|
+ |
+
+ When I launch Batch Compiler I get the following error message: |
+
|
+ |
+
+ Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
+
| + | |
|
+ |
+
+ When I launch Batch Compiler I get the following error message: |
+
|
+ |
+
+ Batch Compiler is written in C# .NET and such as requires the .NET runtimes to run. See the + downloads + page for more information. + |
+
| + | |
|
+ |
+
+ When I open an old preset file I get the following error message: |
+
|
+ |
+
+ Batch Compiler v3.X.X is not backwards compatible with Batch Compiler v2.X.X. This means + that old preset files will not work and you will have to recreate them. + |
+
| + | |
|
+ |
+
+ How can I convert a preset I've saved using one specification file to a preset of another + specification file? + |
+
|
+ |
+
+ This can be accomplished by importing the preset. To do this: +
|
+
Ask a question...
++ +
+ +
+
+ I am using 2 wads halflife wad and a cusom wad.
+
+ Seems how everyone that plays half life already has the first, i only need to include whats been used in + the second.
+
+ Is that possible?
+
+ Thank You
+
+
+
+ I have been extremely pleased with BC since I have started using it a few days ago.
+
im trying to make the map so you switch sides every + round. it works fine when i compile it in valvehammer and it all works.
but when i use + batch.. it wont compile at all
heres the log:
hlcsg v2.5.3 rel Custom + Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code + modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with + permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg + -----
Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlcsg.exe"-noskyclip -wadinclude tractor.wad -wadinclude czcs_militia.wad -wadinclude + halflife.wad -wadinclude czde_dust.wad -wadinclude torntextures.wad -wadinclude czcs_office.wad + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
Entering C:\Documents + and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map
Current hlcsg Settings
Name | Setting + | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ + Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on + ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on + ]
skyclip [ off ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 + ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad + configuration
Wadinclude list + :
[zhlt.wad]
[tractor.wad]
[czcs_militia.wad]
[halflife.wad]
[czde_dust.wad]
[torntextures.wad]
[czcs_office.wad]
+
+ 54 brushes (totalling 324 sides) discarded from clipping hulls
+ CreateBrush:
+ (37.95 seconds)
+ SetModelCenters:
+ (0.12 seconds)
+ CSGBrush:
+ (10.89 seconds)
+ Error: Exceeded MAX_SWITCHED_LIGHTS
+ Description: The maximum number of switchable light entities has been reached
+ Howto Fix: self explanitory
+
+
+ ----- END hlcsg -----
+
+
+
+ hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlbsp -----
+ Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny + mapp\hlbsp.exe""C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.
+
+ ----- END hlbsp -----
+
+
+
+ hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlvis -----
+ Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlvis.exe"-full + "C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.
+
+ ----- END hlvis -----
+
+
+
+ hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
+ Zoner's Half-Life Compilation Tools -- Custom Build
+ Based on code modifications by Sean 'Zoner' Cavanaugh
+ Based on Valve's version, modified with permission.
+ Submit detailed bug reports to (merlinis@bigpond.net.au)
+ ----- BEGIN hlrad -----
+ Command line: "C:\Documents and Settings\Mats\Skrivbord\allt Andreas\Ny mapp\hlrad.exe"-lights + "C:\Documents and Settings\Mats\Skrivbord\mappar\Ny mapp\andreas.rad""C:\Documents and + Settings\Mats\Skrivbord\dw_d-day\dw_d-day.map"
+ >> There was a problem compiling the map.
+ >> Check the file C:\Documents and Settings\Mats\Skrivbord\dw_d-day\dw_d-day.log for the + cause.
+
+ ----- END hlrad -----
+
+
+
+
+
get them + here:
http://www.ammahls.com/forum/viewtopic.php?t=81
Second, + you are wadincludeing wads that should not be included. do not include the halflife.wad or any other + standard WAD that comes included with the mod you are mapping for.
