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+//! A cache of events received over a `Shard`, where storing at least some
+//! data from the event is possible.
+//!
+//! This acts as a cache, to avoid making requests over the REST API through
+//! the [`http`] module where possible. All fields are public, and do not have
+//! getters, to allow you more flexibility with the stored data. However, this
+//! allows data to be "corrupted", and _may or may not_ cause misfunctions
+//! within the library. Mutate data at your own discretion.
+//!
+//! A "globally available" instance of the Cache is available at
+//! [`client::CACHE`]. This is the instance that is updated by the library,
+//! meaning you should _not_ need to maintain updating it yourself in any case.
+//!
+//! # Use by the Context
+//!
+//! The [`Context`] will automatically attempt to pull from the cache for you.
+//! For example, the [`Context::get_channel`] method will attempt to find the
+//! channel in the cache. If it can not find it, it will perform a request
+//! through the REST API, and then insert a clone of the channel - if found -
+//! into the Cache, giving you the original.
+//!
+//! This allows you to save a step, by only needing to perform the
+//! [`Context::get_channel`] call and not need to first search through the cache
+//! - and if not found - _then_ perform an HTTP request through the Context or
+//! [`http`] module.
+//!
+//! Additionally, note that some information received through events can _not_
+//! be retrieved through the REST API. This is information such as [`Role`]s in
+//! [`LiveGuild`]s.
+//!
+//! # Use by Models
+//!
+//! Most models of Discord objects, such as the [`Message`], [`PublicChannel`],
+//! or [`Emoji`], have methods for interacting with that single instance. This
+//! feature is only compiled if the `methods` feature is enabled. An example of
+//! this is [`LiveGuild::edit`], which performs a check to ensure that the
+//! current user is the owner of the guild, prior to actually performing the
+//! HTTP request. The cache is involved due to the function's use of unlocking
+//! the cache and retrieving the Id of the current user, and comparing it to
+//! the Id of the user that owns the guild. This is an inexpensive method of
+//! being able to access data required by these sugary methods.
+//!
+//! # Do I need the Cache?
+//!
+//! If you're asking this, the answer is likely "definitely yes" or
+//! "definitely no"; any in-between tends to be "yes". If you are low on RAM,
+//! and need to run on only a couple MB, then the answer is "definitely no". If
+//! you do not care about RAM and want your bot to be able to access data
+//! while needing to hit the REST API as little as possible, then the answer
+//! is "yes".
+//!
+//! [`Context`]: ../client/struct.Context.html
+//! [`Context::get_channel`]: ../client/struct.Context.html#method.get_channel
+//! [`Emoji`]: ../model/struct.Emoji.html
+//! [`Group`]: ../model/struct.Group.html
+//! [`LiveGuild`]: ../model/struct.LiveGuild.html
+//! [`LiveGuild::edit`]: ../model/struct.LiveGuild.html#method.edit
+//! [`Message`]: ../model/struct.Message.html
+//! [`PublicChannel`]: ../model/struct.PublicChannel.html
+//! [`Role`]: ../model/struct.Role.html
+//! [`CACHE`]: ../struct.CACHE.html
+//! [`http`]: ../http/index.html
+
+use std::collections::hash_map::Entry;
+use std::collections::{HashMap, HashSet};
+use std::default::Default;
+use std::sync::{Arc, RwLock};
+use std::mem;
+use ::model::*;
+use ::model::event::*;
+
+/// A cache of all events received over a [`Shard`], where storing at least
+/// some data from the event is possible.
+///
+/// This acts as a cache, to avoid making requests over the REST API through the
+/// [`http`] module where possible. All fields are public, and do not have
+/// getters, to allow you more flexibility with the stored data. However, this
+/// allows data to be "corrupted", and _may or may not_ cause misfunctions
+/// within the library. Mutate data at your own discretion.
+///
+/// # Use by the Context
+///
+/// The [`Context`] will automatically attempt to pull from the cache for you.
+/// For example, the [`Context::get_channel`] method will attempt to find the
+/// channel in the cache. If it can not find it, it will perform a request
+/// through the REST API, and then insert a clone of the channel - if found -
+/// into the Cache.
+///
+/// This allows you to only need to perform the `Context::get_channel` call,
+/// and not need to first search through the cache - and if not found - _then_
+/// perform an HTTP request through the Context or `http` module.
+///
+/// Additionally, note that some information received through events can _not_
+/// be retrieved through the REST API. This is information such as [`Role`]s in
+/// [`Guild`]s.
+///
+/// [`Shard`]: ../gateway/struct.Shard.html
+/// [`Context`]: ../client/struct.Context.html
+/// [`Context::get_channel`]: ../client/struct.Context.html#method.get_channel
+/// [`Guild`]: ../model/struct.Guild.html
+/// [`Role`]: ../model/struct.Role.html
+/// [`http`]: ../http/index.html
+#[derive(Clone, Debug)]
+pub struct Cache {
+ /// A map of channels in [`Guild`]s that the current user has received data
+ /// for.
