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authorallusive-dev <[email protected]>2023-09-19 17:46:20 +1000
committerallusive-dev <[email protected]>2023-09-19 17:46:20 +1000
commit5650d887357bf2a3fac8c5fd4f467bf8795b5fc4 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/backend/backend.c
parentUpdate picom.sample.conf (diff)
downloadcompfy-5650d887357bf2a3fac8c5fd4f467bf8795b5fc4.tar.xz
compfy-5650d887357bf2a3fac8c5fd4f467bf8795b5fc4.zip
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Diffstat (limited to 'src/backend/backend.c')
-rw-r--r--src/backend/backend.c494
1 files changed, 0 insertions, 494 deletions
diff --git a/src/backend/backend.c b/src/backend/backend.c
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@@ -1,494 +0,0 @@
-// SPDX-License-Identifier: MPL-2.0
-// Copyright (c) Yuxuan Shui <[email protected]>
-#include <xcb/sync.h>
-#include <xcb/xcb.h>
-
-#include "backend/backend.h"
-#include "common.h"
-#include "compiler.h"
-#include "config.h"
-#include "log.h"
-#include "region.h"
-#include "types.h"
-#include "win.h"
-#include "x.h"
-
-extern struct backend_operations xrender_ops, dummy_ops;
-#ifdef CONFIG_OPENGL
-extern struct backend_operations glx_ops;
-#endif
-
-struct backend_operations *backend_list[NUM_BKEND] = {
- [BKEND_XRENDER] = &xrender_ops,
- [BKEND_DUMMY] = &dummy_ops,
-#ifdef CONFIG_OPENGL
- [BKEND_GLX] = &glx_ops,
-#endif
-};
-
-/**
- * @param all_damage if true ignore damage and repaint the whole screen
- */
-region_t get_damage(session_t *ps, bool all_damage) {
- region_t region;
- auto buffer_age_fn = ps->backend_data->ops->buffer_age;
- int buffer_age = buffer_age_fn ? buffer_age_fn(ps->backend_data) : -1;
-
- if (all_damage) {
- buffer_age = -1;
- }
-
- pixman_region32_init(&region);
- if (buffer_age == -1 || buffer_age > ps->ndamage) {
- pixman_region32_copy(&region, &ps->screen_reg);
- } else {
- for (int i = 0; i < buffer_age; i++) {
- auto curr = ((ps->damage - ps->damage_ring) + i) % ps->ndamage;
- log_trace("damage index: %d, damage ring offset: %ld", i, curr);
- dump_region(&ps->damage_ring[curr]);
- pixman_region32_union(&region, &region, &ps->damage_ring[curr]);
- }
- pixman_region32_intersect(&region, &region, &ps->screen_reg);
- }
- return region;
-}
-
-static void process_window_for_painting(session_t *ps, struct managed_win* w, void* win_image,
- double additional_alpha,
- region_t* reg_bound, region_t* reg_visible,
- region_t* reg_paint, region_t* reg_paint_in_bound) {
- // For window image processing, we don't have to limit the process
- // region to damage for correctness. (see <damager-note> for
- // details)
-
- // The visible region, in window local coordinates Although we
- // don't limit process region to damage, we provide that info in
- // reg_visible as a hint. Since window image data outside of the
- // damage region won't be painted onto target
- region_t reg_visible_local;
- {
- // The bounding shape, in window local coordinates
- region_t reg_bound_local;
- pixman_region32_init(&reg_bound_local);
- pixman_region32_copy(&reg_bound_local, reg_bound);
- pixman_region32_translate(&reg_bound_local, -w->g.x, -w->g.y);
-
- pixman_region32_init(&reg_visible_local);
- pixman_region32_intersect(&reg_visible_local,
- reg_visible, reg_paint);
- pixman_region32_translate(&reg_visible_local, -w->g.x,
- -w->g.y);
- // Data outside of the bounding shape won't be visible,
- // but it is not necessary to limit the image operations
- // to the bounding shape yet. So pass that as the visible
- // region, not the clip region.
