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|
use serde_json::builder::ObjectBuilder;
use std::io::Read;
use std::sync::{Arc, Mutex};
use super::gateway::Shard;
use super::rest::{self, GuildPagination};
use super::login_type::LoginType;
use typemap::ShareMap;
use ::utils::builder::{
CreateEmbed,
CreateMessage,
EditChannel,
EditProfile,
Search,
};
use ::internal::prelude::*;
use ::model::*;
#[cfg(feature="extras")]
use std::ops::ShlAssign;
#[cfg(feature="cache")]
use super::CACHE;
/// The context is a general utility struct provided on event dispatches, which
/// helps with dealing with the current "context" of the event dispatch,
/// and providing helper methods where possible. The context also acts as a
/// general high-level interface over the associated [`Shard`] which
/// received the event, or the low-level [`rest`] module.
///
/// For example, when the [`Client::on_message`] handler is dispatched to, the
/// context will contain the Id of the [`Channel`] that the message was created
/// for. This allows for using shortcuts like [`say`], which will
/// post its given argument to the associated channel for you as a [`Message`].
///
/// Additionally, the context contains "shortcuts", like for interacting with
/// the shard. Methods like [`set_game`] will unlock the shard and perform an
/// update for you to save a bit of work.
///
/// A context will only live for the event it was dispatched for. After the
/// event handler finished, it is destroyed and will not be re-used.
///
/// # Automatically using the Cache
///
/// The context makes use of the [`Cache`] being global, and will first check
/// the cache for associated data before hitting the REST API. This is to save
/// Discord requests, and ultimately save your bot bandwidth and time. This also
/// acts as a clean interface for retrieving from the cache without needing to
/// check it yourself first, and then performing a request if it does not exist.
/// The context ultimately acts as a means to simplify these two operations into
/// one.
///
/// For example, if you are needing information about a
/// [channel][`GuildChannel`] within a [guild][`Guild`], then you can
/// use [`get_channel`] to retrieve it. Under most circumstances, the guild and
/// its channels will be cached within the cache, and `get_channel` will just
/// pull from the cache. If it does not exist, it will make a request to the
/// REST API, and then insert a clone of the channel into the cache, returning
/// you the channel.
///
/// In this scenario, now that the cache has the channel, performing the same
/// request to `get_channel` will instead pull from the cache, as it is now
/// cached.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`Client::on_message`]: struct.Client.html#method.on_message
/// [`Guild`]: ../model/struct.Guild.html
/// [`Message`]: ../model/struct.Message.html
/// [`GuildChannel`]: ../model/struct.GuildChannel.html
/// [`Shard`]: gateway/struct.Shard.html
/// [`Cache`]: ../ext/cache/struct.Cache.html
/// [`get_channel`]: #method.get_channel
/// [`rest`]: rest/index.html
/// [`say`]: #method.say
/// [`set_game`]: #method.set_game
#[derive(Clone)]
pub struct Context {
/// The Id of the relevant channel, if there is one. This is present on the
/// [`on_message`] handler, for example.
///
/// [`on_message`]: struct.Client.html#method.on_message
pub channel_id: Option<ChannelId>,
/// A clone of [`Client::data`]. Refer to its documentation for more
/// information.
///
/// [`Client::data`]: struct.Client.html#structfield.data
pub data: Arc<Mutex<ShareMap>>,
/// The associated shard which dispatched the event handler.
///
/// Note that if you are sharding, in relevant terms, this is the shard
/// which received the event being dispatched.
pub shard: Arc<Mutex<Shard>>,
/// The queue of messages that are sent after context goes out of scope.
pub queue: String,
login_type: LoginType,
}
impl Context {
/// Create a new Context to be passed to an event handler.
///
/// There's no real reason to use this yourself. But the option is there.
/// Highly re-consider _not_ using this if you're tempted.
///
/// Or don't do what I say. I'm just a comment hidden from the generated
/// documentation.
#[doc(hidden)]
pub fn new(channel_id: Option<ChannelId>,
shard: Arc<Mutex<Shard>>,
data: Arc<Mutex<ShareMap>>,
login_type: LoginType) -> Context {
Context {
channel_id: channel_id,
data: data,
shard: shard,
login_type: login_type,
queue: String::new(),
}
}
/// Marks the contextual channel as being read up to a certain [`Message`].
