From 7c0e025c765521a7b27afa691d6f3f0935a02ca4 Mon Sep 17 00:00:00 2001 From: Maxxiii <30539708+Maxxiii@users.noreply.github.com> Date: Wed, 16 Sep 2020 18:02:18 +0300 Subject: Move pictures for comments pages to another folder, ... update links to them, fix some links in comments, fix links with double "index.php?index.php?..." in it --- images/comments/0.jpg | Bin 0 -> 17525 bytes images/comments/1.jpg | Bin 0 -> 16801 bytes images/comments/GCFScape1_8_5.jpg | Bin 0 -> 49486 bytes images/comments/ScreenShot1.jpg | Bin 0 -> 140212 bytes images/comments/error1.png | Bin 0 -> 12091 bytes images/comments/fxqa6h.png | Bin 0 -> 16945 bytes images/comments/gcfscape_error.jpg | Bin 0 -> 214215 bytes images/comments/ov1.png | Bin 0 -> 23732 bytes images/comments/vtfedit4.png | Bin 0 -> 17559 bytes images/pages/comments/gcfscape_error.jpg | Bin 214215 -> 0 bytes images/subpages/Comments/0.jpg | Bin 17525 -> 0 bytes images/subpages/Comments/1.jpg | Bin 16801 -> 0 bytes images/subpages/Comments/GCFScape1_8_5.jpg | Bin 49486 -> 0 bytes images/subpages/Comments/ScreenShot1.jpg | Bin 140212 -> 0 bytes images/subpages/Comments/error1.png | Bin 12091 -> 0 bytes images/subpages/Comments/fxqa6h.png | Bin 16945 -> 0 bytes images/subpages/Comments/vtfedit4.png | Bin 17559 -> 0 bytes subpages/Comments/BSP_View.html | 3 +- subpages/Comments/BSP_Viewer.html | 105 +++++++---- subpages/Comments/Batch_Compiler.html | 200 ++++++++++++--------- .../Comments/Batch_Compiler_v2.0.3.1_Full.html | 3 +- subpages/Comments/Crafty-page1.html | 137 +++++++++----- subpages/Comments/Crafty-page2.html | 184 ++++++++++++------- subpages/Comments/Crafty-page3.html | 183 ++++++++++++------- subpages/Comments/Crafty-page4.html | 2 +- subpages/Comments/GCFScape-page1.html | 4 +- subpages/Comments/GCFScape-page2.html | 4 +- subpages/Comments/GCFScape-page3.html | 4 +- subpages/Comments/GCFScape-page4.html | 2 +- subpages/Comments/GCFScape_v1.3.1_Full-page1.html | 6 +- subpages/Comments/GCFScape_v1.3.1_Full-page2.html | 10 +- subpages/Comments/GCFScape_v1.3.1_Full-page3.html | 2 +- subpages/Comments/GCFScape_v1.3.1_Full-page4.html | 2 +- subpages/Comments/GCFScape_v1.3.1_Full-page5.html | 2 +- subpages/Comments/GCFScape_v1.8.6_Full-page1.html | 153 ++++++++++------ subpages/Comments/GCFScape_v1.8.6_Full-page2.html | 2 +- subpages/Comments/MAP_Viewer.html | 4 +- subpages/Comments/VTFEdit_v1.2.5_Full-page2.html | 4 +- subpages/Comments/VTFLib-page1.html | 2 +- subpages/Comments/VTFLib-page2.html | 4 +- .../Comments/VTF_Plug-In_for_Photoshop-page1.html | 2 +- 41 files changed, 650 insertions(+), 374 deletions(-) create mode 100644 images/comments/0.jpg create mode 100644 images/comments/1.jpg create mode 100644 images/comments/GCFScape1_8_5.jpg create mode 100644 images/comments/ScreenShot1.jpg create mode 100644 images/comments/error1.png create mode 100644 images/comments/fxqa6h.png create mode 100644 images/comments/gcfscape_error.jpg create mode 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a/images/subpages/Comments/ScreenShot1.jpg b/images/subpages/Comments/ScreenShot1.jpg deleted file mode 100644 index 3bfdaec..0000000 Binary files a/images/subpages/Comments/ScreenShot1.jpg and /dev/null differ diff --git a/images/subpages/Comments/error1.png b/images/subpages/Comments/error1.png deleted file mode 100644 index 3527c33..0000000 Binary files a/images/subpages/Comments/error1.png and /dev/null differ diff --git a/images/subpages/Comments/fxqa6h.png b/images/subpages/Comments/fxqa6h.png deleted file mode 100644 index 4e45fa8..0000000 Binary files a/images/subpages/Comments/fxqa6h.png and /dev/null differ diff --git a/images/subpages/Comments/vtfedit4.png b/images/subpages/Comments/vtfedit4.png deleted file mode 100644 index 449865b..0000000 Binary files a/images/subpages/Comments/vtfedit4.png and /dev/null differ diff --git a/subpages/Comments/BSP_View.html b/subpages/Comments/BSP_View.html index 7a28117..37e0337 100644 --- a/subpages/Comments/BSP_View.html +++ b/subpages/Comments/BSP_View.html @@ -227,8 +227,7 @@

'BSP View' is a modified version of BSP_view by Botman. The update was aimed to fix various bugs and add more functionality to the program. This program has since been replaced with - 'BSP + 'BSP Viewer'.

why don't you check out the *NEW* program.
diff --git a/subpages/Comments/BSP_Viewer.html b/subpages/Comments/BSP_Viewer.html index c06ba6d..1a592b9 100644 --- a/subpages/Comments/BSP_Viewer.html +++ b/subpages/Comments/BSP_Viewer.html @@ -188,8 +188,7 @@
Fine! I'll write one already. Enough people have asked me...

First days - work:

+ work:


My plan is to allow it to view multiple file formats (.bsp, .mdl, .vmf etc.).

@@ -276,7 +275,8 @@
16. veninPosted: Jan 14th, 2006 - 7:34:55 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1517">veninPosted: Jan 14th, 2006 - 7:34:55 pm
@@ -287,7 +287,8 @@
17. NemPosted: Jan 16th, 2006 - 6:02:25 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jan 16th, 2006 - 6:02:25 pm
It's a problem with the lib3ds library BSPViewer uses. If you can import into other @@ -296,7 +297,8 @@
18. TaliaPosted: Feb 5th, 2006 - 12:36:56 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1996">TaliaPosted: Feb 5th, 2006 - 12:36:56 am
@@ -307,7 +309,8 @@
19. NemPosted: Feb 5th, 2006 - 2:45:56 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Feb 5th, 2006 - 2:45:56 am
The current version does not support WON installations, email me at
20.
NerdIIIPosted: Mar 14th, 2006 - 12:47:12 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=47">NerdIIIPosted: Mar 14th, 2006 - 12:47:12 pm
@@ -331,7 +335,8 @@
21. BluefangPosted: Mar 14th, 2006 - 2:29:21 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">BluefangPosted: Mar 14th, 2006 - 2:29:21 pm
@@ -341,7 +346,8 @@
22. NemPosted: Mar 14th, 2006 - 4:35:42 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Mar 14th, 2006 - 4:35:42 pm
I use it because I prefer to write C++ code, and managed .NET code can interop @@ -362,7 +368,8 @@
23. NerdIIIPosted: Mar 14th, 2006 - 6:06:11 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=47">NerdIIIPosted: Mar 14th, 2006 - 6:06:11 pm
@@ -374,7 +381,8 @@
24. NemPosted: Mar 14th, 2006 - 7:37:58 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Mar 14th, 2006 - 7:37:58 pm
Ah yes, Delphi is a great development platform, I used it for Batch Compiler before I @@ -383,7 +391,8 @@
25. joselitosnPosted: Mar 19th, 2006 - 11:52:32 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2054">joselitosnPosted: Mar 19th, 2006 - 11:52:32 am
@@ -396,7 +405,8 @@
26. NemModified: Mar 19th, 2006 - 12:35:53 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Mar 19th, 2006 - 12:35:53 pm
Sorry, fixed the installer, and you don't need .NET v2.0...
@@ -404,7 +414,8 @@
27. ertPosted: Mar 24th, 2006 - 7:35:35 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2063">ertPosted: Mar 24th, 2006 - 7:35:35 pm
Could you add an entity search function to the bsp viewer, it doesn't need to be any @@ -426,7 +437,8 @@
28. redcometPosted: Apr 3rd, 2006 - 5:57:36 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2076">redcometPosted: Apr 3rd, 2006 - 5:57:36 am
@@ -445,7 +457,8 @@
29. NemPosted: Apr 3rd, 2006 - 5:04:16 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Apr 3rd, 2006 - 5:04:16 pm
ert:
@@ -462,7 +475,8 @@
30. redcometModified: Apr 3rd, 2006 - 10:32:05 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2076">redcometModified: Apr 3rd, 2006 - 10:32:05 pm
@@ -505,7 +519,8 @@
31. NemModified: Apr 3rd, 2006 - 11:03:53 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Apr 3rd, 2006 - 11:03:53 pm
Ah, I see (I would have thought those tools could parse the white space, @@ -527,7 +542,8 @@
32. redcometModified: Apr 3rd, 2006 - 11:49:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2076">redcometModified: Apr 3rd, 2006 - 11:49:09 pm
@@ -566,7 +582,8 @@
33. NemPosted: Apr 4th, 2006 - 11:23:06 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Apr 4th, 2006 - 11:23:06 am
I'm not sure if I fully understand you (or maybe you don't fully understand me). @@ -583,7 +600,8 @@
34. redcometPosted: Apr 4th, 2006 - 11:56:07 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2076">redcometPosted: Apr 4th, 2006 - 11:56:07 am
@@ -627,7 +645,8 @@
35. NemModified: Apr 5th, 2006 - 11:22:26 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Apr 5th, 2006 - 11:22:26 am
Well you clearly understand the problem, but the solution is a lot harder that simply @@ -658,7 +677,8 @@
36. redcometPosted: Apr 5th, 2006 - 1:25:59 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2076">redcometPosted: Apr 5th, 2006 - 1:25:59 am
@@ -681,7 +701,8 @@
37. edman747Posted: Nov 1st, 2007 - 10:21:16 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2393">edman747Posted: Nov 1st, 2007 - 10:21:16 am
@@ -702,7 +723,8 @@
38. NemPosted: Nov 10th, 2007 - 12:04:43 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 10th, 2007 - 12:04:43 pm
Kinda. In the entities tab, you can add and duplicate info_player_start entities @@ -712,7 +734,8 @@
39. the-deadPosted: Feb 22nd, 2008 - 1:26:50 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3175">the-deadPosted: Feb 22nd, 2008 - 1:26:50 pm
@@ -725,7 +748,8 @@
40. EanModified: Jun 16th, 2008 - 9:24:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">EanModified: Jun 16th, 2008 - 9:24:09 am
@@ -736,7 +760,8 @@
41. NemPosted: Jun 17th, 2008 - 3:48:24 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 17th, 2008 - 3:48:24 pm
BSP Viewer has been replaced by Crafty (which included the ability to export @@ -745,7 +770,8 @@
42. BourneModified: Mar 13th, 2010 - 5:55:23 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4017">BourneModified: Mar 13th, 2010 - 5:55:23 pm
@@ -758,7 +784,8 @@
43. mabanPosted: Mar 13th, 2010 - 6:42:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1704">mabanPosted: Mar 13th, 2010 - 6:42:09 pm
@@ -767,7 +794,8 @@
44. BournePosted: Mar 13th, 2010 - 7:40:51 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4017">BournePosted: Mar 13th, 2010 - 7:40:51 pm
@@ -776,7 +804,8 @@
45. Patrick StarPosted: Nov 20th, 2011 - 11:44:16 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4440">Patrick + StarPosted: Nov 20th, 2011 - 11:44:16 pm
@@ -786,7 +815,8 @@
46. adarhymePosted: Jan 7th, 2012 - 4:22:35 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4466">adarhymePosted: Jan 7th, 2012 - 4:22:35 am
@@ -796,7 +826,8 @@
47. INsaneModified: Feb 21st, 2012 - 4:49:07 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2633">INsaneModified: Feb 21st, 2012 - 4:49:07 am
@@ -823,7 +854,8 @@
48. PancakeBreModified: Oct 8th, 2014 - 8:00:43 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12847">PancakeBreModified: Oct 8th, 2014 - 8:00:43 pm
@@ -835,7 +867,8 @@
49. Gennaro-HLPosted: Feb 23rd, 2015 - 5:00:33 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=12909">Gennaro-HLPosted: Feb 23rd, 2015 - 5:00:33 am
diff --git a/subpages/Comments/Batch_Compiler.html b/subpages/Comments/Batch_Compiler.html index dbfe4f5..36701cb 100644 --- a/subpages/Comments/Batch_Compiler.html +++ b/subpages/Comments/Batch_Compiler.html @@ -126,8 +126,7 @@ class="right">Posted: Jul 9th, 2003 - 8:27:39 pm
-

