"#version 100\n" "precision mediump float; \n" "uniform vec4 nv_waveworks_impl_0_1; \n" "uniform vec4 nv_waveworks_impl_0_2;\n" "uniform vec4 nv_waveworks_impl_0_3;\n" "uniform vec4 nv_waveworks_impl_0_4;\n" "uniform vec4 nv_waveworks_impl_0_5;\n" "uniform sampler2D nv_waveworks_impl_0_7;\n" "varying vec2 nv_waveworks_impl_0_8;\n" "void main()\n" "{\n" "\tvec3 nv_waveworks_impl_0_13\t= texture2D(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_2.xy).rgb;\n" "\tvec3 nv_waveworks_impl_0_14\t= texture2D(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_3.xy).rgb;\n" "\tvec3 nv_waveworks_impl_0_15\t= texture2D(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_4.xy).rgb;\n" "\tvec3 nv_waveworks_impl_0_16\t= texture2D(nv_waveworks_impl_0_7,nv_waveworks_impl_0_8.xy + nv_waveworks_impl_0_5.xy).rgb;\n" "\tvec2 nv_waveworks_impl_0_17 = vec2(-(nv_waveworks_impl_0_14.z - nv_waveworks_impl_0_13.z) / max(0.01,1.0 + nv_waveworks_impl_0_1.y*(nv_waveworks_impl_0_14.x - nv_waveworks_impl_0_13.x)), -(nv_waveworks_impl_0_16.z - nv_waveworks_impl_0_15.z) / max(0.01,1.0+nv_waveworks_impl_0_1.y*(nv_waveworks_impl_0_16.y - nv_waveworks_impl_0_15.y)));\n" "\tvec2 nv_waveworks_impl_0_18 = (nv_waveworks_impl_0_14.xy - nv_waveworks_impl_0_13.xy) * nv_waveworks_impl_0_1.x;\n" "\tvec2 nv_waveworks_impl_0_19 = (nv_waveworks_impl_0_16.xy - nv_waveworks_impl_0_15.xy) * nv_waveworks_impl_0_1.x;\n" "\tfloat nv_waveworks_impl_0_20 = (1.0 + nv_waveworks_impl_0_18.x) * (1.0 + nv_waveworks_impl_0_19.y) - nv_waveworks_impl_0_18.y * nv_waveworks_impl_0_19.x;\n" "\tgl_FragColor = vec4(nv_waveworks_impl_0_17, nv_waveworks_impl_0_20, 0);\n" "}\n"