+ ///
+ /// When a [`Event::GuildDelete`] or [`Event::GuildUnavailable`] is
+ /// received and processed by the cache, the relevant channels are also
+ /// removed from this map.
+ ///
+ /// [`Event::GuildDelete`]: ../model/event/struct.GuildDeleteEvent.html
+ /// [`Event::GuildUnavailable`]: ../model/event/struct.GuildUnavailableEvent.html
+ /// [`Guild`]: ../model/struct.Guild.html
+ pub channels: HashMap<ChannelId, Arc<RwLock<GuildChannel>>>,
+ /// A map of the groups that the current user is in.
+ ///
+ /// For bot users this will always be empty, except for in [special cases].
+ ///
+ /// [special cases]: index.html#special-cases-in-the-cache
+ pub groups: HashMap<ChannelId, Arc<RwLock<Group>>>,
+ /// A map of guilds with full data available. This includes data like
+ /// [`Role`]s and [`Emoji`]s that are not available through the REST API.
+ ///
+ /// [`Emoji`]: ../model/struct.Emoji.html
+ /// [`Role`]: ../model/struct.Role.html
+ pub guilds: HashMap<GuildId, Arc<RwLock<Guild>>>,
+ /// A map of notes that a user has made for individual users.
+ ///
+ /// An empty note is equivalent to having no note, and creating an empty
+ /// note is equivalent to deleting a note.
+ ///
+ /// This will always be empty for bot users.
+ pub notes: HashMap<UserId, String>,
+ /// A map of users' presences. This is updated in real-time. Note that
+ /// status updates are often "eaten" by the gateway, and this should not
+ /// be treated as being entirely 100% accurate.
+ pub presences: HashMap<UserId, Presence>,
+ /// A map of direct message channels that the current user has open with
+ /// other users.
+ pub private_channels: HashMap<ChannelId, Arc<RwLock<PrivateChannel>>>,
+ /// The total number of shards being used by the bot.
+ pub shard_count: u64,
+ /// A list of guilds which are "unavailable". Refer to the documentation for
+ /// [`Event::GuildUnavailable`] for more information on when this can occur.
+ ///
+ /// Additionally, guilds are always unavailable for bot users when a Ready
+ /// is received. Guilds are "sent in" over time through the receiving of
+ /// [`Event::GuildCreate`]s.
+ ///
+ /// [`Event::GuildCreate`]: ../model/enum.Event.html#variant.GuildCreate
+ /// [`Event::GuildUnavailable`]: ../model/enum.Event.html#variant.GuildUnavailable
+ pub unavailable_guilds: HashSet<GuildId>,
+ /// The current user "logged in" and for which events are being received
+ /// for.
+ ///
+ /// The current user contains information that a regular [`User`] does not,
+ /// such as whether it is a bot, whether the user is verified, etc.
+ ///
+ /// Refer to the documentation for [`CurrentUser`] for more information.
+ ///
+ /// [`CurrentUser`]: ../model/struct.CurrentUser.html
+ /// [`User`]: ../model/struct.User.html
+ pub user: CurrentUser,
+ /// A map of users that the current user sees.
+ ///
+ /// Users are added to - and updated from - this map via the following
+ /// received events:
+ ///
+ /// - [`ChannelRecipientAdd`][`ChannelRecipientAddEvent`]
+ /// - [`GuildMemberAdd`][`GuildMemberAddEvent`]
+ /// - [`GuildMemberRemove`][`GuildMemberRemoveEvent`]
+ /// - [`GuildMembersChunk`][`GuildMembersChunkEvent`]
+ /// - [`GuildSync`][`GuildSyncEvent`]
+ /// - [`PresenceUpdate`][`PresenceUpdateEvent`]
+ /// - [`Ready`][`ReadyEvent`]
+ ///
+ /// Note, however, that users are _not_ removed from the map on removal
+ /// events such as [`GuildMemberRemove`][`GuildMemberRemoveEvent`], as other
+ /// structs such as members or recipients may still exist.
+ ///
+ /// [`ChannelRecipientAddEvent`]: ../model/event/struct.ChannelRecipientAddEvent.html
+ /// [`GuildMemberAddEvent`]: ../model/event/struct.GuildMemberAddEvent.html
+ /// [`GuildMemberRemoveEvent`]: ../model/event/struct.GuildMemberRemoveEvent.html
+ /// [`GuildMemberUpdateEvent`]: ../model/event/struct.GuildMemberUpdateEvent.html
+ /// [`GuildMembersChunkEvent`]: ../model/event/struct.GuildMembersChunkEvent.html
+ /// [`GuildSyncEvent`]: ../model/event/struct.GuildSyncEvent.html
+ /// [`PresenceUpdateEvent`]: ../model/event/struct.PresenceUpdateEvent.html
+ /// [`Ready`]: ../model/event/struct.ReadyEvent.html
+ pub users: HashMap<UserId, Arc<RwLock<User>>>,
+}
+
+impl Cache {
+ /// Fetches the number of [`Member`]s that have not had data received.
