From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- ...ng_Preset_Quick_Launch_Buttons_(Half-Life).html | 268 +++++++++- .../Batch_Compiler_Setup_(Half-Life).html | 553 ++++++++++++++++++++- .../Creating_A_Preset_(Half-Life).html | 545 +++++++++++++++++++- 3 files changed, 1318 insertions(+), 48 deletions(-) (limited to 'subpages/Batch_Compiler-Tutorials') diff --git a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html index 43a5c12..d7ec862 100644 --- a/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Adding_Preset_Quick_Launch_Buttons_(Half-Life).html @@ -85,9 +85,8 @@

-
[ 1 2 - ]

+ +
1.

-
[ 1 2 - ]

+ + + +
+
+
16. + raiden22006 Fri Dec 16th, 2005 at 10:02:43 + pm +
+
+
thanks for all the help. i got it now. very clear
+

+ +
+
+
17. + fiddler Mon Feb 6th, 2006 at 2:33:41 + pm +
+
+
I have just started to make my first map for hl1 using hammer and + zhlt....I came here because although I tried to compile using hammer, it wouldnt at first produce a .bsp + file .Eventually I got it to do so, but........the .bsp file, when placed in my maps folder, wouldn't + load....others would no problem,but not mine.. So, I decided to try Batch Compiler, ......set it all up, + compiled ok.....placed .bsp file in maps folder, but no........same problem. Just will not load.. I've + reconfigured BC....gone through the tutorial letter by letter! +
One thing tho.....in the tutorial, the page about adding presets, when I click on 'add' and browse + to where I saved my preset......theres nothing there..!! ...I understand there should be a + ......Full.bcp file ? Well there isn't.....help me please, I'm such a newbie to mapping.......
+

+ +
+
+
18. + Bluefang Mon Feb 6th, 2006 at 3:14:47 + pm +
+
+
Most likely you have a compile error. Go and post here: +
+
http://www.chatbear.com/board.plm?b=390 +
+
be sure to post your compile log there as well. You can copy it from the command window.
+

+ +
+
+
19. + Zerokool Sat Mar 4th, 2006 at 2:25:25 + +
+
+
----- BEGIN hlcsg ----- +
Command line: "D:\Valve Hammer Editor\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\My Maps\testmap6" +
Entering D:\My Maps\testmap6.map +
Error: ParseEntity: EOF without closing brace +
+
i get this msg when i try to compile any of my maps. i tried adding the }s +
didnt work. i can compile annother map that my friend made but any map i make, even old oned that i + have compiled before give me this error. could you please tell me how to fix this?
+

+ +
+
+
20. + BluefangModified: Sat Mar 4th, 2006 at + 3:07:44 pm +
+
+
This is not a place for compile problems, as it has nothing to do + with the Batch Compiler. +
+
This is: +
http://www.chatbear.com/board.plm?b=390 +
+
But to answer your question, read this: +
http://www.slackiller.com/tommy14/errors.htm#emptybox +
+
If that dosn't help, then I need more information: +
-what version of the compile tools are you using because they might be old. Try using the newest + version found here: +
http://ammahls.com/forum/viewtopic.php?t=81 +
+
-What version of VHE are you using? +
+
-Are you using HLFix? It may help. +
http://extension.ws/hlfix/ +
+
-Can you compile the map using VHE?
+

