//! A cache of events received over a `Shard`, where storing at least some //! data from the event is possible. //! //! This acts as a cache, to avoid making requests over the REST API through //! the [`http`] module where possible. All fields are public, and do not have //! getters, to allow you more flexibility with the stored data. However, this //! allows data to be "corrupted", and _may or may not_ cause misfunctions //! within the library. Mutate data at your own discretion. //! //! A "globally available" instance of the Cache is available at //! [`client::CACHE`]. This is the instance that is updated by the library, //! meaning you should _not_ need to maintain updating it yourself in any case. //! //! # Use by Models //! //! Most models of Discord objects, such as the [`Message`], [`PublicChannel`], //! or [`Emoji`], have methods for interacting with that single instance. This //! feature is only compiled if the `methods` feature is enabled. An example of //! this is [`LiveGuild::edit`], which performs a check to ensure that the //! current user is the owner of the guild, prior to actually performing the //! HTTP request. The cache is involved due to the function's use of unlocking //! the cache and retrieving the Id of the current user, and comparing it to //! the Id of the user that owns the guild. This is an inexpensive method of //! being able to access data required by these sugary methods. //! //! # Do I need the Cache? //! //! If you're asking this, the answer is likely "definitely yes" or //! "definitely no"; any in-between tends to be "yes". If you are low on RAM, //! and need to run on only a couple MB, then the answer is "definitely no". If //! you do not care about RAM and want your bot to be able to access data //! while needing to hit the REST API as little as possible, then the answer //! is "yes". //! //! [`Emoji`]: ../model/struct.Emoji.html //! [`Group`]: ../model/struct.Group.html //! [`LiveGuild`]: ../model/struct.LiveGuild.html //! [`LiveGuild::edit`]: ../model/struct.LiveGuild.html#method.edit //! [`Message`]: ../model/struct.Message.html //! [`PublicChannel`]: ../model/struct.PublicChannel.html //! [`Role`]: ../model/struct.Role.html //! [`CACHE`]: ../struct.CACHE.html //! [`http`]: ../http/index.html use std::collections::hash_map::Entry; use std::collections::{HashMap, HashSet}; use std::default::Default; use std::sync::{Arc, RwLock}; use model::*; mod cache_events_impl; pub(crate) use self::cache_events_impl::*; /// A cache of all events received over a [`Shard`], where storing at least /// some data from the event is possible. /// /// This acts as a cache, to avoid making requests over the REST API through the /// [`http`] module where possible. All fields are public, and do not have /// getters, to allow you more flexibility with the stored data. However, this /// allows data to be "corrupted", and _may or may not_ cause misfunctions /// within the library. Mutate data at your own discretion. /// /// /// [`Shard`]: ../gateway/struct.Shard.html /// [`http`]: ../http/index.html #[derive(Clone, Debug)] pub struct Cache { /// A map of channels in [`Guild`]s that the current user has received data /// for. /// /// When a [`Event::GuildDelete`] or [`Event::GuildUnavailable`] is /// received and processed by the cache, the relevant channels are also /// removed from this map. /// /// [`Event::GuildDelete`]: ../model/event/struct.GuildDeleteEvent.html /// [`Event::GuildUnavailable`]: ../model/event/struct.GuildUnavailableEvent.html /// [`Guild`]: ../model/struct.Guild.html pub channels: HashMap>>, /// A map of the groups that the current user is in. /// /// For bot users this will always be empty, except for in [special cases]. /// /// [special cases]: index.html#special-cases-in-the-cache pub groups: HashMap>>, /// A map of guilds with full data available. This includes data like /// [`Role`]s and [`Emoji`]s that are not available through the REST API. /// /// [`Emoji`]: ../model/struct.Emoji.html /// [`Role`]: ../model/struct.Role.html pub guilds: HashMap>>, /// A map of notes that a user has made for individual users. /// /// An empty note is equivalent to having no note, and creating an empty /// note is equivalent to deleting a note. /// /// This will always be empty for bot users. pub notes: HashMap, /// A map of users' presences. This is updated in real-time. Note that /// status updates are often "eaten" by the gateway, and this should not /// be treated as being entirely 100% accurate. pub presences: HashMap, /// A map of direct message channels that the current user has open with /// other users. pub private_channels: HashMap>>, /// The total number of shards being used by the bot. pub shard_count: u64, /// A list of guilds which are "unavailable". Refer to the documentation for /// [`Event::GuildUnavailable`] for more