From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001
From: Maxxiii <30539708+Maxxiii@users.noreply.github.com>
Date: Sun, 20 Sep 2020 15:41:37 +0300
Subject: Add comments for all FAQ pages, ...
add remaining comments for tutorials for Batch Compiler and Terrain Generator
---
...ng_Preset_Quick_Launch_Buttons_(Half-Life).html | 268 +++++++++-
.../Batch_Compiler_Setup_(Half-Life).html | 553 ++++++++++++++++++++-
.../Creating_A_Preset_(Half-Life).html | 545 +++++++++++++++++++-
3 files changed, 1318 insertions(+), 48 deletions(-)
(limited to 'subpages/Batch_Compiler-Tutorials')
diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
index 43a5c12..d7ec862 100644
--- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html
@@ -85,9 +85,8 @@
-
+
+
-
+
+
+
+
+
+
thanks for all the help. i got it now. very clear
+
+
+
+
+
17.
+ fiddler Mon Feb 6th, 2006 at 2:33:41
+ pm
+
+
+
I have just started to make my first map for hl1 using hammer and
+ zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp
+ file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't
+ load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up,
+ compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've
+ reconfigured BC....gone through the tutorial letter by letter!
+
One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse
+ to where I saved my preset......theres nothing there..!! ...I understand there should be a
+ ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......
+
+
+
+
+
Most likely you have a compile error. Go and post here:
+
+
http://www.chatbear.com/board.plm?b=390
+
+
be sure to post your compile log there as well. You can copy it from the command window.
+
+
+
+
+
----- BEGIN hlcsg -----
+
Command line: "D:\Valve Hammer Editor\hlcsg.exe"-wadautodetect -cliptype Precise -chart
+ "D:\My Maps\testmap6"
+
Entering D:\My Maps\testmap6.map
+
Error: ParseEntity: EOF without closing brace
+
+
i get this msg when i try to compile any of my maps. i tried adding the }s
+
didnt work. i can compile annother map that my friend made but any map i make, even old oned that i
+ have compiled before give me this error. could you please tell me how to fix this?
+
+
+
+
+
+
+
21.
+ coolio11 Sat Apr 22nd, 2006 at 10:48:10
+ pm
+
+
+
OK, so everything went well until i ran the VIS thing. i ran it
+ separately. it did whatever. but then i got this message :
+
+
hlcsg v3.4 Final (Feb 25 2006)
+
Zoner's Half-Life Compilation Tools -- Custom Build
+
Based on code modifications by Sean 'Zoner' Cavanaugh
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to (amckern@yahoo.com)
+
----- BEGIN hlcsg -----
+
Command line: "F:\5HALF LIFE\ZHLT\hlcsg.exe"-wadautodetect -cliptype Precise -chart
+ "D:\Games\Valve Hammer Editor\TFC11"
+
Entering D:\Games\Valve Hammer Editor\TFC11.map
+
+
Current hlcsg Settings
+
Name | Setting | Default
+
---------------------|-----------|-------------------------
+
threads [ 1 ] [ Varies ]
+
verbose [ off ] [ off ]
+
log [ on ] [ on ]
+
developer [ 0 ] [ 0 ]
+
chart [ on ] [ off ]
+
estimate [ off ] [ off ]
+
max texture memory [ 4194304 ] [ 4194304 ]
+
max lighting memory [ 6291456 ] [ 6291456 ]
+
priority [ Normal ] [ Normal ]
+
+
noclip [ off ] [ off ]
+
null texture stripping[ on ] [ on ]
+
clipnode economy mode [ on ] [ on ]
+
clip hull type [ precise ] [ legacy ]
+
onlyents [ off ] [ off ]
+
wadtextures [ on ] [ on ]
+
skyclip [ on ] [ on ]
+
hullfile [ None ] [ None ]