+ +
+
+
21. + coolio11 Sat Apr 22nd, 2006 at 10:48:10 + pm +
+
+
OK, so everything went well until i ran the VIS thing. i ran it + separately. it did whatever. but then i got this message : +
+
hlcsg v3.4 Final (Feb 25 2006) +
Zoner's Half-Life Compilation Tools -- Custom Build +
Based on code modifications by Sean 'Zoner' Cavanaugh +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to (amckern@yahoo.com) +
----- BEGIN hlcsg ----- +
Command line: "F:\5HALF LIFE\ZHLT\hlcsg.exe"-wadautodetect -cliptype Precise -chart + "D:\Games\Valve Hammer Editor\TFC11" +
Entering D:\Games\Valve Hammer Editor\TFC11.map +
+
Current hlcsg Settings +
Name | Setting | Default +
---------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ on ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
max lighting memory [ 6291456 ] [ 6291456 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
null texture stripping[ on ] [ on ] +
clipnode economy mode [ on ] [ on ] +
clip hull type [ precise ] [ legacy ] +
onlyents [ off ] [ off ] +
wadtextures [ on ] [ on ] +
skyclip [ on ] [ on ] +
hullfile [ None ] [ None ] +
nullfile [ None ] [ None ] +
min surface area [ 0.500 ] [ 0.500 ] +
brush union threshold [ 0.000 ] [ 0.000 ] +
+
Using mapfile wad configuration +
Wadfiles not in use by the map will be excluded +
Wadinclude list : +
[zhlt.wad] +
+
0 brushes (totalling 0 sides) discarded from clipping hulls +
CreateBrush: +
(0.00 seconds) +
SetModelCenters: +
(0.00 seconds) +
+
Object names Objects/Maxobjs Memory / Maxmem Fullness +
------------ --------------- --------------- -------- +
models 0/400 0/25600 ( 0.0%) +
planes 0/32768 0/655360 ( 0.0%) +
vertexes 0/65535 0/786420 ( 0.0%) +
nodes 0/32767 0/786408 ( 0.0%) +
texinfos 0/32767 0/1310680 ( 0.0%) +
faces 0/65535 0/1310700 ( 0.0%) +
clipnodes 0/32767 0/262136 ( 0.0%) +
leaves 0/8192 0/229376 ( 0.0%) +
marksurfaces 0/65535 0/131070 ( 0.0%) +
surfedges 0/512000 0/2048000 ( 0.0%) +
edges 0/256000 0/1024000 ( 0.0%) +
texdata [variable] 0/4194304 ( 0.0%) +
lightdata [variable] 0/6291456 ( 0.0%) +
visdata [variable] 0/2097152 ( 0.0%) +
entdata [variable] 0/524288 ( 0.0%) +
0 textures referenced +
=== Total BSP file data space used: 0 bytes === +
+
+
Texture usage is at 0.00 mb (of 4.00 mb MAX) +
0.14 seconds elapsed +
+
----- END hlcsg ----- +
+
+
+
hlbsp v3.4 Final (Feb 25 2006) +
Zoner's Half-Life Compilation Tools -- Custom Build +
Based on code modifications by Sean 'Zoner' Cavanaugh +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to (amckern@yahoo.com) +
----- BEGIN hlbsp ----- +
Command line: "F:\5HALF LIFE\ZHLT\hlbsp.exe"-chart "D:\Games\Valve Hammer + Editor\TFC11" +
+
Current hlbsp Settings +
Name | Setting | Default +
-------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ on ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
nofill [ off ] [ off ] +
noopt [ off ] [ off ] +
null tex. stripping [ on ] [ on ] +
notjunc [ off ] [ off ] +
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) +
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) +
+
+
+
Object names Objects/Maxobjs Memory / Maxmem Fullness +
------------ --------------- --------------- -------- +
models 0/400 0/25600 ( 0.0%) +
planes 0/32768 0/655360 ( 0.0%) +
vertexes 0/65535 0/786420 ( 0.0%) +
nodes 0/32767 0/786408 ( 0.0%) +
texinfos 0/32767 0/1310680 ( 0.0%) +
faces 0/65535 0/1310700 ( 0.0%) +
clipnodes 0/32767 0/262136 ( 0.0%) +
leaves 1/8192 28/229376 ( 0.0%) +
marksurfaces 0/65535 0/131070 ( 0.0%) +
surfedges 0/512000 0/2048000 ( 0.0%) +
edges 1/256000 4/1024000 ( 0.0%) +
texdata [variable] 4/4194304 ( 0.0%) +
lightdata [variable] 0/6291456 ( 0.0%) +
visdata [variable] 0/2097152 ( 0.0%) +
entdata [variable] 1/524288 ( 0.0%) +
0 textures referenced +
=== Total BSP file data space used: 37 bytes === +
0.09 seconds elapsed +
+
----- END hlbsp ----- +
+
+
+
hlvis v3.4 Final (Feb 25 2006) +
Zoner's Half-Life Compilation Tools -- Custom Build +
Based on code modifications by Sean 'Zoner' Cavanaugh +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to (amckern@yahoo.com) +
----- BEGIN hlvis ----- +
Command line: "F:\5HALF LIFE\ZHLT\hlvis.exe"-full -chart "D:\Games\Valve Hammer + Editor\TFC11" +
Error: Portal file 'D:\Games\Valve Hammer Editor\TFC11.prt' does not exist, cannot vis the map +
+
+
----- END hlvis ----- +
+
+
+
as you can see at the bottom, the portal file doesnt work. +
+
and in the half life hammer editor, i ran the problem check, and the only problem i had that it said + was that the func_wall doesnt have a solid. and i tried to figure that out and it still says that. i + dont get it, but that was the only error it told me inthe editor when i ran the roblem checker. +
+
so ya, and if you know how to solve that problem it would be a great help...
+

