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+
About:
+
BSP Viewer is a utility designed for mappers for previewing Half-Life 1 .bsp files and technical
+ information about how they are being rendered. This is meant to help mappers find problem areas in
+ their BSP files that need to be optimized.
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+
BSP Viewer has been superseded by Crafty, my new Half-Life 1 and Half-Life 2 .bsp, .gl, .map, .mdl,
+ .rmf and .vmf viewer. Crafty can be found here.
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Screenshots:
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+
Features:
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+ - Optional rendering of textures, lighting, entities, special textures, transparent textures and
+ sorting.
+ - Edge viewing and clipping.
+ - Optional use of VIS, frustum and backface culling.
+ - Scene freezing.
+ - Optional rendering of entities in special render modes.
+ - Real time entity editing.
+ - Entity picking.
+ - GCF loading.
+ - PTS loading.
+ - Exports .3ds, .map, .xsi, .ent and .bmp files.
+ - Scene information viewing.
+ - Supports .bsp files without VIS or RAD information
+ - Recent .bsp file menu.
+ - Quick and easy setup.
+ - 100% Free.
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+
Download
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+
Modified: Aug 8th, 2006 - 3:49:03 pm[ 158594 Views ]
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+ Woah this is cool :o
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2. iizraelPosted: Apr 21st, 2005 - 6:21:57 pm
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Any news when one will be out for Hl2?
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4. XTian109Posted: May 18th, 2005 - 5:18:36 am
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Can't wait 4 HL2 version. Promise 2 send donation when i get some work.
+ U lot R godsends. Thanx
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5. NemPosted: May 19th, 2005 - 1:42:15 pm
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+
As I've said before, I have so many other projects right now that a HL2 .bsp viewer
+ isn't going to happen for a while.
+
+ TG v4 is my current priority, it's framework (engine, file system and material system) should prove
+ useful for a HL2 .bsp viewer.
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6. DarkPosted: May 19th, 2005 - 4:12:26 pm
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I've found your BspViewer very useful.
+ May be some donation can change your priorities to make HL2 bspviewer earlier.
+
+ If there is such sum and you are intersted in my suggestion then e-mail me.
+
+ Thanks.
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7. SilencerModified: May 25th, 2005 - 9:39:55 pm
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hope the transition of the old engine to the new goes well for your bsp viewer nem
+ the whole valve community is waking up to your programs!
i'm glad valve built upon the code they had
+ for hl1 and not starting over :)
=[SA]=Silencer
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8. NemModified: May 27th, 2005 - 12:45:41 pm
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+
Fine! I'll write one already. Enough people have asked me...
First days
+ work:

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+ My plan is to allow it to view multiple file formats (.bsp, .mdl, .vmf etc.).
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looking forward to bsp edit 2005. maybe you could write a app to convert .mdl's and
+ vmf's into .smds(3ds max 7). ive exported to .dxf and tried it that way but i cant figure out the
+ texture alignments. anyway keep up the good work.
+
+ cheers

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10. NemPosted: May 30th, 2005 - 12:39:00 pm
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There is already a HL2 .mdl decompiler available
here.
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11. SilencerPosted: Jun 19th, 2005 - 12:54:40 am
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looks good so far keep up the good work nem :)

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Any thing new on the hl2/css version?
+
+ -NSF
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13. HalfBrainPosted: Jul 18th, 2005 - 12:27:46 pm
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My god, I really hope you will do bsp, mdl, vmf, anything viewer. This will be great
+ jump for some of my machinima work and - of course - whole hl2 community. And TG4, man, I will mary you.
+ No, wait, I will be you friend till the end of our digital lives.
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14. NemPosted: Jul 18th, 2005 - 10:07:55 pm
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There is a screen shot on
this
+ page. To be honest I haven't done anything since then, just been to bloody busy (it's summer!).
+ Anyways, will try to finish it off soon.
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15. _KaszpiR_Posted: Nov 4th, 2005 - 9:47:52 am
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The screenshots how to configure it under Steam, sorry it is in my native langauge,
+ but i guess the images are understandable enought for anyone else
+ http://hlds.pl/page.php?id=28&pg=3
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