Third, the error means + that you have too many switchable light entitys shining on any given face. Theese can be light entitys + are are triggered by a switch or switchable texture lights. I seem to recall te maximum allowed was 4 + shining on any individual face.
Basicaly, you have too many lights that illuminate a + particilar part of the map that can be individually switched on and off. If you want to have many lights + turn on and off at once, make them all have the same properties (target name, style ect... the color can + be difrent).
And just FYI, this really isn't the place to be posting compile errors. + first check out:
http://www.slackiller.com/tommy14/errors.htm
and + if all else fails, these are the forums to look at:
http://www.chatbear.com/board.plm?b=390 +
+
+
+ Heres how it goes, I open Batch Compiler (which i just downloaded), set all the presets as I assume they + should be, put the location of the VMF file I'm trying to compile in the bar (with remember file and + run), and hit Run.
+
+ Error creating batch script.
+
+ Error: Output path is not set or is invalid.
+
+
+ And when i try to compile it with hammer, it just says it could not locate the file (after telling me + exactly where the file is).
+
+
+
+
+ Before I posted her i tried reinstalling it a few times.
+
+
+ Everything else is setup just fine.
+ When I attempt to compile, I get a vbsp error "Entrypoint teir0" or something very similar. I + click ok several times before the dialogue box dissapears, and am left with a message in the compile + log
+ "Can't load materialsystem"
+
+ When I have the variable stage pointing to the Gameinfo.txt file in the HL2 folder, It compiles + normally, except the necessary DOD materials aren't available,....cause it's not look'n in the DOD:S + dir.
+ "can't load <material name>",........etc.
+
+ I also tried running animahls customtools,....but I get a different error when combined with either the + dod variable, or the HL2 setting
+ "Extra App set to 211, but no SteamApp ID"
+
+ Seen this before?
+
+ I guess I could just put the materials I want to use in the appropriate HL2 Materials folders, ...but + shouldn't it work by looking for the proper Gameinfo.txt file for DOD?
+
+ LB
+
+
+ I think it has something to do with the new Source update.
+
+ Someone please figure this out, because the in Hammer compiler sucks. It keeps freezing on me at the end + of portal flow. PLEASE HELP.
+
+
+ Anyone have a cure?,...suggestion?
+ I haven't had a successful compile yet because of this.
+ +
+
-Make sure Steam us running when you compile
-If you + are using CST (amckern's tools), make sure that they are in the SourceSDK's BIN folder (where the valve + compile tools are)
-For the Extra App ID, try commenting out the 'ToolsAppId 211' line in the + gameinfo.txt by adding '//' to the beginning of the line. I think you only have to do this to the one in + the mod's folder. For more info, you can look here:
http://developer.valvesoftware.com/wiki/Talk:Source_SDK_Bugs +
+
+
The difference between Hammer and BC may be that + Hammer starts your game in networking mode. You may be able to make BC do this by adding +sv_lan + 1 to the Additional Parameters field under the Steam tab.
+
+
+ i got trouble compiling my.vmf with your batch compiler, it says:
+
+ "SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process."
+
+ Other websites tell me to restart Steam, but that doesn't help a bit.
+
+ Can you help me?
+
+
+ /e
+
+ HL2CG does work.
+
+
You can run an automatic update from within Batch Compiler (Help menu) + to get the latest specifications for the new tools.
+
+
+
+
+
+ And i did set up the Valveproject directory to a position with a gameinfo.txt file, its the hl2 + directory.
+
+
+
+ +
+
+ * Could not execute the command:
+ Copy File "C:\Valve\Condition Zero\czero\maps\Trial map"
+ * Windows gave the error message:
+ "Access is denied."
+
+ Can u provide me with a solution
+
+ frank
+
+ Please Help!!!