+
diff --git a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html index 0c486ec..73db377 100644 --- a/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Batch_Compiler_Setup_(Half-Life).html @@ -196,13 +196,8 @@

-
[ 1 2 - 3 - 4 - ]

+ +
1. What do I do?hiding

-
[ 1 2 - 3 - 4 - ]

- + +
+
+
16. Black-DroolPosted: Jul 21st, 2005 - 8:57:59 + pm +
+
+
Also, how do I fill in that ripent field?hiding
+

+
+
+
17. NemModified: Jul 21st, 2005 - 9:03:17 pm +
+
+
You don't need ripent, but you can get it from here.
+
+ To fix the output path, set the output path (as shown in the last two pictures in the tutorial on this + page).
+

+
+
+
18. Black-DroolPosted: Jul 21st, 2005 - 9:31:04 + pm +
+
+
Nevermind any of my questions above.
+
+ This question is important.
+
+ When I run my compiler, everything works. Except right when the MS-DOS screen comes up, it says that + there was a problem compiling my map. An that i should check my "fy_breaksupports" 'log file' + or something what do I do? I think this should be my last post if it is answered correctly and THX! this + is like the best tut ever.bleeh
+

+
+
+
19. NemPosted: Jul 29th, 2005 - 9:54:10 am +
+
+
Check your .log file to find the error, then refer to this + page on how to fix it.
+

+
+
+
20. timmoPosted: Oct 27th, 2005 - 8:29:29 + pm +
+
+
Hi guys. just a quick question. The compiler works very well but on finishing a + compile I get the message "could not validate Half-life" and wont open the map. I have to go + to the console to open the map. Its not a big problem but I am curious to getting that message. I have + reinstalled Half-life and changed the output file to valve/maps. Has that anything to do with it? + Regards,
+

+
+
+
21. BluefangPosted: Oct 28th, 2005 - 4:56:00 + pm +
+
+
Are you using a retail veresion of HL or the Steam version?
+

+
+
+
22. timmoPosted: Nov 10th, 2005 - 5:06:30 + pm +
+
+
Hi Bluefang, well I am using the Game of the year retail version but I will try + another complete reinstall again and see what happens. I have posted a question over at Verc about + another problem I am having. Some maps seem to lock after BSP hull 3. Wolf has suggested updating to + zhlt 3.3 If I can get a copy should I manually replace them into Sierra/Half-life compile?
+

+
+
+
23. BluefangPosted: Nov 10th, 2005 - 7:03:46 + pm +
+
+
Sure you could do that. You can download the 3.3 version here:
+
+ http://ammahls.com/index.php?page=downloadcat&cat=tools
+
+ just exrtract them to the "<path>\Half-Life Editing\HL-Compiled\HL1 Tools\ZHLT" folder + and replace the existing files.
+
+ Also, just so you know, the most recent version of HL-Compiled also includes the most recent compile + tools (for both HL1 and HL2).
+

