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path: root/discord/reaction.py
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* Rename AsyncIterator.get to next to prevent shadowing.Rapptz2017-07-041-1/+1
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* Add Reaction.__str__Rapptz2017-06-261-1/+4
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* Implement "partial" message events.Rapptz2017-06-091-1/+1
| | | | | These are events that get triggered regardless of the state of the message cache. Useful for getting data from before the bot was booted.
* Make supported operations stand out more than attributes.Rapptz2017-05-201-10/+12
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* Use describe instead of tables for supported operations.Rapptz2017-05-131-13/+17
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* Remove unused imports.Rapptz2017-04-181-2/+0
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* Implement utilities for AsyncIterator.Rapptz2017-02-111-1/+1
| | | | Closes #473.
* Update copyright year to 2017.Rapptz2017-01-201-1/+1
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* Make Reaction.users return an async iterator.Rapptz2017-01-111-15/+42
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* Move away from StateContext and use ConnectionState directly.Rapptz2017-01-031-1/+1
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* Rename MessageChannel abc to Messageable.Rapptz2017-01-031-1/+1
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* Add useful repr to all data classes.Rapptz2017-01-031-0/+3
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* Re-add support for reactions.Rapptz2017-01-031-13/+59
| | | | | We now store emojis in a global cache and make things like adding and removing reactions part of the stateful Message class.
* Documentation fixes.Rapptz2016-11-171-1/+1
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* Inject full Emoji to Reaction if we have it.khazhyk2016-11-031-13/+5
| | | | | | | Reaction objects with custom Emoji are partial. If we know of this Emoji (can find it on this client) then inject it. Otherwise, leave it as a hollow Emoji. We can still react with a hollow Emoji, but can't get other metadata about it.
* Add support for reactions.khazhyk2016-10-271-0/+88
Reactions can be be standard emojis, or custom server emojis. Adds - add/remove_reaction - get_reaction_users - Messages have new field reactions - new events - message_reaction_add, message_reaction_remove - new permission - add_reactions