+
nullfile [ None ] [ None ]
+
min surface area [ 0.500 ] [ 0.500 ]
+
brush union threshold [ 0.000 ] [ 0.000 ]
+
+
Using mapfile wad configuration
+
Wadfiles not in use by the map will be excluded
+
Wadinclude list :
+
[zhlt.wad]
+
+
0 brushes (totalling 0 sides) discarded from clipping hulls
+
CreateBrush:
+
(0.00 seconds)
+
SetModelCenters:
+
(0.00 seconds)
+
+
Object names Objects/Maxobjs Memory / Maxmem Fullness
+
------------ --------------- --------------- --------
+
models 0/400 0/25600 ( 0.0%)
+
planes 0/32768 0/655360 ( 0.0%)
+
vertexes 0/65535 0/786420 ( 0.0%)
+
nodes 0/32767 0/786408 ( 0.0%)
+
texinfos 0/32767 0/1310680 ( 0.0%)
+
faces 0/65535 0/1310700 ( 0.0%)
+
clipnodes 0/32767 0/262136 ( 0.0%)
+
leaves 0/8192 0/229376 ( 0.0%)
+
marksurfaces 0/65535 0/131070 ( 0.0%)
+
surfedges 0/512000 0/2048000 ( 0.0%)
+
edges 0/256000 0/1024000 ( 0.0%)
+
texdata [variable] 0/4194304 ( 0.0%)
+
lightdata [variable] 0/6291456 ( 0.0%)
+
visdata [variable] 0/2097152 ( 0.0%)
+
entdata [variable] 0/524288 ( 0.0%)
+
0 textures referenced
+
=== Total BSP file data space used: 0 bytes ===
+
+
+
Texture usage is at 0.00 mb (of 4.00 mb MAX)
+
0.14 seconds elapsed
+
+
----- END hlcsg -----
+
+
+
+
hlbsp v3.4 Final (Feb 25 2006)
+
Zoner's Half-Life Compilation Tools -- Custom Build
+
Based on code modifications by Sean 'Zoner' Cavanaugh
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to (amckern@yahoo.com)
+
----- BEGIN hlbsp -----
+
Command line: "F:\5HALF LIFE\ZHLT\hlbsp.exe"-chart "D:\Games\Valve Hammer
+ Editor\TFC11"
+
+
Current hlbsp Settings
+
Name | Setting | Default
+
-------------------|-----------|-------------------------
+
threads [ 1 ] [ Varies ]
+
verbose [ off ] [ off ]
+
log [ on ] [ on ]
+
developer [ 0 ] [ 0 ]
+
chart [ on ] [ off ]
+
estimate [ off ] [ off ]
+
max texture memory [ 4194304 ] [ 4194304 ]
+
priority [ Normal ] [ Normal ]
+
+
noclip [ off ] [ off ]
+
nofill [ off ] [ off ]
+
noopt [ off ] [ off ]
+
null tex. stripping [ on ] [ on ]
+
notjunc [ off ] [ off ]
+
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
+
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
+
+
+
+
Object names Objects/Maxobjs Memory / Maxmem Fullness
+
------------ --------------- --------------- --------
+
models 0/400 0/25600 ( 0.0%)
+
planes 0/32768 0/655360 ( 0.0%)
+
vertexes 0/65535 0/786420 ( 0.0%)
+
nodes 0/32767 0/786408 ( 0.0%)
+
texinfos 0/32767 0/1310680 ( 0.0%)
+
faces 0/65535 0/1310700 ( 0.0%)
+
clipnodes 0/32767 0/262136 ( 0.0%)
+
leaves 1/8192 28/229376 ( 0.0%)
+
marksurfaces 0/65535 0/131070 ( 0.0%)
+
surfedges 0/512000 0/2048000 ( 0.0%)
+
edges 1/256000 4/1024000 ( 0.0%)
+
texdata [variable] 4/4194304 ( 0.0%)
+
lightdata [variable] 0/6291456 ( 0.0%)
+
visdata [variable] 0/2097152 ( 0.0%)
+
entdata [variable] 1/524288 ( 0.0%)
+
0 textures referenced
+
=== Total BSP file data space used: 37 bytes ===
+
0.09 seconds elapsed
+
+
----- END hlbsp -----
+
+
+
+
hlvis v3.4 Final (Feb 25 2006)
+
Zoner's Half-Life Compilation Tools -- Custom Build
+
Based on code modifications by Sean 'Zoner' Cavanaugh
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to (amckern@yahoo.com)
+
----- BEGIN hlvis -----
+
Command line: "F:\5HALF LIFE\ZHLT\hlvis.exe"-full -chart "D:\Games\Valve Hammer
+ Editor\TFC11"
+
Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map
+
+
+
----- END hlvis -----
+
+
+
+
as you can see at the bottom, the portal file doesnt work.
