| Commit message (Collapse) | Author | Age | Files | Lines |
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Log more information when messages over the websocket fail to
deserialize properly.
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Implement Deserialize for `model::event::GatewayEvent` and
`model::event::VoiceEvent`, and derive it for `model::event::Event`.
Due to the natural potential slowness of deserializing into`Event`
(attempting to deserialize into each variant until successful), a
function named `model::event::deserialize_event_with_type` is provided
for quickly deserializing into a known type if the dispatch type is
known.
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The shard manager will queue up shards for booting.
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Also not quite sure if they goofed rustfmt or something, but its changes it did were a bit bizarre.
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This project has - in the past - used an indentation style of 4 spaces,
without trailing whitespace. This commit modifies lines with tab
indentation to 4 spaces.
Whether to use tabs or spaces is up to the current maintainer, but
consistency avoids files eventually being completely mixed styles.
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handling ping pongs
When receiving pings, serenity MUST send the pong with the same data as the ping. Well, as said in the rfc for websockets anyway. Though, regarding the errors, i found out that serenity's gateway wouldn't work, but i do see that i'll have to file an issue to see if they know why are these happening at all
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Upgrade `rust-websocket` to v0.20, maintaining use of its sync client.
This indirectly switches from `rust-openssl` v0.7 - which required
openssl-1.0 on all platforms - to `native-tls`, which allows for use of
schannel on Windows, Secure Transport on OSX, and openssl-1.1 on other
platforms.
Additionally, since hyper is no longer even a dependency of
rust-websocket, we can safely and easily upgrade to `hyper` v0.10 and
`multipart` v0.12.
This commit is fairly experimental as it has not been tested on a
long-running bot.
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Modules are now separated into a fashion where the library can be used
for most use cases, without needing to compile the rest.
The core of serenity, with no features enabled, contains only the
struct (model) definitions, constants, and prelude. Models do not have
most functions compiled in, as that is separated into the `model`
feature.
The `client` module has been split into 3 modules: `client`, `gateway`,
and `http`.
`http` contains functions to interact with the REST API. `gateway`
contains the Shard to interact with the gateway, requiring `http` for
retrieving the gateway URL. `client` requires both of the other features
and acts as an abstracted interface over both the gateway and REST APIs,
handling the event loop.
The `builder` module has been separated from `utils`, and can now be
optionally compiled in. It and the `http` feature are required by the
`model` feature due to a large number of methods requiring access to
them.
`utils` now contains a number of utilities, such as the Colour struct, the
`MessageBuilder`, and mention parsing functions.
Each of the original `ext` modules are still featured, with `cache` not
requiring any feature to be enabled, `framework` requiring the `client`,
`model`, and `utils`, and `voice` requiring `gateway`.
In total the features and their requirements are:
- `builder`: none
- `cache`: none
- `client`: `gateway`, `http`
- `framework`: `client`, `model`, `utils`
- `gateway`: `http`
- `http`: none
- `model`: `builder`, `http`
- `utils`: none
- `voice`: `gateway`
The default features are `builder`, `cache`, `client`, `framework`,
`gateway`, `model`, `http`, and `utils`.
To help with forwards compatibility, modules have been re-exported from
their original locations.
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This breaks compatibility with < 1.13, but we didn't support that anyway.
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Re-organize the client module, creating a `gateway` submodule, and
splitting the connection into separate files in it.
The connection was a conglomeration of a number of purposes, most of
which are actually used elsewhere in the library and/or exposed to the
user. Thus, it makes sense to separate each item in a gateway-specific
module.
By splitting the client module further, this is a re-organization for
preliminary RPC support WRT the Client.
Additionally, rename the Connection struct to a Shard. The Connection
itself was not the actual connection, and was a higher-level interface
to the real connection logic. A Shard is a more accurate representation
of what it actually is.
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