Here.
+

@@ -153,7 +152,7 @@

Your right, I've updated the spec files:

BC + href="../Batch_Compiler-Specification_Files.html">BC Specification Files

lazy
@@ -217,7 +216,7 @@

I haven't added Steam support to any of the BCS files yet (too busy) but you can modify the BCS files to add steam support yourself.

BCS + href="../Batch_Compiler-Specification_Files.html">BCS Tutorial

@@ -255,11 +254,11 @@ class="right">Posted: Jul 2nd, 2005 - 1:16:42 pm
-
If hlbsp.exe crashes, contact it's maintainers, I don't +
If hlbsp.exe crashes, contact it's maintainers, I + don't maintain it. However, your post has me suspicious. Is your computer stable? It almost sounds like you - might have hardware issues. You might want to d/l memtest86 and give it + might have hardware issues. You might want to d/l memtest86 and + give it a whirl.

@@ -305,18 +304,18 @@
As the batch compiler Download page states, you need to have the Microsoft .NET Framework installed to use the batch compiler.

You can get it either through:

Windows + href="http://windowsupdate.microsoft.com/">Windows Update

or

Microsoft.com

You - also could have gotten this information by reading the BAtch + href="https://www.microsoft.com/en-us/download/details.aspx?id=26">Microsoft.com

You + also could have gotten this information by reading the BAtch Compiler FAQ

16. ACubePosted: Aug 9th, 2005 - 4:01:31 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1697">ACubePosted: Aug 9th, 2005 - 4:01:31 pm
@@ -334,7 +333,8 @@
17. BluefangPosted: Aug 9th, 2005 - 7:24:18 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">BluefangPosted: Aug 9th, 2005 - 7:24:18 pm
@@ -352,19 +352,20 @@
18. NemPosted: Aug 10th, 2005 - 10:45:20 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 10th, 2005 - 10:45:20 am
-
Thanks Bluefang. happy
+
Thanks Bluefang. happy

And to confirm, BC will not be rewritten in another language, there is no point.

19. richeiPosted: Nov 24th, 2005 - 2:10:16 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=663">richeiPosted: Nov 24th, 2005 - 2:10:16 pm
@@ -379,7 +380,8 @@
20. BluefangPosted: Nov 27th, 2005 - 5:00:31 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">BluefangPosted: Nov 27th, 2005 - 5:00:31 pm
@@ -392,7 +394,8 @@
21. rowleybobPosted: Mar 9th, 2007 - 6:18:38 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2653">rowleybobPosted: Mar 9th, 2007 - 6:18:38 am
@@ -409,13 +412,13 @@ things.

SO, that's why I started using Batch Compiler. It works great! Thanks for a great/easy utility! happy
+ src="../../images/emotes/happy.gif" width="32" height="32" alt="happy" />

22. HammahPosted: Mar 12th, 2007 - 5:55:51 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2658">HammahPosted: Mar 12th, 2007 - 5:55:51 am
@@ -431,7 +434,8 @@
23. NemPosted: Mar 14th, 2007 - 1:57:12 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Mar 14th, 2007 - 1:57:12 pm
Sorry Hammah, I've never seen that error before and I don't think it's the fault of @@ -440,7 +444,8 @@
24. SuperpiccoloPosted: Apr 11th, 2007 - 2:20:18 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2719">SuperpiccoloPosted: Apr 11th, 2007 - 2:20:18 am
@@ -450,7 +455,8 @@
25. mediModified: Jun 26th, 2007 - 6:31:06 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2825">mediModified: Jun 26th, 2007 - 6:31:06 am
@@ -472,7 +478,8 @@
26. NemPosted: Jun 27th, 2007 - 2:06:59 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 27th, 2007 - 2:06:59 pm
Thanks for the info. If you do a Check For Updates from the Help menu, @@ -481,7 +488,8 @@
27. VarsityPosted: Jul 25th, 2007 - 8:50:48 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1360">VarsityPosted: Jul 25th, 2007 - 8:50:48 am
@@ -491,19 +499,20 @@
28. yamtariPosted: Aug 15th, 2007 - 5:01:20 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2896">yamtariPosted: Aug 15th, 2007 - 5:01:20 am
how do i set an output i just see addittional parameters and options but in neither of the categorys there are output path only output and thats not the deal it seems sad
+ src="../../images/emotes/sad.gif" width="32" height="32" alt="sad" />

29. NemPosted: Aug 15th, 2007 - 11:59:03 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 15th, 2007 - 11:59:03 am
Select Setup from the Options menu, it's the Output variable @@ -512,7 +521,8 @@
30. KrazytacoPosted: Sep 26th, 2007 - 4:33:18 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2908">KrazytacoPosted: Sep 26th, 2007 - 4:33:18 pm
@@ -531,17 +541,18 @@
31. NemPosted: Sep 27th, 2007 - 2:37:46 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 27th, 2007 - 2:37:46 am
-
Have you looked here? +
Have you looked here?

32. KrazytacoPosted: Sep 27th, 2007 - 6:39:35 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2908">KrazytacoPosted: Sep 27th, 2007 - 6:39:35 pm
@@ -553,7 +564,8 @@
33. razscsPosted: Sep 28th, 2007 - 2:02:40 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2940">razscsPosted: Sep 28th, 2007 - 2:02:40 pm
@@ -570,7 +582,8 @@
34. VarsityPosted: Nov 10th, 2007 - 6:26:32 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1360">VarsityPosted: Nov 10th, 2007 - 6:26:32 am
@@ -580,7 +593,8 @@
35. VarsityPosted: Nov 10th, 2007 - 6:29:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1360">VarsityPosted: Nov 10th, 2007 - 6:29:15 am
@@ -589,17 +603,20 @@
36. NemPosted: Nov 10th, 2007 - 11:58:05 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 10th, 2007 - 11:58:05 am
-
I'll add .lmp to the next update, and you can add it - yourself. apple
+
I'll add .lmp to the next update, and you can + add it + yourself. apple

37. JophishPosted: Jan 5th, 2008 - 6:37:51 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3112">JophishPosted: Jan 5th, 2008 - 6:37:51 am
@@ -612,27 +629,24 @@
38. WhakharrooPosted: Jan 23rd, 2008 - 3:56:16 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3138">WhakharrooPosted: Jan 23rd, 2008 - 3:56:16 am
Simply amazing job, thanks Nem!

