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| author | allusive-dev <[email protected]> | 2023-09-19 17:46:20 +1000 |
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| committer | allusive-dev <[email protected]> | 2023-09-19 17:46:20 +1000 |
| commit | 5650d887357bf2a3fac8c5fd4f467bf8795b5fc4 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/backend/backend.c | |
| parent | Update picom.sample.conf (diff) | |
| download | compfy-5650d887357bf2a3fac8c5fd4f467bf8795b5fc4.tar.xz compfy-5650d887357bf2a3fac8c5fd4f467bf8795b5fc4.zip | |
reset
Diffstat (limited to 'src/backend/backend.c')
| -rw-r--r-- | src/backend/backend.c | 494 |
1 files changed, 0 insertions, 494 deletions
diff --git a/src/backend/backend.c b/src/backend/backend.c deleted file mode 100644 index b0e562a..0000000 --- a/src/backend/backend.c +++ /dev/null @@ -1,494 +0,0 @@ -// SPDX-License-Identifier: MPL-2.0 -// Copyright (c) Yuxuan Shui <[email protected]> -#include <xcb/sync.h> -#include <xcb/xcb.h> - -#include "backend/backend.h" -#include "common.h" -#include "compiler.h" -#include "config.h" -#include "log.h" -#include "region.h" -#include "types.h" -#include "win.h" -#include "x.h" - -extern struct backend_operations xrender_ops, dummy_ops; -#ifdef CONFIG_OPENGL -extern struct backend_operations glx_ops; -#endif - -struct backend_operations *backend_list[NUM_BKEND] = { - [BKEND_XRENDER] = &xrender_ops, - [BKEND_DUMMY] = &dummy_ops, -#ifdef CONFIG_OPENGL - [BKEND_GLX] = &glx_ops, -#endif -}; - -/** - * @param all_damage if true ignore damage and repaint the whole screen - */ -region_t get_damage(session_t *ps, bool all_damage) { - region_t region; - auto buffer_age_fn = ps->backend_data->ops->buffer_age; - int buffer_age = buffer_age_fn ? buffer_age_fn(ps->backend_data) : -1; - - if (all_damage) { - buffer_age = -1; - } - - pixman_region32_init(®ion); - if (buffer_age == -1 || buffer_age > ps->ndamage) { - pixman_region32_copy(®ion, &ps->screen_reg); - } else { - for (int i = 0; i < buffer_age; i++) { - auto curr = ((ps->damage - ps->damage_ring) + i) % ps->ndamage; - log_trace("damage index: %d, damage ring offset: %ld", i, curr); - dump_region(&ps->damage_ring[curr]); - pixman_region32_union(®ion, ®ion, &ps->damage_ring[curr]); - } - pixman_region32_intersect(®ion, ®ion, &ps->screen_reg); - } - return region; -} - -static void process_window_for_painting(session_t *ps, struct managed_win* w, void* win_image, - double additional_alpha, - region_t* reg_bound, region_t* reg_visible, - region_t* reg_paint, region_t* reg_paint_in_bound) { - // For window image processing, we don't have to limit the process - // region to damage for correctness. (see <damager-note> for - // details) - - // The visible region, in window local coordinates Although we - // don't limit process region to damage, we provide that info in - // reg_visible as a hint. Since window image data outside of the - // damage region won't be painted onto target - region_t reg_visible_local; - { - // The bounding shape, in window local coordinates - region_t reg_bound_local; - pixman_region32_init(®_bound_local); - pixman_region32_copy(®_bound_local, reg_bound); - pixman_region32_translate(®_bound_local, -w->g.x, -w->g.y); - - pixman_region32_init(®_visible_local); - pixman_region32_intersect(®_visible_local, - reg_visible, reg_paint); - pixman_region32_translate(®_visible_local, -w->g.x, - -w->g.y); - // Data outside of the bounding shape won't be visible, - // but it is not necessary to limit the image operations - // to the bounding shape yet. So pass that as the visible - // region, not