From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- subpages/Comments/BSP_Viewer.html | 433 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 433 insertions(+) create mode 100644 subpages/Comments/BSP_Viewer.html (limited to 'subpages/Comments/BSP_Viewer.html') diff --git a/subpages/Comments/BSP_Viewer.html b/subpages/Comments/BSP_Viewer.html new file mode 100644 index 0000000..f567203 --- /dev/null +++ b/subpages/Comments/BSP_Viewer.html @@ -0,0 +1,433 @@ + + + + Nem's Tools [BSP Viewer - About - About BSP Viewer] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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About + BSP Viewer - NemPosted: Apr 17th, 2004 - 5:03:52 pm +
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About: +

BSP Viewer is a utility designed for mappers for previewing Half-Life 1 .bsp files and technical + information about how they are being rendered. This is meant to help mappers find problem areas in + their BSP files that need to be optimized.

+ +

BSP Viewer has been superseded by Crafty, my new Half-Life 1 and Half-Life 2 .bsp, .gl, .map, .mdl, + .rmf and .vmf viewer. Crafty can be found here. +

+ + Screenshots: +
+
+ BSP Viewer +

+ BSP Viewer +

+ BSP Viewer +

+ BSP Viewer +

+
+ + Features: +
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  • Optional rendering of textures, lighting, entities, special textures, transparent textures and + sorting.
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  • Edge viewing and clipping.
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  • Optional use of VIS, frustum and backface culling.
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  • Scene freezing.
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  • Optional rendering of entities in special render modes.
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  • Real time entity editing.
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  • Entity picking.
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  • GCF loading.
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  • PTS loading.
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  • Exports .3ds, .map, .xsi, .ent and .bmp files.
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  • Scene information viewing.
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  • Supports .bsp files without VIS or RAD information
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  • Recent .bsp file menu.
  • +
  • Quick and easy setup.
  • +
  • 100% Free.
  • +
+ + Download +

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+
Modified: Aug 8th, 2006 - 3:49:03 pm[ 158594 Views ] +
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1. QwertyAccessPosted: Jun 5th, 2004 - 11:15:57 am +
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+ Woah this is cool :o
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+

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2. iizraelPosted: Apr 21st, 2005 - 6:21:57 pm +
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happyfree
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3. NonStopableForcePosted: Apr 26th, 2005 - 9:36:56 pm +
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Any news when one will be out for Hl2?
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4. XTian109Posted: May 18th, 2005 - 5:18:36 am +
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Can't wait 4 HL2 version. Promise 2 send donation when i get some work.
+ U lot R godsends. Thanx
+

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5. NemPosted: May 19th, 2005 - 1:42:15 pm +
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+
As I've said before, I have so many other projects right now that a HL2 .bsp viewer + isn't going to happen for a while.
+
+ TG v4 is my current priority, it's framework (engine, file system and material system) should prove + useful for a HL2 .bsp viewer.
+

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6. DarkPosted: May 19th, 2005 - 4:12:26 pm +
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I've found your BspViewer very useful.
+ May be some donation can change your priorities to make HL2 bspviewer earlier.
+
+ If there is such sum and you are intersted in my suggestion then e-mail me.
+
+ Thanks.
+

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7. SilencerModified: May 25th, 2005 - 9:39:55 pm +
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hope the transition of the old engine to the new goes well for your bsp viewer nem + the whole valve community is waking up to your programs!
i'm glad valve built upon the code they had + for hl1 and not starting over :)
=[SA]=Silencer
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8. NemModified: May 27th, 2005 - 12:45:41 pm +
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+
Fine! I'll write one already. Enough people have asked me...

First days + work:

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+ My plan is to allow it to view multiple file formats (.bsp, .mdl, .vmf etc.).
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9. donkey_puncherModified: May 29th, 2005 - 11:19:37 pm +
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looking forward to bsp edit 2005. maybe you could write a app to convert .mdl's and + vmf's into .smds(3ds max 7). ive exported to .dxf and tried it that way but i cant figure out the + texture alignments. anyway keep up the good work.
+
+ cheers slurp
+

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10. NemPosted: May 30th, 2005 - 12:39:00 pm +
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There is already a HL2 .mdl decompiler available here. +
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11. SilencerPosted: Jun 19th, 2005 - 12:54:40 am +
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looks good so far keep up the good work nem :) checkingthenews
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12. NonStopableForcePosted: Jul 11th, 2005 - 11:16:13 pm +
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Any thing new on the hl2/css version?
+
+ -NSF
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13. HalfBrainPosted: Jul 18th, 2005 - 12:27:46 pm +
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My god, I really hope you will do bsp, mdl, vmf, anything viewer. This will be great + jump for some of my machinima work and - of course - whole hl2 community. And TG4, man, I will mary you. + No, wait, I will be you friend till the end of our digital lives.
+

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14. NemPosted: Jul 18th, 2005 - 10:07:55 pm +
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There is a screen shot on this + page. To be honest I haven't done anything since then, just been to bloody busy (it's summer!). + Anyways, will try to finish it off soon.
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15. _KaszpiR_Posted: Nov 4th, 2005 - 9:47:52 am +
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The screenshots how to configure it under Steam, sorry it is in my native langauge, + but i guess the images are understandable enought for anyone else
+ http://hlds.pl/page.php?id=28&pg=3
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BSP Viewer
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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3