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authorarthurtspears <[email protected]>2024-04-20 11:16:36 -0700
committerGitHub <[email protected]>2024-04-20 11:16:36 -0700
commit659a1f12d935130bf8da4fe14165e4f421ac7c18 (patch)
treecebf8ee2c18c8e0aa4cf5fc4630a8005164b068d
parentAdded helpers.h file. (diff)
downloadhomework-1-arthurtspears-develop.tar.xz
homework-1-arthurtspears-develop.zip
Adding basic unit tests to Solution (#2)HEADdevelop
* all work up until inclass practice * Added Unit Tests Project * Added second unit tests project as example. * Bring up to date for merge
-rw-r--r--CST 126/CST_126.sln10
-rw-r--r--CST 126/Homework 1/GuessingGame.hpp22
-rw-r--r--CST 126/Homework 1/Homework 1.vcxproj7
-rw-r--r--CST 126/Homework 1/Homework 1.vcxproj.filters8
-rw-r--r--CST 126/Homework 1/helpers.hpp44
-rw-r--r--CST 126/Homework 1/main.cpp58
-rw-r--r--CST 126/Homework 1/menu.hpp55
-rw-r--r--CST 126/UnitTest2/UnitTest2.cpp35
-rw-r--r--CST 126/UnitTest2/UnitTest2.vcxproj174
-rw-r--r--CST 126/UnitTest2/UnitTest2.vcxproj.filters30
-rw-r--r--CST 126/UnitTest2/pch.cpp5
-rw-r--r--CST 126/UnitTest2/pch.h12
-rw-r--r--CST 126/Unit_Tests/Unit_Tests.cpp20
-rw-r--r--CST 126/Unit_Tests/Unit_Tests.vcxproj174
-rw-r--r--CST 126/Unit_Tests/Unit_Tests.vcxproj.filters30
-rw-r--r--CST 126/Unit_Tests/pch.cpp5
-rw-r--r--CST 126/Unit_Tests/pch.h12
17 files changed, 695 insertions, 6 deletions
diff --git a/CST 126/CST_126.sln b/CST 126/CST_126.sln
index 91644a9..5a023a6 100644
--- a/CST 126/CST_126.sln
+++ b/CST 126/CST_126.sln
@@ -5,6 +5,8 @@ VisualStudioVersion = 17.7.34031.279
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Homework 1", "Homework 1\Homework 1.vcxproj", "{63480B39-FB46-498B-A592-F4EAAF597F78}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Unit_Tests", "Unit_Tests\Unit_Tests.vcxproj", "{068234CA-94BA-4478-96CD-ED417EEC37F7}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -21,6 +23,14 @@ Global
{63480B39-FB46-498B-A592-F4EAAF597F78}.Release|x64.Build.0 = Release|x64
{63480B39-FB46-498B-A592-F4EAAF597F78}.Release|x86.ActiveCfg = Release|Win32
{63480B39-FB46-498B-A592-F4EAAF597F78}.Release|x86.Build.0 = Release|Win32
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Debug|x64.ActiveCfg = Debug|x64
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Debug|x64.Build.0 = Debug|x64
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Debug|x86.ActiveCfg = Debug|Win32
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Debug|x86.Build.0 = Debug|Win32
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Release|x64.ActiveCfg = Release|x64
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Release|x64.Build.0 = Release|x64
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Release|x86.ActiveCfg = Release|Win32
+ {068234CA-94BA-4478-96CD-ED417EEC37F7}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/CST 126/Homework 1/GuessingGame.hpp b/CST 126/Homework 1/GuessingGame.hpp
new file mode 100644
index 0000000..fa0f85d
--- /dev/null
+++ b/CST 126/Homework 1/GuessingGame.hpp
@@ -0,0 +1,22 @@
+#ifndef GUESSING_GAME_HPP
+#define GUESSING_GAME_HPP
+
+#include "helpers.hpp"
+#include <iostream>
+
+using std::cout;
+using std::endl;
+
+inline void OutputRandomNumber() {
+ cout << Random(1, 10000) << endl;
+}
+
+
+
+
+
+#endif // !GUESSING_GAME_HPP
+
+
+
+
diff --git a/CST 126/Homework 1/Homework 1.vcxproj b/CST 126/Homework 1/Homework 1.vcxproj
index 2941062..553addf 100644
--- a/CST 126/Homework 1/Homework 1.vcxproj
+++ b/CST 126/Homework 1/Homework 1.vcxproj