+ I have NET 2.0
+
+ @echo off
+ echo ###################################################
+ echo # Batch Compiler #
+ echo ###################################################
+ echo ###################################################
+ echo # Please report bugs to: ryansgregg@hotmail.com #
+ echo ###################################################
+ echo.
+ echo Written At: 12/6/2006 5:48 PM
+ echo BC Version: 3.1.2.0
+ echo.
+ "D:\Program Files\Valve Hammer Editor3\hlcsg.exe" -wadautodetect -estimate "D:\Documents + and Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ "D:\Program Files\Valve Hammer Editor3\hlbsp.exe" -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ "D:\Program Files\Valve Hammer Editor3\hlvis.exe" -full -estimate "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ "D:\Program Files\Valve Hammer Editor3\hlrad.exe" -extra -bounce 1 -sky 0.5 -smooth 80.0 + -sparse -estimate "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars"
+ if ERRORLEVEL 1 goto failed
+ if ERRORLEVEL 1 goto failed
+ goto succeeded
+ :failed
+ echo.
+ echo There was a problem compiling your map, check your pillars.log file for errors.
+ :succeeded
+ echo.
+ if exist "D:\Documents and Settings\Administrator\Desktop\Maps\pillars\pillars.log" + "D:\WINNT\SYSTEM32\notepad.exe" "D:\Documents and + Settings\Administrator\Desktop\Maps\pillars\pillars.log"
+
+
+ hlbsp: Error: Cant open as_wrex.po
+
+ how do i fix
+
+
What you've + posted is your batch file, not your error log.
+
hlbsp: Error: Cant open + as_wrex.po
how do i fix
Sounds like there was an error in + hlcsg.
However, neither of these errors are bugs in Batch Compiler, I recommend that both of + you try the VERC + forums for general mapping problems where you'll get a faster more appropriate response. +
+
+
+
+ i haven't gotten to the point of compiling just yet, so i can't speak to its stability, but i have + noticed that in the source tools advanced and source tools normal specifications, there is no tick box + for ldr/hdr.
+
+ i have used your tool pretty extensively in the past on my xp machine, and while i've never compiled + under hdr, the option was always there.
+
+ this is the only option i am really concerned with, but i notice, in comparing what i have up right now + with the tutorial you provide, that there are some other options missing, as well...
+
+ as far as i can see, under RAD, they are:
+
+ soft sun, chop, and max chop.
+
+ i hope in the end that i can run compiles from your tool in vista, but for now, do you have any idea why + these options wouldn't be appearing.
+
+ btw, i have gone back several times and followed the tutorial in case i had missed a step.
+
+ thanks in advance, and thanks for the tool...hope i can continue using it.
+
+
+
+ The options haven't changed too much since I wrote the tutorial. All the options you listed are present + in the current specifications.
+
+
+
+ however, when i tried to compile, i got this error:
+ error wirting batch file: c:\prgram files\batch compiler\compile.bat
+
+ i went back through the setup again, and everything is as it should be, except that when i press the + associate with BCP files button, i get this error message:
+ an unhandled exception has occured in your application. if you click continue, the application will + ignore this error and attempt to continue. if you click quit, the application will shut down + immediately. access to the registry key is denied.
+
+
+ and then here are the details of that:
+
+
+
+ ************** Exception Text **************
+ System.UnauthorizedAccessException: Access to the registry key is denied.
+ at Microsoft.Win32.RegistryKey.Win32Error(Int32 errorCode, String str)
+ at Microsoft.Win32.RegistryKey.SetValue(String name, Object value)
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String sApplicationPath, + String sIconPath, Int32 iIconIndex)
+ at BC.Core.GUI.COptions.AssociateFileType(String sFileType, String sExtension, String + sApplicationPath)
+ at BC.Core.GUI.COptions.btnAssociateWithBCPFiles_Click(Object sender, EventArgs e)
+
+
+
+
+
+ i'm sure that the chances are just as good that i'm being an idiot with this, but i am just so + frustrated with vista's backward compatibility at this point that i have very little patience.