- chillinguitarfreehandwalkingyeahbaby
+ chillinguitarfreehandwalkingyeahbaby

39. richeiPosted: Mar 9th, 2008 - 10:30:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=663">richeiPosted: Mar 9th, 2008 - 10:30:15 am
@@ -649,7 +663,8 @@
40. captain terrorModified: Mar 21st, 2008 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3198">captain + terrorModified: Mar 21st, 2008 - 4:08:20 am
@@ -672,7 +687,8 @@
41. BluefangPosted: Mar 22nd, 2008 - 4:05:38 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">BluefangPosted: Mar 22nd, 2008 - 4:05:38 am
@@ -684,7 +700,8 @@
42. ZebraPosted: Jul 8th, 2008 - 7:42:47 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3346">ZebraPosted: Jul 8th, 2008 - 7:42:47 am
@@ -696,14 +713,14 @@ Batch Compiler ever since it was released for HL1, I would love to be able to use it for Source as well. I hope someone knows how to resolve this problem.

- Watch it be some simple thing. lazy
+ Watch it be some simple thing. lazy

43. MG-ZeroPosted: Aug 20th, 2008 - 6:17:31 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3404">MG-ZeroPosted: Aug 20th, 2008 - 6:17:31 pm
@@ -717,7 +734,8 @@
44. BluefangPosted: Aug 20th, 2008 - 6:46:23 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=376">BluefangPosted: Aug 20th, 2008 - 6:46:23 pm
@@ -732,7 +750,8 @@
45. MG-ZeroPosted: Aug 28th, 2008 - 1:58:02 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3404">MG-ZeroPosted: Aug 28th, 2008 - 1:58:02 pm
@@ -753,7 +772,8 @@
46. NemPosted: Sep 16th, 2008 - 10:48:33 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 16th, 2008 - 10:48:33 pm
I assume you're running Vista? Crafty isn't exactly Vista friendly (it makes a few @@ -764,7 +784,8 @@
47. captain terrorModified: Dec 6th, 2008 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3198">captain + terrorModified: Dec 6th, 2008 - 2:19:22 am
@@ -783,7 +804,8 @@
48. RavagePosted: Jan 24th, 2009 - 1:23:38 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3590">RavagePosted: Jan 24th, 2009 - 1:23:38 pm
@@ -800,7 +822,8 @@
49. slam!Posted: Feb 11th, 2009 - 12:16:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3644">slam!Posted: Feb 11th, 2009 - 12:16:15 pm
@@ -817,7 +840,8 @@
50. Waffleguy388Posted: Mar 15th, 2009 - 1:09:45 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3682">Waffleguy388Posted: Mar 15th, 2009 - 1:09:45 pm
@@ -825,15 +849,14 @@
1)says a world brush is leaked
2)cant find good brush to use as portal??? i dont want my map divided >:(
- gunfight<--me|the program-->where
+ gunfight<--me|the + program-->where

51. damnedgePosted: Mar 16th, 2009 - 11:16:03 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3684">damnedgePosted: Mar 16th, 2009 - 11:16:03 am
@@ -847,7 +870,8 @@
52. tada-sPosted: Aug 30th, 2009 - 2:54:55 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3867">tada-sPosted: Aug 30th, 2009 - 2:54:55 pm
@@ -856,7 +880,8 @@
53. Fourty-SevenModified: Jun 29th, 2010 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4045">Fourty-SevenModified: Jun 29th, 2010 - 12:58:59 am
@@ -884,20 +909,21 @@
54. eg_jonnyPosted: Jun 30th, 2010 - 11:55:18 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4085">eg_jonnyPosted: Jun 30th, 2010 - 11:55:18 am
Hi, i can't use this program :( it says i need to open a bcp. WTF is a BCP?????!!!!!! i have never seen a damn bcp on my entire life... Can you fix this? if not i won't use your programs... - if they are the same shit bug.. exploding
+ if they are the same shit bug.. exploding

55. twitchPosted: Jul 25th, 2010 - 11:56:56 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=113">twitchPosted: Jul 25th, 2010 - 11:56:56 am
@@ -909,7 +935,8 @@
56. morgoth(ta-dev)Posted: Aug 24th, 2010 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4125">morgoth(ta-dev)Posted: Aug 24th, 2010 - 7:27:55 pm
@@ -920,7 +947,8 @@
57. watwatwatPosted: Apr 19th, 2011 - 3:29:56 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4281">watwatwatPosted: Apr 19th, 2011 - 3:29:56 pm
diff --git a/subpages/Comments/Batch_Compiler_v2.0.3.1_Full.html b/subpages/Comments/Batch_Compiler_v2.0.3.1_Full.html index ee217b0..fb8a60a 100644 --- a/subpages/Comments/Batch_Compiler_v2.0.3.1_Full.html +++ b/subpages/Comments/Batch_Compiler_v2.0.3.1_Full.html @@ -92,8 +92,7 @@

Could possibly be corrupt maybe? Which mirror did you get it from?

shrug

Anyways, the upgrade is a simple a zip file, so if you - already have BC installed, head on over here.
+ already have BC installed, head on over here.

diff --git a/subpages/Comments/Crafty-page1.html b/subpages/Comments/Crafty-page1.html index 3670eb7..c644007 100644 --- a/subpages/Comments/Crafty-page1.html +++ b/subpages/Comments/Crafty-page1.html @@ -349,7 +349,8 @@
16. NemPosted: Aug 28th, 2006 - 8:01:05 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 28th, 2006 - 8:01:05 pm
I'm not sure what you mean. The materials seem to be assigned correctly in every @@ -358,7 +359,8 @@
17. firetellerModified: Aug 29th, 2006 - 4:42:47 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2282">firetellerModified: Aug 29th, 2006 - 4:42:47 pm
@@ -376,7 +378,8 @@
18. bvigecPosted: Aug 30th, 2006 - 12:28:40 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2324">bvigecPosted: Aug 30th, 2006 - 12:28:40 pm
@@ -392,7 +395,8 @@
19. NemPosted: Aug 31st, 2006 - 10:31:02 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 31st, 2006 - 10:31:02 pm
Weird, been using the same font code for years. Did you update your drivers recently? @@ -401,7 +405,8 @@
20. bubaakPosted: Sep 2nd, 2006 - 12:06:27 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2329">bubaakPosted: Sep 2nd, 2006 - 12:06:27 pm
@@ -416,7 +421,8 @@
21. NemPosted: Sep 2nd, 2006 - 12:46:52 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 2nd, 2006 - 12:46:52 pm
It would appear so. 2531 doesn't seem like a very likely version number so the header @@ -426,7 +432,8 @@
22. bubaakPosted: Sep 2nd, 2006 - 3:42:51 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2329">bubaakPosted: Sep 2nd, 2006 - 3:42:51 pm
@@ -438,7 +445,8 @@
23. NemPosted: Sep 3rd, 2006 - 12:02:10 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 3rd, 2006 - 12:02:10 am
Each model in Half-Life 2 is composed of several files, namely a .mdl, a .vvd and @@ -448,7 +456,8 @@
24. bubaakPosted: Sep 3rd, 2006 - 10:45:35 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2329">bubaakPosted: Sep 3rd, 2006 - 10:45:35 am
@@ -460,7 +469,8 @@
25. NemPosted: Sep 3rd, 2006 - 12:59:25 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 3rd, 2006 - 12:59:25 pm
Humm, I suspect they're based on an earlier version of the Half-Life 2 models then. @@ -469,7 +479,8 @@
26. NemPosted: Sep 5th, 2006 - 5:32:00 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 5th, 2006 - 5:32:00 pm
I've added the ability to export lightmaps from VBSP files. To Get the whole VBSP @@ -485,7 +496,8 @@
27. bubaakPosted: Sep 6th, 2006 - 4:00:01 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2329">bubaakPosted: Sep 6th, 2006 - 4:00:01 pm
@@ -494,7 +506,8 @@
28. joselitostrikeModified: Sep 9th, 2006 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2346">joselitostrikeModified: Sep 9th, 2006 - 6:22:11 pm
@@ -518,7 +531,8 @@
29. NemPosted: Sep 10th, 2006 - 12:03:20 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 10th, 2006 - 12:03:20 pm
I'll look into the hole you posted above, it could be any number of differences @@ -531,7 +545,8 @@
30. joselitostrikePosted: Sep 10th, 2006 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2346">joselitostrikePosted: Sep 10th, 2006 - 12:24:06 pm
@@ -543,7 +558,8 @@
31. nitropoweredPosted: Sep 13th, 2006 - 11:02:17 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2350">nitropoweredPosted: Sep 13th, 2006 - 11:02:17 am
@@ -553,7 +569,8 @@
32. BluntmannPosted: Sep 16th, 2006 - 6:19:23 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2308">BluntmannPosted: Sep 16th, 2006 - 6:19:23 am
@@ -566,7 +583,8 @@
33. FrigolitPosted: Sep 19th, 2006 - 12:17:30 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2363">FrigolitPosted: Sep 19th, 2006 - 12:17:30 pm
@@ -581,7 +599,8 @@
34. NemPosted: Sep 20th, 2006 - 11:59:38 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 20th, 2006 - 11:59:38 am
Could be an issue with how Crafty handles keyboard input. There is no real message @@ -592,7 +611,8 @@
35. FrigolitPosted: Sep 20th, 2006 - 2:09:13 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2363">FrigolitPosted: Sep 20th, 2006 - 2:09:13 pm
@@ -608,7 +628,8 @@
36. rhoenPosted: Sep 22nd, 2006 - 9:49:49 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2367">rhoenPosted: Sep 22nd, 2006 - 9:49:49 pm
@@ -621,7 +642,8 @@
37. NemPosted: Sep 23rd, 2006 - 5:29:12 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 23rd, 2006 - 5:29:12 pm
What do you mean by finding codes? Do you mean an entity list?
@@ -629,7 +651,8 @@
38. rhoenPosted: Sep 24th, 2006 - 4:49:14 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2367">rhoenPosted: Sep 24th, 2006 - 4:49:14 am
@@ -644,7 +667,8 @@
39. NemPosted: Sep 27th, 2006 - 7:02:14 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 27th, 2006 - 7:02:14 pm
I do plan to add the ability to select and view entity properties in Object Viewer, @@ -654,7 +678,8 @@
40. Mad MartinPosted: Oct 1st, 2006 - 5:31:33 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2385">Mad + MartinPosted: Oct 1st, 2006 - 5:31:33 pm
@@ -675,7 +700,8 @@
41. NemPosted: Oct 2nd, 2006 - 1:30:51 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 2nd, 2006 - 1:30:51 am
You need to edit the Specifications\GameInfoCustom.csf file (in NotePad) to @@ -685,7 +711,8 @@
42. Mad MartinPosted: Oct 2nd, 2006 - 6:12:57 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2385">Mad + MartinPosted: Oct 2nd, 2006 - 6:12:57 am
@@ -694,7 +721,8 @@
43. edman747Posted: Oct 8th, 2006 - 9:56:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2393">edman747Posted: Oct 8th, 2006 - 9:56:09 am
@@ -706,7 +734,8 @@
44. NemPosted: Oct 8th, 2006 - 10:03:12 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 8th, 2006 - 10:03:12 pm
Hold the right mouse button to look.
@@ -714,7 +743,8 @@
45. basty7Posted: Oct 14th, 2006 - 5:43:39 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2403">basty7Posted: Oct 14th, 2006 - 5:43:39 am
@@ -725,7 +755,8 @@
46. StinoPosted: Oct 15th, 2006 - 3:30:58 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">StinoPosted: Oct 15th, 2006 - 3:30:58 am
@@ -734,7 +765,8 @@
47. NemPosted: Oct 15th, 2006 - 12:41:56 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 15th, 2006 - 12:41:56 pm
What type of object are you exporting from Crafty and what export settings are you @@ -747,7 +779,8 @@
48. StinoModified: Oct 18th, 2006 - 5:41:28 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">StinoModified: Oct 18th, 2006 - 5:41:28 am
@@ -770,7 +803,8 @@
49. NemPosted: Oct 19th, 2006 - 3:33:21 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 19th, 2006 - 3:33:21 pm
Dunno what to say, I've tried a bunch of maps and they all work fine for @@ -789,7 +823,8 @@
50. Le PoulpePosted: Oct 20th, 2006 - 6:51:11 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2327">Le + PoulpePosted: Oct 20th, 2006 - 6:51:11 am
@@ -799,7 +834,8 @@
51. NemPosted: Oct 20th, 2006 - 11:39:39 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 20th, 2006 - 11:39:39 am
Yes, there are a couple of things the rendering engine is still missing, decals are @@ -808,7 +844,8 @@
52. Le PoulpePosted: Oct 21st, 2006 - 2:37:41 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2327">Le + PoulpePosted: Oct 21st, 2006 - 2:37:41 pm
@@ -818,7 +855,8 @@
53. TheShadePosted: Oct 22nd, 2006 - 4:11:21 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2415">TheShadePosted: Oct 22nd, 2006 - 4:11:21 pm
@@ -831,7 +869,8 @@
54. NemPosted: Oct 23rd, 2006 - 11:41:59 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 23rd, 2006 - 11:41:59 am
Crafty has been able to load Half-Life 1 maps for a long time (just select the @@ -842,7 +881,8 @@
55. firetellerPosted: Oct 24th, 2006 - 7:40:22 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2282">firetellerPosted: Oct 24th, 2006 - 7:40:22 pm
@@ -855,20 +895,22 @@
56. NemPosted: Oct 24th, 2006 - 7:45:06 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 24th, 2006 - 7:45:06 pm
fireteller:
Checking in again re lightmap uv export. Still relly need a way to apply the lightmaps. Even the formula for the calculation would be helpful.

