From b430c2dfd6247f4e16b97bcbed2abc2f1fc8c0a8 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Sun, 20 Sep 2020 15:41:37 +0300 Subject: Add comments for all FAQ pages, ... add remaining comments for tutorials for Batch Compiler and Terrain Generator --- .../Creating_A_Preset_(Half-Life).html | 545 ++++++++++++++++++++- 1 file changed, 518 insertions(+), 27 deletions(-) (limited to 'subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html') diff --git a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html index ce74608..e52b8c0 100644 --- a/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html +++ b/subpages/Batch_Compiler-Tutorials/Creating_A_Preset_(Half-Life).html @@ -153,19 +153,9 @@

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+
+
61. + Juha Sun Feb 27th, 2005 at + 9:27:32 +
+
+
but i have tried with Map > Check for problems in valve hammer + editor and It cant find any errors!
+

+ + +
+
+
62. + Nem Sun Feb 27th, 2005 at + 11:30:57 +
+
+
Check For Problems only finds basic errors, trust me, there is + something wrong with your map. Look for that error message in the link I posted.
+

+ + +
+
+
63. + Juha Tue Mar 8th, 2005 at + 6:45:14 +
+
+
I have fixed "plane with no normal" and "a coplanar + plane" but there is still more errors! Here's the log, maybe you can help me? +
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlcsg ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map +
+
Current hlcsg Settings +
Name | Setting | Default +
---------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ off ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
max lighting memory [ 6291456 ] [ 6291456 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
null texture stripping[ on ] [ on ] +
clipnode economy mode [ on ] [ on ] +
clip hull type [ legacy ] [ legacy ] +
onlyents [ off ] [ off ] +
wadtextures [ on ] [ on ] +
skyclip [ on ] [ on ] +
hullfile [ None ] [ None ] +
nullfile [ None ] [ None ] +
min surface area [ 0.500 ] [ 0.500 ] +
brush union threshold [ 0.000 ] [ 0.000 ] +
+
Using mapfile wad configuration +
Wadinclude list : +
[zhlt.wad] +
+
16 brushes (totalling 96 sides) discarded from clipping hulls +
CreateBrush: +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: brush outside world +
Description: The map has a problem which must be fixed +
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem +
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
(0.11 seconds) +
+
----- END hlcsg ----- +
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlbsp ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlbsp ----- +
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlvis ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlvis ----- +
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlrad ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlrad ----- +
+
+
+
+

+ +
+
+
64. + Juha Tue Mar 8th, 2005 at + 6:53:27 +
+
+
Okey, I found out that the "Brush Outside world" also + were at http://www.slackiller.com/tommy14/errors.htm... But I don't understand how to + use hlfix at the + right way. Can you help me?
+

+ +
+
+
65. + Nem Tue Mar 8th, 2005 at + 11:48:34 +
+
+
To use HLFix: +
+
    +
    +
  1. Select a .rmf file as the input file. +
    +
  2. Go to the Compile menu, click Run, then click MakeWAD. (You + only have to do + this once after you change the .wad files in Hammer.) +
    +
  3. Check the HLFix stage, and run it with whatever other stages you want. +
    +
+
+

+ +
+
+
66. + Juha Tue Mar 8th, 2005 at + 8:41:46 pm + +
+
+
But how do you do all that? How do I choose *.rmf as a + input file + and how where shell I put the hlfix files?
+

+ +
+
+
67. + Nem Wed Mar 9th, 2005 at + 1:25:37 +
+
+
To set your input file go File->Open File. It doesn't matter + where you put the HLFix files.
+

+ +
+
+
68. + Juha Thu Mar 10th, 2005 at + 7:12:02 +
+
+
But shell I open the rmf file in hlfix??? or in bath compiler??? + Cause my hlfix is just a bat file look alike, and it closes itself! You cant open files + in thet :S +
+
+
You said: "Go to the Compile menu, click Run, then click MakeWAD. (You only + have to do this + once after you change the .wad files in Hammer.) " +
+
I hav not created my own wad file. Is that necessary? And I cant find + "MakeWad" in the + compile menu! +
+
Sorry if it sounds cracy, and yes I am a newbie :P +
+
+

+ +
+
+
69. + Bluefang Thu Mar 10th, 2005 + at 7:43:25 +
+
+
Alright, Download HL-Compiled. It will automatically set up + EVERYTHING that you will need (if you are using Steam). +
+
Make sure that you use the following settings: +
-If you are using Steam, set the base install to 'Steam'. If you are using a retail + install, select + 'other'. +
-For the base game, select 'Hlaf-Life' because you are mapping for HL1. +
-On the mod page, unless you are making a new mod (which I doubt), select + 'Half-Life'. +
-On the comple tool profile page, select 'ZHLT Normal' +
+
*NOTE* +
if you are using Half-Life retail, you will need tyo set up some of the paths in the + Batch Compiler + setup +
+
Then open the Batch Compiler from HL-Compiled and select the RMF file to compile + using the '...' + button next to the run button.
+