the clip region. - pixman_region32_intersect( - ®_visible_local, ®_visible_local, ®_bound_local); - pixman_region32_fini(®_bound_local); - } - - auto new_img = ps->backend_data->ops->clone_image( - ps->backend_data, win_image, ®_visible_local); - auto reg_frame = win_get_region_frame_local_by_val(w); - double alpha = additional_alpha*w->opacity; - ps->backend_data->ops->set_image_property( - ps->backend_data, IMAGE_PROPERTY_OPACITY, new_img, &alpha); - ps->backend_data->ops->image_op( - ps->backend_data, IMAGE_OP_APPLY_ALPHA, new_img, ®_frame, - ®_visible_local, (double[]){w->frame_opacity}); - pixman_region32_fini(®_frame); - ps->backend_data->ops->compose(ps->backend_data, new_img, - w->g.x, w->g.y, - w->g.x + w->widthb, w->g.y + w->heightb, - reg_paint_in_bound, reg_visible); - ps->backend_data->ops->release_image(ps->backend_data, new_img); - pixman_region32_fini(®_visible_local); -} - -/// paint all windows -void paint_all_new(session_t *ps, struct managed_win *t, bool ignore_damage) { - if (ps->o.xrender_sync_fence) { - if (ps->xsync_exists && !x_fence_sync(ps->c, ps->sync_fence)) { - log_error("x_fence_sync failed, xrender-sync-fence will be " - "disabled from now on."); - xcb_sync_destroy_fence(ps->c, ps->sync_fence); - ps->sync_fence = XCB_NONE; - ps->o.xrender_sync_fence = false; - ps->xsync_exists = false; - } - } - // All painting will be limited to the damage, if _some_ of - // the paints bleed out of the damage region, it will destroy - // part of the image we want to reuse - region_t reg_damage; - if (!ignore_damage) { - reg_damage = get_damage(ps, ps->o.monitor_repaint || !ps->o.use_damage); - } else { - pixman_region32_init(®_damage); - pixman_region32_copy(®_damage, &ps->screen_reg); - } - - if (!pixman_region32_not_empty(®_damage)) { - pixman_region32_fini(®_damage); - return; - } - -#ifdef DEBUG_REPAINT - static struct timespec last_paint = {0}; -#endif - - // <damage-note> - // If use_damage is enabled, we MUST make sure only the damaged regions of the - // screen are ever touched by the compositor. The reason is that at the beginning - // of each render, we clear the damaged regions with the wallpaper, and nothing - // else. If later during the render we changed anything outside the damaged - // region, that won't be cleared by the next render, and will thus accumulate. - // (e.g. if shadow is drawn outside the damaged region, it will become thicker and - // thicker over time.) - - /// The adjusted damaged regions - region_t reg_paint; - assert(ps->o.blur_method != BLUR_METHOD_INVALID); - if (ps->o.blur_method != BLUR_METHOD_NONE && ps->backend_data->ops->get_blur_size) { - int blur_width, blur_height; - ps->backend_data->ops->get_blur_size(ps->backend_blur_context, - &blur_width, &blur_height); - - // The region of screen a given window influences will be smeared - // out by blur. With more windows on top of the given window, the - // influences region will be smeared out more. - // - // Also, blurring requires data slightly outside the area that needs - // to be blurred. The more semi-transparent windows are stacked on top - // of each other, the larger the area will be. - // - // Instead of accurately calculate how much bigger the damage - // region will be because of blur, we assume the worst case here. - // That is, the damaged window is at the bottom of the stack, and - // all other windows have semi-transparent background - int resize_factor = 1; - if (t) { - resize_factor = t->stacking_rank; - } - resize_region_in_place(®_damage, blur_width * resize_factor, - blur_height * resize_factor); - reg_paint = resize_region(®_damage, blur_width * resize_factor, - blur_height * resize_factor); - pixman_region32_intersect(®_paint, ®_paint, &ps->screen_reg); - pixman_region32_intersect(®_damage, ®_damage, &ps->screen_reg); - } else { - pixman_region32_init(®_paint); - pixman_region32_copy(®_paint, ®_damage); - } - - // A hint to backend, the region that will be visible on screen - // backend can optimize based on this info - region_t reg_visible; - pixman_region32_init(®_visible); - pixman_region32_copy(®_visible, &ps->screen_reg); - if (t && !ps->o.transparent_clipping) { - // Calculate the region upon which the root window (wallpaper) is to be - // painted based on the ignore region of the lowest window, if available - // - // NOTE If transparent_clipping is enabled, transparent windows are - // included in the reg_ignore, but we still want to have the wallpaper - // beneath them, so we don't use reg_ignore for wallpaper in that case. - pixman_region32_subtract(®_visible, ®_visible, t->reg_ignore); - } - - // Region on screen we don't want any shadows on - region_t reg_shadow_clip; - pixman_region32_init(®_shadow_clip); - - if (ps->backend_data->ops->prepare) { - ps->backend_data->ops->prepare(ps->backend_data, ®_paint); - } - - if (ps->root_image) { - ps->backend_data->ops->compose(ps->backend_data, ps->root_image, - 0, 0, ps->root_width, ps->root_height, - ®_paint, ®_visible); - } else { - ps->backend_data->ops->fill(ps->backend_data, (struct color){0, 0, 0, 1}, - ®_paint); - } - - // Windows are sorted from bottom to top - // Each window has a reg_ignore, which is the region obscured by all the windows - // on top of that window. This is used to reduce the number of pixels painted. - // - // Whether this is beneficial is to be determined XXX - for (auto w = t; w; w = w->prev_trans) { - pixman_region32_subtract(®_visible, &ps->screen_reg, w->reg_ignore); - assert(!(w->flags & WIN_FLAGS_IMAGE_ERROR)); - assert(!(w->flags & WIN_FLAGS_PIXMAP_STALE)); - assert(!(w->flags & WIN_FLAGS_PIXMAP_NONE)); - - // The bounding shape of the window, in global/target coordinates - // reminder: bounding shape contains the WM frame - auto reg_bound = win_get_bounding_shape_global_by_val(w); - - // The clip region for the current window, in global/target coordinates - // reg_paint_in_bound \in reg_paint - region_t reg_paint_in_bound; - pixman_region32_init(®_paint_in_bound); - pixman_region32_intersect(®_paint_in_bound, ®_bound, ®_paint); - if (ps->o.transparent_clipping) { - // <transparent-clipping-note> - // If transparent_clipping is enabled, we need to be SURE that - // things are not drawn inside reg_ignore, because otherwise they - // will appear underneath transparent windows. - // So here we have make sure reg_paint_in_bound \in reg_visible - // There are a few other places below where this is needed as - // well. - pixman_region32_intersect(®_paint_in_bound, - ®_paint_in_bound, ®_visible); - } - - // Blur window background - /* TODO(yshui) since the backend might change the content of the window - * (e.g. with shaders), we should consult the backend whether the window - * is transparent or not. for now we will just rely on the force_win_blend - * option */ - auto real_win_mode = w->mode; - - if (w->blur_background && - (ps->o.force_win_blend || real_win_mode == WMODE_TRANS || - (ps->o.blur_background_frame && real_win_mode == WMODE_FRAME_TRANS))) { - // Minimize the region we try to blur, if the window - // itself is not opaque, only the frame is. - - double blur_opacity = 1; - if (w->opacity < (1.0 / MAX_ALPHA)) { - // Hide blur for fully transparent