I added it ages ago. + href="#c2148">ages ago.

57. firetellerPosted: Oct 28th, 2006 - 5:04:04 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2282">firetellerPosted: Oct 28th, 2006 - 5:04:04 pm
@@ -879,7 +921,8 @@
58. jonofmacPosted: Nov 4th, 2006 - 12:35:29 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2432">jonofmacPosted: Nov 4th, 2006 - 12:35:29 am
@@ -895,7 +938,8 @@
59. NemPosted: Nov 4th, 2006 - 4:54:28 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 4th, 2006 - 4:54:28 pm
The textures work from me in 3DS Max 8. Check the screen shot I posted a little while @@ -904,7 +948,8 @@
60. StinoPosted: Nov 13th, 2006 - 12:35:34 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">StinoPosted: Nov 13th, 2006 - 12:35:34 pm
diff --git a/subpages/Comments/Crafty-page2.html b/subpages/Comments/Crafty-page2.html index 95ed276..711eb2b 100644 --- a/subpages/Comments/Crafty-page2.html +++ b/subpages/Comments/Crafty-page2.html @@ -110,7 +110,8 @@
61. NemPosted: Nov 13th, 2006 - 4:26:50 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 13th, 2006 - 4:26:50 pm
Crafty exports a texture per material even though some materials use the same @@ -128,7 +129,8 @@
62. StinoModified: Nov 14th, 2006 - 2:20:33 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">StinoModified: Nov 14th, 2006 - 2:20:33 pm
@@ -147,7 +149,8 @@
63. NemPosted: Nov 15th, 2006 - 1:05:37 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 15th, 2006 - 1:05:37 pm
I'll see what I can do to improve material exportation for the next release, but the @@ -160,7 +163,8 @@
64. Makkalakka2kPosted: Nov 21st, 2006 - 10:51:01 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2457">Makkalakka2kPosted: Nov 21st, 2006 - 10:51:01 am
@@ -169,7 +173,8 @@
65. NemPosted: Nov 21st, 2006 - 1:00:07 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 21st, 2006 - 1:00:07 pm
Export .map and .vmf only export brush objects, as such it is only for converting @@ -178,7 +183,8 @@
66. MaxunitPosted: Dec 6th, 2006 - 3:42:39 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2484">MaxunitPosted: Dec 6th, 2006 - 3:42:39 pm
@@ -195,7 +201,8 @@
67. NemPosted: Dec 6th, 2006 - 6:19:40 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 6th, 2006 - 6:19:40 pm
The .vmf exportation is for converting .map files to .vmf and vice versa. If you want @@ -208,7 +215,8 @@
68. monkmonk02Posted: Dec 11th, 2006 - 8:23:39 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2502">monkmonk02Posted: Dec 11th, 2006 - 8:23:39 am
@@ -230,7 +238,8 @@
69. NemPosted: Dec 12th, 2006 - 12:06:30 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 12th, 2006 - 12:06:30 pm
No, Crafty does not support Dark Messiah .bsp or .mdl files currently. Arkane Studios @@ -239,7 +248,8 @@
70. SetsnaPosted: Dec 16th, 2006 - 7:01:53 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2511">SetsnaPosted: Dec 16th, 2006 - 7:01:53 pm
@@ -260,7 +270,8 @@
71. NemPosted: Dec 17th, 2006 - 1:53:23 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 17th, 2006 - 1:53:23 pm
I haven't completed Half-Life 1 .mdl support yet, so .mdl exportation hasn't been @@ -271,7 +282,8 @@
72. SetsnaPosted: Dec 17th, 2006 - 5:09:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2511">SetsnaPosted: Dec 17th, 2006 - 5:09:09 pm
@@ -284,7 +296,8 @@
73. SetsnaPosted: Dec 17th, 2006 - 5:11:20 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2511">SetsnaPosted: Dec 17th, 2006 - 5:11:20 pm
@@ -293,7 +306,8 @@
74. NemPosted: Dec 17th, 2006 - 7:07:10 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 17th, 2006 - 7:07:10 pm
75.
StinoModified: Dec 30th, 2006 - 6:04:58 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">StinoModified: Dec 30th, 2006 - 6:04:58 am
@@ -322,7 +337,8 @@
76. NemPosted: Dec 30th, 2006 - 10:54:04 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 30th, 2006 - 10:54:04 pm
Humm, the alpha channels should be in the .tga files, if they're not I'll check that @@ -333,7 +349,8 @@
77. StinoPosted: Jan 10th, 2007 - 9:53:55 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1148">StinoPosted: Jan 10th, 2007 - 9:53:55 am
@@ -366,7 +383,8 @@
78. The ManPosted: Jan 12th, 2007 - 6:32:38 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2435">The + ManPosted: Jan 12th, 2007 - 6:32:38 pm
@@ -385,7 +403,8 @@
79. The ManPosted: Jan 12th, 2007 - 6:47:59 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2435">The + ManPosted: Jan 12th, 2007 - 6:47:59 pm
@@ -395,7 +414,8 @@
80. NemPosted: Jan 12th, 2007 - 11:10:58 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jan 12th, 2007 - 11:10:58 pm
@@ -424,7 +444,8 @@
81. kurdoPosted: Jan 20th, 2007 - 3:17:46 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2565">kurdoPosted: Jan 20th, 2007 - 3:17:46 am
@@ -436,7 +457,8 @@
82. NemPosted: Jan 20th, 2007 - 3:37:52 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jan 20th, 2007 - 3:37:52 am
What error message do you get?
@@ -444,7 +466,8 @@
83. AkkronModified: Jan 20th, 2007 - 3:52:33 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2567">AkkronModified: Jan 20th, 2007 - 3:52:33 pm
@@ -478,7 +501,8 @@
84. NemPosted: Jan 20th, 2007 - 3:50:52 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jan 20th, 2007 - 3:50:52 pm
If you want to add support to Crafty for a custom mod, you need to tell Crafty where @@ -493,7 +517,8 @@
85. AkkronModified: Jan 20th, 2007 - 5:06:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2567">AkkronModified: Jan 20th, 2007 - 5:06:15 pm
@@ -523,7 +548,8 @@
86. NemPosted: Jan 21st, 2007 - 1:58:03 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jan 21st, 2007 - 1:58:03 pm
Didn't know textures could be anything other than .vtf files. Hammer falls back to @@ -532,7 +558,8 @@
87. AkkronModified: Jan 22nd, 2007 - 2:24:39 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2567">AkkronModified: Jan 22nd, 2007 - 2:24:39 am
@@ -545,7 +572,8 @@
88. jacobholmPosted: Apr 3rd, 2007 - 10:59:55 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2699">jacobholmPosted: Apr 3rd, 2007 - 10:59:55 pm
@@ -572,7 +600,8 @@
89. NemPosted: Apr 4th, 2007 - 1:41:48 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Apr 4th, 2007 - 1:41:48 pm
The 3DS .obj importer is a bit of a joke, I suspect it's crashing because the .obj @@ -582,7 +611,8 @@
90. jacobholmModified: Apr 4th, 2007 - 7:19:16 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2699">jacobholmModified: Apr 4th, 2007 - 7:19:16 pm
@@ -611,7 +641,8 @@
91. NemPosted: Apr 6th, 2007 - 12:20:51 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Apr 6th, 2007 - 12:20:51 am
Sounds like some sort of internal memory corruption in 3DS or *possibly* and unstable @@ -624,7 +655,8 @@
92. jacobholmPosted: Apr 6th, 2007 - 5:04:48 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2699">jacobholmPosted: Apr 6th, 2007 - 5:04:48 pm
@@ -637,14 +669,15 @@
93. menchiPosted: May 16th, 2007 - 8:39:24 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2771">menchiPosted: May 16th, 2007 - 8:39:24 pm
Hi, I am also trying write a program to render HL2 bsp. I read the page "The Source Engine BSP File Format", and succeed to extract geometry, textures, and lightmaps for rendering.