///
/// Refer to the documentation for [`rest::ack_message`] for more
/// information.
///
/// # Errors
///
/// Returns a [`ClientError::InvalidOperationAsBot`] if the current user is
/// a bot user.
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`ChannelId`]: ../model/struct.ChannelId.html
/// [`ClientError::InvalidOperationAsBot`]: enum.ClientError.html#variant.InvalidOperationAsUser
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Message`]: ../model/struct.Message.html
/// [`rest::ack_message`]: rest/fn.ack_message.html
/// [`say`]: #method.say
pub fn ack<M: Into<MessageId>>(&self, message_id: M) -> Result<()> {
if self.login_type == LoginType::User {
return Err(Error::Client(ClientError::InvalidOperationAsUser));
}
match self.channel_id {
Some(channel_id) => channel_id.ack(message_id),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Broadcasts that you are typing to a channel for the next 5 seconds.
///
/// After 5 seconds, another request must be made to continue broadcasting
/// that you are typing.
///
/// This should rarely be used for bots, and should likely only be used for
/// signifying that a long-running command is still being executed.
///
/// Requires the [Send Messages] permission.
///
/// # Examples
///
/// ```rust,ignore
/// // assuming you are in a context
/// let _ = context.broadcast_typing();
/// ```
///
/// # Errors
///
/// Returns a [`ClientError::InvalidOperationAsBot`] if the current user is
/// a bot user.
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ChannelId`]: ../model/struct.ChannelId.html
/// [`ClientError::InvalidOperationAsBot`]: enum.ClientError.html#variant.InvalidOperationAsUser
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`say`]: #method.say
/// [Send Messages]: ../model/permissions/constant.SEND_MESSAGES.html
pub fn broadcast_typing(&self) -> Result<()> {
if self.login_type == LoginType::User {
return Err(Error::Client(ClientError::InvalidOperationAsUser));
}
match self.channel_id {
Some(channel_id) => channel_id.broadcast_typing(),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Creates a [permission overwrite][`PermissionOverwrite`] for either a
/// single [`Member`] or [`Role`] within the channel.
///
/// Refer to the documentation for [`GuildChannel::create_permission`] for
/// more information.
///
/// Requires the [Manage Channels] permission.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`GuildChannel::create_permission`]: ../model/struct.GuildChannel.html#method.create_permission
/// [`Member`]: ../model/struct.Member.html
/// [`PermissionOverwrite`]: ../model/struct.PermissionOverwrite.html
/// [`Role`]: ../model/struct.Role.html
/// [Manage Channels]: ../model/permissions/constant.MANAGE_CHANNELS.html
pub fn create_permission(&self, target: PermissionOverwrite)
-> Result<()> {
match self.channel_id {
Some(channel_id) => channel_id.create_permission(target),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// React to a [`Message`] with a custom [`Emoji`] or unicode character.
///
/// [`Message::react`] may be a more suited method of reacting in most
/// cases.
///
/// Requires the [Add Reactions] permission, _if_ the current user is the
/// first user to perform a react with a certain emoji.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Emoji`]: ../model/struct.Emoji.html
/// [`Message`]: ../model/struct.Message.html
/// [`Message::react`]: ../model/struct.Message.html#method.react
/// [Add Reactions]: ../model/permissions/constant.ADD_REACTIONS.html
pub fn create_reaction<M, R>(&self, message_id: M, reaction_type: R)
-> Result<()> where M: Into<MessageId>, R: Into<ReactionType> {
match self.channel_id {
Some(channel_id) => channel_id.create_reaction(message_id, reaction_type),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Deletes the contextual channel.
///
/// If the channel being deleted is a [`GuildChannel`], then the
/// [Manage Channels] permission is required.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Guild`]: ../model/struct.Guild.html
/// [`GuildChannel`]: ../model/struct.GuildChannel.html
/// [Manage Channels]: ../model/permissions/constant.MANAGE_CHANNELS.html
pub fn delete_channel(&self) -> Result<Channel> {
match self.channel_id {
Some(channel_id) => channel_id.delete(),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Deletes a [`Message`] given its Id from the contextual channel.
///
/// Refer to [`Message::delete`] for more information.
