From c96ad7fb1af393efc7c06cf275001a7156a9b36d Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Tue, 15 Sep 2020 17:11:45 +0300 Subject: Add remaining comments and comments pages... (now it's 60 comments on page instead of 15), update links to renamed pages --- subpages/Comments/Batch_Compiler.html | 630 +++++++++++++++++++++++++++++++++- 1 file changed, 616 insertions(+), 14 deletions(-) (limited to 'subpages/Comments/Batch_Compiler.html') diff --git a/subpages/Comments/Batch_Compiler.html b/subpages/Comments/Batch_Compiler.html index d26a64e..282d676 100644 --- a/subpages/Comments/Batch_Compiler.html +++ b/subpages/Comments/Batch_Compiler.html @@ -96,13 +96,7 @@

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1. BAtch Compiler FAQ

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[ 1 2 - 3 - 4 - ]

+ +
+
+
16. ACubePosted: Aug 9th, 2005 - 4:01:31 + pm +
+
+

+ Ok, thank you.
+
+
+ - Will Batch Compiler be executable without Microsft.Net Framework in the future?
+
+ - Is Batch Compiler faster than a bat?
+
+
+ thx again.
+

+
+
+
17. BluefangPosted: Aug 9th, 2005 - 7:24:18 + pm +
+
+
1. Most likely not. Older versions used to run independantly, but it was converted to + C# .NET because the code was easier to write and manage (or so I assume).
+
+ 2. Yes and No. Nem's Batch Compiler atcually just generates a .BAT file and then runs it like a normal + batch script. However, unlike writing the scripts by hand (and needing to know all the command switches + and how they work), Nem's Batch Compiler provides an easy to use user interface allowing the user to + easilychoose the settings they want.
+
+ So basically, in the end you get the same result (a .bat script gets run), but Nem's batch compiler + makes setting up the script a lot easier.
+

+
+
+
18. NemPosted: Aug 10th, 2005 - 10:45:20 am +
+
+
Thanks Bluefang. happy
+
+ And to confirm, BC will not be rewritten in another language, there is no point.
+

+
+
+
19. richeiPosted: Nov 24th, 2005 - 2:10:16 + pm +
+
+
Is there a work around for yesterday's update on the sdk? Its not compiling hl2 maps + correctly. Keeps telling me that it can't find the sky. When i compile from within hammer, that same + line is using an * to do the different views (sky_day02_10*.vmt is an example).
+
+ In bc, its trying to do sky_day02_10rt.vmt, which causes it to fail.
+
+ Any solutions?
+

+
+
+
20. BluefangPosted: Nov 27th, 2005 - 5:00:31 + pm +
+
+
can you post that portion of the compile log? I'm not sure what you are talking about + because the sky setting is a map setting, not a compile setting. It should have nothing to do with the + batch compiler.
+
+ What compile tools are you using? (the ones that come with the SDK or amckern's CST tools)
+

+
+
+
21. rowleybobPosted: Mar 9th, 2007 - 6:18:38 + am +
+
+
I've been having some buggy problems with the the hammer compiler--inexplicably, + hammer won't compile certain filenames for me, even if they're identical maps. Example:
+
+ I start a map called "vanillasky.rmf" and try to compile it. I get a compile error saying + "no such file or directory".
+
+ Then all I do is "save as" the map as "vs.rmf", and it compiles without a + hitch.
+
+ This type of thing is happening increasinly more often, despite reinstalling hammer and trying other + things.
+
+ SO, that's why I started using Batch Compiler. It works great! Thanks for a great/easy utility! happy
+

+
+
+
22. HammahPosted: Mar 12th, 2007 - 5:55:51 + am +
+
+
hi,
+
+ i am getting the following error when compiling:
+
+ SteamStartup() failed: SteamStartup(0xf,0x0012E938) failed with error 1: The registry is in use by + another process, timeout expired
+
+ any help please ?
+

+
+
+
23. NemPosted: Mar 14th, 2007 - 1:57:12 pm +
+
+
Sorry Hammah, I've never seen that error before and I don't think it's the fault of + Batch Compiler, but Steam.
+

+
+
+
24. SuperpiccoloPosted: Apr 11th, 2007 - 2:20:18 + am +
+
+
I also have this problem, but it is specifically when I try to use the "Custom + Source Tools". I can compile with them fine through hammer just not using Batch Compiler.
+