@@ -70,6 +70,9 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <IncludePath>.\;$(IncludePath)</IncludePath>
+ </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@@ -130,7 +133,9 @@
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
- <ClInclude Include="helpers.h" />
+ <ClInclude Include="GuessingGame.hpp" />
+ <ClInclude Include="helpers.hpp" />
+ <ClInclude Include="menu.hpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
diff --git a/CST 126/Homework 1/Homework 1.vcxproj.filters b/CST 126/Homework 1/Homework 1.vcxproj.filters
index 69746f6..a2e2650 100644
--- a/CST 126/Homework 1/Homework 1.vcxproj.filters
+++ b/CST 126/Homework 1/Homework 1.vcxproj.filters
@@ -20,7 +20,13 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
- <ClInclude Include="helpers.h">
+ <ClInclude Include="helpers.hpp">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="menu.hpp">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ <ClInclude Include="GuessingGame.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
diff --git a/CST 126/Homework 1/helpers.hpp b/CST 126/Homework 1/helpers.hpp
new file mode 100644
index 0000000..8225722
--- /dev/null
+++ b/CST 126/Homework 1/helpers.hpp
@@ -0,0 +1,44 @@
+#ifndef HELPERS_HPP
+#define HELPERS_HPP
+
+#include <random>
+
+typedef unsigned long long uLong;
+typedef unsigned char BYTE;
+
+inline int Random(const int& lowest, const int& highest)
+{
+ std::random_device rd;
+ std::mt19937 gen(rd());
+ std::uniform_int_distribution<int> dis(lowest, highest);
+ const int random_number = dis(gen);
+ return random_number;
+}
+
+inline void GenerateRandomNumbers(int arrayToFill[], const int& size)
+{
+ std::random_device rd;
+ std::mt19937 gen(rd());
+ std::uniform_int_distribution<int> dis(0, size);
+ for (auto i = 0; i < size; ++i)
+ {
+ const int random_number = dis(gen);
+ arrayToFill[i] = random_number;
+ }
+}
+inline int add(int num, char myChar)
+{
+ return num + myChar;
+}
+inline int add(int num, int num2, int num3)
+{
+ return num + num2 + num3;
+}
+inline int add(int num, int num2, int num3, int num4)
+{
+ return num + num2 + num3 + num4;
+}
+
+
+
+#endif
diff --git a/CST 126/Homework 1/main.cpp b/CST 126/Homework 1/main.cpp
index dd21a1e..e223d37 100644
--- a/CST 126/Homework 1/main.cpp
+++ b/CST 126/Homework 1/main.cpp
@@ -1,13 +1,63 @@
// Name: Arthur Spears
// Class: CST 126
// Date: 3/31/24
-// Assignment: Homework
+// Assignment: Homework 1
#include <iostream>
+#include "helpers.hpp"
+#include "menu.hpp"
+#include <bitset>
-int main() {
+using std::cout;
+using std::endl;
+
+struct DailyTemperature
+{
+ int highTemp{};
+ int lowTemp{};
+};
+
+enum DayOfTheWeek
+{
+ Sunday = 0,
+ Monday,
+ Tuesday,
+ Wednesday,
+ Thursday,
+ Friday,
+ Saturday = 6
+};
- std::cout << "Hello world";
+enum Month
+{
+ January = 1,
+ February,
+ March,
+ April,
+ May,
+ June,
+ July,
+ August,
+ September,
+ October,
+ November,
+ December
+};
+struct Date
+{
+ Month month;
+ uint8_t day;
+ uint16_t year;
+};
+
+union FloatIntUnion
+{
+ float intFloat;
+ uint32_t uInt;
+};
+
+int main() {
+
return 0;
-} \ No newline at end of file
+}
diff --git a/CST 126/Homework 1/menu.hpp b/CST 126/Homework 1/menu.hpp
new file mode 100644
index 0000000..31c9777
--- /dev/null
+++ b/CST 126/Homework 1/menu.hpp
@@ -0,0 +1,55 @@
+#ifndef MENU_H
+#define MENU_H
+
+#include <iostream>
+#include "GuessingGame.hpp"
+
+using std::cout;
+using std::cin;
+using std::endl;
+
+inline void DisplayMenu(const int& value) {
+
