If you are coming from the Creating + A Preset tutorial then you should be all set to add your "Full" preset to the Presets + menu; otherwise, if you have not created a "Full" preset, please see the Creating + A Preset tutorial.
+ +To add a preset to the Presets menu we must first head back to the options form. In the + Options menu click Setup. Next click on the Presets tab. It should look like + this:
+ +
Now click the Add button and browse to the location you saved your preset to, select it, and + open it. The preset will now be added to your list of presets as shown below:
+ +
You can add as many presets as you want here, and remove them latter by simply selecting them and + clicking the Remove button. Once you are happy with the presets you have added, click OK + to return to the main Batch Compiler from. You'll now notice a shinny new Presets main menu + option. From here you can launch any presets you added from the options form. It should look like + this:
+ +
You can pick up a pack of three common preset files here. + This includes presets for fast, normal, and full compiles.
++
+
+ A lot of people are always asking me what good settings for a full compile are, so if you haven't + noticed the like to sample preset files yet, look directly above this post.
+
+
+
+
+ one thing im new to this and i was wondering if you need to have Half life.
+
+
+ As in will it work for CS retail? Yes it will, just change the appropriate paths (i.e., instead of + hl.exe use cstrike.exe).
+
+
+ I used to compile in Worldcraft but it has since stopped working with my map, so I downloaded your + compiler. I followed the tutorial exactly, and even downloaded the Full preset and used it to compile my + map. It worked, however there are no shadows in my map at all like there used to be. How can I fix + this?
+
+
+ I have not been able to find a tutorial on how comple in 1.6 and then launch right in to it. I was + wondering if any one knew how?
+
+
+ i have every thing set up just as above but i get this in the log file.....
+ ----------------------------------------------------
+ Error: Entity 0, Brush 439, Side 1: has a coplanar plane at (2984, 1808, 384), texture METALSKIN1
+ Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)
+ Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)
+ Error: Entity 0, Brush 439: outside world(+/-4096): (-1658,-7165,-10000)-(7798,10459,10000)
+ ----------------------------------------------------
+ can anyone help or head me in the right direction??
+
+ thanx
+
+
You have BC set up right, but any errors you get compiling are errors with your + map, not BC. See this + page.
+
+
+
A plane is defined by 3 + unique coordinates. If any of the three
coordinates are the same, then you don't really have a + plane (its
either a line or a point).
There is no way to fix this error other than to delete + the brush and
recreate it completely.
+ im taking it that the surfaces must be cbes,hex,etc. and cant have 2 sides..
+
+
+ Error: Can't open c:\windows\desktop\neo-map\index.p0
+
+
+
+ i get this error when compiling my map!!!!
+
+
+ i get another error too
+
+ the file is invalid or not set!
+
+ c:\programsfiles\valvahammereditor\compiler.bat
+
+
+
+
+
+
+ The cliptype switch isn't essential as long as you aren't running out of clip nodes, so if you aren't, + you can safey ignore it.
+
If you want to use the cliptype option, your best bet is a + version of ZHLT + 3. Like Nem siad, unless you are having clipping problems, you shouldn't even need to use this + option. However, if you are using ZHLT 3+, I suggust using cliptype precise if it dosn't cause you any + error.
+
+
New users can register here. +