+
+
+
25. mediModified: Jun 26th, 2007 - 6:31:06 + am +
+
+
Small bug with the recent version of batch compiler using Zoner's Tools (HL1):
+
+ For the RAD parameter -maxlight you seem to have forced that the user must specify a value in the range + 1-255 . However by experimenting with this parameter it seems to actually require a value between 0 and + 1.
+
+ I did several compiles of a map with maxlight '196' '128' '64' and finally '1' and found these values + did NOTHING to cap the level brightness. Then on trying the value 0.5 I get the effect I want, implying + the values should be between 0 and 1.
+
+ I know you'll probably never get anyone else complaining about this problem, but thought I'd point it + out anyway!
+
+ Cheers for a great tool!
+

+
+
+
26. NemPosted: Jun 27th, 2007 - 2:06:59 pm +
+
+
Thanks for the info. If you do a Check For Updates from the Help menu, + you should get a fixed specification.
+

+
+
+
27. VarsityPosted: Jul 25th, 2007 - 8:50:48 + am +
+
+
Source tools bugs: -nolinuxdata no longer works, and there is no RAD option for -both + (which calculates both HDR and LDR lightmaps).
+

+
+
+
28. yamtariPosted: Aug 15th, 2007 - 5:01:20 + am +
+
+
how do i set an output i just see addittional parameters and options but in neither + of the categorys there are output path only output and thats not the deal it seems sad
+

+
+
+
29. NemPosted: Aug 15th, 2007 - 11:59:03 am +
+
+
Select Setup from the Options menu, it's the Output variable + under the Variables tab.
+

+
+
+
30. KrazytacoPosted: Sep 26th, 2007 - 4:33:18 + pm +
+
+
Is there a tutorial or information somewhere that will explain to me how to use the + Incremental option? I checked it off because I just wanted to change the lighting, but it gave me this + after buildfacelights:


BuildFacelights:
(3298.45 seconds)
Warning: Failed to + open transfers file [C:\Program Files\Valve Hammer Editor\maps\Meckwinter_rsg_v2a8.inc]
+
+ BuildVisLeafs:
+
+
+
+ It stayed like that until I closed the window.
+

+ +
+
+
31. NemPosted: Sep 27th, 2007 - 2:37:46 am +
+
+
Have you looked here? +
+

+
+
+
32. KrazytacoPosted: Sep 27th, 2007 - 6:39:35 + pm +
+
+
Thanks!
+
+
+ Btw, your programs are awesome.
+

+
+
+
33. razscsPosted: Sep 28th, 2007 - 2:02:40 + pm +
+
+
Apologies if this is not where people are supposed to post bugs.
+
+ In the batch compile when i check a check box for WAD File under the csg tab. I select two different + wads. One is on my 2nd hard drive, another is on my hard drive with the OS and where the program is + installed. When I compile i get warnings like the following: Warning: Wad file '\documents and + settings\raz\desktop\ka_b2\ka_b2.wad' not found, also tried 'D:\\ka_b2\ka_b2.wad'
+
+ My wads folder is D:\wads and the 2nd wad file im using is on my desktop. I don't know if this is a bug + or just me screwing something up. Any help would be appreciated.
+

+
+
+
34. VarsityPosted: Nov 10th, 2007 - 6:26:32 + am +
+
+
Could you add an option to delete .LMP files from mapsrc please. (In fact, why not + give us the option to add our own operations?)
+

+
+
+
35. VarsityPosted: Nov 10th, 2007 - 6:29:15 + am +
+
+
*copy and delete
+

+
+
+
36. NemPosted: Nov 10th, 2007 - 11:58:05 am +
+
+
I'll add .lmp to the next update, and you can add it + yourself. apple
+

+
+
+
37. JophishPosted: Jan 5th, 2008 - 6:37:51 + am +
+
+
hi, Is there going to be support for the episode two compile tools, I have not been + able to get these to work. I get an error about entry points in a dll file.
+ also, I am unable to get cst to work.
+
+ Are there any 64 bit compilers out there also?
+

+
+
+
38. WhakharrooPosted: Jan 23rd, 2008 - 3:56:16 + am +
+
+
Simply amazing job, thanks Nem!
+
+ chillinguitarfreehandwalkingyeahbaby
+

+
+
+
39. richeiPosted: Mar 9th, 2008 - 10:30:15 + am +
+
+
+
Jophish:
+
hi, Is there going to be support for the episode two compile tools, I have not been + able to get these to work. I get an error about entry points in a dll file.
also, I am unable to + get cst to work.

