package NET.worlds.console; import NET.worlds.scape.FrameEvent; import NET.worlds.scape.FrameHandler; import NET.worlds.scape.Point3; import NET.worlds.scape.Point3Temp; import NET.worlds.scape.Restorer; import NET.worlds.scape.Saver; import NET.worlds.scape.SuperRoot; import NET.worlds.scape.TooNewException; import NET.worlds.scape.WObject; import java.io.IOException; import java.util.Enumeration; public class Conveyor extends SuperRoot implements FrameHandler { private Point3 vector; private static Object classCookie = new Object(); public Conveyor(Point3Temp direction, float speed) { this.vector = new Point3(direction.normalize().times(speed)); } public Conveyor(Point3Temp v) { this.vector = new Point3(v); } @Override public boolean handle(FrameEvent e) { Enumeration stuff = (Enumeration)e.receiver.getContents(); Point3Temp delta = this.vector; delta.times(e.dt / 1000.0F); while (stuff.hasMoreElements()) { WObject thing = stuff.nextElement(); thing.moveThrough(delta); } return true; } @Override public void saveState(Saver s) throws IOException { s.saveVersion(1, classCookie); super.saveState(s); s.save(this.vector); } @Override public void restoreState(Restorer r) throws IOException, TooNewException { switch (r.restoreVersion(classCookie)) { case 1: super.restoreState(r); case 0: this.vector = (Point3)r.restore(); return; default: throw new TooNewException(); } } }