+ cout << "***************************************************************" << endl;
+ cout << "Welcome to the menu!\n";
+ cout << "1. Currency Converter\n";
+ cout << "2. Guessing Game\n";
+ cout << "3. Temperature Logger\n";
+ cout << "5. Exit\n";
+ cout << endl;
+ cout << "Please pick a number for your choice: ";
+}
+
+inline void Worker() {
+
+ int input = 0;
+
+ DisplayMenu(input);
+
+ cout << input;
+
+ cin >> input;
+
+ while (input != 5)
+ {
+ switch (input) {
+ case 1:
+ //Call Currency Function
+ break;
+ case 2:
+ //Call Guessing Game Function
+ OutputRandomNumber();
+ break;
+ case 3:
+ //Call Temperature Logger
+ break;
+ default:
+ cout << "\nInvalid option, please pick again..\n";
+ }
+
+ DisplayMenu(input);
+
+ cin >> input;
+ }
+}
+#endif \ No newline at end of file
diff --git a/CST 126/UnitTest2/UnitTest2.cpp b/CST 126/UnitTest2/UnitTest2.cpp
new file mode 100644
index 0000000..825629a
--- /dev/null
+++ b/CST 126/UnitTest2/UnitTest2.cpp
@@ -0,0 +1,35 @@
+#include "pch.h"
+#include "CppUnitTest.h"
+
+#include "helpers.hpp"
+
+using namespace Microsoft::VisualStudio::CppUnitTestFramework;
+
+namespace UnitTest2
+{
+ TEST_CLASS(Add_Function_Overloads)
+ {
+ public:
+
+ TEST_METHOD(Addition_Function_Overload00_Correctly)
+ {
+ //Arrange
+
+ //Act
+ int result = add(15, 15, 15);
+
+ //Assert
+ Assert::AreEqual(45, result);
+ }
+ TEST_METHOD(Addition_Function_Overload01_Correctly)
+ {
+ //Arrange
+
+ //Act
+ int result = add(15, 15, 15, 15);
+
+ //Assert
+ Assert::AreEqual(60, result);
+ }
+ };
+}
diff --git a/CST 126/UnitTest2/UnitTest2.vcxproj b/CST 126/UnitTest2/UnitTest2.vcxproj
new file mode 100644
index 0000000..b273c77
--- /dev/null
+++ b/CST 126/UnitTest2/UnitTest2.vcxproj
@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <VCProjectVersion>17.0</VCProjectVersion>
+ <ProjectGuid>{2F2D24BD-03B5-4299-A2A2-D64E80A12630}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>UnitTest2</RootNamespace>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ <ProjectSubType>NativeUnitTestProject</ProjectSubType>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>true</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <PlatformToolset>v143</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ <CharacterSet>Unicode</CharacterSet>
+ <UseOfMfc>false</UseOfMfc>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="Shared">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <LinkIncremental>true</LinkIncremental>
+ <IncludePath>../Homework 1;$(IncludePath)</IncludePath>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+ <ClCompile>
+ <PrecompiledHeader>Use</PrecompiledHeader>
+ <WarningLevel>Level3</WarningLevel>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <SDLCheck>true</SDLCheck>
+ <AdditionalIncludeDirectories>$(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <UseFullPaths>true</UseFullPaths>
+ <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ <EnableCOMDATFolding>true</EnableCOMDATFolding>
+ <OptimizeReferences>true</OptimizeReferences>
+ <AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="pch.cpp">
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
+ <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
+ </ClCompile>
+ <ClCompile Include="UnitTest2.cpp" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="pch.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/CST 126/UnitTest2/UnitTest2.vcxproj.filters b/CST 126/UnitTest2/UnitTest2.vcxproj.filters
new file mode 100644
index 0000000..34345cd
--- /dev/null