windows. - blur_opacity = 0; - } else if (w->state == WSTATE_MAPPING) { - // Gradually increase the blur intensity during - // fading in. - assert(w->opacity <= w->opacity_target); - blur_opacity = w->opacity / w->opacity_target; - } else if (w->state == WSTATE_UNMAPPING || - w->state == WSTATE_DESTROYING) { - // Gradually decrease the blur intensity during - // fading out. - assert(w->opacity <= w->opacity_target_old); - blur_opacity = w->opacity / w->opacity_target_old; - } else if (w->state == WSTATE_FADING) { - if (w->opacity < w->opacity_target && - w->opacity_target_old < (1.0 / MAX_ALPHA)) { - // Gradually increase the blur intensity during - // fading in. - assert(w->opacity <= w->opacity_target); - blur_opacity = w->opacity / w->opacity_target; - } else if (w->opacity > w->opacity_target && - w->opacity_target < (1.0 / MAX_ALPHA)) { - // Gradually decrease the blur intensity during - // fading out. - assert(w->opacity <= w->opacity_target_old); - blur_opacity = w->opacity / w->opacity_target_old; - } - } - assert(blur_opacity >= 0 && blur_opacity <= 1); - - if (real_win_mode == WMODE_TRANS || ps->o.force_win_blend) { - // We need to blur the bounding shape of the window - // (reg_paint_in_bound = reg_bound \cap reg_paint) - ps->backend_data->ops->blur( - ps->backend_data, blur_opacity, ps->backend_blur_context, - ®_paint_in_bound, ®_visible); - } else { - // Window itself is solid, we only need to blur the frame - // region - - // Readability assertions - assert(ps->o.blur_background_frame); - assert(real_win_mode == WMODE_FRAME_TRANS); - - auto reg_blur = win_get_region_frame_local_by_val(w); - pixman_region32_translate(®_blur, w->g.x, w->g.y); - // make sure reg_blur \in reg_paint - pixman_region32_intersect(®_blur, ®_blur, ®_paint); - if (ps->o.transparent_clipping) { - // ref: <transparent-clipping-note> - pixman_region32_intersect(®_blur, ®_blur, - ®_visible); - } - ps->backend_data->ops->blur(ps->backend_data, blur_opacity, - ps->backend_blur_context, - ®_blur, ®_visible); - pixman_region32_fini(®_blur); - } - } - - // Draw shadow on target - if (w->shadow) { - assert(!(w->flags & WIN_FLAGS_SHADOW_NONE)); - // Clip region for the shadow - // reg_shadow \in reg_paint - auto reg_shadow = win_extents_by_val(w); - pixman_region32_intersect(®_shadow, ®_shadow, ®_paint); - if (!ps->o.wintype_option[w->window_type].full_shadow) { - pixman_region32_subtract(®_shadow, ®_shadow, ®_bound); - } - - // Mask out the region we don't want shadow on - if (pixman_region32_not_empty(&ps->shadow_exclude_reg)) { - pixman_region32_subtract(®_shadow, ®_shadow, - &ps->shadow_exclude_reg); - } - if (pixman_region32_not_empty(®_shadow_clip)) { - pixman_region32_subtract(®_shadow, ®_shadow, - ®_shadow_clip); - } - - if (ps->o.xinerama_shadow_crop && w->xinerama_scr >= 0 && - w->xinerama_scr < ps->xinerama_nscrs) { - // There can be a window where number of screens is - // updated, but the screen number attached to the windows - // have not. - // - // Window screen number will be updated eventually, so - // here we just check to make sure we don't access out of - // bounds. - pixman_region32_intersect( - ®_shadow, ®_shadow, - &ps->xinerama_scr_regs[w->xinerama_scr]); - } - - if (ps->o.transparent_clipping) { - // ref: <transparent-clipping-note> - pixman_region32_intersect(®_shadow, ®_shadow, - ®_visible); - } - - assert(w->shadow_image); - ps->backend_data->ops->set_image_property( - ps->backend_data, IMAGE_PROPERTY_OPACITY, w->shadow_image, - &w->opacity); - ps->backend_data->ops->compose( - ps->backend_data, w->shadow_image, - w->g.x + w->shadow_dx, w->g.y + w->shadow_dy, - w->g.x + w->shadow_dx + w->shadow_width, - w->g.y + w->shadow_dy + w->shadow_height, - ®_shadow, ®_visible); - pixman_region32_fini(®_shadow); - } - - // Update image properties - { - double dim_opacity = 0.0; - if (w->dim) { - dim_opacity = ps->o.inactive_dim; - if (!ps->o.inactive_dim_fixed) { - dim_opacity *= w->opacity; - } - } - - ps->backend_data->ops->set_image_property( - ps->backend_data, IMAGE_PROPERTY_MAX_BRIGHTNESS, w->win_image, - &ps->o.max_brightness); - ps->backend_data->ops->set_image_property( - ps->backend_data, IMAGE_PROPERTY_INVERTED, w->win_image, - &w->invert_color); - ps->backend_data->ops->set_image_property( - ps->backend_data, IMAGE_PROPERTY_DIM_LEVEL, w->win_image, - &dim_opacity); - ps->backend_data->ops->set_image_property( - ps->backend_data, IMAGE_PROPERTY_OPACITY, w->win_image, &w->opacity); - } - - if (w->opacity * MAX_ALPHA < 1) { - // We don't need to paint the window body itself if it's - // completely transparent. - goto skip; - } - - if (w->clip_shadow_above) { - // Add window bounds to shadow-clip region - pixman_region32_union(®_shadow_clip, ®_shadow_clip, ®_bound); - } else { - // Remove overlapping window bounds from shadow-clip region - pixman_region32_subtract(®_shadow_clip, ®_shadow_clip, ®_bound); - } - - // Draw window on target - bool is_animating = 0 <= w->animation_progress && w->animation_progress < 1.0; - if (w->frame_opacity == 1 && !is_animating) { - ps->backend_data->ops->compose(ps->backend_data, w->win_image, - w->g.x, w->g.y, - w->g.x + w->widthb, w->g.y + w->heightb, - ®_paint_in_bound, ®_visible); - } else { - if (is_animating && w->old_win_image) { - assert(w->old_win_image); - - bool resizing = - w->g.width != w->pending_g.width || - w->g.height != w->pending_g.height; - - // Only animate opacity here if we are resizing - // a transparent window - process_window_for_painting(ps, w, w->win_image, - 1, - ®_bound, ®_visible, - ®_paint, ®_paint_in_bound); - - // Only do this if size changes as otherwise moving - // transparent windows will flicker and if you just - // move so slightly they will keep flickering - if (resizing) { - process_window_for_painting(ps, w, w->old_win_image, - 1.0 - w->animation_progress, - ®_bound, ®_visible, - ®_paint, ®_paint_in_bound); - } - - } else { - process_window_for_painting(ps, w, w->win_image, - 1, - ®_bound, ®_visible, - ®_paint, ®_paint_in_bound); - } - } - skip: - pixman_region32_fini(®_bound); - pixman_region32_fini(®_paint_in_bound); - } - pixman_region32_fini(®_paint); - pixman_region32_fini(®_shadow_clip); - - if (ps->o.monitor_repaint) { - const struct color DEBUG_COLOR = {0.5, 0, 0, 0.5}; - auto reg_damage_debug = get_damage(ps, false); - ps->backend_data->ops->fill(ps->backend_data, DEBUG_COLOR, ®_damage_debug); - pixman_region32_fini(®_damage_debug); - } - - // Move the head of the damage ring - ps->damage = ps->damage - 1; - if (ps->damage < ps->damage_ring) { - ps->damage = ps->damage_ring + ps->ndamage - 1; - } - pixman_region32_clear(ps->damage); - - if (ps->backend_data->ops->present) { - // Present the rendered scene - // Vsync is done here - ps->backend_data->ops->present(ps->backend_data, ®_damage); - } - - pixman_region32_fini(®_damage); - -#ifdef DEBUG_REPAINT - struct timespec now = get_time_timespec(); - struct timespec diff = {0}; - timespec_subtract(&diff, &now, &last_paint); - log_trace("[ %5ld:%09ld ] ", diff.tv_sec, diff.tv_nsec); - last_paint = now; - log_trace("paint:"); - for (win *w = t; w; w = w->prev_trans) - log_trace(" %#010lx", w->id); -#endif -} - -// vim: set noet sw=8 ts=8 : |