+
+
+ thanks
+
+
+
+
+
+ why wouldn't you recommend admin on my own machine? i thought vista sorted out the drive by problems + that xp had with admin accounts.
+
+
+ thanks for your quick responses. i know this is more a vista problem and a me problem than your problem, + but you've been gracious about it, anyway.
+
+
+ even though i'm logged on as admin, it apparently doesn't allow me access to the registry by default. i + right clicked on the file and selected "run as administrator" and i'm no longer having any + issues.
+
+ the map is compiling now. hopefully you won't have to hear from me about vista again.
+
+ thanks again for the tool and your time. it's a huge help.
+
+
+ When I compile it with BC I get:
+ Warning: Illegal Brush (edge without opposite face): Entity 134, Brush 1
+
+
+ The specified brush is an func_illusionary What is exactly wrong with the brush, what does this specific + error mean?
+
+ Besides that, I also get a leak if I compile with BC, trying to track it down atm.
+ EDIT: Basically, the leak is unfindable. I have tried boxing the map and tracking it down with + successive smaller boxes, but every time I track one down, another one pops up, and besides, the one + tracked down in a 32x32x32 box has no discernible leak, everything lines up.
+ I copied a part of my map to a new file, and the specified brush stopped being illegal, and another + brush, a func button started being illegal for another reason....What am I doing wrong with BC, as VHE + says everything is fine but then everyone knows vhe a shit compiler, but what explains the differences? +
+
+
+ A great many of us have been stumped by leaks in the past, but they always turn out to be tangible. Have + you tried tracing the pointfile yet? As for discrepancies between Hammer and Zoners Tools, Hammer can + only find certain simple errors, so your map may still have errors even if Hammer reports that + everything is fine.
+
+
+ Well about the leak, still have not found it, I copied the corridor to a new rmf, and trying to find it, + but I still am unable to find it. I loaded the pointfile, the line goes straight through a brush, which + is not an entity. Besides that, the other lines are outside. I tried boxing my lvl and putting a very + bright light inside, but it appears the light just goes right through cause it was the same brightness + inside or outside my hallway.
+
+ "To begin with, hlfix outputs floating point coordinates to .map files as opposed to VHE which + rounds all coordinates to integers. This alone solves a number of typical mapping problems. hlfix also + performs three phases of geometry corrections"
+ Guess it must be related to this, probably some where on my design, I got something offgrid, and VHE + just rounds it to an integer, making it snap to the grid, while hlfix keeps it offgrid.
+ Think is, I am pretty sure I already exported it through vhe and skipped the hlfix stage once.
+ +
+
+
+ It compiles fine, but as soon as I load the map, it gets 2 bars in the loading bar and then crashes with + the error:
+ "File Read Error".
+
+ Ive tried tweaking a few options, but nothing.
+
+ Any ideas?
+
+ how do i fix this
+
+
+
+ When I come to compile a map again I firstly get an error:
+ Error Writing Batch File:
+ C:\Program Files\Batch Compiler\compile.bat
+
+ I went into Options>Setup to see if anything was wrong, and after clicking on BCP Files I get an + error telling me about JIT Debugging - I have searched the internet to find nothing to help me solve + this!
+
+
+
+ Batch Compiler Core
+
+ Error writing batch file:
+ C:\Program Files (x86)\Batch Compiler\compile.bat
+
+ I'm running Vista Business x64. I would speculate this is a Vista problem, since apps aren't supposed to + write to the program files directory. I have not confirmed, but SP1 was supposed to remove the file + virtualization directory.
+
+ Running Batch Compiler As Administrator seems to fix this problem, since it gives it elevation to do + whatever it needs to do.
+
+
+ compiler (whichever i use) always comes up with an error that wad file cannot be opened.
+ ive used multiple compilers and tried different wads!
+ *as there are no wads there are no textures in my maps*
+ here is one log>>
+
+
+ ** Executing...
