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authorJason Maskell <Jason Maskell>2016-07-25 12:13:14 +0700
committerJason Maskell <Jason Maskell>2016-07-25 12:13:14 +0700
commit9fc34880f8e0674cb61a8dd479c64280d056cca2 (patch)
tree417b6f4b8163b32d96bfec784ff3f4bcb2f0bfb6 /compiler
parentRenamed Logger.h to GFSDK_Logger.h since it's a shared header. (diff)
downloadwaveworks_archive-9fc34880f8e0674cb61a8dd479c64280d056cca2.tar.xz
waveworks_archive-9fc34880f8e0674cb61a8dd479c64280d056cca2.zip
Had some compilation issues without previously generated code, fixed now.
Disabled OpenGL in the D3D11 build, for now. This is an ugly hack and needs to be fixed. Separated FindFXC into its own finder so that we can fail when it's not found.
Diffstat (limited to 'compiler')
-rw-r--r--compiler/cmake/NvWaveWorks.cmake35
-rw-r--r--compiler/cmake/sample_d3d11.cmake1
-rw-r--r--compiler/cmake/test_d3d11.cmake1
3 files changed, 21 insertions, 16 deletions
diff --git a/compiler/cmake/NvWaveWorks.cmake b/compiler/cmake/NvWaveWorks.cmake
index 9ac0d91..e8c7b56 100644
--- a/compiler/cmake/NvWaveWorks.cmake
+++ b/compiler/cmake/NvWaveWorks.cmake
@@ -3,6 +3,7 @@
#
FIND_PACKAGE(CUDA REQUIRED)
+FIND_PACKAGE(FXC REQUIRED)
SET(WW_SOURCE_DIR ${PROJECT_SOURCE_DIR}/src)
@@ -132,17 +133,6 @@ SET(DISTRO_INCLUDE_FILES
SET(HLSL_FILES
- ${SHADER_SRC_DIR}/CalcGradient.fx
- ${SHADER_SRC_DIR}/CalcGradient_SM3.fx
- ${SHADER_SRC_DIR}/CalcGradient_SM4.fx
-
- ${SHADER_SRC_DIR}/FoamGeneration.fx
- ${SHADER_SRC_DIR}/FoamGeneration_SM3.fx
- ${SHADER_SRC_DIR}/FoamGeneration_SM4.fx
-
- ${SHADER_SRC_DIR}/Quadtree_SM4_sig.fx
- ${SHADER_SRC_DIR}/Quadtree_SM5_sig.fx
-
${WW_SOURCE_DIR}/FFT_Simulation_DirectCompute_shader.hlsl
)
@@ -151,6 +141,14 @@ SET(CUDA_FILES
)
SET(FX_FILES
+ ${SHADER_SRC_DIR}/CalcGradient.fx
+ ${SHADER_SRC_DIR}/CalcGradient_SM3.fx
+ ${SHADER_SRC_DIR}/CalcGradient_SM4.fx
+
+ ${SHADER_SRC_DIR}/FoamGeneration.fx
+ ${SHADER_SRC_DIR}/FoamGeneration_SM3.fx
+ ${SHADER_SRC_DIR}/FoamGeneration_SM4.fx
+
${SHADER_SRC_DIR}/Quadtree_SM4_sig.fx
${SHADER_SRC_DIR}/Quadtree_SM5_sig.fx
${SHADER_SRC_DIR}/FoamGeneration_SM4.fx
@@ -169,6 +167,10 @@ SET(GENERATED_HLSL_FILES
${GEN_SRC_DIR}/ComputeH0_cs_5_0.h
${GEN_SRC_DIR}/ComputeRows_cs_5_0.h
${GEN_SRC_DIR}/ComputeColumns_cs_5_0.h
+ ${GEN_SRC_DIR}/CalcGradient_ps_4_0.h
+ ${GEN_SRC_DIR}/CalcGradient_vs_4_0.h
+ ${GEN_SRC_DIR}/CalcGradient_ps_3_0.h
+ ${GEN_SRC_DIR}/CalcGradient_vs_3_0.h
)
@@ -181,6 +183,12 @@ INCLUDE(cmake/CompileFXToH.cmake)
