| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Change the way MESSAGE_UPDATE events are handled. | Rapptz | 2016-01-07 | 1 | -11/+1 |
| | | | | | | | | | Previously we created a copy of the object and did some strange iteration over the data and set the attributes that we thought were valid. This worked back then in v0.1.0 of the library when it was written, but it no longer works nowadays when we want to be as future proof as possible. | ||||
| * | Unavailable guilds get added to cache. | Rapptz | 2016-01-06 | 1 | -2/+0 |
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| * | Update license of files to 2016. | Rapptz | 2016-01-04 | 1 | -1/+1 |
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| * | ConnectionState is now constructed in Client.__init__. | Rapptz | 2015-12-29 | 1 | -3/+5 |
| | | | | | | | This should reduce the amount of checks for None if someone doesn't want a websocket connection. The connection state is instead cleared rather than reconstructed. | ||||
| * | Add game data class, replace game_id. | Khazhismel | 2015-12-23 | 1 | -1/+3 |
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| * | Delete messages from message cache when you leave the server. | Rapptz | 2015-12-19 | 1 | -1/+9 |
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| * | Add __slots__ where appropriate to data classes. | Rapptz | 2015-12-19 | 1 | -1/+0 |
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| * | Add on_member_ban and on_member_unban events. | Rapptz | 2015-12-17 | 1 | -0/+20 |
| | | | | | Fixes #58. | ||||
| * | Remove on_status event. Superseded by on_member_update. | Rapptz | 2015-12-17 | 1 | -2/+1 |
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| * | All update related events now pass in the previous state. | Rapptz | 2015-12-17 | 1 | -6/+10 |
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| * | Add Server.me attribute to access the Member version of Client.user. | Rapptz | 2015-12-16 | 1 | -0/+1 |
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| * | Make more things into properties. | Rapptz | 2015-12-16 | 1 | -2/+2 |
| | | | | | | | A lot of the expensive getters were transformed into cached properties instead. A lot of things that were properties were transformed into properties as well. | ||||
| * | Fix GUILD_ROLE_DELETE triggering ValueError. | Rapptz | 2015-12-14 | 1 | -5/+12 |
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| * | avoid potential bug when creating new private msgs | Steven Berler | 2015-12-13 | 1 | -2/+3 |
| | | | | | | | | | | It probably isn't good to rely on an item that was added to a list to still be the last item, especially if we could have other async coroutines modify the list. This may not be an actual issue, but having the function explicitly return the object that it just added to the list should guarantee that we don't accidentally pull the wrong item from the end of the list later. | ||||
| * | Fix issue with member.roles being empty. | Rapptz | 2015-12-08 | 1 | -1/+2 |
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| * | Handle GUILD_UPDATE | Rapptz | 2015-12-06 | 1 | -0/+7 |
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| * | Add enumerators instead of strings. | Rapptz | 2015-12-04 | 1 | -0/+5 |
| | | | | | Changes channel type, status and server region into 3.4 enums. | ||||
| * | Begin working on asyncio port. | Rapptz | 2015-12-04 | 1 | -0/+295 |