////////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx11dbg.h // Content: D3DX11 debugging functions // ////////////////////////////////////////////////////////////////////////////// #ifndef __D3DX11DBG_H__ #define __D3DX11DBG_H__ #ifndef _PREFAST_ #pragma warning( disable: 4068 ) #endif #include #include #undef NEW #undef DELETE #define NEW new (std::nothrow) #define NEW_PROTO_ARGS size_t s, const std::nothrow_t& t typedef signed char INT8; typedef signed short INT16; typedef unsigned char UINT8; typedef unsigned short UINT16; //---------------------------------------------------------------------------- // DPF //---------------------------------------------------------------------------- #ifdef FXDPF void cdecl D3DXDebugPrintf(UINT lvl, LPCSTR szFormat, ...); #define DPF D3DXDebugPrintf #else // !FXDPF #pragma warning(disable:4002) #define DPF() 0 #endif // !FXDPF //---------------------------------------------------------------------------- // D3DXASSERT //---------------------------------------------------------------------------- #if _DEBUG int WINAPI D3DXDebugAssert(LPCSTR szFile, int nLine, LPCSTR szCondition); #define D3DXASSERT(condition) \ do { if(!(condition)) D3DXDebugAssert(__FILE__, __LINE__, #condition); } while(0) #else // !_DEBUG #define D3DXASSERT(condition) 0 #endif // !_DEBUG #endif // __D3DX11DBG_H__