- pixman_region32_intersect(
- &reg_visible_local, &reg_visible_local, &reg_bound_local);
- pixman_region32_fini(&reg_bound_local);
- }
-
- auto new_img = ps->backend_data->ops->clone_image(
- ps->backend_data, win_image, &reg_visible_local);
- auto reg_frame = win_get_region_frame_local_by_val(w);
- double alpha = additional_alpha*w->opacity;
- ps->backend_data->ops->set_image_property(
- ps->backend_data, IMAGE_PROPERTY_OPACITY, new_img, &alpha);
- ps->backend_data->ops->image_op(
- ps->backend_data, IMAGE_OP_APPLY_ALPHA, new_img, &reg_frame,
- &reg_visible_local, (double[]){w->frame_opacity});
- pixman_region32_fini(&reg_frame);
- ps->backend_data->ops->compose(ps->backend_data, new_img,
- w->g.x, w->g.y,
- w->g.x + w->widthb, w->g.y + w->heightb,
- reg_paint_in_bound, reg_visible);
- ps->backend_data->ops->release_image(ps->backend_data, new_img);
- pixman_region32_fini(&reg_visible_local);
-}
-
-/// paint all windows
-void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) {
- if (ps->o.xrender_sync_fence) {
- if (ps->xsync_exists && !x_fence_sync(ps->c, ps->sync_fence)) {
- log_error("x_fence_sync failed, xrender-sync-fence will be "
- "disabled from now on.");
- xcb_sync_destroy_fence(ps->c, ps->sync_fence);
- ps->sync_fence = XCB_NONE;
- ps->o.xrender_sync_fence = false;
- ps->xsync_exists = false;
- }
- }
- // All painting will be limited to the damage, if _some_ of
- // the paints bleed out of the damage region, it will destroy
- // part of the image we want to reuse
- region_t reg_damage;
- if (!ignore_damage) {
- reg_damage = get_damage(ps, ps->o.monitor_repaint || !ps->o.use_damage);
- } else {
- pixman_region32_init(&reg_damage);
- pixman_region32_copy(&reg_damage, &ps->screen_reg);
- }
-
- if (!pixman_region32_not_empty(&reg_damage)) {
- pixman_region32_fini(&reg_damage);
- return;
- }
-
-#ifdef DEBUG_REPAINT
- static struct timespec last_paint = {0};
-#endif
-
- // <damage-note>
- // If use_damage is enabled, we MUST make sure only the damaged regions of the
- // screen are ever touched by the compositor. The reason is that at the beginning
- // of each render, we clear the damaged regions with the wallpaper, and nothing
- // else. If later during the render we changed anything outside the damaged
- // region, that won't be cleared by the next render, and will thus accumulate.
- // (e.g. if shadow is drawn outside the damaged region, it will become thicker and
- // thicker over time.)
-
- /// The adjusted damaged regions
- region_t reg_paint;
- assert(ps->o.blur_method != BLUR_METHOD_INVALID);
- if (ps->o.blur_method != BLUR_METHOD_NONE && ps->backend_data->ops->get_blur_size) {
- int blur_width, blur_height;
- ps->backend_data->ops->get_blur_size(ps->backend_blur_context,
- &blur_width, &blur_height);
-
- // The region of screen a given window influences will be smeared
- // out by blur. With more windows on top of the given window, the
- // influences region will be smeared out more.
- //
- // Also, blurring requires data slightly outside the area that needs
- // to be blurred. The more semi-transparent windows are stacked on top
- // of each other, the larger the area will be.
- //
- // Instead of accurately calculate how much bigger the damage
- // region will be because of blur, we assume the worst case here.
- // That is, the damaged window is at the bottom of the stack, and
- // all other windows have semi-transparent background
- int resize_factor = 1;
- if (t) {
- resize_factor = t->stacking_rank;
- }
- resize_region_in_place(&reg_damage, blur_width * resize_factor,
- blur_height * resize_factor);
- reg_paint = resize_region(&reg_damage, blur_width * resize_factor,
- blur_height * resize_factor);
- pixman_region32_intersect(&reg_paint, &reg_paint, &ps->screen_reg);
- pixman_region32_intersect(&reg_damage, &reg_damage, &ps->screen_reg);
- } else {
- pixman_region32_init(&reg_paint);
- pixman_region32_copy(&reg_paint, &reg_damage);
- }
-
- // A hint to backend, the region that will be visible on screen
- // backend can optimize based on this info
- region_t reg_visible;
- pixman_region32_init(&reg_visible);
- pixman_region32_copy(&reg_visible, &ps->screen_reg);
- if (t && !ps->o.transparent_clipping) {
- // Calculate the region upon which the root window (wallpaper) is to be
- // painted based on the ignore region of the lowest window, if available
- //
- // NOTE If transparent_clipping is enabled, transparent windows are
- // included in the reg_ignore, but we still want to have the wallpaper
- // beneath them, so we don't use reg_ignore for wallpaper in that case.