+
+
+
24. Maxstriker777Posted: Nov 15th, 2005 - 9:34:34 + pm +
+
+
I really need help on how u find WADRoot: (Game directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life
+
+ Output: (BSP output directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life\valve\maps
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat\dod\maps
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life\ns\maps
+
+ I cant seem to find this in my steam folder
+
+ can you help me
+

+
+
+
25. NemPosted: Nov 15th, 2005 - 10:23:36 pm +
+
+
They are just example directories, depending on your installation and target MOD your + directories may be different (but similar). The folder address@host.com is your user name, it is + usually a email address (though not always). Other than that I can't help you with the MOD's folder + without knowing what MOD you are setting BC up for. Also, just in case, this tutorial is for Half-Life, + there is a separate tutorial for Source (Half-Life 2).
+

+
+
+
26. BluefangPosted: Nov 16th, 2005 - 3:33:13 + pm +
+
+
IF you're still having diffulty, try using HL-Compiled. It is the batch compiled but + it also includes a tool that will help you configure the batch compiler. It also comes with the most + recent versions of all the compile tools.
+

+
+
+
27. Maxstriker777Posted: Nov 16th, 2005 - 5:34:14 + pm +
+
+
Well im tryin to make a map then later a mod for conditon zero so any help would be + appreatied
+

+
+
+
28. BluefangPosted: Nov 16th, 2005 - 9:16:44 + pm +
+
+
Well, like I said, download HL-Compiled. The included tool will guide you through the + Batch Compiler setup process.

If your having problems setting up the map editor, head over to + the VALVe + ERC forums. There are a bunch of good people over there.
+

+
+
+
29. Maxstriker777Posted: Nov 17th, 2005 - 9:37:47 + pm +
+
+
Well i have hl comlied but i had a question about this
+ The Variables tab allows you to set the paths to various other resources used in your current + specification. These paths are set in a similar mannor to those of the Stage Paths tab and should be set + as follows:
+
+ WADRoot: (Game directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life
+
+ Output: (BSP output directory.)
+
+ * Half-Life: ...\Steam\SteamApps\address@host.com\half-life\valve\maps
+ * Day of Defeat (Official MODs): ...\Steam\SteamApps\address@host.com\day of defeat\dod\maps
+ * Natural Selection (3rd Party MODs): ...\Steam\SteamApps\address@host.com\half-life\ns\maps
+
+ I just wanted to know were i would fine the files because im makin cz map/mod
+

+
+
+
30. BluefangPosted: Nov 18th, 2005 - 7:29:58 + pm +
+
+
just for a map, it would be:
+
+ <path>\Steam\Steamapps\<username>\condition zero\czero\maps
+
+ for a mod, the folder would be:
+
+ <path>\Steam\Steamapps\<username>\condition zero\<mod name>\maps
+

+ +
+
+
31. trccModified: Jan 10th, 2006 - 3:38:17 + pm +
+
+
Hi, I'm new to this site and so to cs mapping. I did all the steps in the tutorial ( + the best tutorial i've seen) but when i click on the run button.. I get this error:
+
+ http://img492.imageshack.us/img492/4827/deschoolerror2au.jpg
+
+ Can any of you help me? Thanks
+
+
+ EDIT: Ok, i changed my directory i guess we cannot put the zhlt folder on the desktop.
+
+ Now I'm having an error when compiling.. MAX_MAP_MIPTEX
+
+ === Total BSP file data space used: 508200 bytes ===
+
+ Using Wadfile: \les.wadfile\chateau.wad
+ - Contains 5 used textures, 2.39 percent of map (136 textures in wad)
+ Using Wadfile: \les.wadfile\halflife.wad
+ - Contains 157 used textures, 75.12 percent of map (3116 textures in wad)
+ Using Wadfile: \les.wadfile\cs_bdog.wad
+ - Contains 19 used textures, 9.09 percent of map (132 textures in wad)
+ Using Wadfile: \les.wadfile\cs_office.wad
+ - Contains 12 used textures, 5.74 percent of map (102 textures in wad)
+ Using Wadfile: \les.wadfile\de_piranesi.wad
+ - Contains 9 used textures, 4.31 percent of map (160 textures in wad)
+ Using Wadfile: \les.wadfile\es_trinity.wad
+ - Contains 4 used textures, 1.91 percent of map (53 textures in wad)
+ Using Wadfile: \documents and settings\jérôme2\desktop\mapmaking\cstrike.wad
+ - Contains 3 used textures, 1.44 percent of map (123 textures in wad)
+
+ added 11 additional animating textures.
+ Error: Exceeded MAX_MAP_MIPTEX
+ Description: Texture memory usage on the map has exceeded the limit
+ Howto Fix: Merge similar textures, remove unused textures from the map
+
+
+ ----- END hlcsg -----
+
+