+ +
+
+
70. + Juha Modified: Thu Mar 10th, + 2005 at 10:31:46 +
+
+
Thank you very much for that. But the log is still showing this: +
+
+
+
+
hlcsg v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlcsg ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlcsg.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
Entering c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.map +
+
Current hlcsg Settings +
Name | Setting | Default +
---------------------|-----------|------------------------- +
threads [ 1 ] [ Varies ] +
verbose [ off ] [ off ] +
log [ on ] [ on ] +
developer [ 0 ] [ 0 ] +
chart [ off ] [ off ] +
estimate [ off ] [ off ] +
max texture memory [ 4194304 ] [ 4194304 ] +
max lighting memory [ 6291456 ] [ 6291456 ] +
priority [ Normal ] [ Normal ] +
+
noclip [ off ] [ off ] +
null texture stripping[ on ] [ on ] +
clipnode economy mode [ on ] [ on ] +
clip hull type [ legacy ] [ legacy ] +
onlyents [ off ] [ off ] +
wadtextures [ on ] [ on ] +
skyclip [ on ] [ on ] +
hullfile [ None ] [ None ] +
nullfile [ None ] [ None ] +
min surface area [ 0.500 ] [ 0.500 ] +
brush union threshold [ 0.000 ] [ 0.000 ] +
+
Using mapfile wad configuration +
Wadinclude list : +
[zhlt.wad] +
+
16 brushes (totalling 96 sides) discarded from clipping hulls +
CreateBrush: +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: brush outside world +
Description: The map has a problem which must be fixed +
Howto Fix: Check www.zhlt.info for a detailed explanation of this problem +
+
Error: Entity 0, Brush 88: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 88: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 89: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 105: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-36)-(4112,1072,292) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4032,-320,-32)-(4128,1088,288) +
Error: Entity 0, Brush 153: outside world(+/-4096): (4048,-304,-18)-(4112,1072,274) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-20)-(4112,1104,292) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2432,1024,-16)-(4128,1120,288) +
Error: Entity 0, Brush 154: outside world(+/-4096): (2448,1040,-2)-(4112,1104,274) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-36)-(4112,-272,308) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2656,-352,-32)-(4128,-256,304) +
Error: Entity 0, Brush 170: outside world(+/-4096): (2672,-336,-18)-(4112,-272,290) +
(0.11 seconds) +
+
----- END hlcsg ----- +
+
+
+
hlbsp v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlbsp ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlbsp.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlbsp ----- +
+
+
+
hlvis v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlvis ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlvis.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlvis ----- +
+
+
+
hlrad v3.0 rel 3.0 Final (Feb 3 2005) +
Zoner's Half-Life Compilation Tools 3.0 For Half Life 1 +
Based on code modifications by Sean `Zoner' Cavanaugh. +
Based on Valve's version, modified with permission. +
Submit detailed bug reports to amckern at amckern@yahoo.com +
+
If you have a Compile error with this stage of compile, please check +
http://www.zhlt.info or the Mods Mapping Forum 'Search Function'. +
+
----- BEGIN hlrad ----- +
Command line: C:\Program\ZHLT3~1.0FI\hlrad.exe "c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej" +
>> There was a problem compiling the map. +
>> Check the file c:\documents and + settings\administratör\skrivbord\peter\mapping\clan\hej.log + for the cause. +
+
----- END hlrad ----- +
+
+
+
+

+ +
+
+
71. + Nem Thu Mar 10th, 2005 at + 11:07:56 +
+
+
None of these tools will fix problems with your map's geometry you + HAVE to fix these problems in Hammer. Once again this + page provides all the information you need to fix the problem.
+

+ +
+
+
72. + Juha Fri Mar 11th, 2005 at + 9:53:56 +
+
+
arrgg, now the sit wont work!
+

+
+
+
91. reach42Posted: May 28th, 2007 - 11:51:39 + pm +
+
+
I figured out how to keep the dos window open, but all it tells me is there was an + error and to check a log that does not exist. . .
+

+
+
+
92. NemPosted: May 29th, 2007 - 6:59:59 pm +
+
+
Can you give a more detailed description of the console output? You can copy the + console text by selecting it from the context menu then pressing enter.
+

+
+
+
93. KrazytacoPosted: Aug 31st, 2007 - 8:21:15 + pm +
+
+
Hey, this isn't directly related to Batch Compiler, but I was gonna ask a question, + then I realized my problem was I was over the planes limit (108%).
+
+ So, do you know if the CLIP texture counts towards this limit? Because there are a lot of CLIP textures + in the map I'm editing (Mecklenburg) that are unneeded.
+

+
+
+
94. NemPosted: Sep 1st, 2007 - 12:59:58 pm +
+
+
They count as if they were solid brushes.
+

+
+
+
95. KrazytacoPosted: Sep 1st, 2007 - 4:54:58 + pm +
+
+
Thanks
+

+ +
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