aboutsummaryrefslogtreecommitdiff
path: root/discord/state.py
diff options
context:
space:
mode:
authorRapptz <[email protected]>2017-04-18 02:29:43 -0400
committerRapptz <[email protected]>2017-04-18 03:49:48 -0400
commit3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07 (patch)
treedcaac87b10f4d2a2bdf82f260a5738c1367f425f /discord/state.py
parentDon't clear state when READY is reached for auto sharded clients. (diff)
downloaddiscord.py-3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07.tar.xz
discord.py-3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07.zip
Re-implement voice sending.
This is a complete redesign of the old voice code. A list of major changes is as follows: * The voice websocket will now automatically reconnect with exponential back-off just like the regular Client does. * Removal of the stream player concept. * Audio now gracefully pauses and resumes when a disconnect is found. * Introduce a discord.AudioSource concept to abstract streams * Flatten previous stream player functionality with the VoiceClient, e.g. player.stop() is now voice_client.stop() * With the above re-coupling this means you no longer have to store players anywhere. * The after function now requires a single parameter, the error, if any existed. This will typically be None. A lot of this design is experimental.
Diffstat (limited to 'discord/state.py')
-rw-r--r--discord/state.py10
1 files changed, 10 insertions, 0 deletions
diff --git a/discord/state.py b/discord/state.py
index 8d0757dd..10f6d16e 100644
--- a/discord/state.py
+++ b/discord/state.py
@@ -688,6 +688,16 @@ class ConnectionState:
if call is not None:
call._update_voice_state(data)
+ def parse_voice_server_update(self, data):
+ try:
+ key_id = int(data['guild_id'])
+ except KeyError:
+ key_id = int(data['channel_id'])
+
+ vc = self._get_voice_client(key_id)
+ if vc is not None and vc.is_connected():
+ compat.create_task(vc._switch_regions())
+
def parse_typing_start(self, data):
channel = self.get_channel(int(data['channel_id']))
if channel is not None: