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| author | Rapptz <[email protected]> | 2015-11-30 07:37:48 -0500 |
|---|---|---|
| committer | Rapptz <[email protected]> | 2015-11-30 07:37:48 -0500 |
| commit | 343e3376ead693bbf02837e6682ebe1b958b6229 (patch) | |
| tree | aab2e03a7747203e5d9e55bdce642db68b8c6006 /discord | |
| parent | on_status event now has the old game ID and old status as parameters. (diff) | |
| download | discord.py-343e3376ead693bbf02837e6682ebe1b958b6229.tar.xz discord.py-343e3376ead693bbf02837e6682ebe1b958b6229.zip | |
on_member_update now takes in the older member state as a parameter.
Diffstat (limited to 'discord')
| -rw-r--r-- | discord/client.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/discord/client.py b/discord/client.py index 401e4a35..555fd336 100644 --- a/discord/client.py +++ b/discord/client.py @@ -206,16 +206,15 @@ class ConnectionState(object): member_id = user['id'] member = utils.find(lambda m: m.id == member_id, server.members) if member is not None: - old_status = copy.copy(member.status) - old_game_id = copy.copy(member.game_id) + old_member = copy.copy(member) member.status = data.get('status') member.game_id = data.get('game_id') member.name = user.get('username', member.name) member.avatar = user.get('avatar', member.avatar) # call the event now - self.dispatch('status', member, old_game_id, old_status) - self.dispatch('member_update', member) + self.dispatch('status', member, old_member.game_id, old_member.status) + self.dispatch('member_update', old_member, member) def handle_user_update(self, data): self.user = User(**data) @@ -276,6 +275,7 @@ class ConnectionState(object): member = utils.find(lambda m: m.id == user_id, server.members) if member is not None: user = data['user'] + old_member = copy.copy(member) member.name = user['username'] member.discriminator = user['discriminator'] member.avatar = user['avatar'] @@ -285,7 +285,7 @@ class ConnectionState(object): if role.id in data['roles']: member.roles.append(role) - self.dispatch('member_update', member) + self.dispatch('member_update', old_member, member) def handle_guild_create(self, data): unavailable = data.get('unavailable') |