+
+
and in the half life hammer editor, i ran the problem check, and the only problem i had that it said
+ was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i
+ dont get it, but that was the only error it told me inthe editor when i ran the roblem checker.
+
+
so ya, and if you know how to solve that problem it would be a great help...
+
+
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
index 0c486ec..73db377 100644
--- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html
@@ -196,13 +196,8 @@
-
+
+
-
-
+
+
+
+
16. Black-DroolPosted: Jul 21st, 2005 - 8:57:59
+ pm
+
+
+
Also, how do I fill in that ripent field?

+
+
+
+
17. NemModified: Jul 21st, 2005 - 9:03:17 pm
+
+
+
You don't need ripent, but you can get it from
here.
+
+ To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this
+ page).
+
+
+
+
18. Black-DroolPosted: Jul 21st, 2005 - 9:31:04
+ pm
+
+
+
Nevermind any of my questions above.
+
+ This question is important.
+
+ When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that
+ there was a problem compiling my map. An that i should check my "fy_breaksupports" 'log file'
+ or something what do I do? I think this should be my last post if it is answered correctly and THX! this
+ is like the best tut ever.

+
+
+
+
19. NemPosted: Jul 29th, 2005 - 9:54:10 am
+
+
+
Check your .log file to find the error, then refer to
this
+ page on how to fix it.
+
+
+
+
20. timmoPosted: Oct 27th, 2005 - 8:29:29
+ pm
+
+
+
Hi guys. just a quick question. The compiler works very well but on finishing a
+ compile I get the message "could not validate Half-life" and wont open the map. I have to go
+ to the console to open the map. Its not a big problem but I am curious to getting that message. I have
+ reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it?
+ Regards,
+
+
+
+
21. BluefangPosted: Oct 28th, 2005 - 4:56:00
+ pm
+
+
+
Are you using a retail veresion of HL or the Steam version?
+
+
+
+
22. timmoPosted: Nov 10th, 2005 - 5:06:30
+ pm
+
+
+
Hi Bluefang, well I am using the Game of the year retail version but I will try
+ another complete reinstall again and see what happens. I have posted a question over at Verc about
+ another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to
+ zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?
+
+
+
+
23. BluefangPosted: Nov 10th, 2005 - 7:03:46
+ pm
+
+
+
Sure you could do that. You can download the 3.3 version here:
+
+ http://ammahls.com/index.php?page=downloadcat&cat=tools
+
+ just exrtract them to the "<path>\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT" folder
+ and replace the existing files.
+
+ Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile
+ tools (for both HL1 and HL2).
+
+
+
+
I really need help on how u find WADRoot: (Game directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life
+
+ Output: (BSP output directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life\valve\maps
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat\dod\maps
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life\ns\maps
+
+ I cant seem to find this in my steam folder
+
+ can you help me
+
+
+
+
25. NemPosted: Nov 15th, 2005 - 10:23:36 pm
+
+
+
They are just example directories, depending on your installation and target MOD your
+ directories may be different (but similar). The folder address@host.com is your user name, it is
+ usually a email address (though not always). Other than that I can't help you with the MOD's folder
+ without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life,
+ there is a separate tutorial for Source (Half-Life 2).
+
+
+
+
26. BluefangPosted: Nov 16th, 2005 - 3:33:13
+ pm
+
+
+
IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but
+ it also includes a tool that will help you configure the batch compiler. It also comes with the most
+ recent versions of all the compile tools.
+
+
+
+
Well im tryin to make a map then later a mod for conditon zero so any help would be
+ appreatied
+
+
+
+
28. BluefangPosted: Nov 16th, 2005 - 9:16:44
+ pm
+
+
+
Well, like I said, download HL-Compiled. The included tool will guide you through the
+ Batch Compiler setup process.
If your having problems setting up the map editor, head over to
+ the
VALVe
+ ERC forums. There are a bunch of good people over there.
