From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001
From: Maxxiii <30539708+Maxxiii@users.noreply.github.com>
Date: Sun, 20 Sep 2020 15:41:37 +0300
Subject: Add comments for all FAQ pages, ...
add remaining comments for tutorials for Batch Compiler and Terrain Generator
---
.../Creating_A_Preset_(Half-Life).html | 545 ++++++++++++++++++++-
1 file changed, 518 insertions(+), 27 deletions(-)
(limited to 'subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html')
diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
index ce74608..e52b8c0 100644
--- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
+++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html
@@ -153,19 +153,9 @@
-
+
+
+
-
-
+
+
+
+
+
61.
+ Juha Sun Feb 27th, 2005 at
+ 9:27:32
+
+
+
but i have tried with Map > Check for problems in valve hammer
+ editor and It cant find any errors!
+
+
+
+
+
+
62.
+ Nem Sun Feb 27th, 2005 at
+ 11:30:57
+
+
+
Check For Problems only finds basic errors, trust me, there is
+ something wrong with your map. Look for that error message in the link I posted.
+
+
+
+
+
+
63.
+ Juha Tue Mar 8th, 2005 at
+ 6:45:14
+
+
+
I have fixed "plane with no normal" and "a coplanar
+ plane" but there is still more errors! Here's the log, maybe you can help me?
+
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlcsg -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+
+
Current hlcsg Settings
+
Name | Setting | Default
+
---------------------|-----------|-------------------------
+
threads [ 1 ] [ Varies ]
+
verbose [ off ] [ off ]
+
log [ on ] [ on ]
+
developer [ 0 ] [ 0 ]
+
chart [ off ] [ off ]
+
estimate [ off ] [ off ]
+
max texture memory [ 4194304 ] [ 4194304 ]
+
max lighting memory [ 6291456 ] [ 6291456 ]
+
priority [ Normal ] [ Normal ]
+
+
noclip [ off ] [ off ]
+
null texture stripping[ on ] [ on ]
+
clipnode economy mode [ on ] [ on ]
+
clip hull type [ legacy ] [ legacy ]
+
onlyents [ off ] [ off ]
+
wadtextures [ on ] [ on ]
+
skyclip [ on ] [ on ]
+
hullfile [ None ] [ None ]
+
nullfile [ None ] [ None ]
+
min surface area [ 0.500 ] [ 0.500 ]
+
brush union threshold [ 0.000 ] [ 0.000 ]
+
+
Using mapfile wad configuration
+
Wadinclude list :
+
[zhlt.wad]
+
+
16 brushes (totalling 96 sides) discarded from clipping hulls
+
CreateBrush:
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: brush outside world
+
Description: The map has a problem which must be fixed
+
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
(0.11 seconds)
+
+
----- END hlcsg -----
+
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlbsp -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlbsp -----
+
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlvis -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlvis -----
+
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlrad -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlrad -----
+
+
+
+
+
+
+
+
+
64.
+ Juha Tue Mar 8th, 2005 at
+ 6:53:27
+
+
+
Okey, I found out that the "Brush Outside world" also
+ were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to
+ use hlfix at the
+ right way. Can you help me?
+
+
+
+
+
65.
+ Nem Tue Mar 8th, 2005 at
+ 11:48:34
+
+
+
To use HLFix:
+
+
+
+ - Select a .rmf file as the input file.
+
+ - Go to the Compile menu, click Run, then click MakeWAD. (You
+ only have to do
+ this once after you change the .wad files in Hammer.)
+
+ - Check the HLFix stage, and run it with whatever other stages you want.
+
+
+
+
+
+
+
+
66.
+ Juha Tue Mar 8th, 2005 at
+ 8:41:46 pm
+
+
+
+
But how do you do all that? How do I choose *.rmf as a
+ input file
+ and how where shell I put the hlfix files?
+
+
+
+
+
67.
+ Nem Wed Mar 9th, 2005 at
+ 1:25:37
+
+
+
To set your input file go File->Open File. It doesn't matter
+ where you put the HLFix files.
+
+
+
+
+
68.
+ Juha Thu Mar 10th, 2005 at
+ 7:12:02
+
+
+
But shell I open the rmf file in hlfix??? or in bath compiler???
+ Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files
+ in thet :S
+
+
+
You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only
+ have to do this
+ once after you change the .wad files in Hammer.) "
+
+
I hav not created my own wad file. Is that necessary? And I cant find
+ "MakeWad" in the
+ compile menu!
+
+
Sorry if it sounds cracy, and yes I am a newbie :P
+
+
+
+
+
+
+
Alright, Download HL-Compiled. It will automatically set up
+ EVERYTHING that you will need (if you are using Steam).
