use std::sync::{Arc, Mutex, RwLock}; use std::thread; use super::event_store::EventStore; use super::login_type::LoginType; use super::Context; use super::gateway::Shard; use typemap::ShareMap; use ::model::event::Event; use ::model::{ChannelId, Message}; #[cfg(feature="framework")] use ::ext::framework::Framework; #[cfg(feature="cache")] use super::CACHE; macro_rules! handler { ($field:ident, $event_store:ident) => { $event_store.read() .unwrap() .$field .as_ref() .cloned() } } macro_rules! update { ($method:ident, $event:expr) => { { #[cfg(feature="cache")] { CACHE.write().unwrap().$method(&$event) } } }; ($method:ident, $event:expr, $old:expr) => { { #[cfg(feature="cache")] { CACHE.write().unwrap().$method(&$event, $old) } } }; } fn context(channel_id: Option, conn: &Arc>, data: &Arc>, login_type: LoginType) -> Context { Context::new(channel_id, conn.clone(), data.clone(), login_type) } #[cfg(feature="framework")] pub fn dispatch(event: Event, conn: &Arc>, framework: &Arc>, data: &Arc>, login_type: LoginType, event_store: &Arc>) { match event { Event::MessageCreate(event) => { let context = context(Some(event.message.channel_id), conn, data, login_type); let mut framework = framework.lock().unwrap(); if framework.initialized { dispatch_message(&context, &event.message, event_store); framework.dispatch(context, event.message); } else { dispatch_message(&context, &event.message, event_store); } }, other => handle_event(other, conn, data, login_type, event_store), } } #[cfg(not(feature="framework"))] pub fn dispatch(event: Event, conn: &Arc>, data: &Arc>, login_type: LoginType, event_store: &Arc>) { match event { Event::MessageCreate(event) => { let context = context(Some(event.message.channel_id), conn, data, login_type); dispatch_message(context, event.message, event_store); }, other => handle_event(other, conn, data, login_type, event_store), } } fn dispatch_message(context: &Context, message: &Message, event_store: &Arc>) { if let Some(handler) = handler!(on_message, event_store) { let context = context.clone(); let message = message.clone(); thread::spawn(move || (handler)(context, message)); } } #[allow(cyclomatic_complexity)] fn handle_event(event: Event, conn: &Arc>, data: &Arc>, login_type: LoginType, event_store: &Arc>) { match event { Event::CallCreate(event) => { if let Some(handler) = handler!(on_call_create, event_store) { update!(update_with_call_create, event); let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.call)); } else { update!(update_with_call_create, event); } }, Event::CallDelete(event) => { if let Some(handler) = handler!(on_call_delete, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let call = update!(update_with_call_delete, event); thread::spawn(move || (handler)(context, event.channel_id, call)); } else { thread::spawn(move || (handler)(context, event.channel_id)); }} } else { update!(update_with_call_delete, event); } }, Event::CallUpdate(event) => { if let Some(handler) = handler!(on_call_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_call_update, event, true); let after = CACHE .read() .unwrap() .calls .get(&event.channel_id) .cloned(); thread::spawn(move || (handler)(context, before, after)); } else { thread::spawn(move || (handler)(context, event)); }} } else { #[cfg(feature="cache")] { update!(update_with_call_update, event, false); } } }, Event::ChannelCreate(event) => { if let Some(handler) = handler!(on_channel_create, event_store) { update!(update_with_channel_create, event); let context = context(Some(event.channel.id()), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel)); } else { update!(update_with_channel_create, event); } }, Event::ChannelDelete(event) => { if let Some(handler) = handler!(on_channel_delete, event_store) { update!(update_with_channel_delete, event); let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.channel)); } else { update!(update_with_channel_delete, event); } }, Event::ChannelPinsAck(event) => { if let Some(handler) = handler!(on_channel_pins_ack, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::ChannelPinsUpdate(event) => { if let Some(handler) = handler!(on_channel_pins_update, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::ChannelRecipientAdd(event) => { update!(update_with_channel_recipient_add, event); if let Some(handler) = handler!(on_channel_recipient_addition, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel_id, event.user)); } }, Event::ChannelRecipientRemove(event) => { update!(update_with_channel_recipient_remove, event); if let Some(handler) = handler!(on_channel_recipient_removal, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel_id, event.user)); } }, Event::ChannelUpdate(event) => { if let Some(handler) = handler!(on_channel_update, event_store) { let context = context(Some(event.channel.id()), conn, data, login_type); feature_cache! {{ let before = CACHE.read() .unwrap() .get_channel(event.channel.id()) .map(|x| x.clone_inner()); update!(update_with_channel_update, event); thread::spawn(move || (handler)(context, before, event.channel)); } else { thread::spawn(move || (handler)(context, event.channel)); }} } else { update!