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authorRapptz <[email protected]>2015-08-27 18:56:22 -0400
committerRapptz <[email protected]>2015-08-27 18:56:39 -0400
commit197e7c286176002d1be229564613704d6a01719c (patch)
treec259f01562304cf16bcaafab30417caa4c5b5e3b
parenton_status now takes only a member. (diff)
downloaddiscord.py-197e7c286176002d1be229564613704d6a01719c.tar.xz
discord.py-197e7c286176002d1be229564613704d6a01719c.zip
Remove no_offline_members option
-rw-r--r--discord/client.py26
1 files changed, 5 insertions, 21 deletions
diff --git a/discord/client.py b/discord/client.py
index 46f23bda..0397aa05 100644
--- a/discord/client.py
+++ b/discord/client.py
@@ -61,8 +61,6 @@ class Client(object):
A number of options can be passed to the :class:`Client` via keyword arguments.
:param int max_length: The maximum number of messages to store in :attr:`messages`. Defaults to 5000.
- :param bool no_offline_members: If this is set to True, then the :attr:`Server.member` lists
- will only have members that are online. Defaults to False.
Instance attributes:
@@ -89,7 +87,6 @@ class Client(object):
self.private_channels = []
self.token = ''
self.messages = deque([], maxlen=kwargs.get('max_length', 5000))
- self.no_offline_members = kwargs.get('no_offline_members', False)
self.events = {
'on_ready': _null_event,
'on_disconnect': _null_event,
@@ -177,11 +174,6 @@ class Client(object):
member.status = presence['status']
member.game_id = presence['game_id']
- # prune offline lists if wanted
- if self.no_offline_members:
- pruned = filter(lambda m: m.status == 'offline', members)
- for member in pruned:
- members.remove(member)
server = Server(**guild)
@@ -265,20 +257,12 @@ class Client(object):
if server is not None:
status = data.get('status')
member_id = data['user']['id']
- # check to see if the member is in our server list of members
member = next((u for u in server.members if u.id == member_id), None)
-
- if member is None:
- # create the member if it doesn't exist
- member = Member(**data)
-
- if status == 'online':
- server.members.append(member)
- elif status == 'offline' and self.no_offline_members:
- server.members.remove(member)
-
- # call the event now
- self._invoke_event('on_status', member)
+ if member is not None:
+ member.status = data.get('status')
+ member.game_id = data.get('game_id')
+ # call the event now
+ self._invoke_event('on_status', member)
elif event == 'USER_UPDATE':
self.user = User(**data)
elif event == 'CHANNEL_DELETE':