Here is a shot
- +
However it is abviously darker than the render result of Crafty and Source engine for the same bsp map (Crafty and Source engien are almost the same).
@@ -660,7 +693,8 @@
94. NemPosted: May 17th, 2007 - 2:36:07 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: May 17th, 2007 - 2:36:07 pm
The code you are looking for is in the SDK (spread out over several files), but @@ -670,7 +704,8 @@
95. menchiPosted: May 17th, 2007 - 9:26:13 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2771">menchiPosted: May 17th, 2007 - 9:26:13 pm
@@ -680,7 +715,8 @@
96. ClickatorPosted: May 18th, 2007 - 6:19:28 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2773">ClickatorPosted: May 18th, 2007 - 6:19:28 am
@@ -694,7 +730,8 @@
97. menchiPosted: May 20th, 2007 - 12:00:04 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2771">menchiPosted: May 20th, 2007 - 12:00:04 am
@@ -704,7 +741,8 @@
98. NemModified: May 21st, 2007 - 2:06:22 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: May 21st, 2007 - 2:06:22 pm
The .mdl, .vvd and .vtx file formats are all documented in the Source SDK. .mdl, for @@ -717,7 +755,8 @@
99. ClickatorPosted: May 21st, 2007 - 4:15:59 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2773">ClickatorPosted: May 21st, 2007 - 4:15:59 am
@@ -729,7 +768,8 @@
100. ClickatorModified: May 26th, 2007 - 10:55:51 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2773">ClickatorModified: May 26th, 2007 - 10:55:51 am
@@ -747,7 +787,8 @@
101. NemPosted: May 27th, 2007 - 2:39:11 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: May 27th, 2007 - 2:39:11 pm
Again the Source SDK should contain all the information you need. VRAD has a switch @@ -757,7 +798,8 @@
102. KambfhasePosted: Jun 23rd, 2007 - 12:35:54 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2820">KambfhasePosted: Jun 23rd, 2007 - 12:35:54 pm
@@ -771,7 +813,8 @@
103. Avi1231Posted: Aug 1st, 2007 - 2:43:59 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2872">Avi1231Posted: Aug 1st, 2007 - 2:43:59 am
@@ -782,15 +825,17 @@
104. NemPosted: Aug 1st, 2007 - 1:12:01 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 1st, 2007 - 1:12:01 pm
-
Yes, checkout the FAQ (last question).
+
Yes, checkout the FAQ (last question).

105. WW3DPosted: Aug 8th, 2007 - 9:30:31 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2886">WW3DPosted: Aug 8th, 2007 - 9:30:31 am
Wow, this program is amazing! Already been using GCFScape for a while, but never @@ -801,7 +846,8 @@
106. trezzaModified: Sep 27th, 2007 - 6:31:07 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2937">trezzaModified: Sep 27th, 2007 - 6:31:07 am
@@ -818,7 +864,8 @@
107. dalpsPosted: Sep 27th, 2007 - 11:43:42 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2938">dalpsPosted: Sep 27th, 2007 - 11:43:42 am
@@ -830,7 +877,8 @@
108. ronanljyPosted: Oct 1st, 2007 - 5:00:10 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2947">ronanljyPosted: Oct 1st, 2007 - 5:00:10 am
@@ -840,7 +888,8 @@
109. JustaNathaTweakaModified: Oct 11th, 2007 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2965">JustaNathaTweakaModified: Oct 11th, 2007 - 1:08:03 pm
@@ -856,7 +905,8 @@
110. weihuanModified: Oct 16th, 2007 - 3:27:25 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2974">weihuanModified: Oct 16th, 2007 - 3:27:25 am
@@ -878,7 +928,8 @@
111. weihuanModified: Oct 16th, 2007 - 8:18:47 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2974">weihuanModified: Oct 16th, 2007 - 8:18:47 am
@@ -891,7 +942,8 @@
112. weihuanPosted: Nov 27th, 2007 - 7:28:26 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2974">weihuanPosted: Nov 27th, 2007 - 7:28:26 pm
@@ -921,7 +973,8 @@
113. NemPosted: Nov 28th, 2007 - 1:11:43 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 28th, 2007 - 1:11:43 pm
You need to export two .obj files, one for solid geometry and the other for @@ -933,7 +986,8 @@
114. weihuanPosted: Dec 6th, 2007 - 5:08:02 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2974">weihuanPosted: Dec 6th, 2007 - 5:08:02 am
@@ -943,7 +997,8 @@
115. ArchDeluxeModified: Dec 13th, 2007 - 5:27:01 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3077">ArchDeluxeModified: Dec 13th, 2007 - 5:27:01 am
@@ -966,7 +1021,8 @@
116. NemPosted: Dec 13th, 2007 - 1:29:55 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 13th, 2007 - 1:29:55 pm
Try
117.
ArchDeluxePosted: Dec 14th, 2007 - 4:31:54 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3077">ArchDeluxePosted: Dec 14th, 2007 - 4:31:54 am
@@ -988,7 +1045,8 @@
118. thedourPosted: Jan 11th, 2008 - 9:37:35 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3125">thedourPosted: Jan 11th, 2008 - 9:37:35 am
@@ -1002,7 +1060,8 @@
119. dragoladPosted: Jan 29th, 2008 - 1:34:00 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3145">dragoladPosted: Jan 29th, 2008 - 1:34:00 pm
@@ -1014,7 +1073,8 @@
120. NemPosted: Feb 21st, 2008 - 4:18:00 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Feb 21st, 2008 - 4:18:00 pm
They are currently working on my development build, which I will try to release in diff --git a/subpages/Comments/Crafty-page3.html b/subpages/Comments/Crafty-page3.html index ade86f3..938f7d5 100644 --- a/subpages/Comments/Crafty-page3.html +++ b/subpages/Comments/Crafty-page3.html @@ -111,7 +111,8 @@
121. Chris528Posted: Mar 1st, 2008 - 7:47:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3187">Chris528Posted: Mar 1st, 2008 - 7:47:15 pm
@@ -123,7 +124,8 @@
122. AndyMacKPosted: May 25th, 2008 - 3:37:11 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3278">AndyMacKPosted: May 25th, 2008 - 3:37:11 pm
@@ -142,7 +144,8 @@
123. NemPosted: May 28th, 2008 - 1:02:41 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: May 28th, 2008 - 1:02:41 pm
The current release of Crafty doesn't support the newer .mdl versions. My current @@ -151,7 +154,8 @@
124. AndyMacKPosted: May 28th, 2008 - 3:03:29 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3278">AndyMacKPosted: May 28th, 2008 - 3:03:29 pm
@@ -161,16 +165,19 @@
125. NemPosted: May 31st, 2008 - 6:16:26 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: May 31st, 2008 - 6:16:26 pm
I've updated Crafty today with support for newer .mdl files and more.
+ href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?c=249#p249">and + more.

