - 10:20:24 + pm +
+
+
When I select a freak fortress model to convert to .obj (luigi) it gives me a solid + colored model and no textures. In the console it says:

Material lui_body not + found.
Material lui_metal not found.
Material eyeball_r not found.
Material eyeball_l + not found.


In the profiles, I've selected TF2 and my username in the directory. +

The materials are located in C:\Program Files (x86)\steam\steamapps\[exerpt]\team fortress + 2\tf\materials\freak_fortress\luigi2, and the model is located in C:\Program Files + (x86)\steam\steamapps\[exerpt]\team fortress 2\tf\models\freak_fortress\luigi2.
+
+ How can I fix this? (And also, I poked around in the settings, it says something about VMT extensions, + what would I put in that box?) HLMV loads the model with textures perfectly fine.
+
+
+

+
+
+
49. HydroAttackPosted: Jul 11th, 2014 - 6:57:01 + pm +
+
+
When I try to launch Crafty, it says
+ This application may depend on other compressed files in this folder.
+ For the application to run properly, it is recommended that you first extract all files.
+
+ What do?
+

+
+
+
50. MysteryScienceCorePosted: Jan 18th, 2017 - + 7:14:00 am +
+
+
Can you please add support for SFM? Because every time I attempt to open SFM models, + the tool crashes
+

+
+
+
51. steve0503Posted: Jul 4th, 2017 - 12:27:47 + pm +
+
+
"Q.
+ When I load a level, it is missing textures or models or other resources.
+ A.
+ Crafty needs to know where to look for any resources referenced by a particular level. To do this, + Crafty makes use of Profiles which tell Crafty which packages to look in and which search paths to use. + Prior to loading any level, you must first make sure that the game or game modification you are loading + content for is selected in the Profiles list in the Setup menu."
+ I did this thing, but still missing texture....trying to open css map..
+

+
+
+
52. ZCreator97Posted: Jul 11th, 2017 - 3:09:47 + am +
+
+
I've got a problem. I can load a TF2 map file just fine, but the textures are really, + really weird. They're all super-low resolution, which makes me think that Crafty is trying to read the + HDR "screenshots" included with the map materials. What do I need to do to fix this?
+

+
+
+
53. steve0503Posted: Jul 23rd, 2017 - 3:12:59 + am +
+
+
Hi, when I open the L4D map, it said
+
+ Error: Lump world light size not divisible by lump type size.
+
+ How to fix this? Thanks.
+

+ + + +
+
+
+
Crafty
+ +

+
+
Login
+
+
+
Username:
+
+
+
Password:
+
+
+
Store Password
+
+
+
+
+ +
+
+
New Users
+ +
+ +
+
+
+
+
+
Newest Member
+
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+
+

+
+
Elite Spammers
+ +
+
+ + + +
+
+
+
+
+
Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
+
+
+
+ + + \ No newline at end of file -- cgit v1.2.3