extern crate serenity; use serenity::model::channel::Message; use serenity::model::gateway::Ready; use serenity::prelude::*; use serenity::utils::MessageBuilder; use std::env; struct Handler; impl EventHandler for Handler { fn message(&self, _: Context, msg: Message) { if msg.content == "!ping" { let channel = match msg.channel_id.get() { Ok(channel) => channel, Err(why) => { println!("Error getting channel: {:?}", why); return; }, }; // The message builder allows for creating a message by // mentioning users dynamically, pushing "safe" versions of // content (such as bolding normalized content), displaying // emojis, and more. let response = MessageBuilder::new() .push("User ") .push_bold_safe(msg.author.name) .push(" used the 'ping' command in the ") .mention(&channel) .push(" channel") .build(); if let Err(why) = msg.channel_id.say(&response) { println!("Error sending message: {:?}", why); } } } fn ready(&self, _: Context, ready: Ready) { println!("{} is connected!", ready.user.name); } } fn main() { // Configure the client with your Discord bot token in the environment. let token = env::var("DISCORD_TOKEN") .expect("Expected a token in the environment"); let mut client = Client::new(&token, Handler).expect("Err creating client"); if let Err(why) = client.start() { println!("Client error: {:?}", why); } }