+ ///
+ /// The important detail to note here is that this is the number of
+ /// _member_s that have not had data downloaded. A single [`User`] may have
+ /// multiple associated member objects that have not been received.
+ ///
+ /// This can be used in combination with [`Shard::chunk_guilds`], and can be
+ /// used to determine how many members have not yet been downloaded.
+ ///
+ /// [`Member`]: ../model/struct.Member.html
+ /// [`User`]: ../model/struct.User.html
+ pub fn unknown_members(&self) -> u64 {
+ let mut total = 0;
+
+ for guild in self.guilds.values() {
+ let guild = guild.read().unwrap();
+
+ let members = guild.members.len() as u64;
+
+ if guild.member_count > members {
+ total += guild.member_count - members;
+ }
+ }
+
+ total
+ }
+
+ /// Fetches a vector of all [`PrivateChannel`] and [`Group`] Ids that are
+ /// stored in the cache.
+ ///
+ /// # Examples
+ ///
+ /// If there are 6 private channels and 2 groups in the cache, then `8` Ids
+ /// will be returned.
+ ///
+ /// [`Group`]: ../model/struct.Group.html
+ /// [`PrivateChannel`]: ../model/struct.PrivateChannel.html
+ pub fn all_private_channels(&self) -> Vec<ChannelId> {
+ self.groups
+ .keys()
+ .cloned()
+ .chain(self.private_channels.keys().cloned())
+ .collect()
+ }
+
+ /// Fetches a vector of all [`Guild`]s' Ids that are stored in the cache.
+ ///
+ /// Note that if you are utilizing multiple [`Shard`]s, then the guilds
+ /// retrieved over all shards are included in this count -- not just the
+ /// current [`Context`]'s shard, if accessing from one.
+ ///
+ /// [`Context`]: ../client/struct.Context.html
+ /// [`Guild`]: ../model/struct.Guild.html
+ /// [`Shard`]: ../gateway/struct.Shard.html
+ pub fn all_guilds(&self) -> Vec<GuildId> {
+ self.guilds
+ .values()
+ .map(|g| g.read().unwrap().id)
+ .chain(self.unavailable_guilds.iter().cloned())
+ .collect()
+ }
+
+ /// Retrieves a [`Channel`] from the cache based on the given Id.
+ ///
+ /// This will search the [`channels`] map, the [`private_channels`] map, and
+ /// then the map of [`groups`] to find the channel.
+ ///
+ /// If you know what type of channel you're looking for, you should instead
+ /// manually retrieve from one of the respective maps or methods:
+ ///
+ /// - [`GuildChannel`]: [`get_guild_channel`] or [`channels`]
+ /// - [`PrivateChannel`]: [`get_private_channel`] or [`private_channels`]
+ /// - [`Group`]: [`get_group`] or [`groups`]
+ ///
+ /// [`Channel`]: ../model/enum.Channel.html
+ /// [`Group`]: ../model/struct.Group.html
+ /// [`Guild`]: ../model/struct.Guild.html
+ /// [`channels`]: #structfield.channels
+ /// [`get_group`]: #method.get_group
+ /// [`get_guild_channel`]: #method.get_guild_channel
+ /// [`get_private_channel`]: #method.get_private_channel
+ /// [`groups`]: #structfield.groups
+ /// [`private_channels`]: #structfield.private_channels
+ pub fn channel<C: Into<ChannelId>>(&self, id: C) -> Option<Channel> {
+ let id = id.into();
+
+ if let Some(channel) = self.channels.get(&id) {
+ return Some(Channel::Guild(channel.clone()));
+ }
+
+ if let Some(private_channel) = self.private_channels.get(&id) {
+ return Some(Channel::Private(private_channel.clone()));
+ }
+
+ if let Some(group) = self.groups.get(&id) {
+ return Some(Channel::Group(group.clone()));
+ }
+
+ None
+ }
+
+ /// Retrieves a guild from the cache based on the given Id.
+ ///
+ /// The only advantage of this method is that you can pass in anything that
+ /// is indirectly a [`GuildId`].
+ ///
+ /// [`GuildId`]: ../model/struct.GuildId.html
+ #[inline]
+ pub fn guild<G: Into<GuildId>>(&self, id: G) -> Option<Arc<RwLock<Guild>>> {
+ self.guilds.get(&id.into()).cloned()
+ }
+
+ /// Retrieves a reference to a [`Guild`]'s channel. Unlike [`get_channel`],
+ /// this will only search guilds for the given channel.