+
+
Make sure that you use the following settings:
+
-If you are using Steam, set the base install to 'Steam'. If you are using a retail
+ install, select
+ 'other'.
+
-For the base game, select 'Hlaf-Life' because you are mapping for HL1.
+
-On the mod page, unless you are making a new mod (which I doubt), select
+ 'Half-Life'.
+
-On the comple tool profile page, select 'ZHLT Normal'
+
+
*NOTE*
+
if you are using Half-Life retail, you will need tyo set up some of the paths in the
+ Batch Compiler
+ setup
+
+
Then open the Batch Compiler from HL-Compiled and select the RMF file to compile
+ using the '...'
+ button next to the run button.
+
+
+
+
+
70.
+ Juha Modified: Thu Mar 10th,
+ 2005 at 10:31:46
+
+
+
Thank you very much for that. But the log is still showing this:
+
+
+
+
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlcsg -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
Entering c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.map
+
+
Current hlcsg Settings
+
Name | Setting | Default
+
---------------------|-----------|-------------------------
+
threads [ 1 ] [ Varies ]
+
verbose [ off ] [ off ]
+
log [ on ] [ on ]
+
developer [ 0 ] [ 0 ]
+
chart [ off ] [ off ]
+
estimate [ off ] [ off ]
+
max texture memory [ 4194304 ] [ 4194304 ]
+
max lighting memory [ 6291456 ] [ 6291456 ]
+
priority [ Normal ] [ Normal ]
+
+
noclip [ off ] [ off ]
+
null texture stripping[ on ] [ on ]
+
clipnode economy mode [ on ] [ on ]
+
clip hull type [ legacy ] [ legacy ]
+
onlyents [ off ] [ off ]
+
wadtextures [ on ] [ on ]
+
skyclip [ on ] [ on ]
+
hullfile [ None ] [ None ]
+
nullfile [ None ] [ None ]
+
min surface area [ 0.500 ] [ 0.500 ]
+
brush union threshold [ 0.000 ] [ 0.000 ]
+
+
Using mapfile wad configuration
+
Wadinclude list :
+
[zhlt.wad]
+
+
16 brushes (totalling 96 sides) discarded from clipping hulls
+
CreateBrush:
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: brush outside world
+
Description: The map has a problem which must be fixed
+
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem
+
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288)
+
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288)
+
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304)
+
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290)
+
(0.11 seconds)
+
+
----- END hlcsg -----
+
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlbsp -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlbsp -----
+
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlvis -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlvis -----
+
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005)
+
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1
+
Based on code modifications by Sean `Zoner' Cavanaugh.
+
Based on Valve's version, modified with permission.
+
Submit detailed bug reports to amckern at amckern@yahoo.com
+
+
If you have a Compile error with this stage of compile, please check
+
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'.
+
+
----- BEGIN hlrad -----
+
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej"
+
>> There was a problem compiling the map.
+
>> Check the file c:\documents and
+ settings\administratör\skrivbord\peter\mapping\clan\hej.log
+ for the cause.
+
+
----- END hlrad -----
+
+
+
+
+
+
+
+
+
71.
+ Nem Thu Mar 10th, 2005 at
+ 11:07:56
+
+
+
None of these tools will fix problems with your map's geometry you
+
HAVE to fix these problems in Hammer. Once again
this
+ page provides all the information you need to fix the problem.
+
+
+
+
+
72.
+ Juha Fri Mar 11th, 2005 at
+ 9:53:56
+
+
+
arrgg, now the sit wont work!
+
+
+
+
91. reach42Posted: May 28th, 2007 - 11:51:39
+ pm
+
+
+
I figured out how to keep the dos window open, but all it tells me is there was an
+ error and to check a log that does not exist. . .
+
+
+
+
92. NemPosted: May 29th, 2007 - 6:59:59 pm
+
+
+
Can you give a more detailed description of the console output? You can copy the
+ console text by selecting it from the context menu then pressing enter.
+
+
+
+
93. KrazytacoPosted: Aug 31st, 2007 - 8:21:15
+ pm
+
+
+
Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question,
+ then I realized my problem was I was over the planes limit (108%).
+
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures
+ in the map I'm editing (Mecklenburg) that are unneeded.
+
+
+
+
94. NemPosted: Sep 1st, 2007 - 12:59:58 pm
+
+
+
They count as if they were solid brushes.
+
+
+
+
95. KrazytacoPosted: Sep 1st, 2007 - 4:54:58
+ pm
+
+
+
Thanks
+
+
+