(update_with_channel_update, event); } }, Event::FriendSuggestionCreate(event) => { if let Some(handler) = handler!(on_friend_suggestion_create, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.suggested_user, event.reasons)); } }, Event::FriendSuggestionDelete(event) => { if let Some(handler) = handler!(on_friend_suggestion_delete, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.suggested_user_id)); } }, Event::GuildBanAdd(event) => { if let Some(handler) = handler!(on_guild_ban_addition, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.user)); } }, Event::GuildBanRemove(event) => { if let Some(handler) = handler!(on_guild_ban_removal, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.user)); } }, Event::GuildCreate(event) => { update!(update_with_guild_create, event); if let Some(handler) = handler!(on_guild_create, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild)); } }, Event::GuildDelete(event) => { if let Some(handler) = handler!(on_guild_delete, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let full = update!(update_with_guild_delete, event); thread::spawn(move || (handler)(context, event.guild, full)); } else { thread::spawn(move || (handler)(context, event.guild)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_guild_delete, event); } } }, Event::GuildEmojisUpdate(event) => { update!(update_with_guild_emojis_update, event); if let Some(handler) = handler!(on_guild_emojis_update, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.emojis)); } }, Event::GuildIntegrationsUpdate(event) => { if let Some(handler) = handler!(on_guild_integrations_update, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id)); } }, Event::GuildMemberAdd(event) => { update!(update_with_guild_member_add, event); if let Some(handler) = handler!(on_guild_member_addition, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.member)); } }, Event::GuildMemberRemove(event) => { if let Some(handler) = handler!(on_guild_member_removal, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let member = update!(update_with_guild_member_remove, event); thread::spawn(move || (handler)(context, event.guild_id, event.user, member)); } else { thread::spawn(move || (handler)(context, event.guild_id, event.user)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_guild_member_remove, event); } } }, Event::GuildMemberUpdate(event) => { if let Some(handler) = handler!(on_guild_member_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_guild_member_update, event); // This is safe to unwrap, as the update would have created // the member if it did not exist. So, there is be _no_ way // that this could fail under any circumstance. let after = CACHE.read() .unwrap() .get_member(event.guild_id, event.user.id) .unwrap() .clone(); thread::spawn(move || (handler)(context, before, after)); } else { thread::spawn(move || (handler)(context, event)); }} } else { let _ = update!(update_with_guild_member_update, event); } }, Event::GuildMembersChunk(event) => { update!(update_with_guild_members_chunk, event); if let Some(handler) = handler!(on_guild_members_chunk, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.members)); } }, Event::GuildRoleCreate(event) => { update!(update_with_guild_role_create, event); if let Some(handler) = handler!(on_guild_role_create, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.role)); } }, Event::GuildRoleDelete(event) => { if let Some(handler) = handler!(on_guild_role_delete, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let role = update!(update_with_guild_role_delete, event); thread::spawn(move || (handler)(context, event.guild_id, event.role_id, role)); } else { thread::spawn(move || (handler)(context, event.guild_id, event.role_id)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_guild_role_delete, event); } } }, Event::GuildRoleUpdate(event) => { if let Some(handler) = handler!(on_guild_role_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_guild_role_update, event); thread::spawn(move || (handler)(context, event.guild_id, before, event.role)); } else { thread::spawn(move || (handler)(context, event.guild_id, event.role)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_guild_role_update, event); } } }, Event::GuildSync(event) => { if let Some(handler) = handler!(on_guild_sync, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::GuildUnavailable(event) => { update!(update_with_guild_unavailable, event); if let Some(handler) = handler!(on_guild_unavailable, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id)); } }, Event::GuildUpdate(event) => { if let Some(handler) = handler!(on_guild_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = CACHE.read() .unwrap() .guilds .get(&event.guild.id) .cloned(); update!(update_with_guild_update, event); thread::spawn(move || (handler)(context, before, event.guild)); } else { thread::spawn(move || (handler)(context, event.guild)); }} } else { update!(update_with_guild_update, event); } } Event::MessageAck(event) => { if let Some(handler) = handler!