- pixman_region32_subtract(&reg_visible, &reg_visible, t->reg_ignore);
- }
-
- // Region on screen we don't want any shadows on
- region_t reg_shadow_clip;
- pixman_region32_init(&reg_shadow_clip);
-
- if (ps->backend_data->ops->prepare) {
- ps->backend_data->ops->prepare(ps->backend_data, &reg_paint);
- }
-
- if (ps->root_image) {
- ps->backend_data->ops->compose(ps->backend_data, ps->root_image,
- 0, 0, ps->root_width, ps->root_height,
- &reg_paint, &reg_visible);
- } else {
- ps->backend_data->ops->fill(ps->backend_data, (struct color){0, 0, 0, 1},
- &reg_paint);
- }
-
- // Windows are sorted from bottom to top
- // Each window has a reg_ignore, which is the region obscured by all the windows
- // on top of that window. This is used to reduce the number of pixels painted.
- //
- // Whether this is beneficial is to be determined XXX
- for (auto w = t; w; w = w->prev_trans) {
- pixman_region32_subtract(&reg_visible, &ps->screen_reg, w->reg_ignore);
- assert(!(w->flags & WIN_FLAGS_IMAGE_ERROR));
- assert(!(w->flags & WIN_FLAGS_PIXMAP_STALE));
- assert(!(w->flags & WIN_FLAGS_PIXMAP_NONE));
-
- // The bounding shape of the window, in global/target coordinates
- // reminder: bounding shape contains the WM frame
- auto reg_bound = win_get_bounding_shape_global_by_val(w);
-
- // The clip region for the current window, in global/target coordinates
- // reg_paint_in_bound \in reg_paint
- region_t reg_paint_in_bound;
- pixman_region32_init(&reg_paint_in_bound);
- pixman_region32_intersect(&reg_paint_in_bound, &reg_bound, &reg_paint);
- if (ps->o.transparent_clipping) {
- // <transparent-clipping-note>
- // If transparent_clipping is enabled, we need to be SURE that
- // things are not drawn inside reg_ignore, because otherwise they
- // will appear underneath transparent windows.
- // So here we have make sure reg_paint_in_bound \in reg_visible
- // There are a few other places below where this is needed as
- // well.
- pixman_region32_intersect(&reg_paint_in_bound,
- &reg_paint_in_bound, &reg_visible);
- }
-
- // Blur window background
- /* TODO(yshui) since the backend might change the content of the window
- * (e.g. with shaders), we should consult the backend whether the window
- * is transparent or not. for now we will just rely on the force_win_blend
- * option */
- auto real_win_mode = w->mode;
-
- if (w->blur_background &&
- (ps->o.force_win_blend || real_win_mode == WMODE_TRANS ||
- (ps->o.blur_background_frame && real_win_mode == WMODE_FRAME_TRANS))) {
- // Minimize the region we try to blur, if the window
- // itself is not opaque, only the frame is.
-
- double blur_opacity = 1;
- if (w->opacity < (1.0 / MAX_ALPHA)) {
- // Hide blur for fully transparent windows.
- blur_opacity = 0;
- } else if (w->state == WSTATE_MAPPING) {
- // Gradually increase the blur intensity during
- // fading in.
- assert(w->opacity <= w->opacity_target);
- blur_opacity = w->opacity / w->opacity_target;
- } else if (w->state == WSTATE_UNMAPPING ||
- w->state == WSTATE_DESTROYING) {
- // Gradually decrease the blur intensity during
- // fading out.
- assert(w->opacity <= w->opacity_target_old);
- blur_opacity = w->opacity / w->opacity_target_old;
- } else if (w->state == WSTATE_FADING) {
- if (w->opacity < w->opacity_target &&
- w->opacity_target_old < (1.0 / MAX_ALPHA)) {
- // Gradually increase the blur intensity during
- // fading in.