information on when this can occur. /// /// Additionally, guilds are always unavailable for bot users when a Ready /// is received. Guilds are "sent in" over time through the receiving of /// [`Event::GuildCreate`]s. /// /// [`Event::GuildCreate`]: ../model/enum.Event.html#variant.GuildCreate /// [`Event::GuildUnavailable`]: ../model/enum.Event.html#variant.GuildUnavailable pub unavailable_guilds: HashSet, /// The current user "logged in" and for which events are being received /// for. /// /// The current user contains information that a regular [`User`] does not, /// such as whether it is a bot, whether the user is verified, etc. /// /// Refer to the documentation for [`CurrentUser`] for more information. /// /// [`CurrentUser`]: ../model/struct.CurrentUser.html /// [`User`]: ../model/struct.User.html pub user: CurrentUser, /// A map of users that the current user sees. /// /// Users are added to - and updated from - this map via the following /// received events: /// /// - [`ChannelRecipientAdd`][`ChannelRecipientAddEvent`] /// - [`GuildMemberAdd`][`GuildMemberAddEvent`] /// - [`GuildMemberRemove`][`GuildMemberRemoveEvent`] /// - [`GuildMembersChunk`][`GuildMembersChunkEvent`] /// - [`GuildSync`][`GuildSyncEvent`] /// - [`PresenceUpdate`][`PresenceUpdateEvent`] /// - [`Ready`][`ReadyEvent`] /// /// Note, however, that users are _not_ removed from the map on removal /// events such as [`GuildMemberRemove`][`GuildMemberRemoveEvent`], as other /// structs such as members or recipients may still exist. /// /// [`ChannelRecipientAddEvent`]: ../model/event/struct.ChannelRecipientAddEvent.html /// [`GuildMemberAddEvent`]: ../model/event/struct.GuildMemberAddEvent.html /// [`GuildMemberRemoveEvent`]: ../model/event/struct.GuildMemberRemoveEvent.html /// [`GuildMemberUpdateEvent`]: ../model/event/struct.GuildMemberUpdateEvent.html /// [`GuildMembersChunkEvent`]: ../model/event/struct.GuildMembersChunkEvent.html /// [`GuildSyncEvent`]: ../model/event/struct.GuildSyncEvent.html /// [`PresenceUpdateEvent`]: ../model/event/struct.PresenceUpdateEvent.html /// [`ReadyEvent`]: ../model/event/struct.ReadyEvent.html pub users: HashMap>>, } impl Cache { /// Fetches the number of [`Member`]s that have not had data received. /// /// The important detail to note here is that this is the number of /// _member_s that have not had data received. A single [`User`] may have /// multiple associated member objects that have not been received. /// /// This can be used in combination with [`Shard::chunk_guilds`], and can be /// used to determine how many members have not yet been received. /// /// ```rust,no_run /// # use serenity::prelude::*; /// # use serenity::model::*; /// # /// use serenity::client::CACHE; /// use std::thread; /// use std::time::Duration; /// /// struct Handler; /// /// impl EventHandler for Handler { /// fn on_ready(&self, ctx: Context, _: Ready) { /// // Wait some time for guilds to be received. /// // /// // You should keep track of this in a better fashion by tracking how /// // many guilds each `ready` has, and incrementing a counter on /// // GUILD_CREATEs. Once the number is equal, print the number of /// // unknown members. /// // /// // For demonstrative purposes we're just sleeping the thread for 5 /// // seconds. /// thread::sleep(Duration::from_secs(5)); /// /// println!("{} unknown members", CACHE.read().unwrap().unknown_members()); /// } /// } /// /// let mut client = Client::new("token", Handler); client.start().unwrap(); /// ``` /// /// [`Member`]: ../model/struct.Member.html /// [`Shard::chunk_guilds`]: ../gateway/struct.Shard.html#method.chunk_guilds /// [`User`]: ../model/struct.User.html pub fn unknown_members(&self) -> u64 { let mut total = 0; for guild in self.guilds.values() { let guild = guild.read().unwrap(); let members = guild.members.len() as u64; if guild.member_count > members { total += guild.member_count - members; } } total } /// Fetches a vector of all [`PrivateChannel`] and [`Group`] Ids that are /// stored in the cache. /// /// # Examples /// /// If there are 6 private channels and 2 groups in the cache, then `8` Ids /// will be returned. /// /// Printing the count of all private channels and groups: /// /// ```rust,no_run /// use serenity::client::CACHE; /// /// let amount = CACHE.read().unwrap().all_private_channels().len(); /// /// println!("There are {} private channels", amount); /// ``` /// /// [`Group`]: ../model/struct.Group.html /// [`PrivateChannel`]: ../model/struct.PrivateChannel.html pub fn all_private_channels(&self) -> Vec { self.groups .keys() .cloned() .chain(self.private_channels.keys().cloned()) .collect() } /// Fetches a vector of all [`Guild`]s' Ids that are stored in the cache. /// /// Note that if you are utilizing multiple [`Shard`]s, then the guilds /// retrieved over all shards are included in this count -- not just the /// current [`Context`]'s shard, if accessing from one. /// /// # Examples /// /// Print all of the Ids of guilds in the Cache: /// /// ```rust,no_run /// # use serenity::prelude::*; /// # use serenity::model::*; /// # /// use serenity::client::CACHE; /// /// struct Handler; /// impl EventHandler for Handler { /// fn on_ready(&self, _: Context, _: Ready) { /// println!