///
/// # Examples
///
/// Deleting every message that is received:
///
/// ```rust,ignore
/// use serenity::Client;
/// use std::env;
///
/// let client = Client::login_bot(&env::var("DISCORD_BOT_TOKEN").unwrap());
/// client.on_message(|ctx, message| {
/// ctx.delete_message(message);
/// });
/// ```
///
/// (in practice, please do not do this)
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Message`]: ../model/struct.Message.html
/// [`Message::delete`]: ../model/struct.Message.html#method.delete
/// [Manage Messages]: ../model/permissions/constant.MANAGE_MESSAGES.html
pub fn delete_message<M: Into<MessageId>>(&self, message_id: M) -> Result<()> {
match self.channel_id {
Some(channel_id) => channel_id.delete_message(message_id),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Deletes all messages by Ids from the given vector in the given channel.
///
/// The minimum amount of messages is 2 and the maximum amount is 100.
///
/// Requires the [Manage Messages] permission.
///
/// **Note**: This uses bulk delete endpoint which is not available
/// for user accounts.
///
/// **Note**: Messages that are older than 2 weeks can't be deleted using this method.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// Returns a [`ClientError::InvalidOperationAsUser`] if the current user is
/// not a bot user.
///
/// [`ClientError::InvalidOperationAsUser`]: enum.ClientError.html#variant.InvalidOperationAsUser
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [Manage Messages]: ../model/permissions/constant.MANAGE_MESSAGES.html
pub fn delete_messages(&self, message_ids: &[MessageId]) -> Result<()> {
if self.login_type == LoginType::User {
return Err(Error::Client(ClientError::InvalidOperationAsUser))
}
match self.channel_id {
Some(channel_id) => channel_id.delete_messages(message_ids),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Deletes all permission overrides in the contextual channel from a member
/// or role.
///
/// **Note**: Requires the [Manage Channel] permission.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [Manage Channel]: ../model/permissions/constant.MANAGE_CHANNELS.html
#[inline]
pub fn delete_permission(&self, permission_type: PermissionOverwriteType) -> Result<()> {
match self.channel_id {
Some(channel_id) => channel_id.delete_permission(permission_type),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Deletes the given [`Reaction`] from the contextual channel.
///
/// **Note**: Requires the [Manage Messages] permission, _if_ the current
/// user did not perform the reaction.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Reaction`]: ../model/struct.Reaction.html
/// [Manage Messages]: ../model/permissions/constant.MANAGE_MESSAGES.html
pub fn delete_reaction<M, R>(&self, message_id: M, user_id: Option<UserId>, reaction_type: R)
-> Result<()> where M: Into<MessageId>, R: Into<ReactionType> {
match self.channel_id {
Some(channel_id) => channel_id.delete_reaction(message_id, user_id, reaction_type),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Edits the settings of a [`Channel`], optionally setting new values.
///
/// Refer to `EditChannel`'s documentation for its methods.
///
/// Requires the [Manage Channel] permission.
///
/// # Examples
///
/// Change a voice channel's name and bitrate:
///
/// ```rust,ignore
/// context.edit_channel(channel_id, |c| c
/// .name("test")
/// .bitrate(64000));
/// ```
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a guild channel.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [Manage Channel]: ../model/permissions/constant.MANAGE_CHANNEL.html
pub fn edit_channel<F>(&self, f: F) -> Result<GuildChannel>
where F: FnOnce(EditChannel) -> EditChannel {
let channel_id = match self.channel_id {
Some(channel_id) => channel_id,
None => return Err(Error::Client(ClientError::NoChannelId)),
};
#[cfg(feature="cache")]
{
match channel_id.get()? {
Channel::Guild(ref c) if c.kind != ChannelType::Text &&
c.kind != ChannelType::Voice => {
return Err(Error::Client(ClientError::UnexpectedChannelType(c.kind)));
},
_ => {},
}
}
channel_id.edit(f)
}
/// Edits the current user's profile settings.
///
/// Refer to `EditProfile`'s documentation for its methods.
