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| author | Rapptz <[email protected]> | 2015-09-25 14:48:45 -0400 |
|---|---|---|
| committer | Rapptz <[email protected]> | 2015-09-25 14:48:45 -0400 |
| commit | 850d0246842d0e564e3b9e652571ee0b46cd9ee6 (patch) | |
| tree | ca3627871c090cacf2d09387c9e191f871c3911d | |
| parent | Most functions should now return something more meaningful. (diff) | |
| download | discord.py-850d0246842d0e564e3b9e652571ee0b46cd9ee6.tar.xz discord.py-850d0246842d0e564e3b9e652571ee0b46cd9ee6.zip | |
PRESENCE_UPDATE now updates the user as well.
This means that it calls on_member_update just like the
GUILD_MEMBER_UPDATE event in an effort to keep some backwards compat.
| -rw-r--r-- | discord/client.py | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/discord/client.py b/discord/client.py index 16ee319d..b914af8f 100644 --- a/discord/client.py +++ b/discord/client.py @@ -271,13 +271,18 @@ class Client(object): server = self._get_server(data.get('guild_id')) if server is not None: status = data.get('status') - member_id = data['user']['id'] + user = data['user'] + member_id = user['id'] member = utils.find(lambda m: m.id == member_id, server.members) if member is not None: member.status = data.get('status') member.game_id = data.get('game_id') + member.name = user.get('username', member.name) + member.avatar = user.get('avatar', member.avatar) + # call the event now self._invoke_event('on_status', member) + self._invoke_event('on_member_update', member) elif event == 'USER_UPDATE': self.user = User(**data) elif event == 'CHANNEL_DELETE': |