+
+
+
32. NemPosted: Jan 11th, 2006 - 12:12:07 pm +
+
+
Increase the Texture Data option in the Shared tab.

In the + future please ask on either a mapping forum or see this + site.
+

+
+
+
33. dc_haruPosted: May 13th, 2006 - 3:50:02 + pm +
+
+
I'm trying to compile my map and I get an error that tells me to check my log file + and I don't see any erros please help

this is my log

hlcsg v3.4 Final (Feb 25 + 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean + 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug + reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlcsg.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"
Entering E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem.map

Current hlcsg Settings
Name | Setting | + Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting + memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off + ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type + [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ + on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ + 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad + configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded + from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 + seconds)
CSGBrush:
(0.16 seconds)

Using Wadfile: \program + files\steam\steamapps\lqdrizzt\counter-strike\cstrike\tempdecal.wad
- Contains 0 used textures, + 0.00 percent of map (1 textures in wad)
Using Wadfile: \program + files\steam\steamapps\lqdrizzt\counter-strike\cstrike\de_vegas.wad
- Contains 4 used textures, + 100.00 percent of map (101 textures in wad)

Texture usage is at 0.13 mb (of 4.00 mb + MAX)
0.20 seconds elapsed

----- END hlcsg -----



hlbsp v3.4 Final + (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications + by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed + bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: "C:\Documents + and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlbsp.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"

Current hlbsp Settings
Name | Setting | + Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ + Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ + off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ + 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max + 8192)


SolidBSP [hull 0] 378 (0.03 seconds)
BSP generation successful, writing + portal file 'E:\Valve Hammer Editor\fgd\counter-strike\hostage_Meyhem.prt'
SolidBSP [hull 1] 389 + (0.03 seconds)
SolidBSP [hull 2] 379 (0.03 seconds)
SolidBSP [hull 3] 391 (0.03 + seconds)
0.39 seconds elapsed

----- END hlbsp -----



hlvis v3.4 + Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code + modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with + permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis + -----
Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlvis.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"
127 portalleafs
232 numportals

-= + Current hlvis Settings =-
Name | Setting | + Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies + ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ + off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis + distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full + vis [ off ] [ off ]


BasePortalVis:
(0.02 seconds)
LeafThread:
(0.03 + seconds)
average leafs visible: 22
g_visdatasize:1795 compressed from 2032
0.06 seconds + elapsed

----- END hlvis -----



hlrad v3.4 Final (Feb 25 + 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean + 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug + reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: "C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\hlrad.exe""E:\Valve Hammer + Editor\fgd\counter-strike\hostage_Meyhem"

-= Current hlrad Settings =-
Name | + Setting | Default
--------------------|---------------------|-------------------------
threads + [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 + ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 + ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal + ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off + ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 + 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off + ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 + ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch + interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on + ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade + [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ + 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light + scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on + ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off + ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ + 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on + ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off + ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\Documents and + Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']
[59 texlights parsed from + 'C:\Documents and Settings\H_A_R_U\Desktop\Downloads\zhlt34x86final\lights.rad']

1384 + faces
Create Patches : 15792 base patches
0 opaque faces
268142 square feet [38612480.00 + square inches]
32 direct lights

