// This code contains NVIDIA Confidential Information and is disclosed // under the Mutual Non-Disclosure Agreement. // // Notice // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. // // NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless // expressly authorized by NVIDIA. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright © 2008- 2013 NVIDIA Corporation. All rights reserved. // // NVIDIA Corporation and its licensors retain all intellectual property and proprietary // rights in and to this software and related documentation and any modifications thereto. // Any use, reproduction, disclosure or distribution of this software and related // documentation without an express license agreement from NVIDIA Corporation is // strictly prohibited. // #ifndef _NVWAVEWORKS_FFT_SIMULATION_MANAGER_H #define _NVWAVEWORKS_FFT_SIMULATION_MANAGER_H #include "Internal.h" class NVWaveWorks_FFT_Simulation; struct GFSDK_WaveWorks_Simulation_Manager_Timings { // this struct is filled by simulation manager implementation float time_start_to_stop; // time between starting the 1st thread's work and completing the last thread's work float time_total; // sum of all time spent in worker threads doing actual work float time_wait_for_completion; // time spent on waitTasksCompletion }; class NVWaveWorks_FFT_Simulation_Manager { public: virtual ~NVWaveWorks_FFT_Simulation_Manager() {}; virtual HRESULT initD3D11(ID3D11Device* /*pD3DDevice*/) { return S_OK; } virtual HRESULT initGL2(void* /*pGLContext*/) { return S_OK; } virtual HRESULT initNoGraphics() { return S_OK; } virtual HRESULT initGnm() { return S_OK; } // Simulation lifetime management virtual NVWaveWorks_FFT_Simulation* createSimulation(const GFSDK_WaveWorks_Detailed_Simulation_Params::Cascade& params) = 0; virtual void releaseSimulation(NVWaveWorks_FFT_Simulation* pSimulation) = 0; // Pipeline synchronization virtual HRESULT kick(Graphics_Context* pGC, double dSimTime, gfsdk_U64& kickID) = 0; virtual bool getStagingCursor(gfsdk_U64* pKickID) = 0; // Returns true iff the staging cursor is valid virtual bool getReadbackCursor(gfsdk_U64* pKickID) = 0; // Returns true iff the readback cursor is valid enum AdvanceCursorResult { AdvanceCursorResult_Failed = -1, // Something bad happened AdvanceCursorResult_Succeeded = 0, // The cursor was advanced AdvanceCursorResult_None, // The cursor was not advanced because there were no kicks in-flight AdvanceCursorResult_WouldBlock // The cursor was not advanced because although there was a kick in-flight, // the function was called in non-blocking mode and the in-flight kick is not // yet ready }; virtual AdvanceCursorResult advanceStagingCursor(bool block) = 0; virtual AdvanceCursorResult advanceReadbackCursor(bool block) = 0; enum WaitCursorResult { WaitCursorResult_Failed = -1, // Something bad happened WaitCursorResult_Succeeded = 0, // The cursor is ready to advance WaitCursorResult_None // The cursor is not ready to advance because there were no kicks in-flight }; virtual WaitCursorResult waitStagingCursor() = 0; virtual HRESULT archiveDisplacements() = 0; // Hooks virtual HRESULT beforeReinit(const GFSDK_WaveWorks_Detailed_Simulation_Params& params, bool reinitOnly) = 0; virtual HRESULT getTimings(GFSDK_WaveWorks_Simulation_Manager_Timings& timings) = 0; }; #endif // _NVWAVEWORKS_FFT_SIMULATION_MANAGER_H