debug
x64
profile
x64
checked
x64
release
x64
title
v110
11.0
DynamicLibrary
v110
DynamicLibrary
v110
true
DynamicLibrary
v110
true
DynamicLibrary
v110
true
./../../../redist/win64\
./x64/NvVolumetricLighting/debug\
.dll
NvVolumetricLighting.win64.D
AllRules.ruleset
true
Cdecl
true
false
false
true
Fast
/W4 /Oy- /EHsc -D_ITERATOR_DEBUG_LEVEL=0 /d2Zi+
Disabled
./{user:ShaderOutputPath};$(WindowsSDK_IncludePath);./../..;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;%(AdditionalIncludeDirectories)
_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;_LIB;NV_FOUNDATION_DLL=1;_WIN64;NV_PLATFORM_D3D11=1;NV_DEBUG=1;NV_CHECKED=1;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDebugDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
d3d11.lib;comctl32.lib;dxguid.lib;%(AdditionalDependencies)
$(OutDir)NvVolumetricLighting.win64.D.dll
%(AdditionalLibraryDirectories)
$(OutDir)/NvVolumetricLighting.win64.D.dll.pdb
Console
./../../../lib/win64/NvVolumetricLighting.win64.D.lib
true
MachineX64
XCOPY /Y /F "../../../redist/win64/$(TargetFileName)" "../../../samples/bin/"
./../../../redist/win64\
./x64/NvVolumetricLighting/profile\
.dll
NvVolumetricLighting.win64.P
AllRules.ruleset
true
true
false
true
false
true
Fast
/W4 /Oy- /EHsc /d2Zi+
Disabled
./{user:ShaderOutputPath};$(WindowsSDK_IncludePath);./../..;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;%(AdditionalIncludeDirectories)
_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;_LIB;NV_FOUNDATION_DLL=1;_WIN64;NV_PLATFORM_D3D11=1;NV_PROFILE=1;NDEBUG;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
d3d11.lib;comctl32.lib;dxguid.lib;%(AdditionalDependencies)
$(OutDir)NvVolumetricLighting.win64.P.dll
%(AdditionalLibraryDirectories)
$(OutDir)/NvVolumetricLighting.win64.P.dll.pdb
Console
./../../../lib/win64/NvVolumetricLighting.win64.P.lib
true
MachineX64
XCOPY /Y /F "../../../redist/win64/$(TargetFileName)" "../../../samples/bin/"
./../../../redist/win64\
./x64/NvVolumetricLighting/checked\
.dll
NvVolumetricLighting.win64.C
AllRules.ruleset
true
true
false
true
false
true
Fast
/W4 /Oy- /EHsc /d2Zi+
Disabled
./{user:ShaderOutputPath};$(WindowsSDK_IncludePath);./../..;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;%(AdditionalIncludeDirectories)
_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;_LIB;NV_FOUNDATION_DLL=1;_WIN64;NV_PLATFORM_D3D11=1;NV_CHECKED=1;NDEBUG;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
d3d11.lib;comctl32.lib;dxguid.lib;%(AdditionalDependencies)
$(OutDir)NvVolumetricLighting.win64.C.dll
%(AdditionalLibraryDirectories)
$(OutDir)/NvVolumetricLighting.win64.C.dll.pdb
Console
./../../../lib/win64/NvVolumetricLighting.win64.C.lib
true
MachineX64
XCOPY /Y /F "../../../redist/win64/$(TargetFileName)" "../../../samples/bin/"
./../../../redist/win64\
./x64/NvVolumetricLighting/release\
.dll
NvVolumetricLighting.win64
AllRules.ruleset
true
true
false
true
false
true
Fast
/W4 /Oy- /EHsc /d2Zi+
Disabled
./{user:ShaderOutputPath};$(WindowsSDK_IncludePath);./../..;./../../../include;$(IntDir);./../../../external/NvFoundation/1.1/include;%(AdditionalIncludeDirectories)
_UNICODE;UNICODE;_WINDOWS;WIN32_LEAN_AND_MEAN;_CRT_SECURE_NO_DEPRECATE;_LIB;NV_FOUNDATION_DLL=1;_WIN64;NV_PLATFORM_D3D11=1;NDEBUG;%(PreprocessorDefinitions)
false
Level4
MultiThreadedDLL
NotUsing
ProgramDatabase
/MACHINE:x64 /SUBSYSTEM:WINDOWS /NOLOGO
d3d11.lib;comctl32.lib;dxguid.lib;%(AdditionalDependencies)
$(OutDir)NvVolumetricLighting.win64.dll
%(AdditionalLibraryDirectories)
$(OutDir)/NvVolumetricLighting.win64.dll.pdb
Console
./../../../lib/win64/NvVolumetricLighting.win64.lib
true
MachineX64
XCOPY /Y /F "../../../redist/win64/$(TargetFileName)" "../../../samples/bin/"
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\Quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Quad_VS.mux.h;$(IntDir)shaders/Quad_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\Quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Quad_VS.mux.h;$(IntDir)shaders/Quad_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\Quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Quad_VS.mux.h;$(IntDir)shaders/Quad_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\Quad_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Quad_VS.mux.h;$(IntDir)shaders/Quad_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\RenderVolume_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_VS.mux.h;$(IntDir)shaders/RenderVolume_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\RenderVolume_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_VS.mux.h;$(IntDir)shaders/RenderVolume_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\RenderVolume_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_VS.mux.h;$(IntDir)shaders/RenderVolume_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tvs_5_0" ..\..\shaders\RenderVolume_VS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_VS.mux.h;$(IntDir)shaders/RenderVolume_VS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Ths_5_0" ..\..\shaders\RenderVolume_HS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_HS.mux.h;$(IntDir)shaders/RenderVolume_HS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Ths_5_0" ..\..\shaders\RenderVolume_HS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_HS.mux.h;$(IntDir)shaders/RenderVolume_HS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Ths_5_0" ..\..\shaders\RenderVolume_HS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_HS.mux.h;$(IntDir)shaders/RenderVolume_HS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Ths_5_0" ..\..\shaders\RenderVolume_HS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_HS.mux.h;$(IntDir)shaders/RenderVolume_HS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tds_5_0" ..\..\shaders\RenderVolume_DS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_DS.mux.h;$(IntDir)shaders/RenderVolume_DS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tds_5_0" ..\..