- assert(w->opacity <= w->opacity_target);
- blur_opacity = w->opacity / w->opacity_target;
- } else if (w->opacity > w->opacity_target &&
- w->opacity_target < (1.0 / MAX_ALPHA)) {
- // Gradually decrease the blur intensity during
- // fading out.
- assert(w->opacity <= w->opacity_target_old);
- blur_opacity = w->opacity / w->opacity_target_old;
- }
- }
- assert(blur_opacity >= 0 && blur_opacity <= 1);
-
- if (real_win_mode == WMODE_TRANS || ps->o.force_win_blend) {
- // We need to blur the bounding shape of the window
- // (reg_paint_in_bound = reg_bound \cap reg_paint)
- ps->backend_data->ops->blur(
- ps->backend_data, blur_opacity, ps->backend_blur_context,
- &reg_paint_in_bound, &reg_visible);
- } else {
- // Window itself is solid, we only need to blur the frame
- // region
-
- // Readability assertions
- assert(ps->o.blur_background_frame);
- assert(real_win_mode == WMODE_FRAME_TRANS);
-
- auto reg_blur = win_get_region_frame_local_by_val(w);
- pixman_region32_translate(&reg_blur, w->g.x, w->g.y);
- // make sure reg_blur \in reg_paint
- pixman_region32_intersect(&reg_blur, &reg_blur, &reg_paint);
- if (ps->o.transparent_clipping) {
- // ref: <transparent-clipping-note>
- pixman_region32_intersect(&reg_blur, &reg_blur,
- &reg_visible);
- }
- ps->backend_data->ops->blur(ps->backend_data, blur_opacity,
- ps->backend_blur_context,
- &reg_blur, &reg_visible);
- pixman_region32_fini(&reg_blur);
- }
- }
-
- // Draw shadow on target
- if (w->shadow) {
- assert(!(w->flags & WIN_FLAGS_SHADOW_NONE));
- // Clip region for the shadow
- // reg_shadow \in reg_paint
- auto reg_shadow = win_extents_by_val(w);
- pixman_region32_intersect(&reg_shadow, &reg_shadow, &reg_paint);
- if (!ps->o.wintype_option[w->window_type].full_shadow) {
- pixman_region32_subtract(&reg_shadow, &reg_shadow, &reg_bound);
- }
-
- // Mask out the region we don't want shadow on
- if (pixman_region32_not_empty(&ps->shadow_exclude_reg)) {
- pixman_region32_subtract(&reg_shadow, &reg_shadow,
- &ps->shadow_exclude_reg);
- }
- if (pixman_region32_not_empty(&reg_shadow_clip)) {
- pixman_region32_subtract(&reg_shadow, &reg_shadow,
- &reg_shadow_clip);
- }
-
- if (ps->o.xinerama_shadow_crop && w->xinerama_scr >= 0 &&
- w->xinerama_scr < ps->xinerama_nscrs) {
- // There can be a window where number of screens is
- // updated, but the screen number attached to the windows
- // have not.
- //
- // Window screen number will be updated eventually, so
- // here we just check to make sure we don't access out of
- // bounds.
- pixman_region32_intersect(
- &reg_shadow, &reg_shadow,
- &ps->xinerama_scr_regs[w->xinerama_scr]);
- }
-
- if (ps->o.transparent_clipping) {
- // ref: <transparent-clipping-note>
- pixman_region32_intersect(&reg_shadow, &reg_shadow,
- &reg_visible);
- }
-
- assert(w->shadow_image);
- ps->backend_data->ops->set_image_property(
- ps->backend_data, IMAGE_PROPERTY_OPACITY, w->shadow_image,
- &w->opacity);
- ps->backend_data->ops->compose(
- ps->backend_data, w->shadow_image,
- w->g.x + w->shadow_dx, w->g.y + w->shadow_dy,
- w->g.x + w->shadow_dx + w->shadow_width,
- w->g.y + w->shadow_dy + w->shadow_height,
- &reg_shadow, &reg_visible);
- pixman_region32_fini(&reg_shadow);
- }
-
- // Update image properties
- {
- double dim_opacity = 0.0;
- if (w->dim) {
- dim_opacity = ps->o.inactive_dim;
- if (!ps->o.inactive_dim_fixed) {
- dim_opacity *= w->opacity;
- }
- }
-
- ps->backend_data->ops->set_image_property(
- ps->backend_data, IMAGE_PROPERTY_MAX_BRIGHTNESS, w->win_image,
- &ps->o.max_brightness);
- ps->backend_data->ops->set_image_property(
- ps->backend_data, IMAGE_PROPERTY_INVERTED, w->win_image,
- &w->invert_color);
- ps->backend_data->ops->set_image_property(
- ps->backend_data, IMAGE_PROPERTY_DIM_LEVEL, w->win_image,
- &dim_opacity);
- ps->backend_data->ops->set_image_property(
- ps->backend_data, IMAGE_PROPERTY_OPACITY, w->win_image, &w->opacity);
- }
-
- if (w->opacity * MAX_ALPHA < 1) {
- // We don't need to paint the window body itself if it's
- // completely transparent.
