pub fn create_property_update_command() -> [u8; 161] { // Vec // let mut property = Vec::with_capacity(2); // property.push(0x01); // ? // property.push(0x10); // Command type // // // Meaningful Data // property.push(); // Property ID // property.push(); // Flags // property.push(); // Access // // // Insert data length as first byte. // property.insert(0, property.len() as u8 + 1); // ^ // // property // Return created array [ 0xA1, 0xFF, 0x10, 0x08, 0x80, 0x01, 0x07, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x1B, 0x80, 0x01, 0x0C, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x33, 0x64, 0x2E, 0x63, 0x6F, 0x6D, 0x1A, 0x80, 0x01, 0x15, 0x6D, 0x61, 0x69, 0x6C, 0x2E, 0x75, 0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x2E, 0x6E, 0x65, 0x74, 0x3A, 0x32, 0x35, 0x19, 0x80, 0x01, 0x28, 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2D, 0x64, 0x79, 0x6E, 0x61, 0x6D, 0x69, 0x63, 0x2E, 0x75, 0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x2E, 0x6E, 0x65, 0x74, 0x2F, 0x63, 0x67, 0x69, 0x2D, 0x62, 0x69, 0x6E, 0x18, 0x80, 0x01, 0x1F, 0x68, 0x74, 0x74, 0x70, 0x3A, 0x2F, 0x2F, 0x77, 0x77, 0x77, 0x2D, 0x73, 0x74, 0x61, 0x74, 0x69, 0x63, 0x2E, 0x75, 0x73, 0x2E, 0x77, 0x6F, 0x72, 0x6C, 0x64, 0x73, 0x2E, 0x6E, 0x65, 0x74, 0x0F, 0x80, 0x01, 0x01, 0x33, 0x03, 0x80, 0x01, 0x02, 0x32, 0x34, 0x01, 0x80, 0x01, 0x0C, 0x57, 0x4F, 0x52, 0x4C, 0x44, 0x53, 0x4D, 0x41, 0x53, 0x54, 0x45, 0x52 ]: [u8; 161] } pub fn create_property_request_command() -> [u8; 22] { [ 0x16, 0x01, 0x06, 0x04, 0x01, 0x30, 0x0f, 0x01, 0x33, 0x08, 0x07, 0x31, 0x30, 0x30, 0x30, 0x30, 0x30, 0x30, 0x03, 0x02, 0x32, 0x34 ]: [u8; 22] }