"#version 150\n" "\t\n" "\t\n" "\t\n" "\t\n" "\t\n" "\t\n" "\t\n" "\t\n" "\t\n" "\tvec3 mul(vec4 v, mat3x4 m) { return v * m; }\n" "\t\n" "\t\n" "uniform vec4 nv_waveworks_impl_0_1; \n" "uniform vec4 nv_waveworks_impl_0_2;\n" "uniform vec4 nv_waveworks_impl_0_3;\n" "uniform vec4 nv_waveworks_impl_0_4;\n" "uniform vec4 nv_waveworks_impl_0_5;\n" "uniform sampler2D nv_waveworks_impl_0_7;\n" "out vec2 nv_waveworks_impl_0_8;\n" "in vec4 nv_waveworks_impl_0_9;\n" "in vec2 nv_waveworks_impl_0_10;\n" "void main()\n" "{\n" " gl_Position = nv_waveworks_impl_0_9;\n" " nv_waveworks_impl_0_8 = nv_waveworks_impl_0_10;\n" "}\n"