///
/// # Examples
///
/// Change the current user's username:
///
/// ```rust,ignore
/// context.edit_profile(|p| p.username("Hakase"));
/// ```
pub fn edit_profile<F: FnOnce(EditProfile) -> EditProfile>(&self, f: F) -> Result<CurrentUser> {
let mut map = ObjectBuilder::new();
feature_cache! {{
let cache = CACHE.read().unwrap();
map = map.insert("avatar", &cache.user.avatar)
.insert("username", &cache.user.name);
if let Some(email) = cache.user.email.as_ref() {
map = map.insert("email", email);
}
} else {
let user = rest::get_current_user()?;
map = map.insert("avatar", user.avatar)
.insert("username", user.name);
if let Some(email) = user.email.as_ref() {
map = map.insert("email", email);
}
}}
let edited = f(EditProfile(map)).0.build();
rest::edit_profile(edited)
}
/// Edits a [`Message`] given its Id and the Id of the channel it belongs
/// to.
///
/// Refer to [`Channel::edit_message`] for more information.
///
/// **Note**: Requires that the current user be the author of the message.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`Channel::edit_message`]: ../model/enum.Channel.html#method.edit_message
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Message`]: ../model/struct.Message.html
pub fn edit_message<F, M>(&self, message_id: M, text: &str, f: F) -> Result<Message>
where F: FnOnce(CreateEmbed) -> CreateEmbed, M: Into<MessageId> {
match self.channel_id {
Some(channel_id) => channel_id.edit_message(message_id, text, f),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Gets a fresh version of the channel over the REST API.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
pub fn get_channel(&self) -> Result<Channel> {
match self.channel_id {
Some(channel_id) => channel_id.get(),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Gets all of a [`GuildChannel`]'s invites.
///
/// Requires the [Manage Guild] permission.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`GuildChannel`]: ../model/struct.GuildChannel.html
/// [Manage Guild]: ../model/permissions/constant.MANAGE_GUILD.html
pub fn get_channel_invites(&self) -> Result<Vec<RichInvite>> {
match self.channel_id {
Some(channel_id) => channel_id.get_invites(),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Gets a paginated list of guilds that the current user is in.
///
/// The `limit` has a maximum value of 100.
///
/// See also: [`CurrentUser::guilds`].
///
/// # Examples
///
/// Get the first 10 guilds after the current [`Message`]'s guild's Id:
///
/// ```rust,ignore
/// use serenity::client::rest::GuildPagination;
///
/// // assuming you are in a context
///
/// let guild_id = message.guild_id().unwrap();
/// context.get_guilds(GuildPagination::After(guild_id, 10)).unwrap();
/// ```
///
/// [`CurrentUser::guilds`]: ../model/struct.CurrentUser.html#method.guilds
/// [`Message`]: ../model/struct.Message.html
#[inline]
pub fn get_guilds(&self, target: GuildPagination, limit: u8) -> Result<Vec<GuildInfo>> {
rest::get_guilds(target, limit as u64)
}
/// Gets a single [`Message`] from the contextual channel.
///
/// Requires the [Read Message History] permission.
///
/// # Errors
///
/// Returns a [`ClientError::InvalidOperationAsUser`] if the current user is
/// not a user account.
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::InvalidOperationAsUser`]: enum.ClientError.html#variant.InvalidOperationAsUser
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Message`]: ../model/struct.Message.html
/// [Read Message History]: ../model/permissions/constant.READ_MESSAGE_HISTORY.html
pub fn get_message<M: Into<MessageId>>(&self, message_id: M) -> Result<Message> {
if self.login_type == LoginType::User {
return Err(Error::Client(ClientError::InvalidOperationAsUser))
}
match self.channel_id {
Some(channel_id) => channel_id.get_message(message_id),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Gets the list of [`User`]s who have reacted to a [`Message`] with a
/// certain [`Emoji`].
///
/// The default `limit` is `50` - specify otherwise to receive a different
/// maximum number of users. The maximum that may be retrieve at a time is
/// `100`, if a greater number is provided then it is automatically reduced.
///
/// The optional `after` attribute is to retrieve the users after a certain
/// user. This is useful for pagination.
///
/// **Note**: Requires the [Read Message History] permission.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Emoji`]: ../model/struct.Emoji.html
/// [`Message`]: ../model/struct.Message.html
/// [`User`]: ../model/struct.User.html
/// [Read Message History]: ../model/permissions/constant.READ_MESSAGE_HISTORY.html
pub fn get_reaction_users<M, R, U>(&self,
message_id: M,
reaction_type: R,
limit: Option<u8>,
after: Option<U>)
-> Result<Vec<User>> where M: Into<MessageId>, R: Into<ReactionType>, U: Into<UserId> {
match self.channel_id {
Some(c) => c.get_reaction_users(message_id, reaction_type, limit, after),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Pins a [`Message`] in the specified [`Channel`] by its Id.
