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path: root/src/server/room/cmd/property.rs
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pub fn create_property_update_command() -> [u8; 161] {
  // Vec<u8>
  // let mut property = Vec::with_capacity(2);
  // property.push(0x01); // ?
  // property.push(0x10); // Command type
  //
  // // Meaningful Data
  // property.push(); // Property ID
  // property.push(); // Flags
  // property.push(); // Access
  //
  // // Insert data length as first byte.
  // property.insert(0, property.len() as u8 + 1); // ^
  //
  // property // Return created array

  [
    0xA1, 0xFF, 0x10, 0x08, 0x80, 0x01, 0x07, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x1B, 0x80,
    0x01, 0x0C, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x33, 0x64, 0x2E, 0x63, 0x6F, 0x6D, 0x1A, 0x80,
    0x01, 0x15, 0x6D, 0x61, 0x69, 0x6C, 0x2E, 0x75, 0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73,
    0x2E, 0x6E, 0x65, 0x74, 0x3A, 0x32, 0x35, 0x19, 0x80, 0x01, 0x28, 0x68, 0x74, 0x74, 0x70, 0x3A,
    0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2D, 0x64, 0x79, 0x6E, 0x61, 0x6D, 0x69, 0x63, 0x2E, 0x75, 0x73,
    0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x2E, 0x6E, 0x65, 0x74, 0x2F, 0x63, 0x67, 0x69, 0x2D,
    0x62, 0x69, 0x6E, 0x18, 0x80, 0x01, 0x1F, 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x77, 0x77,
    0x77, 0x2D, 0x73, 0x74, 0x61, 0x74, 0x69, 0x63, 0x2E, 0x75, 0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C,
    0x64, 0x73, 0x2E, 0x6E, 0x65, 0x74, 0x0F, 0x80, 0x01, 0x01, 0x33, 0x03, 0x80, 0x01, 0x02, 0x32,
    0x34, 0x01, 0x80, 0x01, 0x0C, 0x57, 0x4F, 0x52, 0x4C, 0x44, 0x53, 0x4D, 0x41, 0x53, 0x54, 0x45,
    0x52,
  ]: [u8; 161]
}

pub fn create_property_request_command() -> [u8; 22] {
  [
    0x16, 0x01, 0x06, 0x04, 0x01, 0x30, 0x0f, 0x01, 0x33, 0x08, 0x07, 0x31, 0x30, 0x30, 0x30, 0x30,
    0x30, 0x30, 0x03, 0x02, 0x32, 0x34,
  ]: [u8; 22]
}