#if 0 // // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 vs_3_0 dcl_position v0 dcl_texcoord v1 dcl_texcoord o0.xy dcl_position o1 mov o0.xy, v1 mov o1, v0 // approximately 2 instruction slots used #endif const BYTE g_vs30_vs[] = { 0, 3, 254, 255, 254, 255, 23, 0, 67, 84, 65, 66, 28, 0, 0, 0, 35, 0, 0, 0, 0, 3, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 28, 0, 0, 0, 118, 115, 95, 51, 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 0, 128, 1, 0, 15, 144, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 3, 224, 31, 0, 0, 2, 0, 0, 0, 128, 1, 0, 15, 224, 1, 0, 0, 2, 0, 0, 3, 224, 1, 0, 228, 144, 1, 0, 0, 2, 1, 0, 15, 224, 0, 0, 228, 144, 255, 255, 0, 0 };