From d8d623ea20a8d20dae3a2f73d4a109f08bdf729f Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Mon, 14 Sep 2020 20:42:31 +0300 Subject: Add remaining Comments pages and links to them (only 1st page for now) --- subpages/Comments/Auto_Seamer.html | 280 +++++++++++++++++++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 subpages/Comments/Auto_Seamer.html (limited to 'subpages/Comments/Auto_Seamer.html') diff --git a/subpages/Comments/Auto_Seamer.html b/subpages/Comments/Auto_Seamer.html new file mode 100644 index 0000000..b245d1b --- /dev/null +++ b/subpages/Comments/Auto_Seamer.html @@ -0,0 +1,280 @@ + + + + Nem's Tools [Miscellaneous - Auto Seamer - Auto Seamer] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to this unofficial Github mirror. +
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Auto + Seamer - NemPosted: May 26th, 2003 - 6:01:04 pm +
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About: +

Very simple program I made for a friend and my own personal use. It turned out to be soo good at what + it did that I decided to throw it up here. The program takes an ordinary texture (it loads and saves + bitmaps, or you can just copy and paste the textures in which is easier) and provides you with three + little algorithms to seam it. It has a weighted averaging system which works well with pretty much any + texture, an offset algorithm which works really well with some textures and not with others, and a + speckle algorithm which is like a logical noise algorithm to help add some randomness back into the + seam. The program is NOT optimized in any way. It works fine with small textures (like 256 * 256) but + starts to slow down significantly when you get up to around 512 * 512 (which you really shouldn't have + in a Half-Life map...) Thats it. Hope you find it useful.

+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Screenshots: +
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+ Auto Seamer +
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Modified: Mar 26th, 2006 - 5:38:23 pm[ 18112 Views ] +
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1. GeezusPosted: Aug 3rd, 2003 - 8:36:35 pm +
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+ If you're recieving a COMDLG32.OCX problem grab this OCX installer.
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+ http://www.graphic-converter.net/download/install-ocx.exe
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2. CourtJesterGPosted: Apr 30th, 2005 - 8:55:23 pm +
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Yeah it is a pretty sound and good idea! I have been having trouble make different + mutiply image in tga format all seamly tile togather and i still have failed because i don't really + understand how to achieve this effect and keep all my images togather and the clone stamp and the offset + ack so much! I need a really good tut! :)
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+ Ohh back to the auto seamer it is great except for the offset when you use it messes around with the + color of the image and makes it really bright!
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3. Autumnpast777Posted: Aug 19th, 2010 - 11:53:19 am +
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Fantastic program, works very efficiently and flawlessly when used properly. A + tutorial may be needed, however, for the more inexperienced users such that they may understand how to + use the numbers to their advantage when seaming a texture.
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Nem's Tools v2.0 © 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3