126. SETIsslPosted: Jun 25th, 2008 - 9:47:26 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3317">SETIsslPosted: Jun 25th, 2008 - 9:47:26 am
@@ -183,7 +190,8 @@
127. EanPosted: Jun 26th, 2008 - 9:29:57 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">EanPosted: Jun 26th, 2008 - 9:29:57 am
How am I supposed to use the lightmaps? There are thousands of different textures! :( @@ -192,7 +200,8 @@
128. NemModified: Jun 27th, 2008 - 1:07:18 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Jun 27th, 2008 - 1:07:18 pm
@@ -219,7 +228,8 @@
129. SETIsslPosted: Jun 28th, 2008 - 9:24:07 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3317">SETIsslPosted: Jun 28th, 2008 - 9:24:07 am
@@ -232,7 +242,8 @@
130. EanPosted: Jun 30th, 2008 - 10:06:35 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3311">EanPosted: Jun 30th, 2008 - 10:06:35 pm
@@ -242,7 +253,8 @@
131. NemPosted: Jul 9th, 2008 - 9:52:10 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jul 9th, 2008 - 9:52:10 pm
@@ -260,7 +272,8 @@
132. Doomsday192Posted: Jul 31st, 2008 - 8:43:01 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3379">Doomsday192Posted: Jul 31st, 2008 - 8:43:01 pm
@@ -273,7 +286,8 @@
133. CoZmicShReddeRPosted: Aug 24th, 2008 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3409">CoZmicShReddeRPosted: Aug 24th, 2008 - 3:15:54 pm
@@ -282,7 +296,8 @@
134. arkhamexilePosted: Sep 2nd, 2008 - 10:48:27 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2284">arkhamexilePosted: Sep 2nd, 2008 - 10:48:27 am
@@ -293,7 +308,8 @@
135. NemPosted: Sep 16th, 2008 - 10:44:27 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 16th, 2008 - 10:44:27 pm
@@ -314,7 +330,8 @@
136. gekidoPosted: Oct 31st, 2008 - 12:55:16 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=321">gekidoPosted: Oct 31st, 2008 - 12:55:16 pm
@@ -333,7 +350,8 @@
137. NemPosted: Nov 8th, 2008 - 4:16:00 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 8th, 2008 - 4:16:00 pm
Can't seem to reproduce. Are there any free .obj viewers that you can recommend that @@ -342,7 +360,8 @@
138. Chewy_SoloPosted: Dec 7th, 2008 - 2:36:44 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3484">Chewy_SoloPosted: Dec 7th, 2008 - 2:36:44 pm
@@ -352,7 +371,8 @@
139. octavioPosted: Dec 12th, 2008 - 4:57:10 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3528">octavioPosted: Dec 12th, 2008 - 4:57:10 pm
@@ -412,7 +432,8 @@
140. NemPosted: Dec 13th, 2008 - 3:51:13 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 13th, 2008 - 3:51:13 pm
Thanks for the info. I've fixed the above crash in Alpha 17.

You can set @@ -422,7 +443,8 @@
141. octavioPosted: Dec 13th, 2008 - 9:18:07 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3528">octavioPosted: Dec 13th, 2008 - 9:18:07 pm
@@ -434,7 +456,8 @@
142. almondegaPosted: Dec 23rd, 2008 - 1:38:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3571">almondegaPosted: Dec 23rd, 2008 - 1:38:09 am
@@ -446,7 +469,8 @@
143. hovisPosted: Dec 24th, 2008 - 12:44:32 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3572">hovisPosted: Dec 24th, 2008 - 12:44:32 am
@@ -465,7 +489,8 @@
144. prymaPosted: Dec 25th, 2008 - 1:33:33 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3575">prymaPosted: Dec 25th, 2008 - 1:33:33 pm
@@ -474,7 +499,8 @@
145. Ace-AngelPosted: Dec 27th, 2008 - 8:53:14 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3579">Ace-AngelPosted: Dec 27th, 2008 - 8:53:14 am
@@ -494,7 +520,8 @@
146. NemPosted: Dec 31st, 2008 - 4:53:09 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Dec 31st, 2008 - 4:53:09 pm
@@ -531,7 +558,8 @@
147. Ace-AngelPosted: Jan 1st, 2009 - 5:43:43 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3579">Ace-AngelPosted: Jan 1st, 2009 - 5:43:43 am
@@ -542,7 +570,8 @@
148. Mike2kPosted: Feb 28th, 2009 - 5:32:06 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3662">Mike2kPosted: Feb 28th, 2009 - 5:32:06 am
@@ -551,7 +580,8 @@
149. TicTacPosted: Mar 14th, 2009 - 5:58:31 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3681">TicTacPosted: Mar 14th, 2009 - 5:58:31 am
@@ -561,7 +591,8 @@
150. shekoftePosted: Apr 5th, 2009 - 6:08:35 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3628">shekoftePosted: Apr 5th, 2009 - 6:08:35 am
@@ -579,7 +610,8 @@
151. VecrekPosted: Apr 19th, 2009 - 12:46:36 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3718">VecrekPosted: Apr 19th, 2009 - 12:46:36 pm
@@ -589,7 +621,8 @@
152. spy-warriorPosted: Apr 25th, 2009 - 2:04:32 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3726">spy-warriorPosted: Apr 25th, 2009 - 2:04:32 pm
@@ -603,7 +636,8 @@
153. bekkaPosted: May 10th, 2009 - 3:44:13 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3745">bekkaPosted: May 10th, 2009 - 3:44:13 pm
@@ -614,7 +648,8 @@
154. cheveyPosted: Jun 13th, 2009 - 7:01:21 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3776">cheveyPosted: Jun 13th, 2009 - 7:01:21 am
@@ -624,7 +659,8 @@
155. INsanePosted: Jun 17th, 2009 - 1:39:38 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2633">INsanePosted: Jun 17th, 2009 - 1:39:38 am
@@ -651,7 +687,8 @@
156. ZiLOGPosted: Aug 13th, 2009 - 1:36:54 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3842">ZiLOGPosted: Aug 13th, 2009 - 1:36:54 pm
@@ -660,7 +697,8 @@
157. jorewePosted: Oct 2nd, 2009 - 4:40:09 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3892">jorewePosted: Oct 2nd, 2009 - 4:40:09 am
@@ -682,7 +720,8 @@
158. NoodlePosted: Oct 5th, 2009 - 12:05:44 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3895">NoodlePosted: Oct 5th, 2009 - 12:05:44 pm
@@ -694,7 +733,8 @@
159. NemPosted: Oct 16th, 2009 - 12:42:38 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 16th, 2009 - 12:42:38 am
You don't need to extract anything from any GCF files if everything is setup @@ -708,7 +748,8 @@
160. zaaephodModified: Oct 29th, 2009 - 9:07:42 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3909">zaaephodModified: Oct 29th, 2009 - 9:07:42 pm
@@ -730,7 +771,8 @@
161. birkettPosted: Nov 11th, 2009 - 6:21:34 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3922">birkettPosted: Nov 11th, 2009 - 6:21:34 am
@@ -740,7 +782,8 @@
162. javadluxPosted: Nov 24th, 2009 - 1:28:26 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3934">javadluxPosted: Nov 24th, 2009 - 1:28:26 pm
@@ -754,7 +797,8 @@
163. ellisgeekPosted: Feb 8th, 2010 - 9:13:21 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3997">ellisgeekPosted: Feb 8th, 2010 - 9:13:21 am
@@ -764,7 +808,8 @@
164. gamer1978Posted: Feb 20th, 2010 - 7:11:33 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4002">gamer1978Posted: Feb 20th, 2010 - 7:11:33 am
@@ -776,7 +821,8 @@
165. pseudominoModified: Mar 9th, 2010 - 12:42:05 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4014">pseudominoModified: Mar 9th, 2010 - 12:42:05 pm
@@ -802,7 +848,8 @@
166. walidd16Posted: Apr 23rd, 2010 - 8:57:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4039">walidd16Posted: Apr 23rd, 2010 - 8:57:15 am
@@ -820,7 +867,8 @@
167. sixcentgeorgePosted: Jun 17th, 2010 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3488">sixcentgeorgePosted: Jun 17th, 2010 - 10:03:14 am
@@ -846,7 +894,8 @@
168. BrandonPosted: Jun 20th, 2010 - 5:43:47 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4080">BrandonPosted: Jun 20th, 2010 - 5:43:47 am
@@ -858,7 +907,8 @@
169. asmelixPosted: Jun 23rd, 2010 - 7:42:41 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4082">asmelixPosted: Jun 23rd, 2010 - 7:42:41 am
@@ -876,7 +926,8 @@
170. BrandonPosted: Jun 25th, 2010 - 10:29:36 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4080">BrandonPosted: Jun 25th, 2010 - 10:29:36 am
@@ -885,7 +936,8 @@
171. PortalboatPosted: Jun 29th, 2010 - 9:32:49 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4084">PortalboatPosted: Jun 29th, 2010 - 9:32:49 am
@@ -894,7 +946,8 @@
172. gatripoliModified: Sep 28th, 2010 - 5:29:19 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4142">gatripoliModified: Sep 28th, 2010 - 5:29:19 pm
@@ -919,7 +972,8 @@
173. SephPosted: Oct 22nd, 2010 - 1:25:24 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4154">SephPosted: Oct 22nd, 2010 - 1:25:24 am
@@ -940,7 +994,8 @@
174. tschumannPosted: Nov 2nd, 2010 - 7:05:11 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4175">tschumannPosted: Nov 2nd, 2010 - 7:05:11 pm
@@ -949,7 +1004,8 @@
175. TheCeltPosted: Nov 8th, 2010 - 9:40:20 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4161">TheCeltPosted: Nov 8th, 2010 - 9:40:20 am
@@ -960,7 +1016,8 @@
176. gabrielx320Modified: Dec 19th, 2010 - 9:06:14 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4193">gabrielx320Modified: Dec 19th, 2010 - 9:06:14 pm
@@ -970,7 +1027,8 @@
177. tschumannPosted: Dec 19th, 2010 - 9:30:56 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4175">tschumannPosted: Dec 19th, 2010 - 9:30:56 pm
@@ -979,7 +1037,8 @@
178. gabrielx320Modified: Dec 20th, 2010 - 7:02:30 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4193">gabrielx320Modified: Dec 20th, 2010 - 7:02:30 pm
@@ -988,7 +1047,8 @@
179. TwimfyPosted: Jan 25th, 2011 - 4:06:13 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4224">TwimfyPosted: Jan 25th, 2011 - 4:06:13 pm
@@ -1011,7 +1071,8 @@
180. SonicTailsKnuckles1Posted: Feb 23rd, 2011 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=4243">SonicTailsKnuckles1Posted: Feb 23rd, 2011 - 12:33:46 pm
diff --git a/subpages/Comments/Crafty-page4.html b/subpages/Comments/Crafty-page4.html index 1362b3a..044a931 100644 --- a/subpages/Comments/Crafty-page4.html +++ b/subpages/Comments/Crafty-page4.html @@ -133,7 +133,7 @@ 12:45:56 pm
-
I get this error
I get this error


ive installed these as told
diff --git a/subpages/Comments/GCFScape-page1.html b/subpages/Comments/GCFScape-page1.html index 3697045..6982dcb 100644 --- a/subpages/Comments/GCFScape-page1.html +++ b/subpages/Comments/GCFScape-page1.html @@ -436,7 +436,7 @@ pm
-
Read the FAQ
+
Read the FAQ

in addition, the only use of GCF files is to distrubute the media over Steam. Seeing as MOD devolpers can not yet distribute stuff on Steam, it is pointless.
@@ -767,7 +767,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Jun 21st, 2006 - 11:29:12 pm
-
You may try my VTFEdit for that. There is a convert +
You may try my VTFEdit for that. There is a convert folder option in the Tools menu.