(on_message_ack, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel_id, event.message_id)); } }, // Already handled by the framework check macro Event::MessageCreate(_) => {}, Event::MessageDeleteBulk(event) => { if let Some(handler) = handler!(on_message_delete_bulk, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel_id, event.ids)); } }, Event::MessageDelete(event) => { if let Some(handler) = handler!(on_message_delete, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel_id, event.message_id)); } }, Event::MessageUpdate(event) => { if let Some(handler) = handler!(on_message_update, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::PresencesReplace(event) => { update!(update_with_presences_replace, event); if let Some(handler) = handler!(on_presence_replace, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.presences)); } }, Event::PresenceUpdate(event) => { update!(update_with_presence_update, event); if let Some(handler) = handler!(on_presence_update, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::ReactionAdd(event) => { if let Some(handler) = handler!(on_reaction_add, event_store) { let context = context(Some(event.reaction.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.reaction)); } }, Event::ReactionRemove(event) => { if let Some(handler) = handler!(on_reaction_remove, event_store) { let context = context(Some(event.reaction.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.reaction)); } }, Event::ReactionRemoveAll(event) => { if let Some(handler) = handler!(on_reaction_remove_all, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event.channel_id, event.message_id)); } }, Event::Ready(event) => { if let Some(handler) = handler!(on_ready, event_store) { update!(update_with_ready, event); let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.ready)); } else { update!(update_with_ready, event); } }, Event::RelationshipAdd(event) => { update!(update_with_relationship_add, event); if let Some(handler) = handler!(on_relationship_addition, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.relationship)); } }, Event::RelationshipRemove(event) => { update!(update_with_relationship_remove, event); if let Some(handler) = handler!(on_relationship_removal, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.user_id, event.kind)); } }, Event::Resumed(event) => { if let Some(handler) = handler!(on_resume, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::TypingStart(event) => { if let Some(handler) = handler!(on_typing_start, event_store) { let context = context(Some(event.channel_id), conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::Unknown(event) => { if let Some(handler) = handler!(on_unknown, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.kind, event.value)); } }, Event::UserGuildSettingsUpdate(event) => { if let Some(handler) = handler!(on_user_guild_settings_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_user_guild_settings_update, event); thread::spawn(move || (handler)(context, before, event.settings)); } else { thread::spawn(move || (handler)(context, event.settings)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_user_guild_settings_update, event); } } }, Event::UserNoteUpdate(event) => { if let Some(handler) = handler!(on_note_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_user_note_update, event); thread::spawn(move || (handler)(context, event.user_id, before, event.note)); } else { thread::spawn(move || (handler)(context, event.user_id, event.note)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_user_note_update, event); } } }, Event::UserSettingsUpdate(event) => { if let Some(handler) = handler!(on_user_settings_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_user_settings_update, event, true); let after = CACHE.read().unwrap().settings.clone(); // Unwrap in the spawned thread so that if they don't // actually exist, then the current thread won't panic. // // Yes, this is probably bad. thread::spawn(move || (handler)(context, before.unwrap(), after.unwrap())); } else { thread::spawn(move || (handler)(context, event)); }} } else { #[cfg(feature="cache")] { update!(update_with_user_settings_update, event, false); } } }, Event::UserUpdate(event) => { if let Some(handler) = handler!(on_user_update, event_store) { let context = context(None, conn, data, login_type); feature_cache! {{ let before = update!(update_with_user_update, event); thread::spawn(move || (handler)(context, before, event.current_user)); } else { thread::spawn(move || (handler)(context, event.current_user)); }} } else { #[cfg(feature="cache")] { let _ = update!(update_with_user_update, event); } } }, Event::VoiceServerUpdate(event) => { if let Some(handler) = handler!(on_voice_server_update, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event)); } }, Event::VoiceStateUpdate(event) => { update!(update_with_voice_state_update, event); if let Some(handler) = handler!(on_voice_state_update, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.voice_state)); } }, Event::WebhookUpdate(event) => { if let Some(handler) = handler!(on_webhook_update, event_store) { let context = context(None, conn, data, login_type); thread::spawn(move || (handler)(context, event.guild_id, event.channel_id)); } }, } }