+
+
+
+
Well i have hl comlied but i had a question about this
+ The Variables tab allows you to set the paths to various other resources used in your current
+ specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set
+ as follows:
+
+ WADRoot: (Game directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life
+
+ Output: (BSP output directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life\valve\maps
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat\dod\maps
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life\ns\maps
+
+ I just wanted to know were i would fine the files because im makin cz map/mod
+
+
+
+
30. BluefangPosted: Nov 18th, 2005 - 7:29:58
+ pm
+
+
+
just for a map, it would be:
+
+ <path>\Steam\Steamapps\<username>\condition zero\czero\maps
+
+ for a mod, the folder would be:
+
+ <path>\Steam\Steamapps\<username>\condition zero\<mod name>\maps
+
+
+
+
+
31. trccModified: Jan 10th, 2006 - 3:38:17
+ pm
+
+
+
Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial (
+ the best tutorial i've seen) but when i click on the run button.. I get this error:
+
+ http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg
+
+ Can any of you help me? Thanks
+
+
+ EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.
+
+ Now I'm having an error when compiling.. MAX_MAP_MIPTEX
+
+ === Total BSP file data space used: 508200 bytes ===
+
+ Using Wadfile: \les.wadfile\chateau.wad
+ - Contains 5 used textures, 2.39 percent of map (136 textures in wad)
+ Using Wadfile: \les.wadfile\halflife.wad
+ - Contains 157 used textures, 75.12 percent of map (3116 textures in wad)
+ Using Wadfile: \les.wadfile\cs_bdog.wad
+ - Contains 19 used textures, 9.09 percent of map (132 textures in wad)
+ Using Wadfile: \les.wadfile\cs_office.wad
+ - Contains 12 used textures, 5.74 percent of map (102 textures in wad)
+ Using Wadfile: \les.wadfile\de_piranesi.wad
+ - Contains 9 used textures, 4.31 percent of map (160 textures in wad)
+ Using Wadfile: \les.wadfile\es_trinity.wad
+ - Contains 4 used textures, 1.91 percent of map (53 textures in wad)
+ Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad
+ - Contains 3 used textures, 1.44 percent of map (123 textures in wad)
+
+ added 11 additional animating textures.
+ Error: Exceeded MAX_MAP_MIPTEX
+ Description: Texture memory usage on the map has exceeded the limit
+ Howto Fix: Merge similar textures, remove unused textures from the map
+
+
+ ----- END hlcsg -----
+
+
+
+
+
32. NemPosted: Jan 11th, 2006 - 12:12:07 pm
+
+
+
Increase the
Texture Data option in the
Shared tab.
In the
+ future please ask on either a mapping forum or see
this
+ site.
+
+
+
+
33. dc_haruPosted: May 13th, 2006 - 3:50:02
+ pm
+
+
+
I'm trying to compile my map and I get an error that tells me to check my log file
+ and I don't see any erros please help
this is my log
hlcsg v3.4 Final (Feb 25
+ 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean
+ 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug
+ reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem"
Entering E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem.map
Current hlcsg Settings
Name | Setting |
+ Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies
+ ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [
+ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting
+ memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off
+ ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type
+ [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [
+ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [
+ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad
+ configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded
+ from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00
+ seconds)
CSGBrush:
(0.16 seconds)
Using Wadfile: \program
+ files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures,
+ 0.00 percent of map (1 textures in wad)
Using Wadfile: \program
+ files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad
- Contains 4 used textures,
+ 100.00 percent of map (101 textures in wad)
Texture usage is at 0.13 mb (of 4.00 mb
+ MAX)
0.20 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final
+ (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications
+ by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed
+ bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Documents
+ and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem"
Current hlbsp Settings
Name | Setting |
+ Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies
+ ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [
+ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [
+ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [
+ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [
+ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max
+ 8192)
SolidBSP [hull 0] 378 (0.03 seconds)
BSP generation successful, writing
+ portal file 'E:\Valve Hammer Editor\fgd\counter-strike\hostage_Meyhem.prt'
SolidBSP [hull 1] 389
+ (0.03 seconds)
SolidBSP [hull 2] 379 (0.03 seconds)
SolidBSP [hull 3] 391 (0.03
+ seconds)
0.39 seconds elapsed
----- END hlbsp -----
hlvis v3.4
+ Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code
+ modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with
+ permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis
+ -----
Command line: "C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem"
127 portalleafs
232 numportals
-=
+ Current hlvis Settings =-
Name | Setting |
+ Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies
+ ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [
+ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis
+ distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full
+ vis [ off ] [ off ]
BasePortalVis:
(0.02 seconds)
LeafThread:
(0.03
+ seconds)
average leafs visible: 22
g_visdatasize:1795 compressed from 2032
0.06 seconds
+ elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25
+ 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean
+ 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug
+ reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe""E:\Valve Hammer
+ Editor\fgd\counter-strike\hostage_Meyhem"
-= Current hlrad Settings =-
Name |
+ Setting | Default
--------------------|---------------------|-------------------------
threads
+ [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0
+ ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304
+ ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal
+ ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off
+ ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000
+ 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off
+ ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000
+ ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch
+ interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on
+ ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade
+ [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [
+ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light
+ scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on
+ ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off
+ ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [
+ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on
+ ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off
+ ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\Documents and
+ Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']
[59 texlights parsed from
+ 'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']
1384
+ faces
Create Patches : 15792 base patches
0 opaque faces
268142 square feet [38612480.00
+ square inches]
32 direct lights
BuildFacelights:
(1.27 seconds)
visibility
+ matrix : 14.9 megs
BuildVisLeafs:
(24.44 seconds)
MakeScales:
(35.08
+ seconds)
SwapTransfers:
(23.77 seconds)
Transfer Lists : 35180802 : 35.18M
+ transfers
Indices : 5769876 : 5.50M bytes
Data : 140723208 : 134.20M
+ bytes
GatherLight:
(5.08 seconds)
FinalLightFace:
(2.25 seconds)
92.13
+ seconds elapsed [1m 32s]
+
+ ----- END hlrad -----
+
+
+
+
+
+
+
+
34. NemPosted: May 13th, 2006 - 7:51:51 pm
+
+
+
This message is displayed when the global error level is set. This can be set by any
+ program in your batch, so if you are running more that just the four Zoners tools, another program may
+ be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising
+ an error when it shouldn't.
+
+ Nevertheless, as long as you see no errors in your log, you can safely ignore this message.
+
+
+
+
35. dc_haruPosted: May 13th, 2006 - 11:07:26
+ pm
+
+
+
yea but my map wont run or appear in my list with steam?
+
+
+
+
36. NemPosted: May 14th, 2006 - 11:22:53 am
+
+
+
I double checked the script and if the tools raise an error, the BSP file is not
+ copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage
+ manually after you have compiled your map by selecting Batch from the Compile->Run
+ menu.
+
+
+
+
I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am
+ using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When
+ I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown.
+ In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black
+ checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any
+ textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can
+ help soon.
+
+
+
+
38. BluefangPosted: Jun 16th, 2006 - 2:29:59
+ pm
+
+
+
make sure that you WAD files are in the MOD folder as well (that's the folder that
+ the MAPS folder is in).
+
+
+
+
Do you mean like ...\half-life\valve\maps\? or another maps folder?
+
+
+
+
40. BluefangPosted: Jun 18th, 2006 - 2:41:05
+ pm
+
+
+
the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or
+ \half-life\<mod name>\ depending on what mod you are making the map for. your custom WADs should
+ be in that folder.
+
+ or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are
+ available to all mods.
+
+
+
+
41. animalPosted: Oct 29th, 2006 - 1:27:14
+ am
+
+
+
hey
+ i have just started to downloading some new maps for Counterstrike CZ
+ and im not having much luck getting them to work, the most common error is, could not open .....
+ .wad.
+ one of the files it can't find include cs_bdog.wad
+ would the batch compiler fix this or does any 1 know of a place were i could download this file.
+ Animal
+
+
+
+
+
+
42. NemPosted: Oct 29th, 2006 - 5:56:37 pm
+
+
+
cs_bdog.wad is located in your counter-strike.gcf file. To compile, you need to
+ extract it with
GCFScape and put it with your other .wad files.
+
+
+
+
43. shitfacePosted: Nov 3rd, 2006 - 2:29:43
+ am
+
+
+
YOUR EXPLICIT DELETED PROGRAM EXPLICIT DELETED! IT DOESN'T EXPLICIT
+ DELETED WORK< EXPLICIT DELETED!
+
+
+
+
44. NemPosted: Nov 3rd, 2006 - 5:35:48 pm
+
+
+
I edited your post for the kiddies on this site.
+
+ As a side not, constructive criticism will get you help, the above wont. Most of my programs have been
+ extensively tested and problems tend to be the consequence of end-users misunderstanding what to do.