+ ///
+ /// The only advantage of this method is that you can pass in anything that
+ /// is indirectly a [`ChannelId`].
+ ///
+ /// # Examples
+ ///
+ /// Getting a guild's channel via the Id of the message received through a
+ /// [`Client::on_message`] event dispatch:
+ ///
+ /// ```rust,ignore
+ /// use serenity::CACHE;
+ ///
+ /// let cache = CACHE.read().unwrap();
+ ///
+ /// let channel = match cache.get_guild_channel(message.channel_id) {
+ /// Some(channel) => channel,
+ /// None => {
+ /// if let Err(why) = message.channel_id.say("Could not find guild's channel data") {
+ /// println!("Error sending message: {:?}", why);
+ /// }
+ ///
+ /// return;
+ /// },
+ /// };
+ /// ```
+ ///
+ /// [`ChannelId`]: ../model/struct.ChannelId.html
+ /// [`Client::on_message`]: ../client/struct.Client.html#method.on_message
+ /// [`Guild`]: ../model/struct.Guild.html
+ /// [`get_channel`]: #method.get_channel
+ #[inline]
+ pub fn guild_channel<C: Into<ChannelId>>(&self, id: C) -> Option<Arc<RwLock<GuildChannel>>> {
+ self.channels.get(&id.into()).cloned()
+ }
+
+ /// Retrieves a reference to a [`Group`] from the cache based on the given
+ /// associated channel Id.
+ ///
+ /// The only advantage of this method is that you can pass in anything that
+ /// is indirectly a [`ChannelId`].
+ ///
+ /// [`ChannelId`]: ../model/struct.ChannelId.html
+ /// [`Group`]: ../model/struct.Group.html
+ #[inline]
+ pub fn group<C: Into<ChannelId>>(&self, id: C) -> Option<Arc<RwLock<Group>>> {
+ self.groups.get(&id.into()).cloned()
+ }
+
+ /// Retrieves a [`Guild`]'s member from the cache based on the guild's and
+ /// user's given Ids.
+ ///
+ /// **Note**: This will clone the entire member. Instead, retrieve the guild
+ /// and retrieve from the guild's [`members`] map to avoid this.
+ ///
+ /// # Examples
+ ///
+ /// Retrieving the member object of the user that posted a message, in a
+ /// [`Client::on_message`] context:
+ ///
+ /// ```rust,ignore
+ /// use serenity::CACHE;
+ ///
+ /// let cache = CACHE.read().unwrap();
+ /// let member = {
+ /// let channel = match cache.get_guild_channel(message.channel_id) {
+ /// Some(channel) => channel,
+ /// None => {
+ /// if let Err(why) = message.channel_id.say("Error finding channel data") {
+ /// println!("Error sending message: {:?}", why);
+ /// }
+ /// },
+ /// };
+ ///
+ /// match cache.get_member(channel.guild_id, message.author.id) {
+ /// Some(member) => member,
+ /// None => {
+ /// if let Err(why) = message.channel_id.say("Error finding member data") {
+ /// println!("Error sending message: {:?}", why);
+ /// }
+ /// },
+ /// }
+ /// };
+ ///
+ /// let msg = format!("You have {} roles", member.roles.len());
+ ///
+ /// if let Err(why) = message.channel_id.say(&msg) {
+ /// println!("Error sending message: {:?}", why);
+ /// }
+ /// ```
+ ///
+ /// [`Client::on_message`]: ../client/struct.Client.html#method.on_message
+ /// [`Guild`]: ../model/struct.Guild.html
+ /// [`members`]: ../model/struct.Guild.html#structfield.members
+ pub fn member<G, U>(&self, guild_id: G, user_id: U) -> Option<Member>
+ where G: Into<GuildId>, U: Into<UserId> {
+ self.guilds
+ .get(&guild_id.into())
+ .and_then(|guild| guild.write().unwrap().members.get(&user_id.into()).cloned())
+ }
+
+ /// Retrieves a [`PrivateChannel`] from the cache's [`private_channels`]
+ /// map, if it exists.
+ ///
+ /// The only advantage of this method is that you can pass in anything that
+ /// is indirectly a [`ChannelId`].
+ #[inline]
+ pub fn private_channel<C: Into<ChannelId>>(&self, channel_id: C)
+ -> Option<Arc<RwLock<PrivateChannel>>> {
+ self.private_channels.get(&channel_id.into()).cloned()
+ }
+
+ /// Retrieves a [`Guild`]'s role by their Ids.
+ ///
+ /// **Note**: This will clone the entire role. Instead, retrieve the guild
+ /// and retrieve from the guild's [`roles`] map to avoid this.