///
/// Requires the [Manage Messages] permission.
///
/// # Errors
///
/// Returns a [`ClientError::NoChannelId`] if the current context is not
/// related to a channel.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`ClientError::NoChannelId`]: enum.ClientError.html#variant.NoChannelId
/// [`Message`]: ../model/struct.Message.html
/// [Manage Messages]: ../model/permissions/constant.MANAGE_MESSAGES.html
pub fn pin<M: Into<MessageId>>(&self, message_id: M) -> Result<()> {
match self.channel_id {
Some(channel_id) => channel_id.pin(message_id),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Gets the list of [`Message`]s which are pinned to the specified
/// [`Channel`].
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`Message`]: ../model/struct.Message.html
pub fn pins(&self) -> Result<Vec<Message>> {
match self.channel_id {
Some(channel_id) => channel_id.pins(),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Sends a message with just the given message content in the channel that
/// a message was received from.
///
/// # Supported Events
///
/// This will only work through the context of one of the following event
/// dispatches:
///
/// - [`ChannelCreate`][`Event::ChannelCreate`]
/// - [`ChannelPinsAck`][`Event::ChannelPinsAck`]
/// - [`ChannelPinsUpdate`][`Event::ChannelPinsUpdate`]
/// - [`ChannelRecipientAdd`][`Event::ChannelRecipientAdd`]
/// - [`ChannelRecipientRemove`][`Event::ChannelRecipientRemove`]
/// - [`ChannelUpdate`][`Event::ChannelUpdate`]
/// - [`MessageAck`][`Event::MessageAck`]
/// - [`MessageDelete`][`Event::MessageDelete`]
/// - [`MessageDeleteBulk`][`Event::MessageDeleteBulk`]
/// - [`MessageUpdate`][`Event::MessageUpdate`]
/// - [`ReactionAdd`][`Event::ReactionAdd`]
/// - [`ReactionRemove`][`Event::ReactionRemove`]
/// - [`ReactionRemoveAll`][`Event::ReactionRemoveAll`]
///
/// # Errors
///
/// Returns a [`ClientError::MessageTooLong`] if the content of the message
/// is over the above limit, containing the number of unicode code points
/// over the limit.
///
/// Returns a [`ClientError::NoChannelId`] when there is no [`ChannelId`]
/// directly available; i.e. when not under the context of one of the above
/// events.
///
/// [`ChannelId`]: ../model/struct.ChannelId.html
/// [`ClientError::MessageTooLong`]: enum.ClientError.html#variant.MessageTooLong
/// [`ClientError::NoChannelId`]: enum.ClientError.html#NoChannelId
/// [`Event::ChannelCreate`]: ../model/event/enum.Event.html#variant.ChannelCreate
/// [`Event::ChannelPinsAck`]: ../model/event/enum.Event.html#variant.ChannelPinsAck
/// [`Event::ChannelPinsUpdate`]: ../model/event/enum.Event.html#variant.ChannelPinsUpdate
/// [`Event::ChannelRecipientAdd`]: ../model/event/enum.Event.html#variant.ChannelRecipientAdd
/// [`Event::ChannelRecipientRemove`]: ../model/event/enum.Event.html#variant.ChannelRecipientRemove
/// [`Event::ChannelUpdate`]: ../model/event/enum.Event.html#variant.ChannelUpdate
/// [`Event::MessageAck`]: ../model/event/enum.Event.html#variant.MessageAck
/// [`Event::MessageDelete`]: ../model/event/enum.Event.html#variant.MessageDelete
/// [`Event::MessageDeleteBulk`]: ../model/event/enum.Event.html#variant.MessageDeleteBulk
/// [`Event::MessageUpdate`]: ../model/event/enum.Event.html#variant.MessageUpdate
/// [`Event::ReactionAdd`]: ../model/event/enum.Event.html#variant.ReactionAdd
/// [`Event::ReactionRemove`]: ../model/event/enum.Event.html#variant.ReactionRemove
/// [`Event::ReactionRemoveAll`]: ../model/event/enum.Event.html#variant.ReactionRemoveAll
/// [`Message`]: ../model/struct.Message.html
pub fn say(&self, content: &str) -> Result<Message> {
match self.channel_id {
Some(channel_id) => channel_id.send_message(|m| m.content(content)),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Adds a string to message queue, which is sent joined by a newline
/// when context goes out of scope.