BuildFacelights:
(1.27 seconds)
visibility + matrix : 14.9 megs
BuildVisLeafs:
(24.44 seconds)
MakeScales:
(35.08 + seconds)
SwapTransfers:
(23.77 seconds)
Transfer Lists : 35180802 : 35.18M + transfers
Indices : 5769876 : 5.50M bytes
Data : 140723208 : 134.20M + bytes
GatherLight:
(5.08 seconds)
FinalLightFace:
(2.25 seconds)
92.13 + seconds elapsed [1m 32s]
+
+ ----- END hlrad -----
+
+
+
+
+

+
+
+
34. NemPosted: May 13th, 2006 - 7:51:51 pm +
+
+
This message is displayed when the global error level is set. This can be set by any + program in your batch, so if you are running more that just the four Zoners tools, another program may + be raising an error. Alternately, there *might* be a bug with one of the Zoners tools which is raising + an error when it shouldn't.
+
+ Nevertheless, as long as you see no errors in your log, you can safely ignore this message.
+

+
+
+
35. dc_haruPosted: May 13th, 2006 - 11:07:26 + pm +
+
+
yea but my map wont run or appear in my list with steam?
+

+
+
+
36. NemPosted: May 14th, 2006 - 11:22:53 am +
+
+
I double checked the script and if the tools raise an error, the BSP file is not + copied (because you don't want to replace a good BSP with a bad one). You can run the batch stage + manually after you have compiled your map by selecting Batch from the Compile->Run + menu.
+

+
+
+
37. Demi_the_pyroPosted: Jun 16th, 2006 - 2:16:51 + pm +
+
+
I am new to creating maps, and I have tried creating a Mod for Half Life 1. I am + using Valve Hammer for Mapping, Wally for Texturing, and Nem's Batch Compiler for running the map. When + I compile my map, I dont get any errors, but my problem is that none of my custom .wad files are shown. + In other words, wherever I put my own .wad texture, there is a missing texture picture(pink and black + checkered squares). All I want to know is what I can do for my own textures to show up on the map. (any + textures in halflife.wad work fine) Thank you for taking your time to look at this and I hope you can + help soon.
+

+
+
+
38. BluefangPosted: Jun 16th, 2006 - 2:29:59 + pm +
+
+
make sure that you WAD files are in the MOD folder as well (that's the folder that + the MAPS folder is in).
+

+
+
+
39. Demi_the_pyroPosted: Jun 16th, 2006 - 2:46:51 + pm +
+
+
Do you mean like ...\half-life\valve\maps\? or another maps folder?
+

+
+
+
40. BluefangPosted: Jun 18th, 2006 - 2:41:05 + pm +
+
+
the mod folder is \half-life\valve\ or \half-life\cstrike\ or \half-life\opfor\ or + \half-life\<mod name>\ depending on what mod you are making the map for. your custom WADs should + be in that folder.
+
+ or, just to be safe, you could put them in the \half-life\valve\ folder because those resources are + available to all mods.
+

+
+
+
41. animalPosted: Oct 29th, 2006 - 1:27:14 + am +
+
+
hey
+ i have just started to downloading some new maps for Counterstrike CZ
+ and im not having much luck getting them to work, the most common error is, could not open ..... + .wad.
+ one of the files it can't find include cs_bdog.wad
+ would the batch compiler fix this or does any 1 know of a place were i could download this file.
+ Animal
+
+
+

+
+
+
42. NemPosted: Oct 29th, 2006 - 5:56:37 pm +
+
+
cs_bdog.wad is located in your counter-strike.gcf file. To compile, you need to + extract it with GCFScape and put it with your other .wad files.
+

+
+
+
43. shitfacePosted: Nov 3rd, 2006 - 2:29:43 + am +
+
+
YOUR EXPLICIT DELETED PROGRAM EXPLICIT DELETED! IT DOESN'T EXPLICIT + DELETED WORK< EXPLICIT DELETED!
+