+ ///
+ /// [`Guild`]: ../model/struct.Guild.html
+ /// [`roles`]: ../model/struct.Guild.html#structfield.roles
+ pub fn role<G, R>(&self, guild_id: G, role_id: R) -> Option<Role>
+ where G: Into<GuildId>, R: Into<RoleId> {
+ self.guilds
+ .get(&guild_id.into())
+ .and_then(|g| g.read().unwrap().roles.get(&role_id.into()).cloned())
+ }
+
+ /// Retrieves a `User` from the cache's [`users`] map, if it exists.
+ ///
+ /// The only advantage of this method is that you can pass in anything that
+ /// is indirectly a [`UserId`].
+ ///
+ /// [`UserId`]: ../model/struct.UserId.html
+ /// [`users`]: #structfield.users
+ #[inline]
+ pub fn user<U: Into<UserId>>(&self, user_id: U) -> Option<Arc<RwLock<User>>> {
+ self.users.get(&user_id.into()).cloned()
+ }
+
+ /// Alias of [`channel`].
+ ///
+ /// [`channel`]: #method.channel
+ #[deprecated(since="0.1.5", note="Use `channel` instead.")]
+ #[inline]
+ pub fn get_channel<C: Into<ChannelId>>(&self, id: C) -> Option<Channel> {
+ self.channel(id)
+ }
+
+ /// Alias of [`guild`].
+ ///
+ /// [`guild`]: #method.guild
+ #[deprecated(since="0.1.5", note="Use `guild` instead.")]
+ #[inline]
+ pub fn get_guild<G: Into<GuildId>>(&self, id: G) -> Option<Arc<RwLock<Guild>>> {
+ self.guild(id)
+ }
+
+ /// Alias of [`guild_channel`].
+ ///
+ /// [`guild_channel`]: #method.guild_channel
+ #[deprecated(since="0.1.5", note="Use `guild_channel` instead.")]
+ #[inline]
+ pub fn get_guild_channel<C: Into<ChannelId>>(&self, id: C)
+ -> Option<Arc<RwLock<GuildChannel>>> {
+ self.guild_channel(id)
+ }
+
+ /// Alias of [`member`].
+ ///
+ /// [`member`]: #method.member
+ #[deprecated(since="0.1.5", note="Use `member` instead.")]
+ #[inline]
+ pub fn get_member<G, U>(&self, guild_id: G, user_id: U) -> Option<Member>
+ where G: Into<GuildId>, U: Into<UserId> {
+ self.member(guild_id, user_id)
+ }
+
+ /// Alias of [`private_channel`].
+ ///
+ /// [`private_channel`]: #method.private_channel
+ #[deprecated(since="0.1.5", note="Use `private_channel` instead.")]
+ #[inline]
+ pub fn get_private_channel<C: Into<ChannelId>>(&self, id: C)
+ -> Option<Arc<RwLock<PrivateChannel>>> {
+ self.private_channel(id)
+ }
+
+ /// Alias of [`role`].
+ ///
+ /// [`role`]: #method.role
+ #[deprecated(since="0.1.5", note="Use `role` instead.")]
+ #[inline]
+ pub fn get_role<G, R>(&self, guild_id: G, role_id: R) -> Option<Role>
+ where G: Into<GuildId>, R: Into<RoleId> {
+ self.role(guild_id, role_id)
+ }
+
+ /// Alias of [`user`].
+ ///
+ /// [`user`]: #method.user
+ #[deprecated(since="0.1.5", note="Use `user` instead.")]
