This is a modified version of BSP_view by Botman. + The update was aimed to fix various bugs and add more functionality to the program. This program has + since been replaced with BSP + Viewer.
+ + Screenshots: ++
+ +
+ +
+ +
+ + v1.1.0 + +
-
+
- EVS (Entity Visibility Set) calculated for each map off its VIS. +
- Use of EVS allows for more accurate e_poly representation. +
- The whole world is drawn when you are outside it. +
- BSP Load progress displayed. +
- Increased some of the limits (they were based in qtool limits). +
- Memory leak fixed. +
-
+
- Fixed frustum problems. +
- Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up + to 1024 now). +
- Resize problem on start fixed (the black bar). +
- Crosshair stays in middle of screen on resize. +
- "Camera position out of range." error removed (your just repositioned at 0, 0, 0). +
- GUI added (menu). +
- Various additional options that previously were only changed in the config file added to GUI (not + all though). +
- Optimized wireframe mesh. +
- Added a bunch more 'modes' to the edge option (press e or look in menu). +
- Keyboard can take multiple keys (ie. you can strafe and walk at the same time). +
- Frustum culling added for entity models. +
- You can view your entity poly counts now (they probably aren't culled the same way as in HL + though). +
- Option to view scene info & crosshair. +
- Option to render models or not. +
- Option to render the skybox or not. +
- Solid and textured render modes. +
- Right click and drag to move camera's look at position. +
- 'Z' key puts you into the old mode of 'looking' (like in WC). +
- Ability to load a new level without restarting the app. +
- WASD can be used to move (R & F for up and down respectively). +
- Minor additional optimizations. +
- Gave it an icon. +
+
+ Unfortunately I cannot get BSPview to work with steam. Any tips?
+
+
+ RGR I am having troubles getting it to work also.
+
+
+ It is a legacy application and does not support Steam (more specifically the Steam file system).
+
+
+ Is it correct to assume there will be no further updates to this in which it will support the stupid + steam file system?
+
+
+ The program is a mess if you look at it and it would probably take much more effort to modify it to + work + with Steam then it would to rewrite it completely (which I don't have time for at the moment.) So yes, + that would be the correct assumption.
+
+
+
+
+ I see, well did it have the abbillity to export a map so it could be edited, thats all I'm really + after. + I just want to make a modifcation of cs_office with out having to redo the whole map. Perhaps you know + of a program that can do this, and DOES work with steam?
+
+
+ Can't you add a function to view models!
+
+
'BSP View' is a modified version of BSP_view by Botman. The update was aimed to + fix various bugs and add more functionality to the program. This program has since been replaced with + 'BSP + Viewer'.
+
+ why don't you check out the *NEW* program.
+
+
+ I'm assuming by models you mean .mdl files. BSP_View actually can render these for WON installations + (providing they are set up right) but I really have to recommend BSP Viewer as it is far more advanced + and bug free then BSP_View.
+
+ On a side note, what you have requested is on BSP Viewer's todo list; I just haven't got around to it + yet.
+
+
7 overloads have similar + conversions
at
f = (float)pow((palette[i]+1)/256.0, gamma);
and the same at
f = + (float)pow((data[i]+1)/256.0, light_adjust);
+
+ Any suggestions?
+
+
+ couild you please add support to open bsp file through parameter as filepath, like this ( cmd command) +
+ start "" "E:\Games\CS16\tool\bspview\BSP View.exe" "E:\D\cstrike\maps\ak47_m4a1_dust.bsp"
+ ("E:\D\cstrike\maps\ak47_m4a1_dust.bsp" is filepath accept as parameter )
+ Thank you so much
+ +