// This code contains NVIDIA Confidential Information and is disclosed // under the Mutual Non-Disclosure Agreement. // // Notice // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. // // NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless // expressly authorized by NVIDIA. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright © 2008- 2013 NVIDIA Corporation. All rights reserved. // // NVIDIA Corporation and its licensors retain all intellectual property and proprietary // rights in and to this software and related documentation and any modifications thereto. // Any use, reproduction, disclosure or distribution of this software and related // documentation without an express license agreement from NVIDIA Corporation is // strictly prohibited. // #ifndef _CLIENT_H #define _CLIENT_H #include "GFSDK_WaveWorks.h" struct ClientImpl; struct SimulationConfig; /********************************************************************************* Re-usable class that takes care of client-side of duties in client-server test apps *********************************************************************************/ class Client { public: static Client* Create(); static void Destroy(Client* pClient); bool IsUsable() const; void Tick(); bool HasPendingMessage() const; int ConsumePendingMessage(); const SimulationConfig& GetSimulationConfig() const; double GetSimulationTime() const; bool GetRemoteMarkerPositions(const gfsdk_float4*& pPositions, size_t& numMarkers) const; void RequestRemoteMarkerPositions(const gfsdk_float2* pMarkerCoords, size_t numMarkers); private: ~Client(); ClientImpl* pImpl; }; #endif // _MESSAGETYPES_H