| Commit message (Collapse) | Author | Age | Files | Lines |
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The roles method will search through the state and find full role data
for the member. This is essentially a shorthand for it. This does
perform a clone of the role data, but this will be optimized in the
future.
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Rework the methods to accept strings and games directly, rather than
Optional values. Instead, use the new `reset_presence` to set a clean
status, or `set_presence` for more fine-grained control.
In addition, `Game::playing` and `Game::streaming` now accept `&str`s
rather than Strings.
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For consistency with the rest of the library, rename the methods
prefixed with `find_` to `get_`.
The past logic was that items are "found", as they may or may not exist.
With get, the expectation is that it is _always_ there, i.e. over REST.
However, this is inconsistent, and "get"ting over REST can fail for
other reasons.
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The connection is now non-blocking, allowing user event handlers to
immediately unlock it themselves (assuming they haven't unlocked it
elsewhere), rather than waiting on the library to receive an event.
This is done by decoupling the receiver away from the connection,
which is not necessarily "directly" associated with the connection.
This needs a _lot_ of code cleanup later.
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Fixes conditional compilation across multiple combinations of feature
targets, where it was assumed a second feature would be enabled by
something that requires a feature to be enabled.
This also fixes an EOF compilation error on no-feature builds.
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This will search the state for the channel's associated guild, acting as
a shortcut.
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Some routes, mostly user-specific ones, do not have ratelimit headers.
So when specifying the `Route::None` variant, do not attempt to treat it
as its own bucket, and instead ignore ratelimiting for it.
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This will allow comparing, for example, a `ChannelId` with a `u64`
directly, bypassing the need to do something like:
```rust
let channel_id = ChannelId(7);
assert!(channel_id.0 == 7);
// can now be replaced with:
assert!(channel_id == 7);
```
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While this will use a slightly higher amount of memory, it will be
easier for users to use.
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Adds support for
`DELETE /guilds/:guild_id/members/:user_id/roles/:role_id` and
`PUT /guilds/:guild_id/members/:user_id/roles/:role_id`, which are
routes to add or remove individual roles to a guild member.
The `Member::add_role` and `Member::remove_role` methods will edit
in-place.
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They do not work for bot users. So return a
`ClientError::InvalidOperationAsBot` if someone tries to.
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from_rgb creates a `Colour` from an RGB representation. This is meant as
the "opposite" usage of `Colour::new`.
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This adds conditional compilation for the following features, in
addition to the voice conditional compilation flag:
- extras (message builder)
- framework
- methods
- state
These 4 are enabled _by default_, while the `voice` feature flag is
disabled.
Disabling the state will allow incredibly low-memory bots.
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Add a message builder to `send_message`. Often only one field - i.e.
`content` - needs to be specified, and the rest can be ignored.
This is a preliminary patch to add rich embed support to messages.
This message builder is used via:
```rust
// assuming in a context with a `channel_id` bound
context.send_message(channel_id, |m| m
.content("TTS ping!")
.tts(true));
```
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When updating the State, return the old instance of removed/updated
fields where possible, so that they can be used to send to event
handlers as a "this is what it used to look like, this is what it looks
like now" type of thing.
Very descriptive, I know.
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This is for a little bit of ergonomics, and is of such a minute cost
that it is worth it to just directly decode the u32's received for
Role/Embed colours into the Colour struct.
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Add support for the `PATCH /guilds/:guild_id/members/@me/nick` endpoint,
which allows the current user to edit their own nickname.
A user can only nickname themselves if they have the `Change Nickname`
permission.
This adds 4 methods:
- `serenity::client::http::edit_nickname`;
- `serenity::client::Context::edit_nickname`;
- `serenity::model::Guild::edit_nickname`;
- `serenity::model::LiveGuild::edit_nickname`.
`LiveGuild`'s implementation checks for whether the current user has
permission to change their own nickname.
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Create a general `internal` module, and move `prelude_internal` to
`internal::prelude`.
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The builders aren't a large enough portion of the library to deserve
their own root-level module, so move them to the `utils` module.
Additionally, split them into separate files, as the library will be
receiving more builders and the single-file pattern was getting rather
large.
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Before sending a request to Discord, ensure that a message's content on
non-HTTP functions and methods meets the required length. If it exceeds
the limit, then return a
`Error::Client(ClientError::MessageTooLong(u64))`, containing the number
of unicode code points exceeding the limit.
Note that directly using the HTTP methods does not impose this limit.
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Add the `delete_message_reactions` endpoint
(`DELETE /channels/{}/messages/{}/reactions`) and implement a method on
the `Message` struct for easy access, `delete_reactions`.
Register the `MESSAGE_REACTION_REMOVE_ALL` event and add an event
handler.
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The missing HTTP methods are:
- get_guild_integrations: `GET /guilds/:guild_id/integrations
- get_guild_regions: `GET /guilds/:guild_id/regions`
- get_user_connections: `GET /users/@me/connections`
- get_user_dm_channels: `GET /users/@me/channels`
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Rather than completely dropping the connection, send a close code prior.
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Features are handed by Discord to guilds that meet requirements which
are most likely realistically arbitrary.
The 3 features at this moment are:
- INVITE_SPLASH
- VANITY_URL
- VIP_REGIONS
On decoding of the two guild structs, map these string values to enum
variants.
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