// This code contains NVIDIA Confidential Information and is disclosed // under the Mutual Non-Disclosure Agreement. // // Notice // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. // // NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless // expressly authorized by NVIDIA. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright © 2008- 2013 NVIDIA Corporation. All rights reserved. // // NVIDIA Corporation and its licensors retain all intellectual property and proprietary // rights in and to this software and related documentation and any modifications thereto. // Any use, reproduction, disclosure or distribution of this software and related // documentation without an express license agreement from NVIDIA Corporation is // strictly prohibited. // #ifndef _NVWAVEWORKS_FFT_SIMULATION_MANAGER_CPU_IMPL_H #define _NVWAVEWORKS_FFT_SIMULATION_MANAGER_CPU_IMPL_H #include "FFT_Simulation_Manager.h" #include "Sim_Array.h" class NVWaveWorks_FFT_Simulation_CPU_Impl; struct GFSDK_WaveWorks_CPU_Scheduler_Interface; struct NVWaveWorks_FFT_Simulation_CPU_Impl_Workqueue; class NVWaveWorks_FFT_Simulation_Manager_CPU_Impl : public NVWaveWorks_FFT_Simulation_Manager { public: NVWaveWorks_FFT_Simulation_Manager_CPU_Impl(const GFSDK_WaveWorks_Detailed_Simulation_Params& params, GFSDK_WaveWorks_CPU_Scheduler_Interface* pOptionalScheduler); ~NVWaveWorks_FFT_Simulation_Manager_CPU_Impl(); // Mandatory NVWaveWorks_FFT_Simulation_Manager interface NVWaveWorks_FFT_Simulation* createSimulation(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params); void releaseSimulation(NVWaveWorks_FFT_Simulation* pSimulation); HRESULT beforeReinit(const GFSDK_WaveWorks_Detailed_Simulation_Params& params, bool reinitOnly); HRESULT kick(Graphics_Context* pGC, double dSimTime, gfsdk_U64& kickID); bool getStagingCursor(gfsdk_U64* pKickID); AdvanceCursorResult advanceStagingCursor(bool block); bool getReadbackCursor(gfsdk_U64* pKickID); AdvanceCursorResult advanceReadbackCursor(bool block); WaitCursorResult waitStagingCursor(); HRESULT archiveDisplacements(); HRESULT getTimings(GFSDK_WaveWorks_Simulation_Manager_Timings& timings); private: Sim_Array m_Simulations; gfsdk_U64 m_NextKickID; bool m_IsWaitingInFlightKick; bool m_HasPendingFlip; gfsdk_U64 m_InFlightKickID; bool m_HasReadyKick; gfsdk_U64 m_ReadyKickID; GFSDK_WaveWorks_CPU_Scheduler_Interface* m_queue; NVWaveWorks_FFT_Simulation_CPU_Impl_Workqueue* m_defaultQueue; gfsdk_U32* m_pushBuffer; size_t m_pushBufferCapacity; void ensurePushBufferCapacity(size_t n); // Can caused existing contents to be lost! // timing stats float m_time_wait_for_tasks_completion; // time spent on waitTasksCompletion bool m_enable_CPU_timers; static void ProcessTaskFn(void* pContext, gfsdk_U32 taskData); void ProcessTask(gfsdk_U32 taskData); void UpdateH0(gfsdk_U32 taskData); void UpdateHt(gfsdk_U32 taskData); void ComputeFFT_XY_NxN(gfsdk_U32 taskData); void ComputeFFT_X_N(gfsdk_U32 taskData); void ComputeFFT_Y_N(gfsdk_U32 taskData); void UpdateTexture(gfsdk_U32 taskData); void waitTasksCompletion(); void flip(); void processAllTasks(); }; #endif // _NVWAVEWORKS_FFT_SIMULATION_MANAGER_CPU_IMPL_H