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| author | Rapptz <[email protected]> | 2017-04-18 02:29:43 -0400 |
|---|---|---|
| committer | Rapptz <[email protected]> | 2017-04-18 03:49:48 -0400 |
| commit | 3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07 (patch) | |
| tree | dcaac87b10f4d2a2bdf82f260a5738c1367f425f /discord/state.py | |
| parent | Don't clear state when READY is reached for auto sharded clients. (diff) | |
| download | discord.py-3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07.tar.xz discord.py-3b1b26ffb1c9a75ac9c3f958d6e134ccddd6be07.zip | |
Re-implement voice sending.
This is a complete redesign of the old voice code.
A list of major changes is as follows:
* The voice websocket will now automatically reconnect with
exponential back-off just like the regular Client does.
* Removal of the stream player concept.
* Audio now gracefully pauses and resumes when a disconnect is found.
* Introduce a discord.AudioSource concept to abstract streams
* Flatten previous stream player functionality with the
VoiceClient, e.g. player.stop() is now voice_client.stop()
* With the above re-coupling this means you no longer have to
store players anywhere.
* The after function now requires a single parameter, the error,
if any existed. This will typically be None.
A lot of this design is experimental.
Diffstat (limited to 'discord/state.py')
| -rw-r--r-- | discord/state.py | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/discord/state.py b/discord/state.py index 8d0757dd..10f6d16e 100644 --- a/discord/state.py +++ b/discord/state.py @@ -688,6 +688,16 @@ class ConnectionState: if call is not None: call._update_voice_state(data) + def parse_voice_server_update(self, data): + try: + key_id = int(data['guild_id']) + except KeyError: + key_id = int(data['channel_id']) + + vc = self._get_voice_client(key_id) + if vc is not None and vc.is_connected(): + compat.create_task(vc._switch_regions()) + def parse_typing_start(self, data): channel = self.get_channel(int(data['channel_id'])) if channel is not None: |