From 77385b9689f3d626ab4582dceea140443e961985 Mon Sep 17 00:00:00 2001 From: Jason Maskell Date: Wed, 25 May 2016 16:03:19 +0200 Subject: Added path to opengl media search path. Removed commented out code left over from old DXUT in d3d11 test. --- sample/opengl/ocean_surface.cpp | Bin 64730 -> 64832 bytes sample/opengl/sample_opengl.cpp | 6 +++++- 2 files changed, 5 insertions(+), 1 deletion(-) (limited to 'sample') diff --git a/sample/opengl/ocean_surface.cpp b/sample/opengl/ocean_surface.cpp index 8542e01..72c2fe9 100644 Binary files a/sample/opengl/ocean_surface.cpp and b/sample/opengl/ocean_surface.cpp differ diff --git a/sample/opengl/sample_opengl.cpp b/sample/opengl/sample_opengl.cpp index 8bcebf6..a6e052c 100644 --- a/sample/opengl/sample_opengl.cpp +++ b/sample/opengl/sample_opengl.cpp @@ -611,8 +611,12 @@ int main(void) if(!GFSDK_WaveWorks_Simulation_DetailLevelIsSupported_GL2((GFSDK_WaveWorks_Simulation_DetailLevel)detail_level)) break; } - if(0 == detail_level) + if (0 == detail_level) + { + fprintf(stdout, "Fatal Error: No supported detail levels. \n"); return false; + } + g_max_detail_level = (GFSDK_WaveWorks_Simulation_DetailLevel)(detail_level - 1); // initializing simulation -- cgit v1.2.3