+ #[inline]
+ pub fn get_user<U: Into<UserId>>(&self, id: U) -> Option<Arc<RwLock<User>>> {
+ self.user(id)
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_channel_create(&mut self, event: &ChannelCreateEvent) -> Option<Channel> {
+ match event.channel {
+ Channel::Group(ref group) => {
+ let group = group.clone();
+
+ let channel_id = {
+ let writer = group.write().unwrap();
+
+ for (recipient_id, recipient) in &mut group.write().unwrap().recipients {
+ self.update_user_entry(&recipient.read().unwrap());
+
+ *recipient = self.users[recipient_id].clone();
+ }
+
+ writer.channel_id
+ };
+
+ let ch = self.groups.insert(channel_id, group);
+
+ ch.map(Channel::Group)
+ },
+ Channel::Guild(ref channel) => {
+ let (guild_id, channel_id) = {
+ let channel = channel.read().unwrap();
+
+ (channel.guild_id, channel.id)
+ };
+
+ self.channels.insert(channel_id, channel.clone());
+
+ self.guilds
+ .get_mut(&guild_id)
+ .and_then(|guild| {
+ guild.write().unwrap().channels.insert(channel_id, channel.clone())
+ }).map(Channel::Guild)
+ },
+ Channel::Private(ref channel) => {
+ let channel = channel.clone();
+
+ let mut channel_writer = channel.write().unwrap();
+
+ let user_id = {
+ let user_reader = channel_writer.recipient.read().unwrap();
+
+ self.update_user_entry(&user_reader);
+
+ user_reader.id
+ };
+
+ channel_writer.recipient = self.users[&user_id].clone();
+
+ let ch = self.private_channels.insert(channel_writer.id, channel.clone());
+ ch.map(Channel::Private)
+ },
+ }
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_channel_delete(&mut self, event: &ChannelDeleteEvent) -> Option<Channel> {
+ match event.channel {
+ Channel::Group(ref group) => {
+ self.groups.remove(&group.read().unwrap().channel_id).map(Channel::Group)
+ },
+ Channel::Private(ref channel) => {
+ self.private_channels.remove(&channel.read().unwrap().id).map(Channel::Private)
+ },
+ Channel::Guild(ref channel) => {
+ let (channel_id, guild_id) = {
+ let channel = channel.read().unwrap();
+
+ (channel.id, channel.guild_id)
+ };
+
+ self.channels.remove(&channel_id);
+
+ self.guilds
+ .get_mut(&guild_id)
+ .and_then(|guild| guild.write().unwrap().channels.remove(&channel_id))
+ .map(Channel::Guild)
+ },
+ }
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_channel_pins_update(&mut self, event: &ChannelPinsUpdateEvent) {
+ if let Some(channel) = self.channels.get(&event.channel_id) {
+ channel.write().unwrap().last_pin_timestamp = event.last_pin_timestamp.clone();
+
+ return;
+ }
+
+ if let Some(channel) = self.private_channels.get_mut(&event.channel_id) {
+ channel.write().unwrap().last_pin_timestamp = event.last_pin_timestamp.clone();
+
+ return;
+ }
+
+ if let Some(group) = self.groups.get_mut(&event.channel_id) {
+ group.write().unwrap().last_pin_timestamp = event.last_pin_timestamp.clone();
+
+ return;
+ }
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_channel_recipient_add(&mut self, event: &mut ChannelRecipientAddEvent) {
+ self.update_user_entry(&event.user);
+ let user = self.users[&event.user.id].clone();
+
+ self.groups
+ .get_mut(&event.channel_id)
+ .map(|group| {
+ group.write()
+ .unwrap()
+ .recipients
+ .insert(event.user.id, user);
+ });
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_channel_recipient_remove(&mut self, event: &ChannelRecipientRemoveEvent) {
+ self.groups
+ .get_mut(&event.channel_id)
+ .map(|group| group.write().unwrap().recipients.remove(&event.user.id));
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_channel_update(&mut self, event: &ChannelUpdateEvent) {
+ match event.channel {
+ Channel::Group(ref group) => {
+ let (ch_id, no_recipients) = {
+ let group = group.read().unwrap();
+
+ (group.channel_id, group.recipients.is_empty())
+ };
+
+ match self.groups.entry(ch_id) {
+ Entry::Vacant(e) => {
+ e.insert(group.clone());
+ },
+ Entry::Occupied(mut e) => {
+ let mut dest = e.get_mut().write().unwrap();
+
+ if no_recipients {
+ let recipients = mem::replace(&mut dest.recipients, HashMap::new());
+
+ dest.clone_from(&group.read().unwrap());
+
+ dest.recipients = recipients;
+ } else {
+ dest.clone_from(&group.read().unwrap());
+ }
+ },
+ }
+ },
+ Channel::Guild(ref channel) => {
+ let (channel_id, guild_id) = {
+ let channel = channel.read().unwrap();
+
+ (channel.id, channel.guild_id)
+ };
+
+ self.channels.insert(channel_id, channel.clone());
+ self.guilds
+ .get_mut(&guild_id)
+ .map(|guild| {
+ guild.write()
+ .unwrap()
+ .channels
+ .insert(channel_id, channel.clone())
+ });
+ },
+ Channel::Private(ref channel) => {
+ self.private_channels
+ .get_mut(&channel.read().unwrap().id)
+ .map(|private| private.clone_from(channel));
+ },
+ }
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_create(&mut self, event: &GuildCreateEvent) {
+ self.unavailable_guilds.remove(&event.guild.id);
+
+ let mut guild = event.guild.clone();
+
+ for (user_id, member) in &mut guild.members {
+ self.update_user_entry(&member.user.read().unwrap());
+ let user = self.users[user_id].clone();
+
+ member.user = user.clone();
+ }
+
+ self.channels.extend(guild.channels.clone());
+ self.guilds.insert(event.guild.id, Arc::new(RwLock::new(guild)));
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_delete(&mut self, event: &GuildDeleteEvent)
+ -> Option<Arc<RwLock<Guild>>> {
+ // Remove channel entries for the guild if the guild is found.
+ self.guilds.remove(&event.guild.id).map(|guild| {
+ for channel_id in guild.read().unwrap().channels.keys() {
+ self.channels.remove(channel_id);
+ }
+
+ guild
+ })
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_emojis_update(&mut self, event: &GuildEmojisUpdateEvent) {
+ self.guilds
+ .get_mut(&event.guild_id)
+ .map(|guild| guild.write().unwrap().emojis.extend(event.emojis.clone()));
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_member_add(&mut self, event: &mut GuildMemberAddEvent) {
+ let user_id = event.member.user.read().unwrap().id;
+ self.update_user_entry(&event.member.user.read().unwrap());
+
+ // Always safe due to being inserted above.
+ event.member.user = self.users[&user_id].clone();
+
+ self.guilds
+ .get_mut(&event.guild_id)
+ .map(|guild| {
+ let mut guild = guild.write().unwrap();
+
+ guild.member_count += 1;
+ guild.members.insert(user_id, event.member.clone());
+ });
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_member_remove(&mut self, event: &GuildMemberRemoveEvent)
+ -> Option<Member> {
+ self.guilds
+ .get_mut(&event.guild_id)
+ .and_then(|guild| {
+ let mut guild = guild.write().unwrap();
+
+ guild.member_count -= 1;
+ guild.members.remove(&event.user.id)
+ })
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_member_update(&mut self, event: &GuildMemberUpdateEvent)
+ -> Option<Member> {
+ self.update_user_entry(&event.user);
+
+ if let Some(guild) = self.guilds.get_mut(&event.guild_id) {
+ let mut guild = guild.write().unwrap();
+
+ let mut found = false;
+
+ let item = if let Some(member) = guild.members.get_mut(&event.user.id) {
+ let item = Some(member.clone());
+
+ member.nick.clone_from(&event.nick);
+ member.roles.clone_from(&event.roles);
+ member.user.write().unwrap().clone_from(&event.user);
+
+ found = true;
+
+ item
+ } else {
+ None
+ };
+
+ if !found {
+ guild.members.insert(event.user.id, Member {
+ deaf: false,
+ guild_id: Some(event.guild_id),
+ joined_at: String::default(),
+ mute: false,
+ nick: event.nick.clone(),
+ roles: event.roles.clone(),
+ user: Arc::new(RwLock::new(event.user.clone())),
+ });
+ }
+
+ item
+ } else {
+ None
+ }
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_members_chunk(&mut self, event: &GuildMembersChunkEvent) {
+ for member in event.members.values() {
+ self.update_user_entry(&member.user.read().unwrap());
+ }
+
+ self.guilds
+ .get_mut(&event.guild_id)
+ .map(|guild| guild.write().unwrap().members.extend(event.members.clone()));
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_role_create(&mut self, event: &GuildRoleCreateEvent) {
+ self.guilds
+ .get_mut(&event.guild_id)
+ .map(|guild| guild.write().unwrap().roles.insert(event.role.id, event.role.clone()));
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_role_delete(&mut self, event: &GuildRoleDeleteEvent) -> Option<Role> {
+ self.guilds
+ .get_mut(&event.guild_id)
+ .and_then(|guild| guild.write().unwrap().roles.remove(&event.role_id))
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_role_update(&mut self, event: &GuildRoleUpdateEvent) -> Option<Role> {
+ self.guilds
+ .get_mut(&event.guild_id)
+ .and_then(|guild| {
+ guild.write()
+ .unwrap()
+ .roles
+ .get_mut(&event.role.id)
+ .map(|role| mem::replace(role, event.role.clone()))
+ })
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_unavailable(&mut self, event: &GuildUnavailableEvent) {
+ self.unavailable_guilds.insert(event.guild_id);
+ self.guilds.remove(&event.guild_id);
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_guild_update(&mut self, event: &GuildUpdateEvent) {
+ self.guilds
+ .get_mut(&event.guild.id)
+ .map(|guild| {
+ let mut guild = guild.write().unwrap();
+
+ guild.afk_timeout = event.guild.afk_timeout;
+ guild.afk_channel_id.clone_from(&event.guild.afk_channel_id);
+ guild.icon.clone_from(&event.guild.icon);
+ guild.name.clone_from(&event.guild.name);
+ guild.owner_id.clone_from(&event.guild.owner_id);
+ guild.region.clone_from(&event.guild.region);
+ guild.roles.clone_from(&event.guild.roles);
+ guild.verification_level = event.guild.verification_level;
+ });
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_presences_replace(&mut self, event: &PresencesReplaceEvent) {
+ self.presences.extend({
+ let mut p: HashMap<UserId, Presence> = HashMap::default();
+
+ for presence in &event.presences {
+ p.insert(presence.user_id, presence.clone());
+ }
+
+ p
+ });
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_presence_update(&mut self, event: &mut PresenceUpdateEvent) {
+ let user_id = event.presence.user_id;
+
+ if let Some(user) = event.presence.user.as_mut() {
+ self.update_user_entry(&user.read().unwrap());
+ *user = self.users[&user_id].clone();
+ }
+
+ if let Some(guild_id) = event.guild_id {
+ if let Some(guild) = self.guilds.get_mut(&guild_id) {
+ let mut guild = guild.write().unwrap();
+
+ // If the member went offline, remove them from the presence list.
