From 06202ef05a2e7725f355aaf30ca84438ad84f986 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Wed, 2 Sep 2020 15:12:45 +0300 Subject: Initial commit --- pages/Miscellaneous-BSP_View.html | 288 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 288 insertions(+) create mode 100644 pages/Miscellaneous-BSP_View.html (limited to 'pages/Miscellaneous-BSP_View.html') diff --git a/pages/Miscellaneous-BSP_View.html b/pages/Miscellaneous-BSP_View.html new file mode 100644 index 0000000..194b391 --- /dev/null +++ b/pages/Miscellaneous-BSP_View.html @@ -0,0 +1,288 @@ + + + + Nem's Tools [Home - News] + + + + + + + + + + +
This is archived copy of currently unavailable Nem's + Tools website, restored from Web Archive.
+ Download section now provides links to both Web Archive and to unofficial Github mirror. +
+
+
+
+ +
+
+
+
+
+
+
+
BSP + View - NemPosted: May 26th, 2003 - 6:14:33 pm +
+
+
About: +

This is a modified version of BSP_view by Botman. + The update was aimed to fix various bugs and add more functionality to the program. This program has + since been replaced with BSP + Viewer.

+ + Screenshots: +
+
+ BSP View +

+ BSP View +

+ BSP View +

+
+ + Download from Web Archive: + + + Download from unofficial Github mirror: + + + Revision History: + +

+ + v1.1.0 + +
    +
  • EVS (Entity Visibility Set) calculated for each map off its VIS.
  • +
  • Use of EVS allows for more accurate e_poly representation.
  • +
  • The whole world is drawn when you are outside it.
  • +
  • BSP Load progress displayed.
  • +
  • Increased some of the limits (they were based in qtool limits).
  • +
  • Memory leak fixed.
  • +
+ + v1.0.0 + +
    +
  • Fixed frustum problems.
  • +
  • Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up + to 1024 now).
  • +
  • Resize problem on start fixed (the black bar).
  • +
  • Crosshair stays in middle of screen on resize.
  • +
  • "Camera position out of range." error removed (your just repositioned at 0, 0, 0).
  • +
  • GUI added (menu).
  • +
  • Various additional options that previously were only changed in the config file added to GUI (not + all though).
  • +
  • Optimized wireframe mesh.
  • +
  • Added a bunch more 'modes' to the edge option (press e or look in menu).
  • +
  • Keyboard can take multiple keys (ie. you can strafe and walk at the same time).
  • +
  • Frustum culling added for entity models.
  • +
  • You can view your entity poly counts now (they probably aren't culled the same way as in HL + though).
  • +
  • Option to view scene info & crosshair.
  • +
  • Option to render models or not.
  • +
  • Option to render the skybox or not.
  • +
  • Solid and textured render modes.
  • +
  • Right click and drag to move camera's look at position.
  • +
  • 'Z' key puts you into the old mode of 'looking' (like in WC).
  • +
  • Ability to load a new level without restarting the app.
  • +
  • WASD can be used to move (R & F for up and down respectively).
  • +
  • Minor additional optimizations.
  • +
  • Gave it an icon.
  • +
+
+
+
Modified: Mar 26th, 2006 - 5:40:37 pm[ 12 + Comments ] +
+
+
+
+
+
+
Miscellaneous
+ +

+
+
Login
+
+
+
Username:
+
+
Password:
+
+
Store Password
+
+
+
+
+ +
+
+
New Users
+ +
+ +
+
+
+
+
+
Newest Member
+
» Baileyj76
+
+

+
+
Elite Spammers
+ +
+
+ + + +
+
+
+
+
+
Nem's Tools v2.0 » 2006 Ryan Gregg.
Execution + time: 0.07963s; Queries: 14.
+
+
+
+ + + \ No newline at end of file -- cgit v1.2.3