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BSP + Viewer FAQ - NemPosted: Feb 5th, 2005 - 3:19:20 pm +
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+
Q.
+
+

When I launch BSP Viewer I get the following error message:
"The application failed + to initialize properly (0xc0000135). Click ok to terminate the application."

+
+
A.
+
+

BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information.

+
 
+
Q.
+
+

When I launch BSP Viewer I get the following error message:
"A required .DLL file, + MSCOREE.DLL, was not found."

+
+
A.
+
+

BSP Viewer is written in C++ .NET and such as requires the .NET runtimes to run. See the downloads + page for more information.

+
 
+
Q.
+
+

Does BSP Viewer support Source .bsp files as well as Half-Life .bsp files?

+
+
A.
+
+

No, BSP Viewer only supports Half-Life .bsp files.

+
 
+
Q.
+
+

How do I set BSP Viewer up?

+
+
A.
+
+

To set BSP Viewer up:

+
    +
  1. Go to the Options menu and select Setup.
  2. +
  3. In the MOD field enter the name of the MOD you want to use BSP Viewer for (valve, + cstrike, dod, ns, etc.).
  4. +
  5. In the User Path field select your Steam user path + (..\Steam\SteamApps\you@yourhost.com).
  6. +
  7. Add all the packages your MOD uses (half-life.gcf should always be added).
  8. +
+

Note: When you first run BSP Viewer, BSP Viewer will attempt to set itself up for + Half-Life.

+
 
+
Q.
+
+

How do I save my edited entity data?

+
+
A.
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+

BSP Viewer does not yet support saving edited entity data. This does not, however, mean + that it is not possible to update your .bsp with the changes you made. To update your .bsp + with the new entity data simply export a .ent file from the File menu in BSP Viewer + then import the .ent file back into your .bsp using Ripent. Ripent is part of Zoner's Tools. +

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+ +

Ask a question...

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Modified: Mar 19th, 2005 - 9:35:06 pm[ 27 + Comments ] +
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Nem's Tools v2.0 » 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
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+ + + \ No newline at end of file -- cgit v1.2.3