///
/// **Note**: Only works in a context where a channel is present. Refer to
/// [`say`] for a list of events where this is applicable.
///
/// [`say`]: #method.say
pub fn queue(&mut self, content: &str) -> &mut Self {
self.queue.push('\n');
self.queue.push_str(content);
self
}
/// Searches a [`Channel`]'s messages by providing query parameters via the
/// search builder.
///
/// Refer to the documentation for the [`Search`] builder for restrictions
/// and defaults parameters, as well as potentially advanced usage.
///
/// **Note**: Bot users can not search.
///
/// # Examples
///
/// Refer to the [`Search`] builder's documentation for examples,
/// specifically the section on [searching a channel][search channel].
///
/// # Errors
///
/// If the `cache` is enabled, returns a
/// [`ClientError::InvalidOperationAsBot`] if the current user is a bot.
///
/// [`ClientError::InvalidOperationAsBot`]: enum.ClientError.html#variant.InvalidOperationAsBot
/// [`Channel`]: ../model/enum.Channel.html
/// [`Search`]: ../utils/builder/struct.Search.html
/// [search channel]: ../utils/builder/struct.Search.html#searching-a-channel
pub fn search_channel<F>(&self, f: F) -> Result<SearchResult>
where F: FnOnce(Search) -> Search {
let channel_id = match self.channel_id {
Some(channel_id) => channel_id,
None => return Err(Error::Client(ClientError::NoChannelId)),
};
#[cfg(feature="cache")]
{
if CACHE.read().unwrap().user.bot {
return Err(Error::Client(ClientError::InvalidOperationAsBot));
}
}
channel_id.search(f)
}
/// Sends a file along with optional message contents. The filename _must_
/// be specified.
///
/// Message contents may be passed by using the [`CreateMessage::content`]
/// method.
///
/// An embed can _not_ be sent when sending a file. If you set one, it will
/// be automatically removed.
///
/// Requires the [Attach Files] and [Send Messages] permissions are required.
///
/// **Note**: Message contents must be under 2000 unicode code points.
///
/// # Errors
///
/// If the content of the message is over the above limit, then a
/// [`ClientError::MessageTooLong`] will be returned, containing the number
/// of unicode code points over the limit.
///
/// [`ClientError::MessageTooLong`]: enum.ClientError.html#variant.MessageTooLong
/// [`CreateMessage::content`]: ../utils/builder/struct.CreateMessage.html#method.content
/// [`GuildChannel`]: ../model/struct.GuildChannel.html
/// [Attach Files]: ../model/permissions/constant.ATTACH_FILES.html
/// [Send Messages]: ../model/permissions/constant.SEND_MESSAGES.html
pub fn send_file<F, R>(&self, file: R, filename: &str, f: F) -> Result<Message>
where F: FnOnce(CreateMessage) -> CreateMessage, R: Read {
match self.channel_id {
Some(channel_id) => channel_id.send_file(file, filename, f),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Sends a message to a [`Channel`].
///
/// Refer to the documentation for [`CreateMessage`] for more information
/// regarding message restrictions and requirements.
///
/// **Note**: Message contents must be under 2000 unicode code points.
///
/// Requires the [Send Messages] permission is required.
///
/// # Example
///
/// Send a message with just the content `test`:
///
/// ```rust,ignore
/// // assuming you are in a context
/// let _ = context.send_message(|f| f.content("test"));
/// ```
///
/// Send a message on `!ping` with a very descriptive [`Embed`]. This sends
/// a message content of `"Pong! Here's some info"`, with an embed with the
/// following attributes:
///
/// - Dark gold in colour;
/// - A description of `"Information about the message just posted"`;
/// - A title of `"Message Information"`;
/// - A URL of `"https://rust-lang.org"`;
/// - An [author structure] containing an icon and the user's name;
/// - An inline [field structure] containing the message's content with a
/// label;
/// - An inline field containing the channel's name with a label;
/// - A footer containing the current user's icon and name, saying that the
/// information was generated by them.