("Guilds in the Cache: {:?}", CACHE.read().unwrap().all_guilds()); /// } /// } /// let mut client = Client::new("token", Handler); /// ``` /// /// [`Context`]: ../client/struct.Context.html /// [`Guild`]: ../model/struct.Guild.html /// [`Shard`]: ../gateway/struct.Shard.html pub fn all_guilds(&self) -> Vec { self.guilds .keys() .cloned() .chain(self.unavailable_guilds.iter().cloned()) .collect() } /// Retrieves a [`Channel`] from the cache based on the given Id. /// /// This will search the [`channels`] map, the [`private_channels`] map, and /// then the map of [`groups`] to find the channel. /// /// If you know what type of channel you're looking for, you should instead /// manually retrieve from one of the respective maps or methods: /// /// - [`GuildChannel`]: [`guild_channel`] or [`channels`] /// - [`PrivateChannel`]: [`private_channel`] or [`private_channels`] /// - [`Group`]: [`group`] or [`groups`] /// /// [`Channel`]: ../model/enum.Channel.html /// [`Group`]: ../model/struct.Group.html /// [`Guild`]: ../model/struct.Guild.html /// [`channels`]: #structfield.channels /// [`group`]: #method.group /// [`guild_channel`]: #method.guild_channel /// [`private_channel`]: #method.private_channel /// [`groups`]: #structfield.groups /// [`private_channels`]: #structfield.private_channels pub fn channel>(&self, id: C) -> Option { let id = id.into(); if let Some(channel) = self.channels.get(&id) { return Some(Channel::Guild(channel.clone())); } if let Some(private_channel) = self.private_channels.get(&id) { return Some(Channel::Private(private_channel.clone())); } if let Some(group) = self.groups.get(&id) { return Some(Channel::Group(group.clone())); } None } /// Retrieves a guild from the cache based on the given Id. /// /// The only advantage of this method is that you can pass in anything that /// is indirectly a [`GuildId`]. /// /// [`GuildId`]: ../model/struct.GuildId.html /// /// # Examples /// /// Retrieve a guild from the cache and print its name: /// /// ```rust,no_run /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box> { /// use serenity::client::CACHE; /// /// let cache = CACHE.read()?; /// /// if let Some(guild) = cache.guild(7) { /// println!("Guild name: {}", guild.read().unwrap().name); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` #[inline] pub fn guild>(&self, id: G) -> Option>> { self.guilds.get(&id.into()).cloned() } /// Retrieves a reference to a [`Guild`]'s channel. Unlike [`channel`], /// this will only search guilds for the given channel. /// /// The only advantage of this method is that you can pass in anything that /// is indirectly a [`ChannelId`]. /// /// # Examples /// /// Getting a guild's channel via the Id of the message received through a /// [`Client::on_message`] event dispatch: /// /// ```rust,no_run /// # use serenity::prelude::*; /// # use serenity::model::*; /// # /// use serenity::client::CACHE; /// /// struct Handler; /// /// impl EventHandler for Handler { /// fn on_message(&self, ctx: Context, message: Message) { /// let cache = CACHE.read().unwrap(); /// /// let channel = match cache.guild_channel(message.channel_id) { /// Some(channel) => channel, /// None => { /// if let Err(why) = message.channel_id.say("Could not find guild's /// channel data") { /// println!("Error sending message: {:?}", why); /// } /// /// return; /// }, /// }; /// } /// } /// /// let mut client = Client::new("token", Handler); client.start().unwrap(); /// ``` /// /// [`ChannelId`]: ../model/struct.ChannelId.html /// [`Client::on_message`]: ../client/struct.Client.html#method.on_message /// [`Guild`]: ../model/struct.Guild.html /// [`channel`]: #method.channel #[inline] pub fn guild_channel>(&self, id: C) -> Option>> { self.channels.get(&id.into()).cloned() } /// Retrieves a reference to a [`Group`] from the cache based on the given /// associated channel Id. /// /// The only advantage of this method is that you can pass in anything that /// is indirectly a [`ChannelId`]. /// /// [`ChannelId`]: ../model/struct.ChannelId.html /// [`Group`]: ../model/struct.Group.html /// /// # Examples /// /// Retrieve a group from the cache and print its owner's id: /// /// ```rust,no_run /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box> { /// use serenity::client::CACHE; /// /// let cache = CACHE.read()?; /// /// if let Some(group) = cache.group(7) { /// println!