Are there any 64 bit compilers out there also?

+
+ Need an anwser for this, as i keep getting MaterialSystem.dll errors when i try to compile outside of + hammer. +
+

+
+
+
40. captain terrorModified: Mar 21st, 2008 - + 4:08:20 am +
+
+
I just bought a new computer and installed the latest batch compiler and latest + tools. I used the BC on my old machine and never had a trouble... until now.
+
+ If I try to compile the .rmf file, It gives me errors saying it can't find the wads.
+
+ If, however, I either compile the .map file or if there is a preexisting .map file in the directory, it + compiles flawlessly.
+
+ It's a small annoyance, but it took me damn hours to figure that out. I was just about to give up and go + to the Hammer compiler, but i really would rather die. afaik on my old machine, the Batch Compiler + compiled .rmf files just fine, but I can't test it because it doesn't work anymore, lawl. = >
+
+ Does anyone know what's the matter?
+
+ edit: I can't get HLFix to work either, says it can't open the input file (might be a hint?)
+

+
+
+
41. BluefangPosted: Mar 22nd, 2008 - 4:05:38 + am +
+
+
Most likely you need a wad.txt file for HLFix. This can be generated by the + "makewad.exe" tool that comes with HLFix. This will use the WAD files in your VHE + configuration to generate the WAD list. Then you just need to update the WAD file setting in the HLFix + tab in the Batch Compiler.
+

+
+
+
42. ZebraPosted: Jul 8th, 2008 - 7:42:47 + am +
+
+
Whenever I try to compile using this utility for Source, I receive an error reading, + "Loading c:\sierra\steam\steamapps\zebrajch\garrysmod\garrysmod\maps\testmap.bsp
+ Cannot load the static props... encountered a stale map version. Re-vbsp the map."
+
+ When I compile with the usual Hammer compiler, it compiles all the way through. I have been using this + Batch Compiler ever since it was released for HL1, I would love to be able to use it for Source as well. + I hope someone knows how to resolve this problem.
+
+ Watch it be some simple thing. lazy
+

+
+
+
43. MG-ZeroPosted: Aug 20th, 2008 - 6:17:31 + pm +
+
+
I've got a bit of a problem. After I set up everything, and select the .vmf file and + hit run..it hangs for a second and gives me this error:
+
+ "Error executing batch file."
+
+ Anyone know of a fix?
+

+
+
+
44. BluefangPosted: Aug 20th, 2008 - 6:46:23 + pm +
+
+
That's most likely caused by a compile error. Check the console output (when you're + running the compile) or in the compile log (should be in the same folder as your map file that you're + compiling). Then head over to the official SDK forums at steampowered.com + (for HL2) or the forums at VERC-Collective + (for HL1)
+

+
+
+
45. MG-ZeroPosted: Aug 28th, 2008 - 1:58:02 + pm +
+
+
+
Bluefang:
+
That's most likely caused by a compile error. Check the console output (when you're + running the compile) or in the compile log (should be in the same folder as your map file that you're + compiling). Then head over to the official SDK forums at steampowered.com + (for HL2) or the forums at VERC-Collective + (for HL1)

+
+ There's no console window opening though, it doesn't even get that far. +
+

+ +
+
+
46. NemPosted: Sep 16th, 2008 - 10:48:33 pm +
+
+
I assume you're running Vista? Crafty isn't exactly Vista friendly (it makes a few + assumptions). Try giving Crafty administrative privileges by editing + it's shortcut.
+

+
+
+
47. captain terrorModified: Dec 6th, 2008 - + 2:19:22 am +
+
+
+
Quote:
+
..."Error executing batch file."...

Yup Nem was right, i had + the same problem as MG-Zero, except i'm using Vista x64 with Goldsource...