///
/// ```rust,ignore
/// use serenity::client::{CACHE, Client, Context};
/// use serenity::model::{Channel, Message};
/// use serenity::utils::Colour;
/// use std::env;
///
/// let mut client = Client::login_bot(&env::var("DISCORD_TOKEN").unwrap());
/// client.with_framework(|f| f
/// .configure(|c| c.prefix("~"))
/// .on("ping", ping));
///
/// client.on_ready(|_context, ready| {
/// println!("{} is connected!", ready.user.name);
/// });
///
/// let _ = client.start();
///
/// command!(ping(context, message) {
/// let cache = CACHE.read().unwrap();
/// let channel = cache.get_guild_channel(message.channel_id);
///
/// let _ = context.send_message(|m| m
/// .content("Pong! Here's some info")
/// .embed(|e| e
/// .colour(Colour::dark_gold())
/// .description("Information about the message just posted")
/// .title("Message information")
/// .url("https://rust-lang.org")
/// .author(|mut a| {
/// a = a.name(&message.author.name);
///
/// if let Some(avatar) = message.author.avatar_url() {
/// a = a.icon_url(&avatar);
/// }
///
/// a
/// })
/// .field(|f| f
/// .inline(true)
/// .name("Message content:")
/// .value(&message.content))
/// .field(|f| f
/// .inline(true)
/// .name("Channel name:")
/// .value(&channel.map_or_else(|| "Unknown", |c| &c.name)))
/// .footer(|mut f| {
/// f = f.text(&format!("Generated by {}", cache.user.name));
///
/// if let Some(avatar) = cache.user.avatar_url() {
/// f = f.icon_url(&avatar);
/// }
///
/// f
/// })));
///
/// Ok(())
/// });
/// ```
///
/// Note that for most use cases, your embed layout will _not_ be this ugly.
/// This is an example of a very involved and conditional embed.
///
/// # Errors
///
/// Returns a [`ClientError::MessageTooLong`] if the content of the message
/// is over the above limit, containing the number of unicode code points
/// over the limit.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`ClientError::MessageTooLong`]: enum.ClientError.html#variant.MessageTooLong
/// [`CreateMessage`]: ../utils/builder/struct.CreateMessage.html
/// [`Embed`]: ../model/struct.Embed.html
/// [`GuildChannel`]: ../model/struct.GuildChannel.html
/// [Send Messages]: ../model/permissions/constant.SEND_MESSAGES.html
/// [author structure]: ../utils/builder/struct.CreateEmbedAuthor.html
/// [field structure]: ../utils/builder/struct.CreateEmbedField.html
pub fn send_message<F>(&self, f: F) -> Result<Message>
where F: FnOnce(CreateMessage) -> CreateMessage {
match self.channel_id {
Some(channel_id) => channel_id.send_message(f),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
/// Sets the current user as being [`Online`]. This maintains the current
/// game and `afk` setting.
///
/// [`Online`]: ../model/enum.OnlineStatus.html#variant.Online
pub fn online(&self) {
self.shard.lock().unwrap().set_status(OnlineStatus::Online);
}
/// Sets the current user as being [`Idle`]. This maintains the current
/// game and `afk` setting.
///
/// [`Idle`]: ../model/enum.OnlineStatus.html#variant.Idle
pub fn idle(&self) {
self.shard.lock().unwrap().set_status(OnlineStatus::Idle);
}
/// Sets the current user as being [`DoNotDisturb`]. This maintains the
/// current game and `afk` setting.
///
/// [`DoNotDisturb`]: ../model/enum.OnlineStatus.html#variant.DoNotDisturb
pub fn dnd(&self) {
self.shard.lock().unwrap().set_status(OnlineStatus::DoNotDisturb);
}
/// Sets the current user as being [`Invisible`]. This maintains the current
/// game and `afk` setting.
///
/// [`Invisible`]: ../model/enum.OnlineStatus.html#variant.Invisible
pub fn invisible(&self) {
self.shard.lock().unwrap().set_status(OnlineStatus::Invisible);
}
/// "Resets" the current user's presence, by setting the game to `None`,
/// the online status to [`Online`], and `afk` to `false`.
