// This code contains NVIDIA Confidential Information and is disclosed // under the Mutual Non-Disclosure Agreement. // // Notice // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. // // NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless // expressly authorized by NVIDIA. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright © 2008- 2013 NVIDIA Corporation. All rights reserved. // // NVIDIA Corporation and its licensors retain all intellectual property and proprietary // rights in and to this software and related documentation and any modifications thereto. // Any use, reproduction, disclosure or distribution of this software and related // documentation without an express license agreement from NVIDIA Corporation is // strictly prohibited. // #ifndef _NVWAVEWORKS_SIMULATION_UTIL_H #define _NVWAVEWORKS_SIMULATION_UTIL_H namespace GFSDK_WaveWorks_Simulation_Util { void init_omega(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, float* pOutOmega); void init_gauss(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, float2* pOutGauss); float get_spectrum_rms_sqr(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params); void add_displacements_float16( const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, const BYTE* pReadbackData, UINT rowPitch, const gfsdk_float2* inSamplePoints, gfsdk_float4* outDisplacements, UINT numSamples, float multiplier = 1.f ); void add_displacements_float32( const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params, const BYTE* pReadbackData, UINT rowPitch, const gfsdk_float2* inSamplePoints, gfsdk_float4* outDisplacements, UINT numSamples, float multiplier = 1.f ); TickType getTicks(); float getMilliseconds(const TickType& start, const TickType& stop); void tieThreadToCore(unsigned char core); }; #endif // _NVWAVEWORKS_SIMULATION_UTIL_H