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authorHornwitser <[email protected]>2015-09-19 17:29:27 +0200
committerHornwitser <[email protected]>2015-09-19 18:32:39 +0200
commita4c152cebcd000eaa947654bdd7968eb5fb6c27d (patch)
tree261854083cecfc8b6f0e815034276a734aecd33c
parentAdd support for logging. (diff)
downloaddiscord.py-a4c152cebcd000eaa947654bdd7968eb5fb6c27d.tar.xz
discord.py-a4c152cebcd000eaa947654bdd7968eb5fb6c27d.zip
Fix keep_alive running after logout()
_keep_alive_handler would set up another keep alive after the first one by creating a new threading.Timer object, but Client would only keep track of the first timer object. Thus casing the keep alive to continue running after Client.logout calls cancel() on it's timer object, as it no longer references the actual timer object waiting for the keep alive. Fix by replacing _keep_alive_handler with a threading.Thread subclass that sends keep_alives of the given interval and exits when its stop event is set.
-rw-r--r--discord/client.py34
1 files changed, 19 insertions, 15 deletions
diff --git a/discord/client.py b/discord/client.py
index ea783be0..22371d26 100644
--- a/discord/client.py
+++ b/discord/client.py
@@ -36,7 +36,7 @@ from .invite import Invite
import requests
import json, re, time, copy
from collections import deque
-from threading import Timer
+import threading
from ws4py.client.threadedclient import WebSocketClient
import sys
import logging
@@ -48,20 +48,23 @@ request_success_log = '{name}: {response.url} with {json} received {data}'
def _null_event(*args, **kwargs):
pass
-def _keep_alive_handler(seconds, ws):
- def wrapper():
- _keep_alive_handler(seconds, ws)
- payload = {
- 'op': 1,
- 'd': int(time.time())
- }
+class KeepAliveHandler(threading.Thread):
+ def __init__(self, seconds, socket, **kwargs):
+ threading.Thread.__init__(self, **kwargs)
+ self.seconds = seconds
+ self.socket = socket
+ self.stop = threading.Event()
- log.debug('Keeping websocket alive with timestamp {0}'.format(payload['d']))
- ws.send(json.dumps(payload))
+ def run(self):
+ while not self.stop.wait(self.seconds):
+ payload = {
+ 'op': 1,
+ 'd': int(time.time())
+ }
- t = Timer(seconds, wrapper)
- t.start()
- return t
+ msg = 'Keeping websocket alive with timestamp {0}'
+ log.debug(msg.format(payload['d']))
+ self.socket.send(json.dumps(payload))
class Client(object):
"""Represents a client connection that connects to Discord.
@@ -229,7 +232,8 @@ class Client(object):
# set the keep alive interval..
interval = data.get('heartbeat_interval') / 1000.0
- self.keep_alive = _keep_alive_handler(interval, self.ws)
+ self.keep_alive = KeepAliveHandler(interval, self.ws)
+ self.keep_alive.start()
# we're all ready
self._invoke_event('on_ready')
@@ -553,7 +557,7 @@ class Client(object):
response = requests.post(endpoints.LOGOUT)
self.ws.close()
self._is_logged_in = False
- self.keep_alive.cancel()
+ self.keep_alive.stop.set()
log.debug(request_logging_format.format(name='logout', response=response))
def logs_from(self, channel, limit=500):