Checking the + "Run this program as administrator" checkbox in the BC shortcut options makes it work + fine...
+
+ Thanks again Nem!
+
+ = ) +
+

+
+
+
48. RavagePosted: Jan 24th, 2009 - 1:23:38 + pm +
+
+
Hi Nem
+
+ Is there any chance that the next version of batch compiler adds the Options -> Setup -> stage + paths and variables tabs settings to the presets?
+
+ My problem is that Im compiling betwen various source platforms - hl2dm, ep1 and now orangebox. I was + hoping the presets did this already :(
+
+
+

+
+
+
49. slam!Posted: Feb 11th, 2009 - 12:16:15 + pm +
+
+
i have a huge problem:
+ when i compile with batch compiler it gives me "brush out of world error"
+ but when i use zhlt by pressing f9 in hammer it compiles fine.
+ I cannot make final compile in hammer, because it takes too much of my ram to have hammer open at same + time as compile, and then it either stops on rad part or vis part.
+ ive tried everything, i even tried to make batch compiler use same version as hammer, but it still + doesnt work
+ plz answer fast, my map should have been released like 1 week ago, but this problem holds me back alot +
+

+
+
+
50. Waffleguy388Posted: Mar 15th, 2009 - 1:09:45 + pm +
+
+
it broke on me
+
+ 1)says a world brush is leaked
+ 2)cant find good brush to use as portal??? i dont want my map divided >:(
+ gunfight<--me|the program-->where
+

+
+
+
51. damnedgePosted: Mar 16th, 2009 - 11:16:03 + am +
+
+
Hello Nem, ok i have set the batch to compiler to the correct settings(as far as i + know) , but when i compile, it makes a long list of materials not found and many error loading studio + model's , when i load the map almost everything is there, stranger thou some of the props that are + missing are normal tf2 props, is there something i may have missed? could the fact that some of the + materials could be from hl2 , could that be a problem, i mean it should be in the sdk dir. plez i have + had such problems with hammer and i want this map compiled already! damnedge
+

+
+
+
52. tada-sPosted: Aug 30th, 2009 - 2:54:55 + pm +
+
+
How I can run cstrike (parameter) in Direct 3D using the shorcut???
+

+
+
+
53. Fourty-SevenModified: Jun 29th, 2010 - + 12:58:59 am +
+
+
Hey Nem.,
+
+ Any chance you'll be doing an update on the batch compiler for the 2009 Source Engine? I don't know if + it makes much of a difference.
+
+ Counter-Strike Source just released their "2010 update" which changed the engine... so as far + as I know, using Batch Compiler you are limited to the old engine's compiling capability?.. :(
+
+ I'd love to use 2048x2048 custom tex's :P. I'd love you man! definately donate like 40-50 bux + worthy.
+
+ Holy crap. I just opened the compiler in editor, and... theres no csg stage?! lol weird.
+
+ ***edit***
+
+ Almost forgot, there IS no CSG stage in Source Engine hahaha duhhhh... so used to hl1, bah I'm still + used to quake 2 for half the things with bsp mapping ;).
+
+ Also, I realized that Batch Compiler is using the vXXX.exe's (like vbsp etc) from steam directly so it + shouldn't be an issue, again, used to HL1 and ZHLT's vXXX's lol.
+

+
+
+
54. eg_jonnyPosted: Jun 30th, 2010 - 11:55:18 + am +
+
+
Hi, i can't use this program :( it says i need to open a bcp. WTF is a BCP?????!!!!!! + i have never seen a damn bcp on my entire life... Can you fix this? if not i won't use your programs... + if they are the same shit bug.. exploding
+

+
+
+
55. twitchPosted: Jul 25th, 2010 - 11:56:56 + am +
+
+
I have the latest super zhlt 3.8 from the natural selection site but the zhlt.wad + seems virtually identical to old stuff. Anyhow, when I compile using batch compiler, my sky in the bsp + is all messed up and shows the zhlt.wad NNULL texture instead. I tried compiling with a different tool + and the sky rendered correctly. I am sure I did something wrong somewhere along the line.
+

+
+
+
56. morgoth(ta-dev)Posted: Aug 24th, 2010 - + 7:27:55 pm +
+
+
i have a question is it posible to force tjunc to fix all tjuncs with this + programm?
+ i dont care if it takes 100% of my computer resources aslong as it fixes it
+

+
+
+
57. watwatwatPosted: Apr 19th, 2011 - 3:29:56 + pm +
+
+
i think you're missing -textureshadows (rad) in source tools, unless it active + automatically when you choose a "lights file" ?
+

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