# Compile the .fx files to .h files so they can be loaded easily.
ADD_CUSTOM_TARGET(fx ALL)
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_ps_4_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} ps /Tps_4_0)
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_vs_4_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} vs /Tvs_4_0)
+
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_ps_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} ps /Tps_3_0)
+CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_vs_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} vs /Tvs_3_0)
+
CompileFXToH(${SHADER_SRC_DIR}/Quadtree_SM4_sig.fx ${GEN_SRC_DIR}/Quadtree_SM4_sig.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} GFSDK_WAVEWORKS_VERTEX_INPUT_Sig /Tvs_4_0)
CompileFXToH(${SHADER_SRC_DIR}/Quadtree_SM5_sig.fx ${GEN_SRC_DIR}/Quadtree_SM5_sig.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} GFSDK_WAVEWORKS_VERTEX_INPUT_Sig /Tvs_5_0)
@@ -192,11 +200,6 @@ CompileFXToH(${SHADER_SRC_DIR}/FoamGeneration_SM4.fx ${GEN_SRC_DIR}/FoamGenerati
CompileFXToH(${SHADER_SRC_DIR}/FoamGeneration_SM3.fx ${GEN_SRC_DIR}/FoamGeneration_ps_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} ps /Tps_3_0)
CompileFXToH(${SHADER_SRC_DIR}/FoamGeneration_SM3.fx ${GEN_SRC_DIR}/FoamGeneration_vs_3_0.h fx ${SHADER_SRC_DIR} ${DISTRO_INCLUDE_DIR} vs /Tvs_3_0)
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_ps_4_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ps /Tps_4_0)
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM4.fx ${GEN_SRC_DIR}/CalcGradient_vs_4_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} vs /Tvs_4_0)
-
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_ps_3_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ps /Tps_3_0)
-CompileFXToH(${SHADER_SRC_DIR}/CalcGradient_SM3.fx ${GEN_SRC_DIR}/CalcGradient_vs_3_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} vs /Tvs_3_0)
CompileFXToH(${WW_SOURCE_DIR}/FFT_Simulation_DirectCompute_shader.hlsl ${GEN_SRC_DIR}/ComputeH0_cs_5_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ComputeH0 /Tcs_5_0 /Vng_ComputeH0)
CompileFXToH(${WW_SOURCE_DIR}/FFT_Simulation_DirectCompute_shader.hlsl ${GEN_SRC_DIR}/ComputeRows_cs_5_0.h fx ${SHADER_SRC_DIR} ${GEN_SRC_DIR} ComputeRows /Tcs_5_0 /Vng_ComputeRows)
diff --git a/compiler/cmake/sample_d3d11.cmake b/compiler/cmake/sample_d3d11.cmake
index dac6b24..96ab6a4 100644
--- a/compiler/cmake/sample_d3d11.cmake
+++ b/compiler/cmake/sample_d3d11.cmake
@@ -7,6 +7,7 @@ SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
FIND_PACKAGE(DXUT REQUIRED)
FIND_PACKAGE(FX11 REQUIRED)
FIND_PACKAGE(DirectXTK REQUIRED)
+FIND_PACKAGE(FXC REQUIRED)
SET(SAMP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/sample/d3d11)
SET(COMMON_SOURCE_DIR ${PROJECT_SOURCE_DIR}/common)
diff --git a/compiler/cmake/test_d3d11.cmake b/compiler/cmake/test_d3d11.cmake
index bbc7ca7..a51a126 100644
--- a/compiler/cmake/test_d3d11.cmake
+++ b/compiler/cmake/test_d3d11.cmake
@@ -7,6 +7,7 @@ SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
FIND_PACKAGE(DXUT REQUIRED)
FIND_PACKAGE(FX11 REQUIRED)
FIND_PACKAGE(DirectXTK REQUIRED)
+FIND_PACKAGE(FXC REQUIRED)
MESSAGE("FX11 ${FX11_SDK_PATH}")