From 0a403a2227dab68d861045ae1b2d5c8774db7101 Mon Sep 17 00:00:00 2001 From: Ross Nicoll Date: Sun, 19 Nov 2017 22:10:34 +0000 Subject: Correct PoW calculation logic to use locally calcualted difficulty --- src/pow.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/pow.cpp') diff --git a/src/pow.cpp b/src/pow.cpp index 8bbb66a70..b569e709a 100644 --- a/src/pow.cpp +++ b/src/pow.cpp @@ -58,9 +58,9 @@ unsigned int GetNextWorkRequired(const CBlockIndex* pindexLast, const CBlockHead // Litecoin: This fixes an issue where a 51% attack can change difficulty at will. // Go back the full period unless it's the first retarget after genesis. Code courtesy of Art Forz - int blockstogoback = params.DifficultyAdjustmentInterval()-1; - if ((pindexLast->nHeight+1) != params.DifficultyAdjustmentInterval()) - blockstogoback = params.DifficultyAdjustmentInterval(); + int blockstogoback = difficultyAdjustmentInterval-1; + if ((pindexLast->nHeight+1) != difficultyAdjustmentInterval) + blockstogoback = difficultyAdjustmentInterval; // Go back by what we want to be 14 days worth of blocks int nHeightFirst = pindexLast->nHeight - blockstogoback; -- cgit v1.2.3