1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
|
pub fn create_property_update_command() -> [u8; 161] { // Vec<u8>
// let mut property = Vec::with_capacity(2);
// property.push(0x01); // ?
// property.push(0x10); // Command type
//
// // Meaningful Data
// property.push(); // Property ID
// property.push(); // Flags
// property.push(); // Access
//
// // Insert data length as first byte.
// property.insert(0, property.len() as u8 + 1); // ^
//
// property // Return created array
[
0xA1, 0xFF, 0x10, 0x08, 0x80, 0x01, 0x07, 0x31,
0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x1B, 0x80,
0x01, 0x0C, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73,
0x33, 0x64, 0x2E, 0x63, 0x6F, 0x6D, 0x1A, 0x80,
0x01, 0x15, 0x6D, 0x61, 0x69, 0x6C, 0x2E, 0x75,
0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73,
0x2E, 0x6E, 0x65, 0x74, 0x3A, 0x32, 0x35, 0x19,
0x80, 0x01, 0x28, 0x68, 0x74, 0x74, 0x70, 0x3A,
0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2D, 0x64, 0x79,
0x6E, 0x61, 0x6D, 0x69, 0x63, 0x2E, 0x75, 0x73,
0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x2E,
0x6E, 0x65, 0x74, 0x2F, 0x63, 0x67, 0x69, 0x2D,
0x62, 0x69, 0x6E, 0x18, 0x80, 0x01, 0x1F, 0x68,
0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x77, 0x77,
0x77, 0x2D, 0x73, 0x74, 0x61, 0x74, 0x69, 0x63,
0x2E, 0x75, 0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C,
0x64, 0x73, 0x2E, 0x6E, 0x65, 0x74, 0x0F, 0x80,
0x01, 0x01, 0x33, 0x03, 0x80, 0x01, 0x02, 0x32,
0x34, 0x01, 0x80, 0x01, 0x0C, 0x57, 0x4F, 0x52,
0x4C, 0x44, 0x53, 0x4D, 0x41, 0x53, 0x54, 0x45,
0x52
]: [u8; 161]
}
pub fn create_property_request_command() -> [u8; 22] {
[
0x16, 0x01, 0x06, 0x04, 0x01, 0x30, 0x0f, 0x01,
0x33, 0x08, 0x07, 0x31, 0x30, 0x30, 0x30, 0x30,
0x30, 0x30, 0x03, 0x02, 0x32, 0x34
]: [u8; 22]
}
|