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* Had some compilation issues without previously generated code, fixed now.Jason Maskell2016-07-251-1/+1
| | | | | | Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed. Separated FindFXC into its own finder so that we can fail when it's not found.
* Excised D3D9 and 10 support from library.Jason Maskell2016-05-251-36/+1
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* Initial commit with PS4 and XBone stuff trimmed.Jason Maskell2016-05-091-0/+824