+
+
+
44. NemPosted: Nov 3rd, 2006 - 5:35:48 pm +
+
+
I edited your post for the kiddies on this site.
+
+ As a side not, constructive criticism will get you help, the above wont. Most of my programs have been + extensively tested and problems tend to be the consequence of end-users misunderstanding what to do. +
+

+
+
+
45. Big_ALPosted: Apr 10th, 2008 - 5:06:50 + am +
+
+
Hey PPLs
+
+ can anyone Help I set up batch compiler for dod 1.3
+ using the Tutorial fro HL i try & compile it heas the following
+
+ error writing batch file
+ c:/program files\batch compiler\complier.bat
+
+ anyone ???
+
+
+ the other problem i have dont know where to put this one
+
+ complier a map using the hammer buitlin complier it works fine no errors
+ try & load the map local to test it wont load ?? just sit in the dod splash screen idears anyone ??? +
+

+ +
+
+
46. dskPosted: Jan 18th, 2009 - 10:38:24 + am +
+
+
i followed the tutorials fully , and when i click run i see the batch window popping + up and a millisecond after it's gone again, if i look in2 the output folder the bsp aint there :(
+

+ + +
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html index ce74608..e52b8c0 100644 --- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -153,19 +153,9 @@

-
[ 1 2 - 3 - 4 - 5 - 6 - 7 - ]

+ + +
1.

-
[ 1 2 - 3 - 4 - 5 - 6 - 7 - ]

- + + +
+
+
61. + Juha Sun Feb 27th, 2005 at + 9:27:32 +
+
+
but i have tried with Map > Check for problems in valve hammer + editor and It cant find any errors!
+

+ + +
+
+
62. + Nem Sun Feb 27th, 2005 at + 11:30:57 +
+
+
Check For Problems only finds basic errors, trust me, there is + something wrong with your map. Look for that error message in the link I posted.
+

+ + +
+
+
63. + Juha Tue Mar 8th, 2005 at + 6:45:14 +
+
+
I have fixed "plane with no normal" and "a coplanar + plane" but there is still more errors! Here's the log, maybe you can help me? +
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlcsg ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map +
+
Current hlcsg Settings +
Name | Setting | Default +
---------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ off ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
max lighting memory [ 6291456 ] [ 6291456 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
null texture stripping[ on ] [ on ] +
clipnode economy mode [ on ] [ on ] +
clip hull type [ legacy ] [ legacy ] +
onlyents [ off ] [ off ] +
wadtextures [ on ] [ on ] +
skyclip [ on ] [ on ] +
hullfile [ None ] [ None ] +
nullfile [ None ] [ None ] +
min surface area [ 0.500 ] [ 0.500 ] +
brush union threshold [ 0.000 ] [ 0.000 ] +
+
Using mapfile wad configuration +
Wadinclude list : +
[zhlt.wad] +
+
16 brushes (totalling 96 sides) discarded from clipping hulls +
CreateBrush: +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: brush outside world +
Description: The map has a problem which must be fixed +
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem +
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
(0.11 seconds) +
+
----- END hlcsg ----- +
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlbsp ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlbsp ----- +
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlvis ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlvis ----- +
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlrad ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlrad ----- +
+
+
+
+

+ +
+
+
64. + Juha Tue Mar 8th, 2005 at + 6:53:27 +
+
+
Okey, I found out that the "Brush Outside world" also + were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to + use hlfix at the + right way. Can you help me?
+

+ +
+
+
65. + Nem Tue Mar 8th, 2005 at + 11:48:34 +
+
+
To use HLFix: +
+
    +
    +
  1. Select a .rmf file as the input file. +
    +
  2. Go to the Compile menu, click Run, then click MakeWAD. (You + only have to do + this once after you change the .wad files in Hammer.) +
    +
  3. Check the HLFix stage, and run it with whatever other stages you want. +
    +
+
+

+ +
+
+
66. + Juha Tue Mar 8th, 2005 at + 8:41:46 pm + +
+
+
But how do you do all that? How do I choose *.rmf as a + input file + and how where shell I put the hlfix files?
+

+ +
+
+
67. + Nem Wed Mar 9th, 2005 at + 1:25:37 +
+
+
To set your input file go File->Open File. It doesn't matter + where you put the HLFix files.
+