+
+
+
+
+
45. Big_ALPosted: Apr 10th, 2008 - 5:06:50
+ am
+
+
+
Hey PPLs
+
+ can anyone Help I set up batch compiler for dod 1.3
+ using the Tutorial fro HL i try & compile it heas the following
+
+ error writing batch file
+ c:/program files\batch compiler\complier.bat
+
+ anyone ???
+
+
+ the other problem i have dont know where to put this one
+
+ complier a map using the hammer buitlin complier it works fine no errors
+ try & load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ???
+
+
+
+
+
+
46. dskPosted: Jan 18th, 2009 - 10:38:24
+ am
+
+
+
i followed the tutorials fully , and when i click run i see the batch window popping
+ up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(
+
+
+
+
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
index ce74608..e52b8c0 100644
--- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
@@ -153,19 +153,9 @@
-
+
+
+
-
-
+
+
+
+
+
61.
+ Juha Sun Feb 27th, 2005 at
+ 9:27:32
+
+
+
but i have tried with Map > Check for problems in valve hammer
+ editor and It cant find any errors!
+
+
+
+
+
+
62.
+ Nem Sun Feb 27th, 2005 at
+ 11:30:57
+
+
+
Check For Problems only finds basic errors, trust me, there is
+ something wrong with your map. Look for that error message in the link I posted.
+
+
+
+
+
+
63.
+ Juha Tue Mar 8th, 2005 at
+ 6:45:14
+
+
+
I have fixed "plane with no normal" and "a coplanar
+ plane" but there is still more errors! Here's the log, maybe you can help me?
+
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlcsg -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+
+
Current hlcsg Settings
+
Name | Setting | Default
+
---------------------|-----------|-------------------------
+
threads [ 1 ] [ Varies ]
+
verbose [ off ] [ off ]
+
log [ on ] [ on ]
+
developer [ 0 ] [ 0 ]
+
chart [ off ] [ off ]
+
estimate [ off ] [ off ]
+
max texture memory [ 4194304 ] [ 4194304 ]
+
max lighting memory [ 6291456 ] [ 6291456 ]
+
priority [ Normal ] [ Normal ]
+
+
noclip [ off ] [ off ]
+
null texture stripping[ on ] [ on ]
+
clipnode economy mode [ on ] [ on ]
+
clip hull type [ legacy ] [ legacy ]
+
onlyents [ off ] [ off ]
+
wadtextures [ on ] [ on ]
+
skyclip [ on ] [ on ]
+
hullfile [ None ] [ None ]
+
nullfile [ None ] [ None ]
+
min surface area [ 0.500 ] [ 0.500 ]
+
brush union threshold [ 0.000 ] [ 0.000 ]
+
+
Using mapfile wad configuration
+
Wadinclude list :
+
[zhlt.wad]
+
+
16 brushes (totalling 96 sides) discarded from clipping hulls
+
CreateBrush:
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: brush outside world
+
Description: The map has a problem which must be fixed
+
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
(0.11 seconds)
+
+
----- END hlcsg -----
+
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlbsp -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlbsp -----
+
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlvis -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlvis -----
+
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlrad -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlrad -----
+
+
+
+
+
+
+
+
+
64.
+ Juha Tue Mar 8th, 2005 at
+ 6:53:27
+
+
+
Okey, I found out that the "Brush Outside world" also
+ were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to
+ use hlfix at the
+ right way. Can you help me?
+
+
+
+
+
65.
+ Nem Tue Mar 8th, 2005 at
+ 11:48:34
+
+
+
To use HLFix:
+
+
+
+ - Select a .rmf file as the input file.
+
+ - Go to the Compile menu, click Run, then click MakeWAD. (You
+ only have to do
+ this once after you change the .wad files in Hammer.)
+
+ - Check the HLFix stage, and run it with whatever other stages you want.
+
+
+
+
+
+
+
+
66.
+ Juha Tue Mar 8th, 2005 at
+ 8:41:46 pm
+
+
+
+
But how do you do all that? How do I choose *.rmf as a
+ input file
+ and how where shell I put the hlfix files?
+
+
+
+
+
67.
+ Nem Wed Mar 9th, 2005 at
+ 1:25:37
+
+
+
To set your input file go File->Open File. It doesn't matter
+ where you put the HLFix files.
+
+
+
+
+
68.
+ Juha Thu Mar 10th, 2005 at
+ 7:12:02
+
+
+
But shell I open the rmf file in hlfix??? or in bath compiler???
+ Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files
+ in thet :S
+
+
+
You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only
+ have to do this
+ once after you change the .wad files in Hammer.) "
+
+
I hav not created my own wad file. Is that necessary? And I cant find
+ "MakeWad" in the
+ compile menu!
+
+
Sorry if it sounds cracy, and yes I am a newbie :P
+
+
+
+
+
+
+
Alright, Download HL-Compiled. It will automatically set up
+ EVERYTHING that you will need (if you are using Steam).
+
+
Make sure that you use the following settings:
+
-If you are using Steam, set the base install to 'Steam'. If you are using a retail
+ install, select
+ 'other'.
+
-For the base game, select 'Hlaf-Life' because you are mapping for HL1.
+
-On the mod page, unless you are making a new mod (which I doubt), select
+ 'Half-Life'.
+
-On the comple tool profile page, select 'ZHLT Normal'
+
+
*NOTE*
+
if you are using Half-Life retail, you will need tyo set up some of the paths in the
+ Batch Compiler
+ setup
+
+
Then open the Batch Compiler from HL-Compiled and select the RMF file to compile
+ using the '...'
+ button next to the run button.
+
+
+
+
+
70.
+ Juha Modified: Thu Mar 10th,
+ 2005 at 10:31:46
+
+
+
Thank you very much for that. But the log is still showing this:
+
+
+
+
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlcsg -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+
+
Current hlcsg Settings
+
Name | Setting | Default
+
---------------------|-----------|-------------------------
+
threads [ 1 ] [ Varies ]
+
verbose [ off ] [ off ]
+
log [ on ] [ on ]
+
developer [ 0 ] [ 0 ]
+
chart [ off ] [ off ]
+
estimate [ off ] [ off ]
+
max texture memory [ 4194304 ] [ 4194304 ]
+
max lighting memory [ 6291456 ] [ 6291456 ]
+
priority [ Normal ] [ Normal ]
+
+
noclip [ off ] [ off ]
+
null texture stripping[ on ] [ on ]
+
clipnode economy mode [ on ] [ on ]
+
clip hull type [ legacy ] [ legacy ]
+
onlyents [ off ] [ off ]
+
wadtextures [ on ] [ on ]
+
skyclip [ on ] [ on ]
+
hullfile [ None ] [ None ]
+
nullfile [ None ] [ None ]
+
min surface area [ 0.500 ] [ 0.500 ]
+
brush union threshold [ 0.000 ] [ 0.000 ]
+
+
Using mapfile wad configuration
+
Wadinclude list :
+
[zhlt.wad]
+
+
16 brushes (totalling 96 sides) discarded from clipping hulls
+
CreateBrush:
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: brush outside world
+
Description: The map has a problem which must be fixed
+
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
(0.11 seconds)
+
+
----- END hlcsg -----
+
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlbsp -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlbsp -----
+
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlvis -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlvis -----
+
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlrad -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlrad -----
+
+
+
+
+
+
+
+
+
71.
+ Nem Thu Mar 10th, 2005 at
+ 11:07:56
+
+
+
None of these tools will fix problems with your map's geometry you
+
HAVE to fix these problems in Hammer. Once again
this
+ page provides all the information you need to fix the problem.
+
+
+
+
+
72.
+ Juha Fri Mar 11th, 2005 at
+ 9:53:56
+
+
+
arrgg, now the sit wont work!
+
+
+
+
91. reach42Posted: May 28th, 2007 - 11:51:39
+ pm
+
+
+
I figured out how to keep the dos window open, but all it tells me is there was an
+ error and to check a log that does not exist. . .
+
+
+
+
92. NemPosted: May 29th, 2007 - 6:59:59 pm
+
+
+
Can you give a more detailed description of the console output? You can copy the
+ console text by selecting it from the context menu then pressing enter.
+
+
+
+
93. KrazytacoPosted: Aug 31st, 2007 - 8:21:15
+ pm
+
+
+
Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question,
+ then I realized my problem was I was over the planes limit (108%).
+
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures
+ in the map I'm editing (Mecklenburg) that are unneeded.
+
+
+
+
94. NemPosted: Sep 1st, 2007 - 12:59:58 pm
+
+
+
They count as if they were solid brushes.
+
+
+
+
95. KrazytacoPosted: Sep 1st, 2007 - 4:54:58
+ pm
+
+
+
Thanks
+
+
+