From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- subpages/Comments/BSP_View.html | 448 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 448 insertions(+) create mode 100644 subpages/Comments/BSP_View.html (limited to 'subpages/Comments/BSP_View.html') diff --git a/subpages/Comments/BSP_View.html b/subpages/Comments/BSP_View.html new file mode 100644 index 0000000..eb30127 --- /dev/null +++ b/subpages/Comments/BSP_View.html @@ -0,0 +1,448 @@ + + + + Nem's Tools [Miscellaneous - BSP View - BSP View] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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BSP + View - NemPosted: May 26th, 2003 - 6:14:33 pm +
+
+
About: +

This is a modified version of BSP_view by Botman. + The update was aimed to fix various bugs and add more functionality to the program. This program has + since been replaced with BSP + Viewer.

+ + Screenshots: +
+
+ BSP View +

+ BSP View +

+ BSP View +

+
+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Revision History: + +

+ + v1.1.0 + +
    +
  • EVS (Entity Visibility Set) calculated for each map off its VIS.
  • +
  • Use of EVS allows for more accurate e_poly representation.
  • +
  • The whole world is drawn when you are outside it.
  • +
  • BSP Load progress displayed.
  • +
  • Increased some of the limits (they were based in qtool limits).
  • +
  • Memory leak fixed.
  • +
+ + v1.0.0 + +
    +
  • Fixed frustum problems.
  • +
  • Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up + to 1024 now).
  • +
  • Resize problem on start fixed (the black bar).
  • +
  • Crosshair stays in middle of screen on resize.
  • +
  • "Camera position out of range." error removed (your just repositioned at 0, 0, 0).
  • +
  • GUI added (menu).
  • +
  • Various additional options that previously were only changed in the config file added to GUI (not + all though).
  • +
  • Optimized wireframe mesh.
  • +
  • Added a bunch more 'modes' to the edge option (press e or look in menu).
  • +
  • Keyboard can take multiple keys (ie. you can strafe and walk at the same time).
  • +
  • Frustum culling added for entity models.
  • +
  • You can view your entity poly counts now (they probably aren't culled the same way as in HL + though).
  • +
  • Option to view scene info & crosshair.
  • +
  • Option to render models or not.
  • +
  • Option to render the skybox or not.
  • +
  • Solid and textured render modes.
  • +
  • Right click and drag to move camera's look at position.
  • +
  • 'Z' key puts you into the old mode of 'looking' (like in WC).
  • +
  • Ability to load a new level without restarting the app.
  • +
  • WASD can be used to move (R & F for up and down respectively).
  • +
  • Minor additional optimizations.
  • +
  • Gave it an icon.
  • +
+
+
+
Modified: Mar 26th, 2006 - 5:40:37 pm[ 26029 Views ] +
+
+

+
+
+
1. AnarchyPosted: Dec 31st, 2003 - 11:47:29 am +
+
+

+ Unfortunately I cannot get BSPview to work with steam. Any tips?
+
+

+
+
+
2. champzillaPosted: Feb 11th, 2004 - 8:24:24 pm +
+
+

+ RGR I am having troubles getting it to work also.
+
+

+
+
+
3. NemPosted: Feb 12th, 2004 - 5:11:03 pm +
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+

+ It is a legacy application and does not support Steam (more specifically the Steam file system).
+
+

+
+
+
4. champzillaPosted: Feb 12th, 2004 - 5:28:21 pm +
+
+

+ Is it correct to assume there will be no further updates to this in which it will support the stupid + steam file system?
+
+

+
+
+
5. NemPosted: Feb 12th, 2004 - 6:06:44 pm +
+
+

+ The program is a mess if you look at it and it would probably take much more effort to modify it to + work + with Steam then it would to rewrite it completely (which I don't have time for at the moment.) So yes, + that would be the correct assumption.
+
+ capoera
+
+

+
+
+
6. champzillaPosted: Feb 12th, 2004 - 8:18:53 pm +
+
+

+ I see, well did it have the abbillity to export a map so it could be edited, thats all I'm really + after. + I just want to make a modifcation of cs_office with out having to redo the whole map. Perhaps you know + of a program that can do this, and DOES work with steam?
+
+

+
+
+
7. StinoPosted: Nov 4th, 2004 - 1:12:46 am +
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+

+ Can't you add a function to view models!
+
+

+
+
+
8. BluefangPosted: Nov 4th, 2004 - 12:20:37 pm +
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+

'BSP View' is a modified version of BSP_view by Botman. The update was aimed to + fix various bugs and add more functionality to the program. This program has since been replaced with + 'BSP + Viewer'.
+
+ why don't you check out the *NEW* program.
+
+

+
+
+
9. NemPosted: Nov 4th, 2004 - 5:10:38 pm +
+
+

+ I'm assuming by models you mean .mdl files. BSP_View actually can render these for WON installations + (providing they are set up right) but I really have to recommend BSP Viewer as it is far more advanced + and bug free then BSP_View.
+
+ On a side note, what you have requested is on BSP Viewer's todo list; I just haven't got around to it + yet.
+
+

+
+
+
10. the-copyPosted: Jan 4th, 2006 - 12:25:35 pm +
+
+
I can't compile it with MSVC++! It gives me

7 overloads have similar + conversions
at
f = (float)pow((palette[i]+1)/256.0, gamma);

and the same at
f = + (float)pow((data[i]+1)/256.0, light_adjust);
+
+ Any suggestions?
+

+
+
+
11. NemPosted: Jan 4th, 2006 - 3:07:04 pm +
+
+
Duuno, MS isn't exactly known for following standards, they like to change things + up + with every release of VS. Maybe try casting everything within pow() to a double (and check that pow() + takes a double).
+

+
+
+
12. navmeshPosted: Oct 5th, 2016 - 5:30:42 am +
+
+
Hi, thank you for the tool
+ couild you please add support to open bsp file through parameter as filepath, like this ( cmd command) +
+ start "" "E:\Games\CS16\tool\bspview\BSP View.exe" "E:\D\cstrike\maps\ak47_m4a1_dust.bsp"
+ ("E:\D\cstrike\maps\ak47_m4a1_dust.bsp" is filepath accept as parameter )
+ Thank you so much
+

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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3