("Owner Id: {}", group.read().unwrap().owner_id); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` #[inline] pub fn group>(&self, id: C) -> Option>> { self.groups.get(&id.into()).cloned() } /// Retrieves a [`Guild`]'s member from the cache based on the guild's and /// user's given Ids. /// /// **Note**: This will clone the entire member. Instead, retrieve the guild /// and retrieve from the guild's [`members`] map to avoid this. /// /// # Examples /// /// Retrieving the member object of the user that posted a message, in a /// [`Client::on_message`] context: /// /// ```rust,ignore /// use serenity::CACHE; /// /// let cache = CACHE.read().unwrap(); /// let member = { /// let channel = match cache.guild_channel(message.channel_id) { /// Some(channel) => channel, /// None => { /// if let Err(why) = message.channel_id.say("Error finding channel data") { /// println!("Error sending message: {:?}", why); /// } /// }, /// }; /// /// match cache.member(channel.guild_id, message.author.id) { /// Some(member) => member, /// None => { /// if let Err(why) = message.channel_id.say("Error finding member data") { /// println!("Error sending message: {:?}", why); /// } /// }, /// } /// }; /// /// let msg = format!("You have {} roles", member.roles.len()); /// /// if let Err(why) = message.channel_id.say(&msg) { /// println!("Error sending message: {:?}", why); /// } /// ``` /// /// [`Client::on_message`]: ../client/struct.Client.html#method.on_message /// [`Guild`]: ../model/struct.Guild.html /// [`members`]: ../model/struct.Guild.html#structfield.members pub fn member(&self, guild_id: G, user_id: U) -> Option where G: Into, U: Into { self.guilds.get(&guild_id.into()).and_then(|guild| { guild.write().unwrap().members.get(&user_id.into()).cloned() }) } /// Retrieves a [`PrivateChannel`] from the cache's [`private_channels`] /// map, if it exists. /// /// The only advantage of this method is that you can pass in anything that /// is indirectly a [`ChannelId`]. /// /// # Examples /// /// Retrieve a private channel from the cache and send a message: /// /// ```rust,no_run /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box> { /// use serenity::client::CACHE; /// /// let cache = CACHE.read()?; /// /// if let Some(channel) = cache.private_channel(7) { /// channel.read().unwrap().say("Hello there!"); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` #[inline] pub fn private_channel>(&self, channel_id: C) -> Option>> { self.private_channels.get(&channel_id.into()).cloned() } /// Retrieves a [`Guild`]'s role by their Ids. /// /// **Note**: This will clone the entire role. Instead, retrieve the guild /// and retrieve from the guild's [`roles`] map to avoid this. /// /// [`Guild`]: ../model/struct.Guild.html /// [`roles`]: ../model/struct.Guild.html#structfield.roles /// /// # Examples /// /// Retrieve a role from the cache and print its name: /// /// ```rust,no_run /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box> { /// use serenity::client::CACHE; /// /// let cache = CACHE.read()?; /// /// if let Some(role) = cache.role(7, 77) { /// println!("Role with Id 77 is called {}", role.name); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` pub fn role(&self, guild_id: G, role_id: R) -> Option where G: Into, R: Into { self.guilds .get(&guild_id.into()) .and_then(|g| g.read().unwrap().roles.get(&role_id.into()).cloned()) } /// Retrieves a `User` from the cache's [`users`] map, if it exists. /// /// The only advantage of this method is that you can pass in anything that /// is indirectly a [`UserId`]. /// /// [`UserId`]: ../model/struct.UserId.html /// [`users`]: #structfield.users /// /// # Examples /// /// Retrieve a user from the cache and print their name: /// /// ```rust,no_run /// # use std::error::Error; /// # /// # fn try_main() -> Result<(), Box> { /// use serenity::client::CACHE; /// /// let cache = CACHE.read()?; /// /// if let Some(user) = cache.user(7) { /// println!("User with Id 7 is currently named {}", user.read().unwrap().name); /// } /// # Ok(()) /// # } /// # /// # fn main() { /// # try_main().unwrap(); /// # } /// ``` #[inline] pub fn user>(&self, user_id: U) -> Option>> { self.users.get(&user_id.into()).cloned() } fn update_user_entry(&mut self, user: &User) { match self.users.entry(user.id) { Entry::Vacant(e) => { e.insert(Arc::new(RwLock::new(user.clone()))); }, Entry::Occupied(mut e) => { e.get_mut().write().unwrap().clone_from(user); }, } } } impl Default for Cache { fn default() -> Cache { Cache { channels: HashMap::default(), groups: HashMap::with_capacity(128), guilds: HashMap::default(), notes: HashMap::default(), presences: HashMap::default(), private_channels: HashMap::with_capacity(128), shard_count: 1, unavailable_guilds: HashSet::default(), user: CurrentUser { avatar: None, bot: false, discriminator: 0, email: None, id: UserId(0), mfa_enabled: false, name: String::default(), verified: false, }, users: HashMap::default(), } } }