\shaders\RenderVolume_DS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_DS.mux.h;$(IntDir)shaders/RenderVolume_DS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tds_5_0" ..\..\shaders\RenderVolume_DS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_DS.mux.h;$(IntDir)shaders/RenderVolume_DS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tds_5_0" ..\..\shaders\RenderVolume_DS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_DS.mux.h;$(IntDir)shaders/RenderVolume_DS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Apply_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Apply_PS.mux.h;$(IntDir)shaders/Apply_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Apply_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Apply_PS.mux.h;$(IntDir)shaders/Apply_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Apply_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Apply_PS.mux.h;$(IntDir)shaders/Apply_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Apply_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Apply_PS.mux.h;$(IntDir)shaders/Apply_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\ComputePhaseLookup_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputePhaseLookup_PS.mux.h;$(IntDir)shaders/ComputePhaseLookup_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\ComputePhaseLookup_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputePhaseLookup_PS.mux.h;$(IntDir)shaders/ComputePhaseLookup_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\ComputePhaseLookup_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputePhaseLookup_PS.mux.h;$(IntDir)shaders/ComputePhaseLookup_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\ComputePhaseLookup_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputePhaseLookup_PS.mux.h;$(IntDir)shaders/ComputePhaseLookup_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Debug_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Debug_PS.mux.h;$(IntDir)shaders/Debug_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Debug_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Debug_PS.mux.h;$(IntDir)shaders/Debug_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Debug_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Debug_PS.mux.h;$(IntDir)shaders/Debug_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Debug_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Debug_PS.mux.h;$(IntDir)shaders/Debug_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\DownsampleDepth_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/DownsampleDepth_PS.mux.h;$(IntDir)shaders/DownsampleDepth_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\DownsampleDepth_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/DownsampleDepth_PS.mux.h;$(IntDir)shaders/DownsampleDepth_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\DownsampleDepth_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/DownsampleDepth_PS.mux.h;$(IntDir)shaders/DownsampleDepth_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\DownsampleDepth_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/DownsampleDepth_PS.mux.h;$(IntDir)shaders/DownsampleDepth_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\RenderVolume_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_PS.mux.h;$(IntDir)shaders/RenderVolume_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\RenderVolume_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_PS.mux.h;$(IntDir)shaders/RenderVolume_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\RenderVolume_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_PS.mux.h;$(IntDir)shaders/RenderVolume_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\RenderVolume_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/RenderVolume_PS.mux.h;$(IntDir)shaders/RenderVolume_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Resolve_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Resolve_PS.mux.h;$(IntDir)shaders/Resolve_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Resolve_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Resolve_PS.mux.h;$(IntDir)shaders/Resolve_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Resolve_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Resolve_PS.mux.h;$(IntDir)shaders/Resolve_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\Resolve_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/Resolve_PS.mux.h;$(IntDir)shaders/Resolve_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\TemporalFilter_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/TemporalFilter_PS.mux.h;$(IntDir)shaders/TemporalFilter_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\TemporalFilter_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/TemporalFilter_PS.mux.h;$(IntDir)shaders/TemporalFilter_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\TemporalFilter_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/TemporalFilter_PS.mux.h;$(IntDir)shaders/TemporalFilter_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tps_5_0" ..\..\shaders\TemporalFilter_PS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/TemporalFilter_PS.mux.h;$(IntDir)shaders/TemporalFilter_PS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tcs_5_0" ..\..\shaders\ComputeLightLUT_CS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputeLightLUT_CS.mux.h;$(IntDir)shaders/ComputeLightLUT_CS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tcs_5_0" ..\..\shaders\ComputeLightLUT_CS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputeLightLUT_CS.mux.h;$(IntDir)shaders/ComputeLightLUT_CS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tcs_5_0" ..\..\shaders\ComputeLightLUT_CS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputeLightLUT_CS.mux.h;$(IntDir)shaders/ComputeLightLUT_CS.mux.bytecode;
"../../../tools/shadermux.exe" -l 0 -w -f -o "$(IntDir)shaders" -p d3d11 -c "/Tcs_5_0" ..\..\shaders\ComputeLightLUT_CS.hlsl
Precompiling shader permutations for %(Identity)
$(IntDir)shaders/ComputeLightLUT_CS.mux.h;$(IntDir)shaders/ComputeLightLUT_CS.mux.bytecode;