+++ b/CST 126/UnitTest2/UnitTest2.vcxproj.filters
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
+ <Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
+ </Filter>
+ <Filter Include="Header Files">
+ <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
+ <Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
+ </Filter>
+ <Filter Include="Resource Files">
+ <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
+ <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="UnitTest2.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ <ClCompile Include="pch.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="pch.h">
+ <Filter>Header Files</Filter>
+ </ClInclude>
+ </ItemGroup>
+</Project> \ No newline at end of file
diff --git a/CST 126/UnitTest2/pch.cpp b/CST 126/UnitTest2/pch.cpp
new file mode 100644
index 0000000..64b7eef
--- /dev/null
+++ b/CST 126/UnitTest2/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: source file corresponding to the pre-compiled header
+
+#include "pch.h"
+
+// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/CST 126/UnitTest2/pch.h b/CST 126/UnitTest2/pch.h
new file mode 100644
index 0000000..9d715b0
--- /dev/null
+++ b/CST 126/UnitTest2/pch.h
@@ -0,0 +1,12 @@
+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+// add headers that you want to pre-compile here
+
+#endif //PCH_H
diff --git a/CST 126/Unit_Tests/Unit_Tests.cpp b/CST 126/Unit_Tests/Unit_Tests.cpp
new file mode 100644
index 0000000..5330e41
--- /dev/null
+++ b/CST 126/Unit_Tests/Unit_Tests.cpp
@@ -0,0 +1,20 @@
+#include "pch.h"
+#include "CppUnitTest.h"
+
+#include "helpers.hpp"
+
+using namespace Microsoft::VisualStudio::CppUnitTestFramework;
+
+namespace UnitTests
+{
+ TEST_CLASS(UnitTests)
+ {
+ public:
+ TEST_METHOD(Add_Overload_Returns_Correct_Value)
+ {
+ int result = add(15, 32, 15, 10);
+
+ Assert::AreEqual(72, result);
+ }
+ };
+}
diff --git a/CST 126/Unit_Tests/Unit_Tests.vcxproj b/CST 126/Unit_Tests/Unit_Tests.vcxproj
new file mode 100644
index 0000000..81f6956
--- /dev/null
+++ b/CST 126/Unit_Tests/Unit_Tests.vcxproj
@@ -0,0 +1,174 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
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diff --git a/CST 126/Unit_Tests/Unit_Tests.vcxproj.filters b/CST 126/Unit_Tests/Unit_Tests.vcxproj.filters
new file mode 100644
index 0000000..78402ca
--- /dev/null
+++ b/CST 126/Unit_Tests/Unit_Tests.vcxproj.filters
@@ -0,0 +1,30 @@
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diff --git a/CST 126/Unit_Tests/pch.cpp b/CST 126/Unit_Tests/pch.cpp
new file mode 100644
index 0000000..64b7eef
--- /dev/null
+++ b/CST 126/Unit_Tests/pch.cpp
@@ -0,0 +1,5 @@
+// pch.cpp: source file corresponding to the pre-compiled header
+
+#include "pch.h"
+
+// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.
diff --git a/CST 126/Unit_Tests/pch.h b/CST 126/Unit_Tests/pch.h
new file mode 100644
index 0000000..9d715b0
--- /dev/null
+++ b/CST 126/Unit_Tests/pch.h
@@ -0,0 +1,12 @@
+// pch.h: This is a precompiled header file.
+// Files listed below are compiled only once, improving build performance for future builds.
+// This also affects IntelliSense performance, including code completion and many code browsing features.
+// However, files listed here are ALL re-compiled if any one of them is updated between builds.
+// Do not add files here that you will be updating frequently as this negates the performance advantage.
+
+#ifndef PCH_H
+#define PCH_H
+
+// add headers that you want to pre-compile here
+
+#endif //PCH_H