- goto skip;
- }
-
- if (w->clip_shadow_above) {
- // Add window bounds to shadow-clip region
- pixman_region32_union(&reg_shadow_clip, &reg_shadow_clip, &reg_bound);
- } else {
- // Remove overlapping window bounds from shadow-clip region
- pixman_region32_subtract(&reg_shadow_clip, &reg_shadow_clip, &reg_bound);
- }
-
- // Draw window on target
- bool is_animating = 0 <= w->animation_progress && w->animation_progress < 1.0;
- if (w->frame_opacity == 1 && !is_animating) {
- ps->backend_data->ops->compose(ps->backend_data, w->win_image,
- w->g.x, w->g.y,
- w->g.x + w->widthb, w->g.y + w->heightb,
- &reg_paint_in_bound, &reg_visible);
- } else {
- if (is_animating && w->old_win_image) {
- assert(w->old_win_image);
-
- bool resizing =
- w->g.width != w->pending_g.width ||
- w->g.height != w->pending_g.height;
-
- // Only animate opacity here if we are resizing
- // a transparent window
- process_window_for_painting(ps, w, w->win_image,
- 1,
- &reg_bound, &reg_visible,
- &reg_paint, &reg_paint_in_bound);
-
- // Only do this if size changes as otherwise moving
- // transparent windows will flicker and if you just
- // move so slightly they will keep flickering
- if (resizing) {
- process_window_for_painting(ps, w, w->old_win_image,
- 1.0 - w->animation_progress,
- &reg_bound, &reg_visible,
- &reg_paint, &reg_paint_in_bound);
- }
-
- } else {
- process_window_for_painting(ps, w, w->win_image,
- 1,
- &reg_bound, &reg_visible,
- &reg_paint, &reg_paint_in_bound);
- }
- }
- skip:
- pixman_region32_fini(&reg_bound);
- pixman_region32_fini(&reg_paint_in_bound);
- }
- pixman_region32_fini(&reg_paint);
- pixman_region32_fini(&reg_shadow_clip);
-
- if (ps->o.monitor_repaint) {
- const struct color DEBUG_COLOR = {0.5, 0, 0, 0.5};
- auto reg_damage_debug = get_damage(ps, false);
- ps->backend_data->ops->fill(ps->backend_data, DEBUG_COLOR, &reg_damage_debug);
- pixman_region32_fini(&reg_damage_debug);
- }
-
- // Move the head of the damage ring
- ps->damage = ps->damage - 1;
- if (ps->damage < ps->damage_ring) {
- ps->damage = ps->damage_ring + ps->ndamage - 1;
- }
- pixman_region32_clear(ps->damage);
-
- if (ps->backend_data->ops->present) {
- // Present the rendered scene
- // Vsync is done here
- ps->backend_data->ops->present(ps->backend_data, &reg_damage);
- }
-
- pixman_region32_fini(&reg_damage);
-
-#ifdef DEBUG_REPAINT
- struct timespec now = get_time_timespec();
- struct timespec diff = {0};
- timespec_subtract(&diff, &now, &last_paint);
- log_trace("[ %5ld:%09ld ] ", diff.tv_sec, diff.tv_nsec);
- last_paint = now;
- log_trace("paint:");
- for (win *w = t; w; w = w->prev_trans)
- log_trace(" %#010lx", w->id);
-#endif
-}
-
-// vim: set noet sw=8 ts=8 :