Nem's Mega 3D Terrain Generator is a relatively new terrain generator that takes a step in a + completely different direction. Unlike traditional generators where the user must depend solely on the + generators generation abilities, this generator gives its users complete 3D control over what their + terrain looks like. Users start off with a flat piece of landscape, then add to it with one, or a + combination of many powerful generation options. They then have several tools at their disposal to + literally grab the terrain and pull it as they want it. The terrain can be saved as a .tgm file for + latter use and exported to a .map file for use in any map editing programs for Quake engine based + games such as Half-Life. Additionally terrain can be exported as a .t3d for use in UnrealEd or a .rmf + or .vmf file for use in Hammer or any number of other supported formats.
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- Full 3D control over the appearance of your terrain. +
- Nine tools to help you shape your terrain. +
- Fractal terrain generation via eleven unique configurable algorithms. +
- Heightmap terrain generation. +
- Multi level Undo, Redo and Revert. +
- Four render modes: Textured, Solid, Wireframe, and Points. +
- Several different styles of lightmaps. +
- Lots of additional display options. +
- Save your terrain as a .tgm file for latter editing. +
- Exports to .vmf, .map, .rmf, .t3d, .dxf, .obj, .smf, .txt, .bmp and .jpg file formats. +
- Ability to export hint brushes along with your terrain for polygon reduction in Quake engine based + games. +
- Texture browser. +
- Simple vertex locking. +
- Recent .tgm file menu. +
- Quick and easy setup. +
- 100% Free. +