This is a modified version of BSP_view by Botman. + The update was aimed to fix various bugs and add more functionality to the program. This program has + since been replaced with BSP + Viewer.
+ + Screenshots: ++
+ +
+ +
+ +
+ + v1.1.0 + +
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+
- EVS (Entity Visibility Set) calculated for each map off its VIS. +
- Use of EVS allows for more accurate e_poly representation. +
- The whole world is drawn when you are outside it. +
- BSP Load progress displayed. +
- Increased some of the limits (they were based in qtool limits). +
- Memory leak fixed. +
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+
- Fixed frustum problems. +
- Hacked fix for texture problems caused by maps with textures larger then 512 pixels (it'll work up + to 1024 now). +
- Resize problem on start fixed (the black bar). +
- Crosshair stays in middle of screen on resize. +
- "Camera position out of range." error removed (your just repositioned at 0, 0, 0). +
- GUI added (menu). +
- Various additional options that previously were only changed in the config file added to GUI (not + all though). +
- Optimized wireframe mesh. +
- Added a bunch more 'modes' to the edge option (press e or look in menu). +
- Keyboard can take multiple keys (ie. you can strafe and walk at the same time). +
- Frustum culling added for entity models. +
- You can view your entity poly counts now (they probably aren't culled the same way as in HL + though). +
- Option to view scene info & crosshair. +
- Option to render models or not. +
- Option to render the skybox or not. +
- Solid and textured render modes. +
- Right click and drag to move camera's look at position. +
- 'Z' key puts you into the old mode of 'looking' (like in WC). +
- Ability to load a new level without restarting the app. +
- WASD can be used to move (R & F for up and down respectively). +
- Minor additional optimizations. +
- Gave it an icon. +