/////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx11dbg.cpp // Content: D3DX11 Effects debugging functions // /////////////////////////////////////////////////////////////////////////// #include "pchfx.h" #ifdef FXDPF // // DPF // void cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...) { static UINT uDebugLevel = (UINT) -1; char strA[4096]; char strB[4096]; va_list ap; va_start(ap, szFormat); StringCchVPrintfA(strA, sizeof(strA), szFormat, ap); strA[4095] = '\0'; va_end(ap); StringCchPrintfA(strB, sizeof(strB), "Effects11: %s\r\n", strA); strB[4095] = '\0'; OutputDebugStringA(strB); } #else // This is defined so warning LNK4211 is not generated (object file has no public symbols) void cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...) {} #endif // // D3DXASSERT // #ifdef _DEBUG int WINAPI D3DXDebugAssert(LPCSTR szFile, int nLine, LPCSTR szCondition) { char str[512]; // Print message to debug console StringCchPrintfA(str, sizeof(str), "Assertion failure! (%s %d): %s\r\n", szFile, nLine, szCondition); str[511] = 0; OutputDebugStringA(str); return 0; } #endif