+ +
+
+
68. + Juha Thu Mar 10th, 2005 at + 7:12:02 +
+
+
But shell I open the rmf file in hlfix??? or in bath compiler??? + Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files + in thet :S +
+
+
You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only + have to do this + once after you change the .wad files in Hammer.) " +
+
I hav not created my own wad file. Is that necessary? And I cant find + "MakeWad" in the + compile menu! +
+
Sorry if it sounds cracy, and yes I am a newbie :P +
+
+

+ +
+
+
69. + Bluefang Thu Mar 10th, 2005 + at 7:43:25 +
+
+
Alright, Download HL-Compiled. It will automatically set up + EVERYTHING that you will need (if you are using Steam). +
+
Make sure that you use the following settings: +
-If you are using Steam, set the base install to 'Steam'. If you are using a retail + install, select + 'other'. +
-For the base game, select 'Hlaf-Life' because you are mapping for HL1. +
-On the mod page, unless you are making a new mod (which I doubt), select + 'Half-Life'. +
-On the comple tool profile page, select 'ZHLT Normal' +
+
*NOTE* +
if you are using Half-Life retail, you will need tyo set up some of the paths in the + Batch Compiler + setup +
+
Then open the Batch Compiler from HL-Compiled and select the RMF file to compile + using the '...' + button next to the run button.
+

+ +
+
+
70. + Juha Modified: Thu Mar 10th, + 2005 at 10:31:46 +
+
+
Thank you very much for that. But the log is still showing this: +
+
+
+
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlcsg ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map +
+
Current hlcsg Settings +
Name | Setting | Default +
---------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ off ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
max lighting memory [ 6291456 ] [ 6291456 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
null texture stripping[ on ] [ on ] +
clipnode economy mode [ on ] [ on ] +
clip hull type [ legacy ] [ legacy ] +
onlyents [ off ] [ off ] +
wadtextures [ on ] [ on ] +
skyclip [ on ] [ on ] +
hullfile [ None ] [ None ] +
nullfile [ None ] [ None ] +
min surface area [ 0.500 ] [ 0.500 ] +
brush union threshold [ 0.000 ] [ 0.000 ] +
+
Using mapfile wad configuration +
Wadinclude list : +
[zhlt.wad] +
+
16 brushes (totalling 96 sides) discarded from clipping hulls +
CreateBrush: +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: brush outside world +
Description: The map has a problem which must be fixed +
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem +
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
(0.11 seconds) +
+
----- END hlcsg ----- +
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlbsp ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlbsp ----- +
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlvis ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlvis ----- +
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlrad ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlrad ----- +
+
+
+
+

+ +
+
+
71. + Nem Thu Mar 10th, 2005 at + 11:07:56 +
+
+
None of these tools will fix problems with your map's geometry you + HAVE to fix these problems in Hammer. Once again this + page provides all the information you need to fix the problem.
+

+ +
+
+
72. + Juha Fri Mar 11th, 2005 at + 9:53:56 +
+
+
arrgg, now the sit wont work!
+

+
+
+
91. reach42Posted: May 28th, 2007 - 11:51:39 + pm +
+
+
I figured out how to keep the dos window open, but all it tells me is there was an + error and to check a log that does not exist. . .
+

+
+
+
92. NemPosted: May 29th, 2007 - 6:59:59 pm +
+
+
Can you give a more detailed description of the console output? You can copy the + console text by selecting it from the context menu then pressing enter.
+

+
+
+
93. KrazytacoPosted: Aug 31st, 2007 - 8:21:15 + pm +
+
+
Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question, + then I realized my problem was I was over the planes limit (108%).
+
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures + in the map I'm editing (Mecklenburg) that are unneeded.
+

+
+
+
94. NemPosted: Sep 1st, 2007 - 12:59:58 pm +
+
+
They count as if they were solid brushes.
+

+
+
+
95. KrazytacoPosted: Sep 1st, 2007 - 4:54:58 + pm +
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Thanks
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