+ ** Command: Change Directory
+ ** Parameters:
+
+
+ ** Executing...
+ ** Command: Copy File
+ ** Parameters: "E:\Counter-Strike\cstrike\test.map" + "E:\Counter-Strike\cstrike\maps\test.map"
+
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qcsg.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+ qcsg.exe v2.8 (Jan 31 2000)
+ ---- qcsg ----
+ entering E:\Counter-Strike\cstrike\maps\test.map
+ CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
+ CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
+ WARNING: couldn't open \documents and settings\maj sarwar\desktop\zhlt253-17\zhlt.wad
+ 0 seconds elapsed
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qbsp2.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+ qbsp2.exe v2.2 (Dec 28 1998)
+ ---- qbsp2 ----
+ writing E:\Counter-Strike\cstrike\maps\test.prt
+ 0 seconds elapsed
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\vis.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qrad.exe
+ ** Parameters: "E:\Counter-Strike\cstrike\maps\test"
+
+
+ ** Executing...
+ ** Command: D:\VALVEH~1\tools\qrad.exe
+ ** Parameters: +map "test"
+
+
+
+
+
+ material "tools/toolsnodraw" not found.
+ Material not found!: TOOLS/TOOLSNODRAW
+ material "metal/metalwall032f" not found.
+ Material not found!: METAL/METALWALL032F
+ material "concrete/concretefloor031a" not found.
+ Material not found!: CONCRETE/CONCRETEFLOOR031A
+
+ maybe it has to do with the new format or something, who knows.
+
+ its also looking for the filesystem.dll file in the wrong place. its not in bin/orangebox/bin. seemed to + work fine once i copied into that folder though, well with the exception of the missing textures.
+ + +
Every time i try to compile a map (i + never have ever gotten this error before) i get this:
Submit detailed bug reports to + (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "D:\Back up 22\Valve Hammer + Editor\zhlt34x86final\hlcsg.exe"-nowadtextures -wadinclude decals.wad -wadinclude halflife.wad + -wadinclude liquids.wad -wadinclude zm_snowbs02.wad "C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla"
Entering C:\Documents and + Settings\Stojke\Desktop\zm_snowbase_cla.map
Current hlcsg Settings
Name | Setting | + Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting + memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off + ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type + [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] + [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ + 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad + configuration
Wadinclude list + :
[zhlt.wad]
[decals.wad]
[halflife.wad]
[liquids.wad]
[zm_snowbs02.wad]
+
+ 2 brushes (totalling 12 sides) discarded from clipping hulls
+ CreateBrush:
+ (0.33 seconds)
+ SetModelCenters:
+ (0.02 seconds)
+ CSGBrush:
+ (1.19 seconds)
+
+ Warning: Wad file '\decals.wad' not found
+ Warning: Wad file '\halflife.wad' not found
+ Warning: Wad file '\liquids.wad' not found
+ Warning: Wad file '\zm_snowbs02.wad' not found
+ Error: Could not open wad file \decals.wad
+ Error: Could not find WAD file
+ Description: The compile tools could not locate a wad file that the map was referencing.
+ Howto Fix: Make sure the wad's listed in the level editor actually all exist
+
+ Error: Could not open wad file \halflife.wad
+ Error: Could not open wad file \liquids.wad
+ Error: Could not open wad file \zm_snowbs02.wad
+
+
+ I have tried moving the wads, and everything. All the wads exist, and are on the right path. But the + compiler tools tell me they can not find them...
+
+
+
+ Sorry for my mistake
+
+
+ Injecting Icon...
+ Cannot Make EXE!
+ Bad file name or number
+ Please make sure ENGLISH is your primary language for "non-unicode programs" on your Windows + Language bar or control panel.
+
+ I don't understand, my computer is in english and all seems good.. I tried all the available update but + nothing works
+ +
+ + +