///
/// Use [`set_presence`] for fine-grained control over individual details.
///
/// [`Online`]: ../model/enum.OnlineStatus.html#variant.Online
/// [`set_presence`]: #method.set_presence
pub fn reset_presence(&self) {
self.shard.lock()
.unwrap()
.set_presence(None, OnlineStatus::Online, false)
}
/// Sets the current game, defaulting to an online status of [`Online`], and
/// setting `afk` to `false`.
///
/// # Examples
///
/// Set the current user as playing "Heroes of the Storm":
///
/// ```rust,ignore
/// use serenity::model::Game;
///
/// // assuming you are in a context
///
/// context.set_game(Game::playing("Heroes of the Storm"));
/// ```
///
/// [`Online`]: ../model/enum.OnlineStatus.html#variant.Online
pub fn set_game(&self, game: Game) {
self.shard.lock()
.unwrap()
.set_presence(Some(game), OnlineStatus::Online, false);
}
/// Sets the current game, passing in only its name. This will automatically
/// set the current user's [`OnlineStatus`] to [`Online`], and its
/// [`GameType`] as [`Playing`].
///
/// Use [`reset_presence`] to clear the current game, or [`set_presence`]
/// for more fine-grained control.
///
/// **Note**: Maximum length is 128.
///
/// [`GameType`]: ../model/enum.GameType.html
/// [`Online`]: ../model/enum.OnlineStatus.html#variant.Online
/// [`OnlineStatus`]: ../model/enum.OnlineStatus.html
/// [`Playing`]: ../model/enum.GameType.html#variant.Playing
/// [`reset_presence`]: #method.reset_presence
/// [`set_presence`]: #method.set_presence
pub fn set_game_name(&self, game_name: &str) {
let game = Game {
kind: GameType::Playing,
name: game_name.to_owned(),
url: None,
};
self.shard.lock()
.unwrap()
.set_presence(Some(game), OnlineStatus::Online, false);
}
/// Sets the current user's presence, providing all fields to be passed.
///
/// # Examples
///
/// Setting the current user as having no game, being [`Idle`],
/// and setting `afk` to `true`:
///
/// ```rust,ignore
/// use serenity::model::OnlineStatus;
///
/// // assuming you are in a context
///
/// context.set_game(None, OnlineStatus::Idle, true);
/// ```
///
/// Setting the current user as playing "Heroes of the Storm", being
/// [`DoNotDisturb`], and setting `afk` to `false`:
///
/// ```rust,ignore
/// use serenity::model::{Game, OnlineStatus};
///
/// // assuming you are in a context
///
/// let game = Game::playing("Heroes of the Storm");
/// let status = OnlineStatus::DoNotDisturb;
///
/// context.set_game(Some(game), status, false);
/// ```
///
/// [`DoNotDisturb`]: ../model/enum.OnlineStatus.html#variant.DoNotDisturb
/// [`Idle`]: ../model/enum.OnlineStatus.html#variant.Idle
pub fn set_presence(&self,
game: Option<Game>,
status: OnlineStatus,
afk: bool) {
self.shard.lock()
.unwrap()
.set_presence(game, status, afk)
}
/// Unpins a [`Message`] in the contextual channel given by its Id.
///
/// Requires the [Manage Messages] permission.
///
/// [`Channel`]: ../model/enum.Channel.html
/// [`Message`]: ../model/struct.Message.html
/// [Manage Messages]: ../model/permissions/constant.MANAGE_MESSAGES.html
pub fn unpin<M: Into<MessageId>>(&self, message_id: M) -> Result<()> {
match self.channel_id {
Some(channel_id) => channel_id.unpin(message_id),
None => Err(Error::Client(ClientError::NoChannelId)),
}
}
}
impl Drop for Context {
/// Combines and sends all queued messages.
fn drop(&mut self) {
if !self.queue.is_empty() {
let _ = self.say(&self.queue);
}
}
}
/// Allows the `<<=` operator to be used to queue messages.
#[cfg(feature="extras")]
impl<'a> ShlAssign<&'a str> for &'a mut Context {
fn shl_assign(&mut self, rhs: &str) {
self.queue(rhs);
}
}
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