+ if event.presence.status == OnlineStatus::Offline {
+ guild.presences.remove(&event.presence.user_id);
+ } else {
+ guild.presences.insert(event.presence.user_id, event.presence.clone());
+ }
+ }
+ } else if event.presence.status == OnlineStatus::Offline {
+ self.presences.remove(&event.presence.user_id);
+ } else {
+ self.presences.insert(event.presence.user_id, event.presence.clone());
+ }
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_ready(&mut self, event: &ReadyEvent) {
+ let mut ready = event.ready.clone();
+
+ for guild in ready.guilds {
+ match guild {
+ GuildStatus::Offline(unavailable) => {
+ self.guilds.remove(&unavailable.id);
+ self.unavailable_guilds.insert(unavailable.id);
+ },
+ GuildStatus::OnlineGuild(guild) => {
+ self.unavailable_guilds.remove(&guild.id);
+ self.guilds.insert(guild.id, Arc::new(RwLock::new(guild)));
+ },
+ GuildStatus::OnlinePartialGuild(_) => {},
+ }
+ }
+
+ // The private channels sent in the READY contains both the actual
+ // private channels and the groups.
+ for (channel_id, channel) in ready.private_channels {
+ match channel {
+ Channel::Group(group) => {
+ self.groups.insert(channel_id, group);
+ },
+ Channel::Private(channel) => {
+ self.private_channels.insert(channel_id, channel);
+ },
+ Channel::Guild(guild) => warn!("Got a guild in DMs: {:?}", guild),
+ }
+ }
+
+ for (user_id, presence) in &mut ready.presences {
+ if let Some(ref user) = presence.user {
+ self.update_user_entry(&user.read().unwrap());
+ }
+
+ presence.user = self.users.get(user_id).cloned();
+ }
+
+ self.presences.extend(ready.presences);
+ self.shard_count = ready.shard.map_or(1, |s| s[1]);
+ self.user = ready.user;
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_user_update(&mut self, event: &UserUpdateEvent) -> CurrentUser {
+ mem::replace(&mut self.user, event.current_user.clone())
+ }
+
+ #[doc(hidden)]
+ pub fn update_with_voice_state_update(&mut self, event: &VoiceStateUpdateEvent) {
+ if let Some(guild_id) = event.guild_id {
+ if let Some(guild) = self.guilds.get_mut(&guild_id) {
+ let mut guild = guild.write().unwrap();
+
+ if event.voice_state.channel_id.is_some() {
+ // Update or add to the voice state list
+ {
+ let finding = guild.voice_states.get_mut(&event.voice_state.user_id);
+
+ if let Some(srv_state) = finding {
+ srv_state.clone_from(&event.voice_state);
+
+ return;
+ }
+ }
+
+ guild.voice_states.insert(event.voice_state.user_id, event.voice_state.clone());
+ } else {
+ // Remove the user from the voice state list
+ guild.voice_states.remove(&event.voice_state.user_id);
+ }
+ }
+
+ return;
+ }
+ }
+
+ // Adds or updates a user entry in the [`users`] map with a received user.
+ //
+ // [`users`]: #structfield.users
+ fn update_user_entry(&mut self, user: &User) {
+ match self.users.entry(user.id) {
+ Entry::Vacant(e) => {
+ e.insert(Arc::new(RwLock::new(user.clone())));
+ },
+ Entry::Occupied(mut e) => {
+ e.get_mut().write().unwrap().clone_from(user);
+ }
+ }
+ }
+}
+
+impl Default for Cache {
+ fn default() -> Cache {
+ Cache {
+ channels: HashMap::default(),
+ groups: HashMap::default(),
+ guilds: HashMap::default(),
+ notes: HashMap::default(),
+ presences: HashMap::default(),
+ private_channels: HashMap::default(),
+ shard_count: 1,
+ unavailable_guilds: HashSet::default(),
+ user: CurrentUser {
+ avatar: None,
+ bot: false,
+ discriminator: 0,
+ email: None,
+ id: UserId(0),
+ mfa_enabled: false,
+ name: String::default(),
+ verified: false,
+ },
+ users: HashMap::default(),
+ }
+ }
+}