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| author | Rapptz <[email protected]> | 2016-01-30 04:36:32 -0500 |
|---|---|---|
| committer | Rapptz <[email protected]> | 2016-01-30 04:36:32 -0500 |
| commit | f9a3979008537fd8fff8eb7b18323c8fd2a1d63a (patch) | |
| tree | 2bd9a8ea60c101212b00a1475e9e14a9fb4d6170 | |
| parent | [commands] Change signature convention to use POSIX standards. (diff) | |
| download | discord.py-f9a3979008537fd8fff8eb7b18323c8fd2a1d63a.tar.xz discord.py-f9a3979008537fd8fff8eb7b18323c8fd2a1d63a.zip | |
Update member references when status changes.
| -rw-r--r-- | discord/client.py | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/discord/client.py b/discord/client.py index 40713751..4e7083f7 100644 --- a/discord/client.py +++ b/discord/client.py @@ -39,7 +39,7 @@ from .errors import * from .state import ConnectionState from .permissions import Permissions from . import utils -from .enums import ChannelType, ServerRegion +from .enums import ChannelType, ServerRegion, Status from .voice_client import VoiceClient from .iterators import LogsFromIterator @@ -1457,12 +1457,12 @@ class Client: raise InvalidArgument('game must be of Game or None') idle_since = None if idle == False else int(time.time() * 1000) - game = game and {'name': game.name} + sent_game = game and {'name': game.name} payload = { 'op': 3, 'd': { - 'game': game, + 'game': sent_game, 'idle_since': idle_since } } @@ -1470,6 +1470,10 @@ class Client: sent = utils.to_json(payload) log.debug('Sending "{}" to change status'.format(sent)) yield from self._send_ws(sent) + for server in self.servers: + server.me.game = game + status = Status.idle if idle_since else Status.online + server.me.status = status # Channel management |