diff --git a/subpages/Comments/GCFScape-page2.html b/subpages/Comments/GCFScape-page2.html index 0f7f229..9b7ab64 100644 --- a/subpages/Comments/GCFScape-page2.html +++ b/subpages/Comments/GCFScape-page2.html @@ -402,7 +402,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 14th, 2007 - 3:17:05 pm
-
Did you see this?
+
Did you see this?

@@ -801,7 +801,7 @@
I may add this if I get some free time in the future. In the mean time you can use HLLib to batch validate your .gcf files using the following batch + href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?p=35">HLLib to batch validate your .gcf files using the following batch file:

Code:

for %%F in (*.gcf) do HLExtract.exe -m -v -s -t root -p "%%F"
pause
diff --git a/subpages/Comments/GCFScape-page3.html b/subpages/Comments/GCFScape-page3.html index 1cfdac1..cec3e78 100644 --- a/subpages/Comments/GCFScape-page3.html +++ b/subpages/Comments/GCFScape-page3.html @@ -588,7 +588,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Apr 10th, 2011 - 1:04:56 pm
-
Yes, HLExtract.
+
Yes, HLExtract.

@@ -791,7 +791,7 @@
oh and this just popped right now while defragmenting 'sourcesdk.gcf':
+ src="../../images/comments/fxqa6h.png" alt="" border="0" />
just at 99% alarmed

diff --git a/subpages/Comments/GCFScape-page4.html b/subpages/Comments/GCFScape-page4.html index 32cc528..1c3f17a 100644 --- a/subpages/Comments/GCFScape-page4.html +++ b/subpages/Comments/GCFScape-page4.html @@ -135,7 +135,7 @@
I've added support for the VPK update, you can download the latest version here.
+ href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?p=26">here.

diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page1.html b/subpages/Comments/GCFScape_v1.3.1_Full-page1.html index 478fd16..2b98b32 100644 --- a/subpages/Comments/GCFScape_v1.3.1_Full-page1.html +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page1.html @@ -357,7 +357,7 @@

Download the thing that says 'Required':

Downloads
+ href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?c=84#p84">Downloads

@@ -621,7 +621,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 22nd, 2004 - 11:12:56 am
-

GCFScape v1.1.2 Beta
+

GCFScape v1.1.2 Beta

I hope they stop changing the format simply because of the volume of message I get when they do.
@@ -768,7 +768,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jul 5th, 2004 - 10:06:09 pm
-
diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page2.html b/subpages/Comments/GCFScape_v1.3.1_Full-page2.html index 05838f7..167df7d 100644 --- a/subpages/Comments/GCFScape_v1.3.1_Full-page2.html +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page2.html @@ -116,8 +116,8 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jul 15th, 2004 - 6:28:21 pm
-

You should read either the FAQ or the red part on - the downloads page.
+

You should read either the FAQ or the red part on + the downloads page.

@@ -142,7 +142,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jul 19th, 2004 - 10:28:39 am
-

See this page on how to modify a GFC file.
+

See this page on how to modify a GFC file.

@@ -797,7 +797,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 2nd, 2004 - 6:32:09 am
-

FAG:
See the GCFScape FAQ.
+

FAG:
See the GCFScape FAQ.

@@ -911,7 +911,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 14th, 2004 - 8:43:21 am
-

Read the FAQ.
+

Read the FAQ.

diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page3.html b/subpages/Comments/GCFScape_v1.3.1_Full-page3.html index d517bb3..3187121 100644 --- a/subpages/Comments/GCFScape_v1.3.1_Full-page3.html +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page3.html @@ -254,7 +254,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 27th, 2004 - 8:53:16 am
-

HLLib, the library GCFScape uses to do all its +

HLLib, the library GCFScape uses to do all its work, is open source.

diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page4.html b/subpages/Comments/GCFScape_v1.3.1_Full-page4.html index 8c5757e..c4fae61 100644 --- a/subpages/Comments/GCFScape_v1.3.1_Full-page4.html +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page4.html @@ -517,7 +517,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: May 30th, 2005 - 12:39:55 pm
-
You can't edit .gcf files, see the FAQ.
+
You can't edit .gcf files, see the FAQ.

diff --git a/subpages/Comments/GCFScape_v1.3.1_Full-page5.html b/subpages/Comments/GCFScape_v1.3.1_Full-page5.html index fe29217..3d485e4 100644 --- a/subpages/Comments/GCFScape_v1.3.1_Full-page5.html +++ b/subpages/Comments/GCFScape_v1.3.1_Full-page5.html @@ -336,7 +336,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 10th, 2007 - 1:31:32 pm
-
Have you tried the FAQ?
+
Have you tried the FAQ?

diff --git a/subpages/Comments/GCFScape_v1.8.6_Full-page1.html b/subpages/Comments/GCFScape_v1.8.6_Full-page1.html index b09fa78..c706974 100644 --- a/subpages/Comments/GCFScape_v1.8.6_Full-page1.html +++ b/subpages/Comments/GCFScape_v1.8.6_Full-page1.html @@ -369,7 +369,8 @@
16. spidery_sheetsPosted: Nov 14th, 2006 - + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2451">spidery_sheetsPosted: Nov 14th, 2006 - 10:47:39 pm
@@ -386,7 +387,8 @@
17. NemPosted: Nov 15th, 2006 - 1:13:13 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 15th, 2006 - 1:13:13 pm
Yep, you're correct; to get the most out of defragmenting you should defragment both @@ -402,7 +404,8 @@
18. philModified: Nov 25th, 2006 - 10:29:27 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2466">philModified: Nov 25th, 2006 - 10:29:27 am
@@ -421,7 +424,8 @@
19. DomIIIPosted: Nov 25th, 2006 - 6:03:05 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2111">DomIIIPosted: Nov 25th, 2006 - 6:03:05 pm
@@ -436,7 +440,8 @@
20. philPosted: Nov 25th, 2006 - 8:07:17 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2466">philPosted: Nov 25th, 2006 - 8:07:17 pm
@@ -458,7 +463,8 @@
21. DomIIIPosted: Nov 26th, 2006 - 4:34:02 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2111">DomIIIPosted: Nov 26th, 2006 - 4:34:02 am
@@ -476,8 +482,7 @@ 'maximum'.
Parametername: Value
at System.Windows.Forms.ProgressBar.set_Value(Int32 value)
at GCFScape.CProgress.SetProgress(UInt32 uiFilesDone, UInt32 uiFilesTotal, UInt32 uiDataDone, UInt32 uiDataTotal)

I've also made a screenshot showing my PC's state at the - time of the error:

+ time of the error:

This happened to me as I tried to defrag "half-life deathmatch source.gcf", but it seems to be a cosmetic problem only, because it's an gui-error. If I click on "Weiter" (meaning "Continue"), gcf-scape still works propely and the file doesn't seem to be damaged (Steam does @@ -491,7 +496,8 @@
22. NemModified: Nov 26th, 2006 - 1:54:18 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Nov 26th, 2006 - 1:54:18 pm
Thanks for the info!
@@ -508,7 +514,8 @@
23. cLaDModified: Nov 26th, 2006 - 2:29:49 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2470">cLaDModified: Nov 26th, 2006 - 2:29:49 pm
@@ -532,7 +539,8 @@
24. NemPosted: Nov 26th, 2006 - 2:29:43 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 26th, 2006 - 2:29:43 pm
In the Options menu you need to enable File Mapping and Write @@ -541,7 +549,8 @@
25. cLaDPosted: Nov 26th, 2006 - 2:34:00 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2470">cLaDPosted: Nov 26th, 2006 - 2:34:00 pm
@@ -553,7 +562,8 @@
26. NemPosted: Nov 26th, 2006 - 2:58:06 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 26th, 2006 - 2:58:06 pm
You can always reload a .gcf file once GCFScape is opened. So if you double click a @@ -567,7 +577,8 @@
27. cLaDModified: Nov 26th, 2006 - 3:06:34 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2470">cLaDModified: Nov 26th, 2006 - 3:06:34 pm
@@ -585,7 +596,8 @@
28. NemPosted: Nov 26th, 2006 - 3:17:53 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Nov 26th, 2006 - 3:17:53 pm
You don't need to restart GCFScape to apply the options, just reload the .gcf.
@@ -603,7 +615,8 @@
29. XANModified: Dec 18th, 2006 - 8:12:39 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2516">XANModified: Dec 18th, 2006 - 8:12:39 am
@@ -616,7 +629,8 @@
30. ajstahlPosted: Jun 13th, 2007 - 9:54:59 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2804">ajstahlPosted: Jun 13th, 2007 - 9:54:59 pm
@@ -629,7 +643,8 @@
31. The-No0n3Posted: Jun 14th, 2007 - 4:51:38 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2805">The-No0n3Posted: Jun 14th, 2007 - 4:51:38 am
@@ -643,7 +658,8 @@
32. mrflippyPosted: Jun 14th, 2007 - 7:31:12 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2807">mrflippyPosted: Jun 14th, 2007 - 7:31:12 pm
@@ -652,7 +668,8 @@
33. The-No0n3Posted: Jun 15th, 2007 - 1:32:41 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2805">The-No0n3Posted: Jun 15th, 2007 - 1:32:41 am
@@ -662,7 +679,8 @@
34. DelianPosted: Jun 15th, 2007 - 4:54:15 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2811">DelianPosted: Jun 15th, 2007 - 4:54:15 pm
@@ -675,7 +693,8 @@
35. NemModified: Jun 15th, 2007 - 8:03:14 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Jun 15th, 2007 - 8:03:14 pm
Visual Studio automatically generates manifest files for C++ applications. I think @@ -693,7 +712,8 @@
36. ajstahlModified: Jun 17th, 2007 - 3:17:30 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2804">ajstahlModified: Jun 17th, 2007 - 3:17:30 pm
@@ -720,7 +740,8 @@
37. NemModified: Jun 19th, 2007 - 10:56:32 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemModified: Jun 19th, 2007 - 10:56:32 am
I think you've come to the same conclusion as me, the VS 2005 Service Pack I @@ -730,7 +751,8 @@
38. LLIaMaHPosted: Jun 18th, 2007 - 10:51:34 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2816">LLIaMaHPosted: Jun 18th, 2007 - 10:51:34 pm
@@ -743,7 +765,8 @@
39. NemPosted: Jun 18th, 2007 - 10:58:16 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 18th, 2007 - 10:58:16 pm
Thanks LLIaMaH, just to be clear, you didn't install the updates ajstahl posted @@ -752,7 +775,8 @@
40. The-No0n3Modified: Jun 19th, 2007 - 2:32:29 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2805">The-No0n3Modified: Jun 19th, 2007 - 2:32:29 am
@@ -768,7 +792,8 @@
41. NemPosted: Jun 19th, 2007 - 10:56:03 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 19th, 2007 - 10:56:03 am
Great! Thanks for the help everyone, I've updated the official downloads.
@@ -778,7 +803,8 @@
42. FragalishusPosted: Jun 20th, 2007 - 6:28:14 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2339">FragalishusPosted: Jun 20th, 2007 - 6:28:14 am
@@ -789,7 +815,8 @@
43. LLIaMaHPosted: Jun 20th, 2007 - 10:58:36 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2816">LLIaMaHPosted: Jun 20th, 2007 - 10:58:36 pm
@@ -805,7 +832,8 @@
44. 1xinfusionPosted: Aug 4th, 2007 - 5:50:49 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2881">1xinfusionPosted: Aug 4th, 2007 - 5:50:49 am
@@ -817,16 +845,20 @@
45. NemPosted: Aug 4th, 2007 - 2:32:56 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 4th, 2007 - 2:32:56 pm
-
No, you want HLExtract.
+
No, you want HLExtract. +

46. juwbPosted: Sep 23rd, 2007 - 4:13:17 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=2932">juwbPosted: Sep 23rd, 2007 - 4:13:17 pm
@@ -839,7 +871,8 @@
47. NemPosted: Sep 25th, 2007 - 2:17:16 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Sep 25th, 2007 - 2:17:16 pm
Try again? There is a bug in VS 2005 where the wrong assembly version is added to the @@ -848,7 +881,8 @@
48. DwinModified: Jun 21st, 2008 - 7:37:22 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3321">DwinModified: Jun 21st, 2008 - 7:37:22 pm
@@ -866,15 +900,19 @@
49. NemPosted: Jun 24th, 2008 - 1:45:33 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jun 24th, 2008 - 1:45:33 pm
-
Have you reviewed the FAQ?
+
Have you reviewed the FAQ? +

50. upgrade123Modified: Jul 11th, 2008 - 12:49:50 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3352">upgrade123Modified: Jul 11th, 2008 - 12:49:50 pm
@@ -893,7 +931,8 @@
51. bobjPosted: Jul 11th, 2008 - 3:53:53 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3353">bobjPosted: Jul 11th, 2008 - 3:53:53 pm
@@ -906,7 +945,8 @@
52. NemPosted: Jul 12th, 2008 - 3:57:19 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Jul 12th, 2008 - 3:57:19 pm
Try installing
53.
upgrade123Posted: Jul 13th, 2008 - 4:41:13 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3352">upgrade123Posted: Jul 13th, 2008 - 4:41:13 pm
@@ -932,7 +973,8 @@
54. IceBreakerModified: Jul 22nd, 2008 - 8:26:00 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3367">IceBreakerModified: Jul 22nd, 2008 - 8:26:00 am
@@ -951,7 +993,8 @@
55. BeteTestPosted: Jul 27th, 2008 - 4:34:32 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3372">BeteTestPosted: Jul 27th, 2008 - 4:34:32 am
@@ -961,7 +1004,8 @@
56. SDModified: Aug 20th, 2008 - 4:02:02 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3402">SDModified: Aug 20th, 2008 - 4:02:02 am
@@ -984,16 +1028,20 @@
57. NemPosted: Aug 23rd, 2008 - 12:06:34 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Aug 23rd, 2008 - 12:06:34 am
-
Thanks for the info; see this post. +
Thanks for the info; see this + post.

58. SDPosted: Aug 26th, 2008 - 11:57:26 pm + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3402">SDPosted: Aug 26th, 2008 - 11:57:26 pm
Very cool, thanks!
@@ -1001,7 +1049,8 @@
59. jfmModified: Oct 20th, 2008 - 11:21:45 + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=3481">jfmModified: Oct 20th, 2008 - 11:21:45 pm
@@ -1013,10 +1062,12 @@
60. NemPosted: Oct 30th, 2008 - 1:00:26 am + href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Oct 30th, 2008 - 1:00:26 am
-
You don't need to edit the .gcf files, see the FAQ. +
You don't need to edit the .gcf files, see the FAQ.

diff --git a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html index 0bc3d0b..7adb1bb 100644 --- a/subpages/Comments/GCFScape_v1.8.6_Full-page2.html +++ b/subpages/Comments/GCFScape_v1.8.6_Full-page2.html @@ -565,7 +565,7 @@
Hi
GCFScape v1.8.5 not open vpk file

GCF file opens

windows seven 64bit
Microsoft Visual C++ 2008 SP1 Runtime (x86) instaled
Microsoft Visual C++ 2008 SP1 Runtime (x64) instaled
Microsoft .NET Framework Version - 3.5 instaled

+ 3.5 instaled


diff --git a/subpages/Comments/MAP_Viewer.html b/subpages/Comments/MAP_Viewer.html index 14ba7aa..3867068 100644 --- a/subpages/Comments/MAP_Viewer.html +++ b/subpages/Comments/MAP_Viewer.html @@ -416,8 +416,8 @@ pm
-
Hammer:


Map viewer:
Hammer:


Map viewer:


Some primitives load damaged. This occurs at the stage of constructing vertices from planes. I tried to fix the code but it failed.

Any ideas what needs to be fixed in the code? Crafty doesn't have this problem (
diff --git a/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html index e9367ce..c1e16b0 100644 --- a/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html +++ b/subpages/Comments/VTFEdit_v1.2.5_Full-page2.html @@ -449,7 +449,7 @@ href="https://web.archive.org/web/20200201043948/http://nemesis.thewavelength.net/index.php?a=1">NemPosted: Apr 23rd, 2011 - 11:41:03 am
-
You're using an older version of VTFEdit, try this +

@@ -461,7 +461,7 @@
Nem:
-
You're using an older version of VTFEdit, try this + Update link here, please. diff --git a/subpages/Comments/VTFLib-page1.html b/subpages/Comments/VTFLib-page1.html index 6a6bc66..a0e433a 100644 --- a/subpages/Comments/VTFLib-page1.html +++ b/subpages/Comments/VTFLib-page1.html @@ -175,7 +175,7 @@ me know):

VTFLib:
- .vmt C creation routines.

VTFCmd:
- Basic .vmt creation (similar to vtex).

VTFEdit:
- Toolbar.
- Paste as new.
- Zooming.
- Alpha mask.
- Integrated file system browser.

You can find a preview here. + href="../../images/comments/vtfedit4.png">here.

diff --git a/subpages/Comments/VTFLib-page2.html b/subpages/Comments/VTFLib-page2.html index 10289e6..f7b6c80 100644 --- a/subpages/Comments/VTFLib-page2.html +++ b/subpages/Comments/VTFLib-page2.html @@ -238,7 +238,7 @@
I'm not sure what you mean; did you download the correct installer? The very first link titled "Installer" on this + href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?p=41">this page should work.

@@ -720,7 +720,7 @@
There is no Trojan in the installer. Did you get VTFEdit from a third party website? The source code is available here + href="https://web.archive.org/web/20171205212437/http://nemesis.thewavelength.net/index.php?c=177">here so even the most paranoid of users can build their own executable.

diff --git a/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html index 4bd93df..506dfe7 100644 --- a/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html +++ b/subpages/Comments/VTF_Plug-In_for_Photoshop-page1.html @@ -631,7 +631,7 @@
I don't really know anything about installing crosshairs, but if you search for - *crosshair* in source materials.gcf using GCFScape, you should find + *crosshair* in source materials.gcf using GCFScape, you should find some examples (e.g. v_crosshair1 in \hl2\materials\Sprites\Hud of transparent crosshairs.

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